One thing I normally don't pay any attention to is the design of the text based story in an rpg. I remember in some older single player rpg games I disliked that they wouldn't allow you to fast-forward past the slow text read out. Over time games improved to let you to skip through text faster or skip entirely.
While playing Lost Ark, one aspect of the game that has just about made me set it down permanently is how tedious playing through it's story based text read out is and having to spam the G key. I've started to greatly dislike any and all npc text/story in this game as it forces you into the grating g-key spam loop, followed by clicking on a text bubble statement for your character, more g-key spam, then having to re-engage conversation with the npc immediately after the last conversation to click on them for more dialogue, or type in an emote, or click on the npc to watch a timer go down while standing in a circle, typically followed by more npc dialogue with the same character to conclude.
I can't stand this crap. Feedback I'd share is that I would prefer story text not to become a frustration point to either read or bypass if one so wishes. In Lost Ark it seems their time sinks to keep players playing for good amounts of time is to have them run in circles and get stuck in never ending npc text dialogue. It's very low quality time.
It may be inconsequential for most players but I've found that something so simple like this that you're forced to interact with so frequently can wear on you and cause you to start disliking a game. It's probably on par with UI design in a game.
If anyone has a game where they liked how the text/written story was presented in a non-tedious way feel free to share. Unsure if this type of feedback is helpful at all in the discussion towards A2. I didn't have any problems with the quest text layout during A1 even in its raw state.
While playing Lost Ark, one aspect of the game that has just about made me set it down permanently is how tedious playing through it's story based text read out is and having to spam the G key. I've started to greatly dislike any and all npc text/story in this game as it forces you into the grating g-key spam loop, followed by clicking on a text bubble statement for your character, more g-key spam, then having to re-engage conversation with the npc immediately after the last conversation to click on them for more dialogue, or type in an emote, or click on the npc to watch a timer go down while standing in a circle, typically followed by more npc dialogue with the same character to conclude.
I can't stand this crap. Feedback I'd share is that I would prefer story text not to become a frustration point to either read or bypass if one so wishes. In Lost Ark it seems their time sinks to keep players playing for good amounts of time is to have them run in circles and get stuck in never ending npc text dialogue. It's very low quality time.
It may be inconsequential for most players but I've found that something so simple like this that you're forced to interact with so frequently can wear on you and cause you to start disliking a game. It's probably on par with UI design in a game.
If anyone has a game where they liked how the text/written story was presented in a non-tedious way feel free to share. Unsure if this type of feedback is helpful at all in the discussion towards A2. I didn't have any problems with the quest text layout during A1 even in its raw state.