Original Post — Direct link
I was watching the last video from ThelazyPeon talking about the game "Bless unleashed"
where he was describing a cool starting area.


PS: I didn't play this game

So my discussion is based on my understanding / my wish.


Here are the main points:

[list]
[*] The starting area is separated from the world
[*] You have access to all your skills
[/list]


What I like about this system is that you can have a feeling of the class you are going to play.
In 30 minutes, you are checking if you like it...


What, I imagine, would be nice:
You are level 25. You are doing some combats. Maybe against some low levels then a boss.
Your are testing different weapons...

To finish, you are in front all the portals then teleport to one of the starting zone of the real world

You loose all your abilities, and you start for real.

So it was all a dream or (somebody can insert a lore reason) it was before, and now you go back to Vera.


The main argument I want to present is
the possibility to test your character easily for a small period of time at the beginning of the game
about 3 years ago - LieutenantToast - Direct link
Some folks have made some interesting points here already on different sides of this discussion - in terms of balancing what would help you get more familiar with a character so you made a more informed decision, vs. that being a tradeoff on immersion and your "choices mattering".

One of our planned Dev Discussion topics for this year is in regards to new player experience, so I'm excited to see more of what you all share here and in that upcoming thread!