So I don't know if this will get changed later, but from in-game footage of showcases and developmental updates I have seen, whenever it is a bright day with sunshine, the parts that are shaded due to trees etc are way too dark. It looks as if there is barely any ambient light in those shaded areas.... which is not what happens in real life.
In real life, when light hits the ground, walls, trees etc, it bounces and scatters, illuminating even shaded areas, just not directly.... but the way it is now, looks as if shaded areas are almost completely dark, as if it is night time.
It feels like in places where there is sunlight, it is overexposed, while in places where it is shaded, it is underexposed.
Edit: It's not just about being realistic, it is about being ergonomic. If the in-game weather is sunny and bright, your eyes are adjusted to that brightness, then suddenly you pass under a tree and it goes dark, you will struggle to see properly.
Towards the end of the Priest showcase, where they are standing in a high building looking down below, there is a stack of stones, a corner remnant of a building that once was there and it casts a shadow, and you can barely make out anything that's within that shadow, even though you are looking straight down at it and it is a bright sunny day.
Additionally, the constant adjustment that our eyes will have to do from high brightness to deep darkness will strain the eyes. Especially for those who don't have 20/20 vision.
Edit 2: Vaknar (staff member) has responded mentioning that game is still in alpha stage so lighting will be adjusted. I can completely appreciate that the game is still in alpha, just wanted to point this out just in case, because I've played games where the lighting and things like motion blur were so bad that it gave me eye strain and headaches to the point that I couldn't play the game. So I hope AOC will take the ergonomic aspect into the game, and not just how it looks visually.
In real life, when light hits the ground, walls, trees etc, it bounces and scatters, illuminating even shaded areas, just not directly.... but the way it is now, looks as if shaded areas are almost completely dark, as if it is night time.
It feels like in places where there is sunlight, it is overexposed, while in places where it is shaded, it is underexposed.
Edit: It's not just about being realistic, it is about being ergonomic. If the in-game weather is sunny and bright, your eyes are adjusted to that brightness, then suddenly you pass under a tree and it goes dark, you will struggle to see properly.
Towards the end of the Priest showcase, where they are standing in a high building looking down below, there is a stack of stones, a corner remnant of a building that once was there and it casts a shadow, and you can barely make out anything that's within that shadow, even though you are looking straight down at it and it is a bright sunny day.
Additionally, the constant adjustment that our eyes will have to do from high brightness to deep darkness will strain the eyes. Especially for those who don't have 20/20 vision.
Edit 2: Vaknar (staff member) has responded mentioning that game is still in alpha stage so lighting will be adjusted. I can completely appreciate that the game is still in alpha, just wanted to point this out just in case, because I've played games where the lighting and things like motion blur were so bad that it gave me eye strain and headaches to the point that I couldn't play the game. So I hope AOC will take the ergonomic aspect into the game, and not just how it looks visually.