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Ashes of Creation
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17s | hello everyone Welcome to our glorious |
---|---|
20s | ashes of creation July development |
22s | update we hope that you've all been |
23s | having a wonderful month and everyone |
25s | has been keeping well and safe uh we |
27s | know it's been it's been crazy for me |
30s | it's like when it rains it pours I don't |
31s | know why work stuff is great just |
33s | everything else is falling apart my |
35s | house is leaking my cat is in the back |
38s | no I'm having a baby I know people have |
41s | been asking about the baby the baby's |
42s | not born yet it's still the baby's |
44s | coming baby's ready for some barred |
47s | gameplay the bar yeah the baby's ready |
49s | for some music that's true um so we're |
53s | uh we're only nine weeks away well you |
55s | know they'll come whenever they want but |
57s | that's where we're at it's uh crazy so |
60s | exciting I can't believe it I know it's |
65s | nuts have you have you and Brian |
67s | realized that it's happening yet or |
68s | you're still like wait a minute oh |
70s | believe me I know what's happening I'm |
72s | like feeling this thing kicking me every |
74s | day um it's kind of like you know |
77s | exciting and then also nerve-wracking |
79s | because we've been planning this for |
80s | like four years but then it's like it's |
82s | going to happen I also I also in charge |
84s | of a human I know I was about to say I |
86s | also love that like the planning around |
88s | the baby is like was perfectly timed for |
92s | the Alpha 2 launch as well like so we |
96s | thought we did not know that we were |
97s | gonna get pregnant like our first try so |
99s | it was like uh we we were thinking oh |
102s | we'll try and but we did not think that |
104s | it was going to happen like right at |
106s | that so this is a you know not great |
110s | timing but we'll see I I like that you |
113s | said there's nine weeks remaining and |
114s | then people are like nine weeks |
115s | confirmed Alpha 2 |
118s | date yeah oh my gosh let's try not to |
121s | have Alpha 2 at the same time as Literal |
124s | time we should turn the servers on as |
126s | the baby is born that'll be like your |
128s | gift to you allia right you have to |
130s | you're you're going to have as much of a |
132s | surprise as us in regards to the time |
133s | frame um but anyways we'll talk about |
136s | what's happening today obviously you can |
138s | see the itinerary down below if you're |
140s | new here uh we always keep that up to |
142s | date for you guys so we're going to do |
143s | some reminders and a little bit of |
145s | announcement stuff and then we will have |
147s | uh our B archetype preview which is long |
150s | going to Buckle in it's 2 hours long |
153s | just that yes so so just just to be |
155s | clear though let me just say that like |
157s | we listen to feedback and the core |
160s | audience here and look everybody's |
162s | saying yes a two hours hell yeah holy |
164s | smokes you know oh my goodness like you |
167s | guys in chat the the faithful followers |
170s | and viewers that come to Twitch to watch |
172s | the show you have said to us that you |
175s | enjoy the longer shows the majority of |
178s | you have said that twitch streams I |
181s | think AB ones people are like I just |
183s | want the Snippets and |
185s | that's exactly that's why we have social |
187s | media team that's why we have content |
189s | creators they get to take and distill |
192s | down the actionable you know highlights |
195s | that they want to take and that gives |
197s | them something to do but for you guys |
199s | you enjoy the long stream so you know |
202s | what we did yesterday or was it |
204s | yesterday or day before yesterday day |
205s | before yesterday God I can't even |
206s | remember what time the time now um day |
209s | before yesterday when we were playing we |
210s | just decided to play just to play the |
213s | game tell that they're just playing at |
215s | one point Steph's getting chased down by |
217s | a poor Goblin he's coming for you man I |
220s | know they were all coming for us poor uh |
222s | poor Brian died we lost the tank in one |
225s | of the encounters is like Ste saying |
227s | tanks are expendable so they are all the |
230s | tanks out there Rest In |
234s | Pieces it was a good time we enjoyed it |
237s | also you know Stephen just runs into |
240s | build |
240s | like oh look there's mobs in here let me |
243s | tell you though let me tell you though |
246s | the eye adaptation makes it difficult to |
248s | see in the interior of buildings from |
250s | the outside now you're making excuses |
252s | yeah no it's intended that's game design |
255s | right like if it's during the day and |
257s | you walk through a door like you it's |
259s | hard to see inside and then boom there's |
261s | a thousand mobs what are you going to do |
264s | like it's true it's true uh you run you |
268s | run away but maybe not into your your |
271s | party um of course after our B archetype |
274s | preview which will be long so uh Buckle |
276s | in grab your snacks um uh we will have a |
279s | little bit of a studio update a tiny art |
281s | update and then we'll do our Q&A for our |
284s | forums we will also be pulling some live |
286s | questions from uh right after the barar |
288s | type preview as well so um if you do |
289s | have questions while you're watching |
290s | that feel free to paste them in the chat |
293s | or if you're watching over on Discord I |
295s | know we have a Discord party and I |
297s | always watch the chat over there too and |
299s | on social um our team is watching in all |
301s | the places our you know Peter vnar and |
304s | Roshan are kicking butt all the time |
306s | whilst whilst we're live streaming to |
308s | ensure that you guys are being engaged |
310s | and uh they're watching if there's |
312s | anything that uh we need to be aware of |
314s | to answer and address but let's get this |
316s | show on the road uh first and foremost |
319s | we have our uh Spotlight YouTube |
323s | Spotlight so for those of you who don't |
325s | know if you come check out our full |
327s | development update and leave a comment |
329s | on it like this video will be up next |
331s | week um as long as you are a subscriber |
334s | and you have it as public you can be |
336s | spotlighted uh so your comment may be |
339s | selected um this person is s silis I |
343s | don't know if I'm saying your name right |
344s | so I'm sorry uh they want to know since |
346s | you made multi-threading work have you |
348s | tried to delegate work to multiple |
350s | servers or is it sending the data to |
353s | process across servers too expense or or |
356s | is sending the data to process across |
358s | servers too expensive you were talk |
360s | talking about how fixing faulty servers |
362s | isn't having a system to detect and |
364s | replace them automatically possible like |
366s | a backup server and then the final |
368s | question is is it possible to have a |
371s | server swap system like having a bunch |
373s | of monsters monster servers that take |
376s | authority over crowd crowded areas that |
379s | are not usually crowded so it's like |
381s | three-part they're cheating three that |
383s | yeah that there yeah I was going to say |
385s | is this a single question is a |
387s | three-parter it's so common okay let's |
390s | let's break this down so uh the first |
392s | part of this question is with regards to |
395s | delegating work uh across multiple |
397s | server so the work the the the |
399s | Brilliance of this approach uh from the |
402s | server architecture perspective is that |
403s | work is delegated uh to the multiple |
405s | servers each server has its own |
408s | multi-threaded replicator um so that |
410s | that is that is obviously one of the |
412s | strengths of the system um the second |
414s | part of the question when talking about |
416s | like hot fixing faulty servers having a |
418s | system that detects and replaces them |
419s | automat automatically is that possible |
421s | backup servers yes so that automatically |
424s | happens whenever a server crashes a new |
426s | one takes its place and players get to |
428s | relog in within a few seconds of that |
430s | this can happen um you know at any time |
432s | and it doesn't affect the broader realm |
434s | the broader server realm right we |
436s | actually had this happening during our |
439s | stress testing and load testing with |
441s | some of our Alpha 1 testers uh when was |
444s | that test it was last week or before |
446s | last Friday last Friday so we invited |
450s | right oh my bad okay well I mean I'm |
452s | allowed to talk about that you can talk |
454s | about it we had we had we we invited |
456s | about 1500 testers 1500 Alpha One |
458s | testers roughly um and we actually uh |
462s | knock on wood and congratulations huge |
465s | milestone to our networking team and our |
468s | devops team and our IC teams um we did |
471s | not experience a single realm crash we |
475s | did experience four server worker |
478s | crashes which is like a section of the |
480s | world and when that server worker |
482s | crashed a new one took its place and |
485s | anyone who was on that server worker was |
487s | able to relog in and it did not affect |
490s | the broader realm health so that was a |
492s | huge successful stress test um and props |
495s | well done to to obviously again the |
497s | network team the ICS teams and devop |
499s | team and also our testers um who helped |
501s | us test there yeah they figured out some |
503s | of those crashes already they've |
505s | resolved them we found a few extra ones |
507s | because we've done we've done some uh |
509s | extended Tes continually and we're going |
511s | to be doing some more testing too so |
513s | it's uh we're definitely getting |
514s | ourselves prepped and ready yeah we got |
516s | another test I think uh Friday right |
518s | this Friday yeah Stephen's leaking all |
521s | the things oh my gosh I'm |
523s | sorry leaky today um okay and then the |
526s | third part of the question let's see |
527s | this says um is it possible to have a |
529s | server swap system um having a bunch of |
532s | monster servers that takes authority |
533s | over crowded areas yes so um that's part |
536s | of the dynamic griding right uh whenever |
538s | a server isn't crowded we mer merge |
540s | servers together to save costs obviously |
542s | and then this gives us another server |
544s | that goes and joins the server pool uh |
546s | that we can add into a specific region |
548s | of the world uh as load gets higher all |
551s | right and so that is the answer to your |
555s | to your lovely YouTube comment thank you |
557s | for being an awesome subscriber for us |
558s | and of course if you want to be |
561s | spotlighted uh you know just make sure |
563s | that on our next de our July development |
565s | update that you are a public subscriber |
567s | and that you leave a comment and perhaps |
570s | you will be chosen um now to move into a |
573s | bit of announcements of ass something so |
576s | I'm going to kind of hand this off to |
577s | Stephen to uh to tell to tell you guys |
581s | absolutely and super excited about this |
583s | we talked last month about providing an |
585s | alpha 2 date and you know the reality of |
588s | it is there is a lot that goes into what |
591s | Alpha 2 uh is going to be delivering |
594s | what Alpha 2 testing is going to look |
596s | like when Alpha 2 testing begins how |
599s | we're going to ramp up in play time |
601s | during Alpha 2 um those are all super |
604s | important topics we have a lot of |
606s | information to deliver about that we |
608s | also have a road map that is going to be |
611s | detailing how we intend to release |
614s | content throughout Alpha 2 along with |
617s | additional features uh as well um |
620s | however some ways that you guys get to |
622s | engage with that process as well |
624s | absolutely that that that presentation |
627s | is going to be a longer one and I know |
629s | that we talked about about providing you |
630s | dates today on this stream what I'm |
632s | going to tell you is the month that |
634s | Alpha 2 is going to begin in and then we |
636s | have planned two weeks from today or is |
640s | it two weeks from today no it's the 16th |
641s | of August August 16th so we have planned |
645s | on August 16th and AMA where we are |
648s | going to take um all the questions that |
651s | you have related to Alpha 2 we're going |
653s | to host a Reddit thread with that we're |
655s | going to host it on our forums and we're |
656s | going to take live questions about Al |
659s | forums but we'll we'll link to theit um |
663s | that'll go out after this live stream's |
665s | over so you'll be able to start adding |
666s | your stuff there and and I'm gonna give |
668s | I'm GNA give it to you in just a second |
670s | here but we're going to take that we're |
672s | gonna take that ama and we are going to |
675s | detail and talk about the Alpha 2 road |
678s | map when it's going to start what we're |
679s | going to be showcasing during those uh |
682s | during Alpha 2 and when new content and |
684s | features are going to be released what I |
686s | can tell you |
688s | today is that |
691s | Alpha 2 will begin in the month of |
693s | October so we are a little bit beyond |
696s | what we expected for quarter three |
698s | slightly Beyond however that's okay we |
701s | have got to do what's necessary in order |
703s | to make sure that the uh that the Alpha |
706s | 2 is um is stable and that we are able |
710s | to collect the data that we want to |
711s | collect that we are able to have the |
712s | uptime that we are intending to have |
714s | October is when Alpha 2 is going to |
716s | begin so you can walk from today knowing |
719s | that that October is that going to be |
721s | that time frame and then come August |
723s | 16th we're going to have probably an |
725s | hour to two hour long roughly live |
727s | stream again where we're going to answer |
730s | all your questions about Alpha 2 and |
731s | roll out the road map for Alpha 2 so |
733s | that you guys have um all the |
735s | information and then that will also be |
737s | put into an article as well so for those |
739s | of you who don't necessarily want to |
740s | watch an hour or two long live stream |
743s | you'll also have an article that you can |
744s | uh go uh see the kind of recap and the |
747s | highlights of the most important |
748s | information from that which will have |
750s | some of the roadmap information as well |
752s | as um answers to your questions um and I |
754s | know I know that I was watching you know |
757s | kind of in Discord and across the |
759s | community you know different thoughts |
760s | about other games that have releases in |
762s | August and in September did we did we |
766s | take into account that around Alpha 2 I |
768s | mean obviously we take a lot of things |
770s | into account right when we are |
771s | determining when we're going to do |
773s | certain days um those were definitely |
776s | taken into account to a degree um but |
779s | you know also at the same time when it |
780s | comes to stability when it comes to the |
782s | Polish that we want the intro to Alpha 2 |
784s | have October landed around that time |
786s | frame uh so we're pretty confident in |
788s | October very much so to at least give |
790s | you that month and um coming up for the |
792s | Roop map discussion on August 16th when |
794s | we have that ama we're going to go into |
796s | detail around what the plans are for |
798s | Alpha 2 yeah so prepare yourself for |
801s | that uh it's going to be a lot of |
803s | information a lot of information you |
804s | guys have been asking us about uh it |
806s | will set the expectations so you guys |
808s | have an understanding of what to expect |
810s | going into Alpha 2 and then what to |
811s | expect as we continue forward um and how |
814s | long the testing phase will be because I |
816s | know that that those have been some of |
817s | the frequently asked questions we have |
819s | we know you guys have a bunch of them |
820s | we're going to try to address as many of |
822s | the frequently asked questions as |
823s | possible in that upfront road map |
825s | section um and then of course any |
826s | additional questions that we uh see |
828s | coming down the line we'll make sure are |
831s | are added to the |
833s | mix now with that being said I think we |
838s | have a pretty exciting |
840s | video gameplay to show the preface to |
845s | The Bard |
846s | action yes and uh do we have a prepped |
849s | on um YouTube as well um we do we are |
852s | going to play a preview but uh I do want |
854s | to bring up one more thing on the |
856s | reminders front um is that we do have a |
860s | Dev discussion um it's still up the one |
863s | for camera perspective so if you uh can |
866s | we'd love to know what camera |
867s | perspective you prefer in terms of both |
869s | angle and distance from your camera your |
871s | character and do different situations |
873s | call for different perspectives kind of |
875s | anything that you are interested in with |
877s | camera or camera tools too I I don't see |
879s | a problem with adding some details into |
881s | that and our next one is going to be |
882s | about storytelling with archetypes which |
884s | kind of fits perfectly with the segue of |
886s | The Bard um so yeah go for it Stephen |
889s | very cool okay so quick preface |
891s | obviously everything you're going to see |
893s | here is a work in progress specifically |
895s | as it relates to uh UI along with uh |
899s | visual effects however you are going to |
902s | see a lighting update uh as well with |
905s | this uh barred gaml the lighting update |
909s | is not complete yet however you are |
912s | going to see some visual differences |
915s | particularly as it relates to um |
917s | exposure settings eye |
920s | adaptation um interior lighting uh those |
923s | types of things in addition to that |
926s | there are still musical compositions |
928s | that are outstanding for some of the |
930s | barred abilities um so some of these |
933s | abilities might be placeholder audio as |
935s | well uh particularly the um uh the um |
940s | the chance I believe it's called um so |
944s | um with that being said we had a lot of |
946s | fun it's a two-hour long gameplay |
948s | session we're going to start out by |
949s | showcasing each of the individual |
951s | abilities um and then we're going to |
953s | move into uh a point of a point of |
955s | interest that you guys haven't seen |
956s | before called the dereal Estates uh |
958s | there's a lot of story behind the Dall |
960s | Estates with regards to the riverlands |
962s | area um I think you guys are going to |
964s | enjoy it right we will see you all in |
968s | about two hours um if you have any |
970s | questions or anything like that like we |
971s | said make sure that you're just posting |
973s | them in the chat or if you're over on |
975s | Discord having fun enjoying it over |
977s | there we'll be kind of grabbing those uh |
979s | because our lovely Community managers |
980s | are they're watching all the things um |
983s | so see you in the flip slide |
1005s | hello everybody and welcome to another |
1009s | day in Vera and we have an exciting |
1012s | stream for you today for the first time |
1015s | in ashes of creation history we are |
1018s | going to be showing off |
1020s | The Bard and it is a good as you can see |
1024s | it is a good looking Bard right now this |
1028s | armor set the uh what is the name of |
1030s | this armor set this is the rose rose |
1032s | Thorn Rose Thorn armor set oh my God I |
1035s | am in love with this and Manny did this |
1036s | right mhm it looks so good I mean we we |
1040s | have a great shot here I am joined as |
1042s | you can see by uh five of our glor |
1046s | actually all five of you are designers |
1048s | we don't have any engineers today we |
1050s | don't have any artists today we're all |
1051s | designers how how selfish is that of |
1055s | us but I am joined uh by five of our |
1058s | glorious designers many of whom have |
1059s | been on the show before but for the |
1061s | first time we have a sound dude with us |
1063s | Tori how you doing Tori doing great and |
1066s | you know I think I would put myself in |
1068s | the artist category more designer |
1069s | because I don't really get the numbers I |
1070s | just make things go true that is true |
1072s | you're representing here the artists |
1074s | that is very true I didn't even think |
1075s | about that but Tori we're excited to |
1077s | have you because of course The Bard is |
1079s | an very sound oriented class probably |
1082s | the most of all of our archetypes in the |
1084s | game and you have done a phenomenal job |
1085s | with these sounds um thank you yes so |
1088s | excited to have you and chat about what |
1089s | you've been working on with Bard we also |
1092s | have some of our regular uh combat dudes |
1095s | specifically three on the archetype |
1097s | combat design side uh Trad Brian Bucky |
1101s | how you guys |
1102s | doing doing good ready to show off the |
1106s | board yes and and I also see not only |
1110s | The Bard but we have a floating giant |
1112s | spell book in front of us and for the |
1114s | first time we're going to be looking at |
1116s | the Spellbook weapon as well Brian I |
1118s | know you did a lot of work on that yeah |
1121s | um myself um and other members of the |
1125s | team like Noah and Matt especially put a |
1128s | lot of work into this cuz it's it's |
1131s | animating by itself it's not using the |
1133s | typical uh way that we attach weapons so |
1136s | yeah we'll get into that in a little bit |
1138s | I love it I love it and then we also |
1140s | have with us one of our glorious NPC |
1142s | senior designers Doug how you doing |
1144s | buddy I'm doing great looking forward to |
1147s | killing some monsters yes and we have |
1149s | some new and interesting monster types |
1151s | that we're going to talk a little bit |
1152s | about that have been implemented that is |
1154s | going to shake up a little bit of the |
1155s | encounter design uh which I know you and |
1157s | your team have been doing a lot of work |
1159s | on yeah excited to shut things off very |
1161s | cool |
1163s | so first and foremost where are we we |
1168s | are in the river lands of course but we |
1171s | are in an |
1173s | area uh that I don't think we've ever |
1176s | been at before this is the where is this |
1178s | Bucky this is the deral Estates yep |
1181s | that's right we're going to about to |
1182s | venture through the daral Estates and |
1184s | there's some used to be owned by the |
1187s | family of daral way back in the day now |
1190s | after the return to Vera uh bunch of |
1193s | peasants moved in and were farming the |
1194s | land for a while but now I think some |
1196s | more Sinister forces have taken and are |
1199s | reanimating the dead and all sorts of |
1202s | bad stuff going on here so we got to go |
1204s | this love it and it is it is daytime out |
1207s | currently uh in the in the spring time |
1212s | uh 3 days 3 hours and 35 minutes |
1214s | remaining until summer I love |
1217s | that that is very |
1221s | cool okay |
1223s | so normally what we've done in the past |
1227s | when we have new archetypes is we kind |
1228s | of go through each of the abilities and |
1231s | uh Bucky I know that obviously you are |
1234s | the master of The Bard this is your uh |
1237s | uh class design as as many of you know |
1239s | Dr Bucky has um a wide repertoire of |
1242s | skill sets uh as well as his work on the |
1246s | system side he's been doing a lot of |
1247s | work on the combat side and The Bard is |
1249s | near and dear to his heart so Bucky talk |
1251s | to me a little bit about the inspiration |
1252s | for this b class before we start getting |
1254s | into some of the uh |
1256s | abilities oh man yeah we we had tons of |
1258s | different different Inspirations |
1260s | obviously you know the lineage archage |
1262s | sword singer uh blade dancers I believe |
1265s | um but then other from other OS as well |
1268s | like some Concepts from Wow and stuff we |
1270s | really gravitated towards um but one of |
1273s | the big things we wanted to do with this |
1274s | part specifically was not to focus |
1276s | specifically on just song or dance but |
1279s | have kind of a culmination of a bunch of |
1280s | different of these themes Al together in |
1282s | the same kit so as you can see down the |
1284s | ability bar you know we got some |
1286s | Melodies dances songs all working |
1288s | together to build out this kit all right |
1291s | so I'm I'm I'm opening up the skill tree |
1294s | Here and Now obviously we're level 10 so |
1296s | for those of you guys who are tuning in |
1298s | for the first time I just want to |
1299s | preface as is necessary and our |
1302s | obligatory kind of of of of discussion |
1304s | Point here everything you see is a work |
1306s | in progress that includes mainly the UI |
1310s | elements the uh the uh effects visual |
1314s | effects um uh but what you're going to |
1317s | see right now we have a lot of these |
1319s | abilities already speced um you wouldn't |
1321s | normally |
1325s | have of today's demonstration um we are |
1328s | obviously going to go outside of what is |
1330s | typical uh in order to kind of give you |
1332s | guys insight to the class um so this |
1335s | skill tree that we we've done a little |
1336s | bit of a rework on skill tree |
1338s | progression Trad do you want to talk a |
1340s | little bit about what we've changed for |
1342s | the purposes of Alpha 2 uh with the |
1344s | skill tree and how it's set |
1346s | up absolutely yeah so um |
1349s | for those who uh were were accustomed to |
1353s | some of the structures that we had in |
1355s | place before they were very uh rigid |
1358s | right like there there were very |
1359s | specific paths that were linear and in |
1361s | if you wanted to get to a particular |
1363s | skill um you would have to take a very |
1365s | set path to get there and while some of |
1367s | that is desired like you if you if you |
1369s | don't have any of that then you don't |
1370s | really have a skill tree at all um but |
1372s | we wanted to open it up and and give a |
1375s | little bit more freedom of choice um so |
1378s | in this version of the tree you'll |
1380s | notice that rather than these ongoing |
1383s | linear branches going in different |
1384s | directions um you have essentially tiers |
1388s | of skills so you'll you'll see three |
1389s | tiers the bottom the middle and the top |
1392s | as you invest points into each tier |
1394s | eventually you'll unlock access to the |
1395s | next tier so for example to get to that |
1398s | second tier um you need to put four |
1401s | points into the tier below so it gives |
1403s | you a bit more freedom of which skills |
1405s | you pick with while keeping you within |
1407s | that tier before it let you go on to the |
1408s | next one and usually each tier has a bit |
1410s | more advanced um abilities um so it's |
1413s | also a good way of introducing you to |
1414s | the archetype awesome and and this is |
1416s | obviously something that we have |
1418s | distributed across all of the archetypes |
1419s | for the purposes of Alpha 2 that's |
1421s | something that you and your team are |
1422s | going to be collecting a lot of |
1423s | information from from players as they |
1426s | you know give us their feedback and and |
1428s | and play through kind of the uh the |
1430s | skill tree progression we'll be tuning |
1432s | that as as as that information comes in |
1434s | I notice here Bucky that at the start of |
1437s | this tree there is an instrument |
1439s | selection talk to me a little bit about |
1442s | that yeah so the way we decided to do |
1444s | instruments is they're mainly just a |
1447s | cosmetic choice right now so players can |
1449s | choose as their first choice at The Bard |
1451s | what instrument they want to play all |
1452s | melodies with and so this will actually |
1454s | change the animations and change the |
1456s | sound effects of um what how The |
1458s | Melodies will play love it that's super |
1460s | cool and obviously this is something |
1462s | that will be expanding upon in the |
1463s | future right with different instruments |
1465s | that you'll have access to um but it |
1467s | allows obviously |
1469s | players the opportunity to kind of |
1470s | customize um their own personal barred |
1473s | experience now after this um after this |
1478s | instrument talk to me a little bit about |
1480s | some of the first abilities we're going |
1481s | to take a look at I see they're they're |
1483s | here on the uh skillbar one through um |
1487s | one through five where do we want to |
1489s | start so we can just start with one so |
1492s | these these first five abilities are all |
1493s | of your Melody abilities and so they all |
1495s | share some common some common uh |
1498s | similarities |
1499s | um so basically they're all large |
1501s | persistent AOE Buffs or debuffs um so |
1504s | the first one is cheerful Melody which |
1506s | applies a healing receive bonus to your |
1509s | party and heals them over time okay so I |
1511s | see that here that this lightly heals |
1514s | the party for |
1517s | 15% magical power healing magical power |
1521s | every two seconds and if I look at my uh |
1525s | magical power I'm at 33 magical IC power |
1530s | and and and you know in the past we |
1532s | haven't really talked too much about our |
1535s | primary attributes their waterfall stats |
1537s | do you want to talk a little bit about |
1538s | magical power how we derive that |
1540s | waterfall um and what contributes to it |
1544s | sure yeah so your main uh attribute that |
1546s | waterfalls into magical power is going |
1548s | to be intellect and so that's a large |
1550s | portion of intellects giving you magical |
1551s | power but it also gives you other stats |
1553s | such as um critical power I believe |
1557s | accuracy and |
1559s | uh one other one perhaps casting speed |
1563s | yeah so each each of the attributes will |
1564s | waterfall into a variety of these stats |
1566s | but magical power is an important one |
1567s | for increasing the you know damage or |
1569s | healing of your abilities okay so to |
1571s | demonstrate this we probably need |
1573s | somebody in the party to to have some |
1576s | lower |
1577s | Health yeah who should we do that |
1582s | to you know Brian is the tank Brian I |
1585s | can't even see you you're literally |
1587s | hiding behind a shield you're small than |
1589s | the shield I think this book is larger |
1590s | than |
1593s | youf dwarf Strat right there oh no I |
1598s | nuked him okay he's nuked all right so |
1600s | you've lost some health Brian now we are |
1602s | going to um oh by the way I think this |
1605s | is the first time since alpha 1 that we |
1607s | have had a |
1609s | duner uh in one of the live streams so |
1612s | very cool love it all right so now let |
1615s | let me use this cheerful Melody and see |
1618s | how it affects your healing you're at |
1622s | 578 oh very cool and talk to me about |
1625s | cheerful Melody kind of how it |
1627s | works yeah so this applies a buff to the |
1629s | whole party um so everyone's getting |
1631s | this little very very light healing over |
1633s | time but the biggest thing this does is |
1634s | it increases all the other healing you |
1635s | receive so obviously this whole combo |
1637s | great with the cleric and it's kind of |
1639s | like you know the clerics are still |
1640s | going to be our Premier healers right |
1642s | but BS are more of a support role and |
1643s | they really will power up clerics and |
1645s | all the other archetypes when they're in |
1646s | the party okay so I can I can click on |
1648s | this Melody and it says it's a it's a 20 |
1651s | second cast so basically it's ticking |
1654s | throughout that time and can I use other |
1656s | abilities while the melody is playing |
1658s | that's right yeah that's other big part |
1660s | about Melodies is that they work |
1661s | concurrently with your other abilities |
1662s | so you can be casting the other stuff |
1664s | doing weapon combos Dodge rolling and |
1666s | that'll all not interrupt your Melody |
1668s | that's active very cool and now Tori we |
1671s | don't have kind of the final versions of |
1674s | our composed uh music in for these |
1677s | Melodies but the intent is to have our |
1679s | composer be creating these Melodies to |
1682s | kind of live harmoniously with the |
1685s | ambient music of the biome as well as |
1688s | the other skills and abilities correct |
1690s | it's going to be a uh decently complex |
1693s | system so it will take a while to get it |
1695s | properly implemented but we won want the |
1697s | music to interfere with your experience |
1699s | in a very atonal way especially for uh |
1702s | at least those barred uh Melody |
1704s | abilities um those are going to be |
1707s | happening enough that you don't want |
1708s | want them to be too annoying very cool |
1710s | and now Bucky specifically you mentioned |
1713s | that this cheerful Melody it augments |
1716s | the healing received from the primary |
1719s | healing archetype which of course is the |
1721s | cleric and talk to me a little bit about |
1723s | the differences between the types of |
1725s | healing effects conferred Through The |
1726s | Bard archetype versus the types of |
1728s | healing effects conferred through the |
1731s | cleric yeah for sure like like I was |
1734s | saying a little bit earlier uh BS are |
1736s | definitely going to be they'll be able |
1737s | to do some healing but it's going to be |
1739s | more kind of regenerative healing over |
1741s | time lighter the real you know through |
1744s | burst healing is going to always come |
1746s | from |
1746s | clerics um but bards will be able to |
1750s | keep you know a couple players alive and |
1751s | they'll just have to you know play |
1752s | defensively and careful but uh yeah so |
1755s | it's a little bit slower healing cool |
1757s | very cool so obviously we're keeping |
1758s | that burst healing towards the cleric |
1760s | those are the people who are going to be |
1761s | able to actually sustain you in a pinch |
1764s | or |
1765s | through significant damage received |
1767s | whereas The Bard is an augment to that |
1769s | and empowers the cleric's ability to |
1771s | kind of confer those effects on the |
1774s | party okay very cool cheerful Melody |
1776s | that's awesome I love the effects for |
1777s | this I think that was CA that did these |
1780s | yeah SAA did all the effects on the bar |
1781s | and he really he really did a great job |
1782s | he was killing it look phenomenal and |
1785s | Nat did the uh the icons yep Nat did the |
1788s | icons and all the concepts for the |
1789s | effects which really you know helped the |
1790s | whole process out good start on the |
1792s | right foot very well done love it okay |
1795s | let's talk about our next |
1797s | Melody yep so this next one's called |
1799s | pensive Melody and this is just a slow |
1802s | Mana regen over |
1803s | time okay so this is kind of a yeah just |
1806s | if your part is low on Mana doesn't need |
1808s | healing doesn't need some other effects |
1809s | you can switch to a Mana regenerations |
1811s | to give everybody a little bit of uh |
1813s | sustain for longer you know fights and |
1816s | stuff like that now we've seen one other |
1818s | Mana um recovery ability in the past I |
1821s | believe and that was on the cleric um |
1825s | and that was that was uh conferred Mana |
1828s | restoration through your weapon |
1831s | attack yep I've got a spec right now and |
1834s | I'll be using that as well so those two |
1836s | things in conjunction will be really |
1837s | nice for the lucky Target that gets it |
1839s | um the the biggest difference obviously |
1841s | is that that is a single Target ability |
1843s | that you can only maintain on one target |
1845s | at a time so it's more potent but again |
1847s | uh kind of reinforcing the theme of The |
1848s | Healing uh the the strength of The Bard |
1851s | is is party wide benefits um there not |
1854s | to say the cleric won't have some party |
1856s | wide stuff to but that's really where |
1857s | the B shines is in in a in an eight |
1859s | eight-man party very cool so Doug as |
1863s | you're kind of authoring the encounter |
1865s | designs for you know obviously party |
1867s | compositions you guys are taking into |
1870s | account the restorative ability of a |
1872s | particular Arch type design or party |
1875s | comp around these like these these Mana |
1878s | abilities right because you want to tax |
1880s | those parties uh significantly in |
1882s | between different poles and taking into |
1885s | account what restorative Mana there is |
1887s | available to a party design um is |
1890s | calculated in in the NPCs correct yeah |
1893s | and you're going to see that a little |
1894s | bit today I think we're going to start |
1896s | without uh Trad here healing is the |
1898s | cleric so we're going to go in with a |
1900s | tank and and only a barge and have that |
1902s | sustained support uh heal us uh I think |
1905s | and then we're going to have a cleric |
1907s | join us later and fight stronger enemies |
1909s | and that's really going to be the |
1909s | determining factor is like you know if |
1911s | you're you're a small group you might be |
1913s | able to get away with a Bard uh as your |
1915s | only support/ healing um if you have a |
1918s | tank but then maybe if you don't have a |
1919s | tank you'll want to bring a cleric uh so |
1922s | composition strength of enemies these |
1924s | all things matter there now I notice |
1927s | that um when activating these Melodies |
1930s | that the radius uh seems to be pretty |
1934s | significant um I'm assuming that uh on |
1937s | the um visual effect side that uh this |
1941s | ring as it expands and kind of ends out |
1944s | there um that's the distance that I need |
1947s | to maintain maintain as a Bard within or |
1950s | rather my party needs to maintain within |
1952s | proximity of of myself that's pretty |
1956s | generous yeah the idea was we wanted to |
1958s | have just something Baseline for bards |
1961s | that they can as long as they upkeep |
1962s | this ability it privides just kind of |
1964s | like a default you know bonus to your |
1966s | party depending on which one you choose |
1968s | um whereas the other abilities are more |
1969s | man intensive cool and intensive um to |
1972s | differentiate them a bit cool I can also |
1975s | speak a little more to the the general |
1977s | Paradigm between um party and AOE |
1980s | abilities um usually with things that |
1983s | are party based um we're a bit more um |
1986s | lenient on on the radius just because it |
1988s | is already limited on one axis to to |
1992s | members only within your party um but |
1994s | then we'll also have abilities that |
1996s | Target an area and it'll hit any number |
1998s | of people or whatever like regardless of |
2000s | whether they're in your party or not but |
2002s | they're more proximity throttled very |
2005s | cool now talk to me about epic Melody |
2009s | this one is a movement speed boost to |
2011s | your whole group so if you need to run |
2013s | away or get to someplace quick or do you |
2015s | just want to grind through a POI really |
2018s | fast then you can switch this one yeah |
2021s | they'll have some great uses in PvP as |
2023s | well oh okay I see he gets a little bit |
2025s | more down and dirty in this one the |
2027s | animations look great yeah yeah yeah so |
2030s | we kind of have different different |
2031s | styles of animations for each of the |
2032s | instruments depending on like you know |
2034s | if the song's a kind of a more calm song |
2035s | or an intense song um |
2039s | but yeah this is a nice speed boost for |
2040s | the whole team you guys got to get |
2043s | someplace very cool that's awesome of |
2047s | course snow bar would be complete |
2048s | without some type of movement modifier |
2050s | exactly exactly right I love it um okay |
2053s | talk to me about cathartic |
2055s | Melody this one will give uh everyone in |
2058s | your party a chance to heal themselves |
2060s | so it's kind of like a leech song so |
2062s | it's kind of an alternative way to apply |
2064s | some some healing support um but |
2067s | obviously it only work with a group that |
2068s | has a lot of people doing a lot of |
2070s | damage so if you're in kind of like the |
2071s | Healer group or the tank group maybe it |
2073s | wouldn't be as good to use that one but |
2074s | if you're in a group full of you know |
2076s | all DPS it might be more effective way |
2078s | to provide some bonus healing now I see |
2080s | this says that your attacks have a 25% |
2083s | chance to heal yourself for the for 50% |
2086s | of the Damage Done is that 50% of damage |
2088s | done on a per ability basis or just for |
2092s | your weapons attack or all the above |
2095s | right right now it's all the above but |
2096s | um you know we can keep iterating on |
2098s | this but uh it feels in in practice it |
2100s | feels like it gives a little bit of |
2101s | support but obviously you wouldn't be |
2102s | able to just completely replace the need |
2104s | for a cleric with this so yeah but |
2107s | obviously all the exact numbers are you |
2108s | know we're still erating on as we get |
2109s | closer to Alpha 2 yeah one one extra |
2112s | thing to add to this I I like the um |
2115s | strategic or tactical choice that you're |
2117s | kind of constantly making between |
2118s | cathartic and um and the other healing |
2121s | one um cheerful just because you know |
2124s | you you want to keep cheerful going |
2126s | maybe when you're running between en |
2127s | counter or packs you know there's not a |
2129s | lot a lot of like activity going on and |
2131s | then when you see like a bunch of like |
2133s | burst combat or something happening you |
2135s | probably want to switch over to that so |
2136s | you're almost like kind of bouncing |
2138s | between them while healing instead of |
2140s | just passively having one going on all |
2142s | the time and then also there's a little |
2144s | bit of weaving opportunity that I think |
2146s | we'll get into in a little bit later too |
2148s | absolutely I mean how often in you know |
2151s | raids or you know in hunting grounds |
2154s | that you will want to burn through Mana |
2157s | right I mean during that time you may |
2158s | want to have your cathartic Melody |
2161s | active while your DPSS are burning |
2163s | through their Mana versus when you're in |
2166s | a lull pull or you know something a bit |
2168s | more um uh sustainable keeping that 20% |
2172s | healing received and the uh and the |
2174s | regen up that makes a lot of sense um so |
2178s | effectively at this 25% chance to heal |
2179s | for 50% of the Damage Done that's almost |
2181s | like a on average probably around 12 |
2184s | 133% consistent life steal exactly yeah |
2188s | so it kind of really depends on the |
2189s | situation right like you guys were |
2190s | saying so but it's nice to have the |
2192s | options absolutely all right talk to me |
2194s | about menacing |
2195s | Melody okay so this one is the one |
2198s | different one This only affects enemies |
2200s | so it applies a debuff to all nearby |
2203s | enemies that'll make them take increased |
2204s | damage so you can see over there that |
2206s | myet in the background has this menacing |
2209s | Melody debuff yeah see so uh it'll make |
2212s | him be taking more |
2214s | damage I like the Synergy between that |
2216s | and cathartic as well yeah yeah that's |
2219s | those are two great ones to weave |
2221s | together okay so this basically um you |
2224s | forego benefit to the party directly and |
2228s | in instead apply that 10% debuff uh to |
2232s | enemies within the radius and again that |
2234s | that's a pretty significant |
2236s | radius yeah I think uh we were planning |
2238s | on making that uh Target limited to the |
2241s | like the rest of the Melodies are um but |
2243s | uh yeah that's something we're we're |
2244s | going to add probably like eight nearest |
2246s | Targets or something like that right |
2248s | okay so it's not yeah so some typee of |
2249s | diminishing return on that effect yeah |
2252s | yeah yeah |
2253s | cool okay so those are the five Melodies |
2256s | let me open this back up again just so I |
2258s | can take a look we wanted now we could |
2261s | just talk about the uh the two Melody uh |
2264s | passive specialization options because |
2265s | we were kind of mentioning that like the |
2267s | weaving Style versus like the charge up |
2269s | style mhm that's going to be the uh up |
2271s | at the top in the middle of the plus |
2273s | sign that's where you can choose yeah so |
2275s | this is a passive that unlocks level 10 |
2278s | so there's the two options here so one |
2279s | of them is called Crescendo which is |
2281s | your Melodies just power up slowly over |
2283s | time over the course of that 20 second |
2284s | cast and then the second option is |
2287s | called Counterpoint where every 20 |
2289s | seconds you can switch between Melodies |
2290s | and the last Melody will its effects |
2292s | will still be active so you can kind of |
2293s | weave two Melodies at once which opens |
2295s | up a lot of cool potential very cool |
2298s | yeah now that that is |
2300s | um that is something that I think uh is |
2304s | even expandable upon as we continue |
2306s | beyond Alpha 2 above 25 you may add |
2310s | additional um uh Melody concurrency is |
2314s | that is that what you're thinking |
2315s | exactly exactly yeah we might we might |
2317s | even just make this Counterpoint thing |
2318s | just something that you get for sure |
2320s | like weaving we want all Barts do |
2321s | because that's you know that's a really |
2322s | fun gameplay a lot of Bard players |
2324s | gravitate towards and it it really does |
2325s | make it fun with the Melodies you know |
2327s | when you can combine two of five that's |
2329s | a lot of different options right right |
2330s | so this is this is kind of a a broader |
2334s | Spectrum Choice versus a higher vertical |
2337s | uh effect and so you you said this |
2339s | increase in power over the course of 20 |
2341s | seconds this is something that scales on |
2343s | a step uh essentially over that 20 |
2346s | seconds or or rather linear it's linear |
2348s | right now but um we were talking about |
2350s | experimenting with making it STS like |
2352s | every every you know 5 seconds or |
2354s | something it chunks up a little bit but |
2356s | um that's kind of the option for people |
2358s | who don't maybe want to have to deal |
2359s | with weaving back and forth and want to |
2361s | just kind of stick to a song and get |
2362s | rewarded for staying in one song for |
2364s | longer one Melody for longer cool are |
2367s | these also Melody Centric the other two |
2370s | uh the other two so those are for the |
2371s | other groups of abilities there's dance |
2372s | Mastery specialization and song Mastery |
2374s | specialization but um if you wanted to |
2375s | demo we could demo the Counterpoint one |
2377s | really quick just take a look uh yeah so |
2380s | yeah like the weaving Counterpoint all |
2383s | right if you confirm that and |
2386s | now y so now if you do for example if |
2389s | you do the cheerful |
2390s | Melody um you'll see the buff we're all |
2393s | getting is going to start lasting longer |
2394s | and longer on our party frames MH um so |
2397s | once we get to 20 seconds it'll be |
2399s | applied at 20 seconds so that means the |
2402s | next 20 seconds we can switch to a |
2403s | different Melody and then this one will |
2404s | kind of be going the whole time so we'll |
2406s | be effectively having two stacked up at |
2408s | the same time that's kind of what this |
2410s | this Stinger right here that's that's |
2412s | showing you okay your Melodies at 20 |
2414s | seconds full charge now you could switch |
2416s | to you know yeah cathartic orive oh wow |
2421s | so yep so we have both the melody Buffs |
2423s | are active right now as you can see |
2425s | cheerful starting to wear off so after |
2426s | 20 seconds in cathartic is going to fall |
2428s | off and we'll have to weave back to that |
2429s | one or weave to a different one so |
2431s | that's a lot of different options so |
2433s | you're so you're upkeeping um so as I |
2436s | see now cheerful has fallen off I can |
2439s | add the cheerful back yep so you kind of |
2443s | you know weave back and forth between |
2445s | two you want to use or you know |
2446s | alternate to whatever the part is |
2447s | needing in the current time so lot of |
2450s | different ways to play |
2451s | it that's pretty |
2453s | cool yeah I like that gameplay so that's |
2456s | that's that's essentially you know as |
2458s | The Bard you you are very cognizant of |
2461s | kind of the situation that the party is |
2463s | in and you have all of these different |
2464s | types of effects that you can confer |
2466s | you're essentially you know monitoring |
2469s | what the party needs at a any given time |
2471s | and able to swap in between these |
2473s | without exactly without letting the last |
2475s | utilized uh Melody go to |
2478s | waste that's very cool that's what I do |
2480s | with that one weaving is a classic I |
2482s | feel like in a lot of even older MMOs um |
2486s | you know |
2488s | some people love it some people hate it |
2489s | that's kind of why we have it as a spec |
2490s | option so it you know you can choose |
2493s | whether that's your style of gameplay or |
2494s | not um but we we think it's cool and I |
2496s | think we've taken it to um another level |
2499s | that you know in some games in the past |
2501s | at least I know weaving has been kind of |
2504s | janky or clunky or even unintended but I |
2506s | think we're leaning into it and I think |
2508s | it's it's a better version yeah I agree |
2510s | that's that's awesome okay what do we |
2513s | got next Bucky uh so next on your bar is |
2516s | a different ability this is a Mobility |
2518s | ability called flourish oh whoops oh oh |
2522s | no spoiler spoiler |
2529s | alert I'm sorry I must have the auto |
2532s | attack uh enabled do you want that |
2535s | enabled Bucky um no you can turn it off |
2538s | if you want okay well let me let me uh |
2540s | open up my game options and go to combat |
2544s | there it is the third check box and I |
2545s | will uncheck my auto attack I apologize |
2548s | everybody your auto attack privileges |
2551s | are revoked yes you you saw you saw a |
2554s | preview of the spell |
2555s | book I'm watching that guy like slowly |
2559s | get closer to us little by little I |
2562s | didn't expect us to attack him curious |
2565s | mushroom now that would have been a good |
2567s | opportunity for me to use flourish |
2568s | actually to get out of Dodge right yep |
2571s | you could have done that yeah but uh |
2572s | yeah that's yeah number six so this is |
2574s | just like a Mobility ability so similar |
2576s | to Blink and some ways however this has |
2578s | the added bonus that you can use it |
2580s | during any other ability so kind of like |
2582s | with your Melodies you can cast them |
2583s | while you're doing other abilities this |
2585s | flourish you can cast during other |
2587s | abilities use it while you're turning |
2590s | Stephen yeah and it lets you Seer a |
2592s | little bit too like move your character |
2595s | as wait what your character while you're |
2598s | dashing while I'm dashing yeah |
2604s | spin that's cool I love this one oh |
2608s | that's awesome I love that |
2611s | Mobility how cool is that I also love |
2614s | the uh the effects for this yeah it |
2618s | looks pretty pretty exciting but uh yeah |
2620s | so it's a great ability like especially |
2622s | as you see later the next group of |
2623s | abilities we're getting into are uh the |
2625s | dance abilities and this move combos |
2628s | really well with those because it lets |
2629s | you get into position to do the dances |
2632s | um it also lets you you know get out of |
2635s | get out of Dodge like you were saying or |
2636s | you can also use it to like uh slide |
2638s | through enemies to it it turns off your |
2640s | Collision so you can not get blocked or |
2643s | trapped different ways yeah that's |
2644s | pretty awesome um now obviously guys as |
2648s | I said before I do have my cooldowns |
2650s | turned off for the purposes of |
2651s | demonstration here uh but the cool down |
2653s | here would normally be um I think it's |
2657s | like a 15-second cool down with two |
2659s | charges or something like that oh okay |
2660s | cool so it has a couple of charges that |
2661s | you can use yes so you can save it up |
2663s | and use it okay so you're talking a |
2666s | little bit about these dance abilities |
2667s | and am absolutely in love with the icons |
2670s | here yeah they're great they're pretty |
2673s | great um yeah so this next category of |
2675s | abilities are dances and so they're all |
2677s | kind of uh in contrast to the large |
2679s | radius Melodies these are all lot |
2681s | shorter range uh abilities but with |
2684s | pretty powerful effects so this first |
2686s | one's called shielding dance which uh |
2688s | heals everybody for a little bit over |
2689s | time and also applies a a heavy temp |
2691s | Health Shield so this is a great one to |
2693s | use when people are about to die and the |
2695s | cleric needs some more time to heal you |
2696s | can give everyone a shield |
2698s | okay so this applies a shield to |
2701s | everyone around me uh yep heal yourself |
2705s | and nearby allies for 50% of your |
2707s | magical power every second and apply up |
2711s | to one instance of The Shield to each |
2713s | Target if you hold shift you can see the |
2715s | tool tip for shield which is yeah just |
2718s | some temp Health oh wow that's awesome |
2721s | 400% of your healing power mhm for 15 |
2725s | seconds wow okay and my healing power we |
2727s | saw was like 40 or something yeah yeah |
2730s | so it's a decent decent little chunk of |
2731s | Health um or temp Health that is and but |
2734s | the downside of this one is that it's |
2735s | only a 5 meter range so it's quite it's |
2737s | basically melee range so that's why you |
2740s | really need flourish to you |
2742s | know there we go oh my |
2746s | God Tori I love the sound of that holy |
2750s | smoke that than so much that is so good |
2753s | absolutely one of my favorites from the |
2754s | whole set |
2757s | oh I love this so now I can move while |
2759s | I'm using this as well yep you can move |
2762s | while you're doing it and you can also |
2763s | KNE slide while you're doing |
2765s | it so with the long longer cast duration |
2768s | um you know you might hit hit some close |
2770s | by people with initially then you want |
2772s | to knee slide to another group of people |
2773s | to get it with the end so kind of since |
2775s | it has a decent duration you get you |
2777s | have some time to apply the buff to as |
2778s | much as people as possible is kind of |
2779s | the idea with that |
2781s | one I just want to comment on the shield |
2783s | application as well like how it |
2785s | materializes is just awesome that is so |
2789s | good CA did such a great job with this |
2791s | holy smokes I love that yeah be great |
2795s | and then the little lights above you |
2798s | little sigil notes hold on you know let |
2800s | me let me put myself in walk mode just |
2802s | so I can see myself slow move on the |
2804s | dancing here hold |
2809s | on yeah that's it yeah Alex Alex did all |
2814s | the animations for this one I think yeah |
2819s | that is the RP so great I literally |
2822s | would just use that single ability the |
2823s | entire time that's all I want to do with |
2826s | this so hold on let me let me give the |
2829s | cheerful Melody while doing this oh |
2832s | that's so |
2834s | great love that that is super cool |
2838s | that's a cool one it's a great one um oh |
2841s | yeah next one Nimble |
2842s | dance let's see grants Nimble and pep to |
2845s | yourself and nearby allies every second |
2848s | what is Pep hold shift uh it'll tell you |
2852s | what those effects are so Nimble is just |
2854s | a pretty high base evasion buff um so |
2857s | just another form you know of mitigation |
2859s | damage reduction hopefully people will |
2860s | Dodge right um and then Pep's uh short |
2864s | movement speed boost which a couple of |
2866s | the different abilities around the B kit |
2867s | are giving |
2869s | Umar wow so if I have if I have both um |
2873s | the Epic Melody as well as Nimble dance |
2876s | playing |
2877s | those |
2878s | stack yep right now they stack yeah so |
2881s | it'll be an additive bonus of 40% |
2882s | movement speed so yeah you can get going |
2884s | pretty quick oh my God put that up and |
2888s | then this is me |
2890s | running actually we should all run |
2891s | together let's run together when we do |
2892s | this let's start at this tree and then |
2894s | we'll run the other |
2895s | way okay right all right |
2898s | ready um hold on let me turn this off |
2901s | first we'll see we're going to run to |
2903s | that bigger tree there in the distance |
2905s | okay it's going to be it's going to take |
2907s | about 10 seconds to drop okay hold on 3 |
2910s | 2 1 |
2915s | go oh my |
2920s | goodness that is so good that's a great |
2923s | combo if you're trying to run away from |
2925s | like a PVP engagement or you know |
2927s | getting out of a counter gone bad oh |
2930s | whoops who do we run into over here |
2933s | mushroom respawn oh from earlier okay |
2937s | okay let me let me do this one |
2942s | again I love those animations that kick |
2946s | is so cool yeah it's really great these |
2949s | animations actually started out MOA and |
2951s | then Alex MOA by Matt and then Alex did |
2954s | a great cleanup job and added some added |
2956s | some spins and stuff so turned out |
2957s | pretty cool let me let me just get |
2962s | this wow that looks so great Alex did a |
2966s | great job with these yeah he did a good |
2969s | job it looks really cool looks really |
2970s | cool in running too like the the jump |
2972s | kind of just seamlessly works with the |
2974s | split body the effects are great well |
2977s | done so good you'll notice this one also |
2981s | has a lot of percussion as the main |
2983s | focus all the dances are going to be uh |
2985s | at least from the audio side I wanted |
2987s | that to convey the feeling of Mo motion |
2990s | and uh just the hits of each of the |
2993s | dance moves oh it sounds so great you |
2995s | know what actually let me let me try |
2996s | something thing um hold on real quick I |
2999s | just want to I want to check to see if I |
3002s | can turn on the music real quick hold on |
3008s | where is my audio |
3014s | audio oh |
3017s | okay all right and then let's see how it |
3020s | Blends in with the |
3025s | audio oh that's sounds so |
3028s | good awesome that sounds awesome Max |
3031s | Mana let me give myself some more |
3034s | Mana yeah those that it it does sound |
3037s | really good Tori with the audio that's |
3039s | great yeah I I specifically a lot of The |
3042s | Bard abilities because they have so much |
3043s | musicality to them we have to make sure |
3045s | that they stay ambient enough that they |
3050s | don't mess with the overall feel of the |
3052s | music while also matching up in uh you |
3055s | know tonality and key for the musical |
3057s | ones so there's a lot of stuff going on |
3060s | but I think we're doing a pretty good |
3061s | job of combining it so it feels in world |
3063s | and in place yeah |
3066s | absolutely all right after Nimo what do |
3068s | we got mesmerizing |
3070s | dance Yep this next one is a offensive |
3074s | CC type spell so this will it's a little |
3077s | bit shorter cast than the rest um but it |
3079s | basically applies incapacitate to all |
3081s | nearby |
3082s | Targets so we have to have some |
3085s | enemies care do you want to drop party |
3087s | maybe sure yeah it' be good to have that |
3090s | for the some of these offensive |
3091s | abilities coming up all right you're |
3093s | going to have to flag on me |
3098s | first all right now let me put you to |
3100s | sleep go to sleep oh wait I have to flag |
3104s | flag I have to |
3106s | flag go to sleep wait a minute what's my |
3110s | flag what we change the HCK key too I |
3112s | can't |
3113s | remember |
3115s | uh is it |
3118s | yeah all right there we go okay there we |
3120s | go all right here we go and go to |
3124s | sleep |
3126s | oo nice that's awesome that's a quick |
3129s | cast too yeah that one's a bit quicker |
3131s | because it just has a just a sudden |
3132s | effect and it's not as much of about the |
3134s | duration but uh yeah nice to be able to |
3137s | knee slide in flourish in and get a stun |
3139s | off flourish out you know oh I put him |
3141s | to sleep again he's |
3143s | incapacitated oh and now he has immunity |
3147s | that's a nice segue what is this |
3149s | diminishing |
3151s | returns yep talk to us about this trap |
3155s | for a little while our game was a bit |
3156s | unbalanced when it came to crowd control |
3158s | so uh I figured it was time for a |
3160s | diminishing return system to be put in |
3162s | place um I can I won't get go into like |
3164s | super detail about it but the basic idea |
3168s | is we have created different like |
3170s | categories of CC so you've got um hard |
3173s | CC you've got movement CC you got |
3176s | activation CC like silence and disarm |
3179s | and each of those categories will um |
3181s | tick up as the duration ticks uh and |
3184s | once you've hit a max amount of duration |
3186s | of that CC category it'll kick in a |
3188s | temporary immunity period um so you know |
3191s | we'll we'll probably iterate on this |
3192s | more just as we do with everything else |
3194s | but we wanted something in place just so |
3197s | that people can't like Perma lock you |
3199s | down cuz nobody likes that and just to |
3201s | just to give some clarity obviously to |
3203s | the audience you have bucke tized |
3205s | essentially the different types of |
3208s | control effects so that they don't all |
3210s | share the same diminishing return values |
3214s | but rather each of these effects share |
3217s | with some other effect types and they |
3219s | will communally grant um some Dr based |
3222s | on the effect type yeah I mean real |
3224s | quick um the movement ones are snare |
3226s | chill root and freeze um the hard ones |
3231s | are the one you're seeing here um |
3232s | incapacitate which is breakable on |
3234s | damage but there's also um tier 2 |
3236s | versions of that which is trip and stun |
3238s | which do not break on damage uh and then |
3240s | you have your activation CC's which are |
3242s | silence and disarm and um potentially |
3244s | more in the future but that's what we |
3245s | got right |
3247s | now very nice that is awesome I know |
3249s | that from a from a user experience |
3252s | standpoint obviously um we were getting |
3254s | a lot of feedback from the test that hey |
3256s | when is this system going to be in place |
3257s | it's really feeling crappy and PVP and |
3260s | in the encounters to just consistently |
3262s | get tripped or snared or you know |
3264s | whatever um and now you guys have of |
3267s | this so well done very nice that's |
3269s | definitely going to help I remember |
3270s | being rooted for like 30 seconds during |
3272s | that node War live stream like here one |
3275s | day my primary motivation was playing as |
3277s | a fighter in PvP and getting perar |
3279s | rooted I'm like nope nope we're changing |
3281s | this right now oh my gosh it was so good |
3283s | okay so mesmerizing dance that's that's |
3285s | super useful and that's obviously uh a |
3287s | short radius AOE effect with a 5 meter |
3290s | range there but pretty significant |
3291s | considering that it's an instant cast |
3293s | that's a pretty strong ability um yeah |
3296s | yeah okay okay cool what do we got next |
3298s | maddening |
3299s | dance so this one's just more of a |
3301s | general AOE damage ability um that |
3304s | scales up if there's less targets so |
3306s | there's a lot of targets it'll do 40% |
3308s | magical power but if there's just a few |
3309s | it'll do more um and it also has some |
3312s | interaction with uh status of the bar |
3314s | can apply which is demoralized and it'll |
3316s | promote that to humiliated which |
3318s | decreases Damage Done okay so this is |
3320s | cool this is kind of like um you know a |
3322s | decision to make here obviously uh if |
3325s | you're using it as a solo player |
3327s | solo barard you're going to have greater |
3329s | damage efficacy um against single |
3331s | targets or something but if you're like |
3333s | pulling large you know groups of mobs um |
3336s | it's going to automatically deprecate |
3338s | some of that damage mhm exactly cool |
3341s | let's test this on dread care |
3351s | again |
3353s | okay he's gone mad did we |
3357s | got so we're doing about 17 damage a |
3360s | tick there mhm okay that's pretty good |
3363s | that's pretty |
3365s | significant yeah just let the Bard get |
3367s | in there and get some AOE in as well I |
3370s | also love the screen effects that are |
3372s | applied there there's some there's some |
3373s | like screen Distortion effects a little |
3375s | bit Yeah I think the internal of the |
3378s | effect has some distorts going on |
3380s | something like that I don't know looks |
3381s | pretty uh pretty cursed in a good |
3384s | way I like how discont toed the the the |
3386s | body is yeah exactly you know going for |
3389s | some sort of like weird El thing right I |
3392s | love it we should get some weird |
3393s | tentacles flying out of |
3395s | them that be cool that's super cool okay |
3398s | cool that's uh those are our dances are |
3400s | those all the dances yep those are all |
3402s | the dancers right now |
3405s | um yeah there's also a there's also a |
3407s | dance Mastery passive as well but uh |
3410s | we're still it's still getting some |
3411s | iterations so we can chill out it one |
3413s | off later okay like we said we're not |
3415s | you know this isn't the entire kid |
3416s | there's a couple AB in here we're not |
3417s | going to be showing off today but you |
3418s | know for the most part uh we got most of |
3420s | it here cool all right what do we got |
3423s | next next up is a knockback ability it's |
3428s | called get off the stage get offage you |
3430s | see next on your bar uh after the dances |
3434s | yeah so this is just like a short range |
3437s | melee knockback um which applies snared |
3440s | and also has some uh interaction with uh |
3443s | staggered it'll disarm your targets if |
3445s | they're staggered so okay so knock back |
3447s | enemies in front of you with your |
3449s | instrument dealing 175% of your um |
3452s | magical damage as oh is that physical |
3454s | damage physical D yeah it does 100% of |
3456s | your magical damage as bludgeon damage |
3458s | so okay got kind of yeah and applies |
3460s | three stacks of snared that taper off |
3462s | over the course of 6 seconds also |
3464s | applies disarm to the target with |
3466s | staggered that's a nice combo for the |
3469s | tank and the |
3470s | fighter exactly yeah so if you know |
3472s | melee's up on you and you you're able to |
3474s | stagger them you can just knock them |
3475s | back get off the stage snare them and |
3477s | then they will get disarmed as well if |
3478s | you have them staggered all right so |
3480s | Trad let's use this on you you want to |
3482s | flag on |
3484s | me I think you guys are still flag I'm |
3486s | flagged yeah oh okay all |
3491s | right nice that was cool what did I use |
3493s | there was that like a fiddle see I'm I'm |
3495s | pretty snared it was your FL my FL |
3497s | that's right I a |
3499s | FL |
3501s | yeah obviously we'll probably crank up |
3504s | the knock a little bit like it's pretty |
3506s | small right now but um we're still |
3508s | working on some of that stuff I would |
3509s | definitely Crank That Thing Up i' put |
3511s | that like what is that set to like a |
3513s | meter uh yeah I think it's not set too |
3516s | high but yeah like Tred saying we're |
3517s | still yeah knockbacks yeah impulse is |
3520s | kind of what that's called um for pushes |
3522s | and pull please don't kill me oh wow |
3526s | you're corrupted now oh no oh |
3530s | no |
3534s | youer stepen how'd you die aren't you a |
3538s | Healer can't you heal thyself he's dead |
3542s | look what you've done oh now I'm now I'm |
3544s | not even red this is your character |
3546s | Bucky oh man whoops my |
3550s | bad oh |
3552s | no as I was |
3555s | saying um so so uh pushes and PS we um |
3559s | refer to as impuls um impulse Tech and |
3562s | they use a special kind of stuff that |
3564s | we're we're still kind of working on |
3567s | um that will make them a little more |
3568s | reliable but um yeah there will be some |
3571s | changes to this kind of stuff like |
3573s | knockbacks I would set I mean I I would |
3575s | push them back by at least like four |
3577s | five years yeah for sure yeah that's |
3580s | cool that looks great can also show |
3582s | disarm if you have a stagger Source oh |
3585s | yeah somebody stagger we could um we |
3586s | could maybe come back to these once we |
3588s | get to the abilities that apply those |
3589s | things this next one applies to mated |
3591s | too so we can check it out with |
3592s | maddening Dance all right which one is |
3594s | that quick so this next one's quick whip |
3596s | this is actually your starting ability |
3597s | as a Bard um so it's a it's a dual |
3600s | function ability that changes depending |
3602s | on whether your Target's Allied or enemy |
3604s | so the default if you're targeting a |
3606s | friend is you'll give them um well |
3609s | trad's not a friend but if you target |
3610s | like |
3611s | me on your guy uh it'll give me a you |
3615s | mean Target me yeah Target me Target me |
3618s | other me oh yeah for those of you who |
3620s | don't know um Bucky and I are going to |
3622s | be switching obviously bucker bucker |
3624s | bucker that's like a mi |
3627s | Buckaroo Buckaroo Bucky being the master |
3630s | of The Bard uh is going to be playing |
3632s | The Bard today when we when we move in |
3635s | uh into the um darala States um okay so |
3639s | I'm targeting |
3640s | me yep so if use it on me it's going to |
3642s | apply uh some some direct healing and |
3645s | apply this buff called Glee which is a |
3646s | heal over time that lasts for a while oh |
3649s | let's see that Glee you are amused by |
3651s | the wit of a Bard heals for 60% every 2 |
3654s | seconds lasting 15 seconds and can be |
3657s | extended up to 30 okay interesting and |
3660s | then it says ridicule Target so for an |
3662s | enemy it's going to damage them and |
3664s | apply demoralized which is a multiplier |
3667s | reduced by 10% damage multiplier reduced |
3669s | by 10% for 8 seconds duration can be |
3672s | extended for up to 20 seconds by subse |
3674s | applications that's cool yeah so it's |
3676s | kind of like a dual function ability |
3678s | we've seen this before with like the |
3679s | cleric having judgment and some some |
3682s | different abilities here and there so it |
3683s | kind of swaps depending on the context |
3686s | oh yeah GLE is just like kind of a very |
3688s | light healing like if you compare it to |
3690s | the cleric for example the clerics heal |
3692s | over time heals very a lot more but this |
3694s | one's kind of just some more nice light |
3696s | healing potential for The Bard and |
3699s | uh okay that's |
3702s | cool and then now we should try the |
3704s | other effect yes and as you can see the |
3707s | icon changed you can guess what it's |
3709s | going to be oh oh that's cool so as I |
3712s | Target friendlies you can see your |
3715s | friendly I con okay so we got some UI |
3717s | support finally coming in here and then |
3720s | we also have uh now a tomato it looks |
3724s | like mhm talk to me a little bit about |
3726s | the concept for the |
3728s | Tomato oh man this is something Natalie |
3730s | was just instantly like oh we got to do |
3732s | a tomato toss somewhere in this kit you |
3733s | know it was so good especially when we |
3736s | were talking about what the effect would |
3737s | be called like you know what else would |
3738s | demoralize You by getting some Tomatoes |
3740s | thrown in your face I want to see like a |
3742s | trip status interaction so you just like |
3745s | fall on your butt when you get hit by |
3747s | this yeah so this uh yeah the status the |
3751s | one that interacts with the knockback on |
3754s | the uh get off the stage is actually |
3756s | from a different ability but this would |
3757s | uh you can be promoted this through |
3759s | maddening dance so if you use maddening |
3762s | dance after you throw a tomato them |
3763s | it'll promote their demoralized to a |
3766s | humiliate oh I see I see I see okay okay |
3773s | yeah yeah |
3777s | oh yeah that's cool so damage D reduced |
3779s | by 30% towards targets other than the |
3781s | applier of this effect so that means as |
3785s | he as the demoralized target if it |
3790s | doesn't Focus their abilities or effects |
3793s | on me that it's reducing outgoing damage |
3795s | by |
3796s | 30% that's right yeah so this is a |
3798s | shared status we're also using some |
3800s | spots in the tank kit as well um trying |
3803s | to experiment with making ways for you |
3805s | know no more class abilities like Taun |
3806s | and stuff to have a still have a use in |
3808s | PvP right where you know players don't |
3810s | have threat ta wouldn't do anything to |
3812s | players under normal circumstances but |
3813s | if you know we have the status |
3814s | interactions and it'll still have a a |
3816s | great use in PvP as well that's cool |
3819s | that's I I'm liking these interactions |
3820s | that's very cool yeah and the exact |
3823s | interactions where things are like might |
3824s | change here and there you know like |
3826s | we're still working on the fear status |
3827s | as well and I think that could have a |
3828s | really good place on the maddening dance |
3830s | because it more thematically fits as |
3832s | well um but for now we got this and it's |
3834s | it's a pretty good combo that's very |
3836s | super cool and by the way guys as you're |
3838s | kind of watching this uh demonstration |
3840s | obviously you're going to see some bugs |
3841s | here or there one of the bugs that we |
3843s | have currently that we're currently |
3844s | working on is um some of our name plates |
3847s | and targeting plates uh respecting uh uh |
3850s | hit point updates um that's something |
3852s | that we're actively working on right now |
3854s | okay um so quick wit super cool love it |
3858s | what's next next step is on the next bar |
3861s | so this next group of abilities are |
3862s | called the songs um and so these are all |
3865s | single Target abilities that are also |
3867s | channeled but have a variety of effects |
3869s | as well um so this first one here is |
3872s | called lovely serenade and that's kind |
3874s | of just like a heal over time that also |
3875s | applies Glee let me let me damage you a |
3878s | little |
3878s | bit yeah we can nuke we can nuke or |
3881s | actually if you want to heal a friendly |
3882s | we could use somebody else maybe you |
3884s | could heal |
3889s | Brian I'll nuke Brian a little bit so |
3892s | you can heal him up oh okay yeah there |
3893s | we go thank you all right |
3900s | oh how cool is that let me add let me |
3904s | add this and then do |
3909s | it we're doing |
3912s | it that's a great combo of course you |
3914s | know increased healing received yeah |
3916s | your |
3918s | target very cool I like I I like The |
3921s | Duality between the archetype designs |
3923s | right obviously the cleric being the |
3925s | bread and butter the healing but having |
3928s | this augmented you know bar rooll um to |
3933s | kind of secondary uh regen SL heal |
3936s | effects um and also empowering the |
3938s | cleric I think is a is a very healthy |
3940s | complement in the party comp yeah we |
3942s | want to give bards a lot of ways to you |
3944s | know obviously as our Premier support |
3946s | archetype we want to give them a lot of |
3947s | ways to support all the other archetypes |
3948s | so they can spec more for a healing |
3951s | support way or a damage support way or |
3953s | you know maybe going more for a cc |
3955s | oriented play style so there's a lot of |
3956s | different options on how you can bring |
3957s | value to the team love it okay I think |
3959s | the next one is probably one of my |
3962s | favorite uh visual effects designs yeah |
3965s | this one turned out great um this is a |
3968s | this is a single target attack speedcast |
3971s | speed bonus so can really speed up |
3975s | someone's power with this |
3978s | one all right oh yeah so you can give it |
3980s | to yeah that's |
3984s | good ooh |
3986s | oh yeah that was pretty significant so |
3988s | that's giving you 25% faster casting |
3991s | speed and attack speed |
3995s | yeah and it lasts for 10 seconds mhm |
4000s | that's pretty significant long most of |
4002s | the songs have a bit of a longer cool |
4003s | down I think they're about at 30 second |
4005s | range but um yeah it's a pretty strong |
4008s | uh DPS bonus to uh your |
4013s | target love it dread you can have some |
4020s | too I don't know if I think since you're |
4022s | uh you're Fly some you're not going to |
4023s | be able to use friendly abilities on him |
4025s | my bad |
4026s | TR I got myself covered I'm a cleric I'm |
4030s | a |
4030s | cleric I love that and the sound there |
4033s | is awesome too I'm I'm loving the uh it |
4037s | almost reminds me of one of my like |
4038s | grandparents uh clocks oh yeah that's |
4042s | what I was going for a lot mechanical |
4045s | noises yeah really cool yeah |
4047s | Incorporated a lot of classic clock |
4049s | sounds so they're pretty sweet uh you'll |
4051s | also notice that all these songs have uh |
4053s | some heart backing them that we put that |
4055s | in there to simulate uh almost like |
4058s | singing because there songs the ideas |
4059s | your character would be singing but we |
4061s | don't actually want singing because that |
4062s | would be a chaotic mess so you'll hear |
4064s | each of those harp sounds which convey |
4066s | The Melody of the uh actual song that |
4069s | you would be singing love it yeah I |
4071s | think it turned out |
4073s | great that's super cool |
4076s | CA did such a great job with these |
4078s | effects yeah he killed it okay after the |
4084s | anthem what do we got next next up so |
4087s | these are two offensive single Target |
4089s | songs so you can use it on tread for |
4091s | Trad um so this next one is called the |
4093s | chilling lament and this is just a |
4096s | ticking ice damage and also Stacks up uh |
4098s | chilled on the Target and has |
4101s | interaction if they're already Frozen |
4102s | it'll just deal bonus damage instead |
4104s | okay so you can kind of you know with |
4106s | the Mage you know you can kind of combo |
4107s | some of the stuff with the Mage right |
4109s | all |
4115s | right oo that's chilling that's pretty |
4119s | cool the chill effect looks great too |
4122s | status condition yeah yeah that one look |
4125s | that one looks good they're still |
4126s | iterating a lot of status conditions but |
4127s | uh the ones they did for the Mage so far |
4129s | are looking really |
4132s | good yeah that's awesome what instrument |
4134s | is that that is a harp really okay I |
4138s | like it nice yeah yeah I thought it had |
4140s | a nice haunting tonality to it which |
4142s | works really well especially with these |
4144s | attacking |
4148s | abilities very cool love that all right |
4152s | what we got oh I think this is my |
4155s | another one of my favorite visual |
4156s | effects as |
4157s | well yeah so this one's called the dark |
4160s | lullabi and this will deal uh spirit |
4162s | damage which is kind of a new damage |
4164s | type we were adding esally once we get |
4166s | to Summoner to it might do more Spirit |
4168s | damage type stuff um but this uh is a |
4171s | scaling damage so it scales up in power |
4173s | and it also notably won't wake up |
4175s | incapacitated targets so normally |
4178s | incapacitated targets will break out |
4180s | upon damage but this one will uh not |
4183s | wake them up and if they if the final |
4185s | hit hits them while they're still |
4186s | incapacitated they become stunned so |
4188s | it's kind of like a a Punisher for |
4189s | things that are already sleeping and you |
4191s | like you know give them even worse |
4193s | dreams right that that means this combos |
4195s | well with MES |
4196s | correct yeah yeah hit me with that first |
4199s | Hit Me With Your Best okay |
4203s | sleep got it and |
4208s | now oo see now I got the stun off so |
4212s | normally that would have broken the |
4213s | effect but because uh that specific |
4216s | ability has that interaction yeah that's |
4219s | cool fre damage |
4222s | death but now I'm immune |
4231s | that looks |
4233s | awesome yeah I love how the way the |
4236s | stars are going around the |
4238s | sky cool super super cool |
4242s | okay now we have discordance so now |
4246s | we're moving on we have a couple more |
4248s | kind of miscellaneous abilities |
4249s | throughout of the songs now but this is |
4251s | just uh a single Target ability that |
4253s | shoots some discordant notes of your |
4255s | target that kind of bounce around and |
4256s | apply |
4258s | stagger yeah if there was more enemies |
4261s | these would actually bounce between them |
4262s | and apply stagger to all of them um yeah |
4266s | it's kind of just an extra little damage |
4267s | ability just to give The Bard some more |
4269s | damaging spells um and obviously the |
4272s | staggered interactions we saw was with |
4275s | um uh the get off the stage ability had |
4278s | an extra disarm if they're staggered so |
4281s | it would combo well with that and any |
4283s | other things that one of the things |
4285s | trying |
4287s | to I love the little note sounds they're |
4290s | so good I had a lot of fun with this one |
4293s | they're responsive yeah so it's a it's |
4296s | there's an entire octave that it's |
4297s | choosing between so there's all 12 uh |
4299s | notes in |
4302s | there it's really chaotic when |
4304s | especially if you have like three or |
4306s | more enemies around you and it all the |
4308s | notes are bouncing in between them it |
4310s | becomes a full discordant mess living up |
4312s | to its name yeah we'll see make sure to |
4314s | demo that demo that when we get into |
4316s | this POI that's pretty awesome I I do |
4319s | love those notes it sounds really good I |
4320s | like the uh the staggered impact also it |
4324s | it feels very uh responsive |
4327s | mhm yeah and this one uh will combo with |
4330s | to get off the stage so if they're |
4331s | staggered when you hit them with get off |
4332s | the stage uh they'll get disarmed the |
4334s | last uh building on the last row one |
4336s | back in the last row the weapon hit |
4339s | one oh okay okay okay so that has that |
4342s | has interaction with staggered they'll |
4344s | get disarmed so that's a good combo to |
4345s | discordance them |
4347s | then the head oh |
4351s | yeah nice okay so now I'm trying to |
4354s | attack you but I can't but as soon as it |
4356s | wears off you'll see I can start |
4357s | attacking again very cool very cool kind |
4360s | of adds to the adds to the anti like |
4361s | Melee on you right you can disarm them |
4364s | and knock them back and snare them a |
4365s | little bit run |
4370s | away that's awesome yeah eventually a |
4373s | little extra polish touch we want to |
4375s | make EV is it actually makes the weapon |
4377s | kind of go away from your hand but at |
4378s | the moment it's just mechanical all |
4380s | right cool um that is discordance next |
4385s | up Gambit this one is an interesting one |
4389s | I'm going to Nan you have a Target to |
4391s | use it on the way this ability works is |
4395s | you will swap Health with a Target so |
4399s | since Brian is low Health you'll be |
4400s | giving him some of your health to try to |
4401s | heal him back up and you can use a vice |
4405s | versa and you can only use it on party |
4406s | members so it's it's a very risky |
4408s | ability because it'll put somebody at |
4409s | low Health but it can sometimes mean |
4412s | difference between life and death if |
4413s | your Tank's really low you can Gambit |
4414s | give some of your health to him and save |
4416s | his life it also applies a uh healing |
4419s | receive bonus to Target that lost life |
4421s | so kind of you know if you lose much |
4423s | life you can you can gain some |
4425s | back as you can see it took a lot of |
4427s | your total H percent HP to give it gr |
4430s | has more Health than you so you're not |
4431s | you're not actually not gaining Health |
4434s | in the process so it's not like |
4436s | yeah so you kind of great punishing for |
4439s | you but it help grind a little bit or |
4441s | you know |
4443s | decently wow that is that is a very |
4446s | strong ability this one has a longer |
4449s | cool down I think it's a minute or |
4450s | something like that use it super |
4453s | often that's amazing it strength is part |
4456s | of why we gave it such a bright visual |
4458s | effect because if a Bard uses this you |
4461s | know The Bard's low on health so which |
4464s | targets blow them up yeah |
4466s | that or you know their targets low on |
4468s | health right depending on the type of |
4470s | bar they |
4471s | are |
4472s | exactly talk about a troll |
4476s | ability yeah we party locked at least so |
4479s | your keeps some bars are going to be |
4482s | known as the Gambit |
4485s | bars they're like the risky plays you |
4487s | know I love the effect there that's |
4489s | super cool yeah those cards looked great |
4493s | that's awesome that looks very cool |
4497s | very |
4499s | nice okay what do we got next all right |
4502s | so we're on to the last couple abilities |
4504s | here so these next two abilities are |
4505s | what we're calling |
4507s | stories and so these are simple party |
4510s | wide Buffs that go out that last for 30 |
4512s | seconds um and they provide you with a |
4514s | theme that you can use to cast more |
4517s | powerful ability called a |
4519s | saga so if you use uh let's see your |
4522s | cool ons are off right yep mhm yeah so |
4525s | the first one there is conflict um so |
4528s | this will give everyone just a physical |
4530s | power bonus |
4531s | multiplier um to your whole party for 30 |
4535s | seconds oh okay very cool yep and so |
4539s | that's a that's a short-term buff that |
4540s | lasts 30 seconds yep and it also you got |
4544s | a note of tragedy I think up up in the |
4546s | top left on your character yeah so |
4548s | tragedy so this gives you a little |
4550s | little boost and also you can spend |
4552s | three of these themes uh to cast this |
4555s | powerful ability called a saga that has |
4557s | different effects depending on which |
4558s | themes you have so once you get to three |
4560s | you can use a combination of conflict or |
4562s | chaos chaos does |
4565s | um chaos does magical crit and these |
4568s | abilities normally have a 30 second cool |
4570s | down so you can only have one story |
4571s | active for now at a time |
4575s | um I see I see I see okay so I can apply |
4579s | this every 30 seconds and it keeps a |
4582s | record on myself of the of the last |
4586s | used |
4588s | um uh story story yeah and so um does |
4593s | that does that story composition change |
4596s | ever unless I cast another story or I'm |
4599s | just it'll stay until you cast a new |
4601s | story okay cool um right now we're only |
4603s | showing the stories that Grant the |
4605s | tragedy theme but there's uh four other |
4607s | stories that uh Grant both the comedy |
4609s | theme and the Mystery theme which will |
4610s | change your uh yeah so you can see the |
4613s | other ones on the to the right those |
4614s | grant that different themes that have |
4616s | different |
4617s | bonuses so mystery will give you I think |
4620s | increased Mana regen and the comedy |
4623s | theme gives you increased healing um but |
4625s | depending on the combo of these three |
4627s | it'll allow you to cast a specific Saga |
4629s | ability which is kind of like your |
4630s | ultimate ability as a Bard oo okay all |
4632s | right so let me so put up a third |
4635s | tragedy so now I have three tragedies |
4638s | which has activated my |
4641s | Saga yeah so right now we just got one |
4644s | of these done so far but the three |
4646s | tragedy one is called the |
4648s | apocalypse and so this is kind of all |
4651s | these are kind of just you know very |
4652s | powerful ultimate abilities you can do |
4654s | that have a big effect to the |
4655s | battlefield okay so apocalypse conjures |
4658s | a scene at your location that depicts |
4659s | this fabled event enemies in front of |
4662s | you will be hit for 150% fire damage |
4664s | burning burning and Afflicted with |
4667s | shaken and lingering zone of flames will |
4670s | be left behind dealing 30% fire damage |
4672s | each second and lasts for 8 seconds |
4674s | that's significant |
4676s | yeah so since this has such a long |
4677s | charge up time and cool down because of |
4680s | that uh you know we're giving it a |
4681s | pretty powerful effect as like you know |
4683s | a big Battlefield okay let me light this |
4686s | Forest on fire oh yeah make sure trad's |
4689s | going to be hurt kids don't do this at |
4692s | home and uh what is that what is that uh |
4697s | phrase that they use uh for forest fires |
4700s | I can't remember stop drop and roll only |
4703s | you can protect Forest only you |
4706s | can |
4708s | prevent oh my |
4713s | God that looks so |
4717s | awesome oh that is so |
4719s | cool so it consumed my tragedies that's |
4723s | correct yeah so you'll have to spend the |
4725s | next uh you know minute or two to get |
4728s | them back up for your next |
4732s | Saga oh wow that that looks great SAA |
4737s | holy |
4740s | smokes awesome that is |
4744s | unbelievable I'm sorry I just I want to |
4746s | see it from the front |
4753s | now it's a huge area yeah that is so |
4757s | great so I mean that I mean that takes a |
4759s | lot of setup though because as you said |
4761s | the cool down on these on these um |
4765s | stories are 30 30 seconds yeah stories |
4767s | are 30 seconds so at least 90 |
4770s | seconds yeah exactly and they're all |
4772s | it's also pretty uh Mana intensive as |
4774s | well that's so you're spam this on cool |
4777s | down you you go pretty |
4780s | quick um yeah so you already |
4785s | went so |
4787s | good so good and I saw I saw an earlier |
4790s | iteration that I think CA is still |
4792s | working on where it actually burns down |
4794s | like a castle it's like a popup book |
4796s | yeah exactly that's kind of what we were |
4798s | going for it's like a story popup book |
4799s | where you know there's like a whole |
4800s | scene that kind of plays out but uh yeah |
4802s | still ler on that but I think it's off |
4804s | to a great start that's pretty cool all |
4807s | right is there anything else we should |
4809s | take a look at skill treewise before we |
4812s | get this party |
4814s | started um I think we're doing pretty |
4816s | good there's some other passive things |
4818s | with the songs but I think we covered I |
4819s | think we covered things mostly there's |
4820s | just some other yeah passive bonuses to |
4822s | different abilities oh yeah we can go |
4824s | into resident weapon really quick that's |
4825s | kind of like the bards uh weapon combo |
4828s | proc we want to do really quick yeah so |
4831s | this ability um it's passive you get |
4833s | pretty early on and it'll give your |
4835s | weapon combo um a different Pro effect |
4837s | based on which of your current Melodies |
4839s | are active so uh with cheerful Melody |
4842s | active for example it'll give a little |
4844s | automatic heal to a nearby Ally uh on |
4847s | your weapon combo finishers well that's |
4848s | cool okay so so The Bard gets these |
4851s | passive kind of you know secondary |
4853s | benefits as they're using their uh |
4856s | weapon |
4857s | attacks yeah like we're doing with a lot |
4859s | of different classes too you know a lot |
4860s | of our classes have this kind of concept |
4861s | of weaving back and forth with weapon |
4863s | combo and your abilities and want making |
4864s | that you know rewarding back and forth |
4866s | gameplay there this is kind of The |
4868s | Bard's version of that |
4870s | interaction all right let me |
4873s | um let me find this |
4878s | myia oh yeah so the there's different |
4881s | procs with that one based on if you have |
4882s | I think menacing music or cathartic |
4884s | music have defensive |
4894s | proc yeah so got wounded from that |
4897s | weapon combo finisher with cathartic |
4900s | produces the healing he |
4903s | received I love the uh spell |
4907s | book yeah it looks so |
4910s | cool spell book's also an AOE it's a |
4913s | ranged AOE weapon you guys want to talk |
4915s | about that a little bit Brian yeah I |
4918s | guess they're talking about the spell |
4919s | book we're ready for that yeah |
4921s | absolutely yeah so this is actually the |
4925s | second iteration of the spell book or |
4926s | third if you count the APO book um we we |
4930s | de it started in the hand and you were |
4932s | flinging stuff out and you were holding |
4934s | it in the hand and it was a lot smaller |
4936s | than this but um we decided we wanted to |
4938s | go in a different direction with it |
4939s | being self- animating and and much |
4941s | larger so this is what we came up with |
4944s | um it's part of the slow weapon group |
4946s | alongside the great swword so it's |
4948s | focused on slow chunky attacks that deal |
4951s | a good amount of damage per hit um it's |
4953s | also like Bucky mentioned the first |
4955s | weapon with a splitting projectile um so |
4958s | it's it's going to be the first ranged |
4960s | weapon that has a little bit of AOE |
4961s | capability baked in but the first Target |
4964s | will get hit for a good amount of damage |
4966s | and then it'll split for minor damage to |
4968s | other nearby Targets if if there are any |
4972s | nearby U more notably than that though |
4975s | it's the first self animating weapon um |
4978s | so it's not attached like normal to a |
4981s | character socket um well is technically |
4984s | but |
4985s | that's not really for the normal |
4987s | purposes of of how you uh attach a |
4990s | weapon to a character and it's it's |
4992s | animating by itself instead of based |
4995s | directly off what the character is doing |
4997s | um that's a challenge that Matt was able |
4999s | to figure out and make look super |
5001s | awesome oh that this I mean this does |
5004s | look great |
5005s | I mean oh I love the the large kind of |
5008s | tome look to it right obviously as you |
5011s | said in the past we had that that |
5013s | one-handed kind of book look and and |
5015s | that's that's relatively standard right |
5017s | that's a safe route to go when it comes |
5019s | to animating a weapon that's a book |
5020s | essentially but this kind of heavier |
5023s | looking tone that's you know floating |
5025s | kind of in front of you I think that's |
5027s | super unique and it's a great look to |
5029s | it yeah I I definitely love that you |
5032s | pushed us to do a little bit more with |
5035s | it take it a little bit further cuz what |
5036s | we came up with is definitely something |
5038s | that's unique and and super awesome for |
5041s | sure um we wanted the book to be the |
5043s | star of the weapon combo more than the |
5045s | player so you'll notice that all the |
5048s | very flashy animations and particle |
5050s | effects will be around the book itself |
5052s | and attached to the book itself instead |
5054s | of playing off of the uh character |
5056s | that's has the book there's still some |
5058s | supporting animations and visual effects |
5061s | on the Caster but it's very minor |
5062s | compared to what's playing on the book |
5073s | and some other stuff that we'll get into |
5075s | whenever the skill tree is in a more |
5077s | showable state is through the skill tree |
5080s | you'll have access to Elemental status |
5082s | effects Mana recovery effects passive |
5085s | stat effects and combo damage increasing |
5088s | effects and that's actually all active |
5090s | and how he spec out now it's just the |
5092s | front end's a little bit messed up so we |
5093s | can't show it |
5095s | that's super |
5097s | cool that looks |
5100s | awesome okay well I think we might be |
5103s | ready to delve into the story side of |
5107s | this perhaps and Bucky I would love for |
5110s | you since you are The Bard Master |
5113s | extraordinaire to swap seats with me I |
5116s | am literally seated behind Bucky and I'm |
5120s | going to walk in front of this desk and |
5123s | sit down on on the Mage and Bucky I'm |
5126s | going to hand over the Reigns of The |
5127s | Bard to your very capable hands so give |
5131s | us one moment and while we do that um |
5134s | perhaps uh we could talk a little bit |
5137s | about the types of NPCs we're going to |
5139s | see here and I I know we saw some Undead |
5141s | Doug talk to me a little bit about uh |
5143s | what's the story behind this stuff yeah |
5146s | so um we saw a skeleton and we're going |
5149s | to see more skeletons here this is the |
5151s | first time we're showing them off um and |
5154s | uh with the skeleton being such a common |
5156s | you know fantasy Undead NC that we're |
5158s | going to see throughout the game we |
5159s | decided to make sure to give them sort |
5161s | of a variety of different uh Buffs and |
5166s | um sort of effects that they can spawn |
5168s | in with so some skeletons will have like |
5171s | an effect Spirit of the undying on them |
5174s | and if you see this indicated by sort of |
5176s | red blowing eyes and a buff icon you |
5178s | know that they're going to resurrect uh |
5180s | with some health uh when they die so |
5182s | have to kind of keep that in mind uh |
5184s | some of them will spawn with fields in |
5185s | their hands some of them without fields |
5187s | in their hands we're going to see a few |
5188s | that are here that are actually risen |
5190s | Farmers so they're actually going to |
5191s | have farm tools um and then we might see |
5194s | some some other variants later on some |
5197s | Reapers which are more powerful |
5199s | skeletons with the sides and wearing |
5201s | robes and they have a totally different |
5203s | set of abilities available to them |
5206s | so very cool that is going to be a lot |
5209s | of fun and Bucky you were talking to me |
5211s | a little bit about kind of the story |
5213s | behind daral uh um obviously this is an |
5216s | ancient and old uh land so prior to the |
5220s | apocalypse talked me a little bit about |
5222s | what deral states was all about and and |
5224s | why we have these dead |
5227s | farmers yeah so you know I'm not on the |
5229s | lower team but this is the lore that's |
5232s | been uh granted to me the download but |
5234s | gist of the story is that the daral |
5237s | family used to live here um way back |
5240s | before you know uh they left for Vera or |
5243s | they left Vera um |
5245s | and they were kind of a rich family that |
5247s | you know had a big farm here and a bunch |
5248s | of houses but after the return to Vera |
5253s | um uh we came back humans kind of |
5256s | initially populated the area and started |
5258s | farming again but then more recently uh |
5261s | goblins have are now in the area and uh |
5265s | started doing necromancy and raising all |
5267s | the farm hands and it's causing a lot of |
5270s | uh evilness in |
5272s | general um I'm actually going to go grab |
5274s | the quest really quick I think this guy |
5276s | right here Rondo has a quest for us |
5280s | Rondo okay |
5282s | Rondo I like his name Rondo Horner |
5288s | sharp yes um so here's his quest uh |
5292s | let's see called lot ah yes it's called |
5295s | daral |
5296s | States historically known as a source of |
5299s | pure essential water oh okay maybe |
5301s | that's why the Goblins moved in you got |
5302s | to read the quest here uh oh yes |
5306s | okay yep so it's been over with goblins |
5309s | Vermin everywhere so he wants to just |
5311s | get in there and uh kill some goblins |
5313s | and quiet the Lesser Lords of daral that |
5315s | have been summoned because the Goblins |
5317s | have been shaking up this land and |
5319s | Performing evil not even not even |
5322s | greater Lords or lesser Lords I guess so |
5325s | oh no so the ultimate goal is to get the |
5328s | elemental water from dalls |
5330s | well cool okay so I'll accept this Quest |
5334s | so |
5335s | all right so we got to investigate the |
5336s | mill first dude Brian is already up here |
5339s | like training |
5341s | everything uh send me a reinvite oh |
5344s | that's right we didn't have TRD in the |
5346s | party TR I'm sorry buddy busy murdering |
5349s | him I know a test nobody's in danger yet |
5353s | yet being the key |
5355s | word they only catch you up to the group |
5361s | tread I mean these poor skeletons are |
5364s | just out here farming their life |
5367s | away and we are |
5369s | interrupting their job oh wow we just |
5372s | page we just pulled a bunch of |
5381s | goblins all right oh nice |
5391s | marks trivial monsters if only there was |
5394s | a greater challenge up |
5396s | ahead I know |
5399s | right if only if only oh my God they |
5402s | have a star next to their |
5405s | name oh what are these |
5408s | Stars so yeah this was the first live |
5411s | stream will be showing off our Elite |
5412s | system um and uh as he would expect the |
5415s | star rank means that they are stronger |
5417s | more dangerous there's going to be one |
5420s | stars out here and there's going to be |
5421s | some two stars inside as well so |
5423s | definitely take this encounter a bit |
5425s | more seriously than the the enemies we |
5427s | might have found up until |
5429s | now agreed Brian we should probably have |
5432s | you |
5434s | pulling what we need to |
5437s | pull we got a two star rip in my celion |
5440s | here watch out for his knock |
5442s | back going to demoralize him with the |
5444s | Tomato in the face they hate |
5447s | that I would they might like the |
5450s | tomatoes |
5451s | actually oh give him a buff no |
5461s | oh that was so pleasant |
5463s | actually your Little Harp |
5468s | yes I love the lighting in here yeah |
5472s | they did a great job looks all like nice |
5475s | and weathered all the overgrowth on the |
5477s | mill as |
5479s | well yeah no wonder these guys moved in |
5481s | here this place is uh damp |
5488s | makes |
5490s | sense going to pull some mobs down after |
5494s | this are we going upstairs or what are |
5496s | yeah we're going upstairs I think the |
5498s | guy we're looking for is upstairs Let |
5500s | Brian pull down carefully that I think |
5503s | we can go up until the |
5512s | left okay we're making good work with |
5514s | this all right yeah you can move up into |
5516s | the left we'll use this ledge I'll pull |
5520s | here safe haven |
5526s | yes |
5529s | who's oh I think the party leader has to |
5532s | Lucky okay oh you |
5536s | guys key I got a axe axe dude |
5549s | switch for my bars a little |
5556s | bit you guys are doing great yeah we're |
5559s | doing uh pretty good here not too |
5562s | bad good thing we got a cleric here can |
5565s | imagine what it would be like with that |
5567s | one me |
5572s | neither the bar definitely makes my job |
5575s | easier oh there he is who is this the |
5579s | Everlasting sewer so this is one of the |
5581s | Lords of daral ancient Lords come to |
5585s | re populate his land come to re yes |
5590s | populate he's come to he's come to read |
5592s | what the Goblins have done to his |
5594s | land reap what the Goblins have swn if |
5596s | you will very nice well all done oh no |
5601s | did we like piss off all his friends cuz |
5604s | he did Back to Life oh no I was trying |
5607s | to loot him he just jumped back up oh |
5609s | how'd he come back to |
5611s | life yeah so the the skeletons have a |
5614s | chance uh to have the effect that they |
5616s | will resurrect if they're killed so you |
5618s | can notice it ahead of time um via the |
5621s | buff icon or via the red glowing eyes |
5624s | and actually uh these Reapers can also |
5626s | steal the uh Resurrection effect from |
5628s | nearby other simpler skeletons and they |
5631s | did that because you guys pulled those |
5633s | other skeletons so this is going to come |
5634s | back again um you might want to kill off |
5637s | his uh his friends first he's just going |
5639s | to get another resurrect from them all |
5641s | right don't Focus the re SE Tori and |
5644s | Bucky are getting low on o the sun guy |
5647s | has a kill this sun |
5651s | guy killing the sun killing Sun doing |
5655s | good we |
5661s | recovered all right I think we managed |
5663s | it in time before before the the reaper |
5665s | could steal the |
5666s | buff |
5671s | excellent I'm back on the sun |
5675s | again let me see if I can loot |
5678s | him a yes I got |
5681s | the seeds of prosperity yeah so when |
5685s | you're encountering a Reaper with a |
5686s | multier skeletons it's good to make sure |
5688s | that you kill each of the skeletons of |
5690s | the Resurrection effect at least one so |
5692s | he the reaper can't steal that |
5695s | okay let's get out of here so you got |
5697s | the you got the seats this way I think |
5699s | it's good Brian okay side side exit us |
5702s | to the next uh objective I'm just going |
5705s | to sit and drink for a second yeah let's |
5707s | get some Mana back this is a safe spot |
5709s | to recover take a |
5712s | breather where'd you guys go oh |
5716s | no little |
5719s | door I was looting sorry that's |
5722s | important |
5728s | ah so |
5730s | beautiful it's very nice PE look awesome |
5733s | so we've got the |
5735s | seed now we have to investigate the |
5737s | warehouse that's next on the |
5739s | quest that's East right yeah you can |
5742s | kind of see it out there in the distance |
5744s | yeah I guess like Southeast yeah I'm |
5746s | ready I'm ready here we |
5750s | go yeah |
5752s | oh yeah R ahead |
5756s | got some goblins over |
5759s | here going disarm |
5764s | them oh we got a kidnapper back here I'm |
5766s | going to try and sleep |
5768s | him oh you got broken |
5772s | up yeah careful this guy's a three star |
5774s | I mean a two star excuse me oh where's |
5776s | the three star sorry two star oh two |
5779s | star a |
5781s | kidnapper my God what a monster |
5784s | you hear him laugh you should run |
5788s | away I heard him laugh oh my |
5791s | God |
5793s | ah Kane red |
5796s | him you can nice nice |
5802s | M we did |
5806s | it man I could really trip you guys up |
5808s | just by doing that laugh whenever I want |
5810s | since that's my |
5812s | voice wait was it really |
5818s | wow that was so good that was on the |
5820s | spot |
5822s | too audio guy be be able to do |
5827s | that that was awesome |
5835s | good oh this is cool building what's in |
5839s | here this is the warehouse more mobs |
5843s | Goins maybe uh |
5845s | oh no oh no Steven I got I I had no idea |
5850s | there is a lot there's an ambush we're |
5853s | going to need we're going to need marks |
5855s | we need marks on which ones who's |
5858s | marking I'm too busy dancing we need |
5861s | marks okay I got a |
5865s | Mark it's all right stay calm I'm on the |
5868s | sun I'm on the |
5871s | sun don't stand in the green standing in |
5874s | it just a little |
5876s | bit or I will not heal you oh go yeah |
5881s | they can buff their |
5887s | allas so can I |
5891s | ha is this battle of the |
5894s | BS yes I'm the best Bard though oh I got |
5896s | a dog on |
5898s | me you guys got this let me just move my |
5900s | bars around some more yes |
5905s | looks |
5908s | better okay that wasn't too bad yeah we |
5911s | need to fight into in there all the way |
5912s | up to the second floor though yeah let's |
5914s | go let's keep this train |
5917s | moving this guy has a resurrection risen |
5919s | bone guard keeps getting |
5921s | Shield he powerful yeah need to do some |
5924s | burst damage him to break his shield or |
5926s | or let him get into melee |
5930s | range nice |
5936s | oh no ste's getting borked I got another |
5938s | dog another |
5947s | bork watch out these guys are going to |
5949s | resurrect too |
5960s | noted okay last bone guard |
5973s | oops very nice head up well done yeah |
5976s | yeah yeah coming up oh there he is who |
5979s | is it re Reaper nice our next he has |
5982s | assault of the |
5984s | land where is he that's it kill the |
5988s | shaman first here we |
5992s | go oh yes |
5998s | glorious there Shaman back here yeah |
6000s | kill this guy oh I see him okay I got |
6002s | him I got warlord silver tooth from |
6004s | downstairs oh |
6009s | no and you pul the shaman from the |
6011s | window oh |
6018s | no we can do this we can do this we got |
6022s | it I'll dance see you guys oh he's doing |
6025s | his move run away run away oh |
6033s | Brian I'm out of Mana I'm out of Mana |
6037s | switching to the Mana |
6040s | song I'm really low |
6044s | oh oh no I'll sing you a serenade oh |
6049s | more goblins from below not too bad |
6052s | though we need a Target |
6057s | good oh |
6059s | God I'm so low on Mana right now all |
6062s | right I'm switching back to the |
6066s | music um oh the Reaper's going to Res |
6072s | here ah getting hit by two |
6074s | many tank is down all right oh I and I |
6078s | fell through the ground oh no no no no |
6080s | no okay no no no |
6083s | reaper now now |
6086s | now oh he's powerful yeah we need to get |
6090s | did we get uh Brian back up oh no the |
6093s | Reaper's back too somebody can we get a |
6094s | stealth res on |
6096s | Brian uh no such thing as a stealth res |
6099s | can we just get a res on |
6102s | Brian maybe we should uh keep training |
6105s | no keep training them while we get the |
6107s | res while we get the res we need a res I |
6110s | can't stop the res are you kidding me |
6112s | what yeah stop the res try to Res got |
6114s | who's still alive oh God everything is |
6117s | I'm jumping I'm sorry okay jump up jump |
6119s | up jump up jump up we'll reset we'll |
6121s | reset Brian we'll come and get you oh |
6124s | God there's nowhere nowhere is safe I'm |
6127s | kind of hiding behind oh |
6131s | nope |
6135s | okay here we go we're over here let's |
6139s | let's yeah let's pick up |
6140s | Brian soon as we can should I run back |
6144s | what do you think um no hold on wait for |
6146s | us let's see if we can get |
6148s | you oh wow just take it |
6152s | easy but you guys could probably clear |
6154s | through Revenant I've got the Revenant |
6155s | Reaper very low all right if we kill |
6158s | this guy try to kill the Revenant |
6162s | Reaper yeah try to kill him okay okay we |
6167s | killed him |
6169s | okay I got the salt of the land all |
6172s | right we're going to we're going to get |
6174s | Brian back up hold on we're doing it |
6176s | live we're doing it |
6183s | live just stay around this tree just |
6185s | stay around this tree Focus fire getting |
6187s | rid of the shaman okay next up risen |
6190s | bone |
6196s | guard okay we're |
6201s | close I'm the tank I guess |
6204s | there you go B |
6206s | tank they're pissed of The Bard there we |
6210s | go all right all right let's get our |
6213s | let's get our Mana back and then we'll |
6215s | go pick up |
6216s | Brian good plan that was chaotic that |
6220s | was chaotic but you know what all we |
6223s | lost was the tank and the tank is |
6227s | dispenda that's why you're always the |
6228s | first to go I got an upgrade off that uh |
6231s | that's why we always get the fattest |
6232s | loot it's okay that's right part of the |
6234s | deal |
6235s | exactly I got some blue leather bracers |
6238s | off that Shaman equip |
6240s | those heck |
6242s | yeah okay three minutes till release by |
6245s | the way okay St so my opinion let's |
6247s | mantle up let's mantle up over here oh |
6250s | yes |
6251s | parkour parkour parkour parkour is the |
6254s | here we go I think we can mantle up |
6256s | right |
6257s | here oh yeah oh yeah |
6262s | wait I like this new mantle by the way I |
6264s | just want to call that out oh yeah oh oh |
6267s | no oh no did you jump in the side lower |
6270s | floor yeah it's okay it's okay it's okay |
6273s | all right we're upstairs oh there's a |
6275s | lot of oh boy stepen Sten don't it's |
6277s | okay no no no it's okay it's okay I'm |
6278s | going to |
6280s | mantle you have to really spam it tread |
6282s | there we go I made it up I made it up |
6286s | okay uh oh my God the mobs made it up |
6288s | with |
6289s | me out for that Shaman there's a couple |
6291s | creep oh there's stuff Roaming In |
6294s | all right I'm killing the one on |
6296s | me you get the oh there's a oh my |
6301s | God I'm coming over to you guys I'm |
6303s | coming over to you guys |
6307s | okay let's AOE them |
6311s | down oh that's that's |
6318s | huge |
6322s | okay all right I think I can get a res |
6325s | working on it go for it heal while doing |
6328s | this you got it you got it I'm healing |
6331s | it's happening just uh |
6335s | steal yes he's up we got |
6342s | him recovery look at that we did |
6347s | it we were so ingenious if I had if I |
6351s | had a nickel for every time I've done |
6353s | that an MMO I'd have |
6356s | like couple dollars several |
6362s | dollars nice all right well we got the |
6365s | we got the uh salt of the land the |
6367s | reaper so now we just need to go to the |
6368s | manor next right all right let's do it |
6371s | jump off the manor that kind of sounds a |
6374s | little for |
6375s | boating yes it's where they some friends |
6379s | you made some friends Brian hold |
6382s | on oh |
6387s | ow that stupid little mushroom |
6391s | child my least favorite kind of child a |
6394s | mushroom child make sure you DOD when |
6396s | they die my second |
6403s | least Trad you rebound loot from F to G |
6407s | just it's really messing with me that's |
6411s | the one that's messing with you |
6416s | oh I can see the |
6419s | man but you can definitely see the |
6421s | difference in the population in terms of |
6423s | rank like from the interior spaces to |
6426s | the exterior spaces oh yeah for |
6432s | sure I love these |
6435s | uh these Gates what what happened here |
6439s | what story does this place tell |
6444s | it's great question you know for players |
6446s | to find out they Venture through here |
6451s | themselves oo look at this Manor how |
6454s | cool back towards an interior so should |
6457s | expect more Fierce |
6459s | resistance yes there's a b guard |
6462s | accordingly |
6474s | that second risen bone guard has the uh |
6476s | spirit be dying so prepare for a |
6480s | res oh I see that this enemy will |
6482s | resurrect when |
6484s | defeated yeah it's so you can see his |
6486s | glowing red eyes as well that's another |
6488s | indicator |
6490s | nice oh he's |
6502s | back well some more from inside and then |
6505s | work on getting us in the right hand |
6507s | side |
6513s | here oh wa theed Seekers there's sided |
6516s | Seeker on me oh |
6520s | ow oh I'll get him I'm going to go |
6522s | interrupt him |
6526s | ha oh and stepen instantly broke it oh |
6529s | my bad my bad here here I'll put him to |
6531s | sleep I'll put him to sleep I'll put him |
6532s | to sleep I would I would kill them |
6534s | quickly Prett |
6536s | squishy oh oh the Gambit saved |
6539s | him did you save him with Gambit yeah |
6543s | dude yeah look out for the Green Cloud |
6546s | oh yeah that's that's not |
6548s | good yeah he was channeling me with |
6551s | something all right nice do we have time |
6553s | for a little break here yeah let's break |
6555s | in the courtyard let's break MP is a |
6557s | good idea let's break in the courtyard |
6559s | and just kind of take in The View M was |
6564s | quite |
6569s | nice yes I'd say inside here the |
6571s | cultists are a priority Target because |
6573s | they're not Elites but they do a decent |
6575s | amount of damage and aren't they don't |
6576s | have too much health look at how |
6578s | beautiful this is in |
6582s | here yeah it looks super cool I love the |
6585s | stained glass windows up there I'm |
6587s | digging those windows too they look |
6590s | good I know uh chance |
6593s | did a great job with this it's looking |
6600s | good all right I think we're |
6603s | ready yes we're going through here to |
6604s | the |
6605s | left okay yeah think this way's |
6621s | good kind to soften up the Ro a little |
6623s | bit by pulling out what I can nice this |
6627s | place is nasty I think this guy's going |
6628s | to R but just bring him in if he does he |
6632s | is indeed we going in yeah yeah come |
6638s | in |
6646s | uh-oh |
6648s | oh oh my little discordant notes started |
6651s | bouncing |
6657s | oh yeah the Poison's still here careful |
6659s | I'm going to sleep this guy the undying |
6661s | servant over |
6663s | here he's |
6666s | asleep he's the one doing the poison |
6670s | nice over here as |
6680s | well okay I got this guy over here |
6694s | I'm on the axe |
6698s | Target one sec singing to myself a |
6701s | beautiful |
6703s | serenade I feel |
6705s | loved sometimes you got to pep yourself |
6707s | up you got to pep goes a long way |
6713s | all right we're doing it all right next |
6716s | guy's up here the |
6717s | tiller wait let's deal up the uh let's |
6721s | deal with the smaller enemies first yeah |
6724s | this is good clear this room out oh oh |
6727s | there's a lot in |
6729s | here I'm going to do the |
6732s | Saga a |
6735s | Seeker oh my |
6739s | God yes well played that was nice |
6745s | oh Lots from the |
6747s | back oh I have Arro I'm getting low Mana |
6750s | now |
6755s | though put a little ball lightning down |
6758s | there doing some man regen for |
6761s | you |
6766s | perfect Brian I will do the Gambit oh |
6770s | nice every time I'm casting a he he like |
6774s | gamp keep casting dude he's low I |
6777s | am I I'll dance for you dance for me yes |
6782s | dance for me |
6784s | clown all right can we bre can we rest |
6787s | now yes first we got to loot then we can |
6790s | rest ah super |
6794s | based I love the lighting this looks |
6799s | great beautiful so much character in it |
6802s | I know |
6807s | no oh let me sit down |
6812s | here oh well guess |
6815s | not down over here we go with the |
6818s | tiller Corner oh the Timeless tiller |
6822s | there he is oh we need to watch fly he's |
6824s | a two star the last piece before we can |
6828s | summon the |
6831s | Taskmaster the Tas askm that sounds for |
6835s | boating also watch behind I think mobs |
6838s | spawn in |
6839s | there I'm ready when you guys are I'm |
6842s | ready when you we should I'm going to |
6843s | pull him into this room oh oh I just |
6846s | right into |
6847s | that just slice my neck yeah watch out |
6850s | that slice isn't for |
6852s | decoration I will humiliate him now oh |
6855s | wait where'd he |
6858s | go right here oh no he's hiding in the |
6861s | cabinet |
6865s | oh he the res res |
6867s | buff yep G is not guaranteed to have one |
6871s | okay |
6877s | cool and luckily we cleared out all the |
6880s | other skeletons so he didn't have a |
6881s | chance to steal from them nice Pro |
6884s | Gamer's detected kill Pro Gamer |
6888s | alert even Corner tank look at that nice |
6893s | oh wait oh he blew up this is final I |
6897s | got the uh watch |
6903s | fly |
6905s | okay we just need to go to the |
6913s | well oh you got a lot of damage on you |
6916s | oh God let me just take |
6919s | Health you were being you were being |
6921s | life drained you could break that by uh |
6923s | breaking distance or line of side yeah |
6926s | that was happening to me at the entrance |
6927s | you guys broke him through |
6929s | death BR with a chain |
6933s | pole |
6935s | nice I had to uh Gambit your health to |
6938s | me you didn't mind I got to say Brian |
6942s | for a we little dude you're doing a |
6944s | doing a good job tanking |
6946s | there what's that supposed to mean |
6952s | Mighty in spirit that's |
6955s | right |
6957s | concentrated |
6959s | I this is this is home |
6963s | territory nice and comfy skeletons even |
6967s | has a nice DF roll it it's |
6975s | glorious take out the Su servant oh what |
6977s | do we got down |
6980s | here a lot of pain |
6984s | if you get life |
6985s | drains stun him or or get away so that's |
6989s | the servant doing that yeah that's that |
6992s | it's on you right now Bucky just get |
6994s | away from him oh no Brian's getting |
6997s | Brian's getting hurt oh oh |
7000s | God I had to run into some another pole |
7004s | well listen you told me to run away I |
7006s | ran oh guys this might be tpw this might |
7008s | be tpw we should move out we should run |
7010s | run run I can't even see where to run |
7014s | good |
7015s | luck yeah front okay okay okay okay okay |
7018s | soon as we get out here let's let's oh |
7020s | no there's a kidnapper there's a |
7024s | kidnapper I'm going to sleep him I'm |
7026s | going to try to sleep the kidnapper |
7028s | didn't agress keep running down the |
7030s | driveway |
7032s | here we |
7034s | should oh I'll run with you guys stand |
7038s | by o b speed |
7040s | showcase yes we were showcasing it there |
7043s | for a moment let's |
7047s | go it's going so well speed boost was |
7050s | perfect though you actually I'm to try |
7053s | to kill this risen bone guard I'm all |
7056s | out of Mana though they're on the other |
7058s | side of the POI what's the play here |
7060s | guys should we just run through yeah |
7063s | around yeah let's try to go |
7065s | through well if you guys want to meet us |
7067s | at the well we should can we res can we |
7071s | res tor |
7073s | well we're running over to you guys |
7074s | we're just going to try and run through |
7075s | to okay okay okay okay we have |
7078s | speed come |
7082s | on we should be able to oh my God oh my |
7085s | God if I die I'm going to die next to |
7087s | Tori so it's easier for |
7089s | you okay corpses up in one spot for |
7096s | convenience I don't have any pots |
7101s | though oh my my God look at this thing |
7104s | look at that |
7106s | thing that Goblin should be in the |
7109s | Olympics R almost |
7112s | there oh you guys are I have I have 30 |
7116s | hit points no no I'm by where are you |
7119s | just outside the entrance to the left |
7120s | there he is found him oh my God Gambit |
7124s | him oh yes yes thank |
7128s | you I got everything else killed oh good |
7132s | work oh that was so |
7134s | close you're running around at like 30 |
7137s | for Good 2 minutes there dude that was |
7142s | crazy get some Mana back Tory dead |
7145s | nearby I yeah I'm right I'm right by the |
7148s | uh therea light |
7151s | post well we got what we needed out of |
7153s | the Mana at least we have to just go to |
7154s | the well now yeah that Mana is no joke |
7158s | yeah it's Doug told me to run from that |
7160s | one skel I'm like all right I just ran |
7161s | into the Next Room there's five ctis and |
7163s | they're like |
7164s | hello yeah you could you could have just |
7166s | stepped out of the door right next to |
7167s | you the line of sight him listen bro I |
7170s | panicked right it was |
7177s | scary all right finally got some |
7188s | Mana all right where are we off to next |
7191s | we just have to go to the well and cast |
7195s | all the sacred skeleton items we got to |
7199s | summon the |
7200s | Taskmaster the |
7205s | Taskmaster let's go where is the well um |
7209s | it's just straight north of here pretty |
7210s | much can just cut through this these |
7214s | lands a little swim this is refreshing |
7218s | yeah I like that you should uh you |
7219s | should jump a little more Brian I should |
7223s | oh that's a nice jump right there look |
7226s | at him go who knew that the duner was so |
7233s | acrobatic oh I pulled a flower evil |
7236s | flower from the swamp what are these |
7239s | flowers doing |
7243s | here got a |
7246s | shaman I'm on the bone Chopper tring |
7249s | your Mana if you let them live long |
7250s | enough |
7259s | I love that that |
7263s | harp yeah I think that's my favorite one |
7265s | we got a res bone |
7271s | chopper get |
7277s | him yeah I had a blast making all those |
7279s | different heart melodies for the |
7280s | different songs I think they came out |
7282s | really cool convey the emotion that they |
7284s | need to I think there's a very long |
7286s | patrol around here so we have to keep an |
7289s | yeah the big goblins come through here |
7291s | there's a shaman to the right who's |
7293s | going to patrol all the way over here I |
7295s | think that flare off in the distance |
7297s | that Brian's head towards is this the |
7300s | well this is the well this is a huge |
7304s | well |
7306s | yes Wonder What Lies |
7309s | Beneath get the shot get the shot first |
7312s | and then get the flar BR |
7317s | B oh dog get off |
7320s | me oh |
7326s | no all right we got a kidnapp |
7339s | her think he's going to spin |
7343s | no Ryan run he's |
7350s | good |
7361s | oh we did |
7363s | it all right ready to summon wait what |
7367s | are we |
7368s | summoning the Taskmaster of the land oh |
7372s | yeah that's right it's like the fourth |
7374s | time you said |
7376s | Taskmaster I'm most Taskmaster so just |
7378s | to be clear we're summoning the |
7380s | Taskmaster yep the master of tasks let |
7383s | me see here he's a master of tasks ah it |
7385s | says a tarnished plaque at the base of |
7387s | the statue reads Eternal praise to our |
7389s | Lord Taskmaster keeper of dall's |
7392s | essential water or well essential are |
7396s | you guys ready I'm summoning him what |
7398s | should we |
7400s | expect uh a three star |
7406s | roing there's a bunch of them take him |
7409s | out we need |
7410s | targets uh kill any of the skeletons |
7413s | with the buff yeah probably just kill |
7414s | the ads first then kill the boss okay we |
7417s | do have an out Houser coming in from the |
7419s | side too I'll put him to sleep where is |
7421s | he oh yeah it's a good |
7424s | idea you can fall up with the Mage sleep |
7427s | Steven |
7428s | okay following with the Mage sleep oh |
7431s | he's already out oh and I'm sleeping him |
7433s | in 3 two one he slept yeah don't hit him |
7437s | we got this out |
7439s | Hower for two more seconds no The |
7443s | Bouncing thing you're to kill him I |
7445s | don't know who that could have been |
7447s | somebody yeah rain of bone he's using |
7451s | rain of |
7453s | bone oh don't get hit by those bones |
7456s | they on the Taskmaster I think if we cut |
7458s | him out I can try and sleep him again |
7460s | it's it's not going to last long enough |
7462s | he's getting too much resistance I think |
7463s | you're going to have to kill him run |
7464s | away run away oh |
7469s | yeah |
7470s | o whose idea was it to pull a two star |
7473s | and a three star the task all of ours I |
7477s | think we should just kill |
7479s | the |
7488s | yeah I'm menacing |
7490s | him oh bro |
7492s | that's big damage fortify up for a |
7496s | second this guy's beefy I'm getting low |
7498s | on Mana Bucky's getting low on Mana I'll |
7501s | switch to the Mana who's knocking no |
7504s | Mana is |
7507s | dread all |
7509s | right bom binder is De got |
7528s | all right he's going to Res here after |
7530s | he goes down the first time he's going |
7531s | to get he's going to try and uh steal |
7535s | some souls to get his resurrection buff |
7537s | back so no keep an eye on |
7540s | that you ready to interrupt that I'm |
7543s | going to Mesmerize him with my dance I'm |
7545s | going to |
7548s | give weapon |
7552s | all right I'm ready ready is not |
7554s | complete there it is he doing it |
7557s | extraction on I interrupted him nice |
7560s | interruptions well done he saved me I |
7563s | bedazzled him with my bedazzling dance I |
7566s | I interrupted his ice storm oh yes nice |
7570s | or bone storm trashed oh I'm going to |
7572s | finish with the |
7573s | Saga yes a yes nice |
7579s | burn so clean oh o |
7582s | two maybe melee cler don't stand in |
7585s | front of the boss oh he's blowing up I |
7588s | fell for that last time there we |
7590s | go nice I have gotten it the essential |
7593s | water of the daral well you did it yes |
7598s | let me complete the quest |
7600s | here ah yes Rondo will be pleased oh |
7604s | whoops great got some glint some |
7608s | XP very nice complete we did it |
7613s | yay yay we actually succeeded well that |
7617s | was that was actually fun that was that |
7619s | was crazy I mean the uh The Bard wow you |
7623s | can really feel the difference in the |
7625s | party comp with that Bard |
7627s | present yes I do my best very nice |
7631s | nicely done well you're coming to the |
7633s | show Absolutely guys well done thank you |
7636s | for walking us through this bucky bucky |
7638s | you've done an amazing job with the bar |
7639s | everybody who's who participated in |
7641s | creating this bringing it to life SAA um |
7644s | amazing job with the with the visual |
7646s | effects I know you're not here right now |
7648s | but uh Tori Brian Trad um Doug everybody |
7652s | congratulations this was a lot of fun um |
7655s | I know I speak for the community when I |
7656s | say it is looking good it's playing good |
7659s | it's feeling good um I know there's a |
7661s | lot of people very excited to get into |
7663s | Alpha 2 and test with us um I want to |
7667s | thank you guys for joining us today and |
7670s | obviously we do these these developer |
7673s | updates to get your guys' feedback and |
7674s | of course as you know everything is work |
7676s | in progress towards Alpha 2 but tell us |
7678s | your thoughts what did you like that you |
7679s | saw today about The Bard what are some |
7680s | of the things that you would want to see |
7682s | uh done differently um obviously you |
7685s | don't really know um you know how how |
7688s | you're going to enjoy The Bard until you |
7689s | play it in Alpha 2 um but what you saw |
7691s | today give us your thoughts do it on |
7693s | social media do it on our forums uh do |
7694s | it in Discord um this is why we do these |
7697s | updates so that you can participate in |
7698s | providing uh feedback to us um guys once |
7701s | again thank you for joining me and uh |
7704s | very very fun really enjoyed this um all |
7708s | right we'll see you all back on |
7711s | stream bye bye bye thanks it was fun see |
7725s | you and we are back we'll play uh the |
7729s | video a little bit in the background so |
7731s | you have something to to watch but we do |
7733s | want to touch on a couple things as well |
7735s | as answer some questions that were kind |
7737s | of asked in the community in various |
7738s | spaces uh so I'll toss it to you Stephen |
7741s | to first talk about those uh topics that |
7742s | you went to preemptively ABS absolutely |
7745s | so you know judging obviously by you |
7747s | guys's commentary as I'm watching um |
7749s | with my old man glasses uh chat um loved |
7753s | the perspective from old man man I don't |
7757s | know about that like but anyways um |
7760s | seeing a lot of people are are are |
7762s | liking the direction of The Bard uh |
7763s | gameplay in the class um three points uh |
7766s | want to comment on very quickly um with |
7769s | regards to lighting lighting is actively |
7772s | literally being updated and worked on |
7775s | right now that work probably will not be |
7778s | in a good representative State until I |
7781s | would say the end of August roughly but |
7783s | you're getting a preview of what that |
7785s | looks like now with regarding with |
7787s | regards to the daytime light with |
7789s | regards to interior lighting with |
7791s | regards to eye adaptation exposure |
7793s | settings like all of those things can |
7796s | kind of play nice or not nice with |
7799s | visual effects as well um so some of |
7802s | those exposure settings inside of the um |
7805s | uh inside of buildings inside of Darker |
7807s | areas are going to feel a little too |
7809s | bright until we dial that in those are |
7811s | all that's just tuning right that's |
7813s | tuning that we do with the lighting guys |
7814s | we have a fantastic lighting team I |
7816s | fantastic visual effects artist oh yeah |
7817s | the stained glass is really cool I saw |
7819s | some people noting that it looks it was |
7822s | it's way to bring in light second Point |
7826s | um with regards to sound effects um |
7829s | there were a few things I think that |
7830s | were happening in this video recording |
7832s | um one was that the different |
7834s | perspectives had a different scaler |
7836s | setting on uh iname sound effects uh but |
7839s | second thing is that um the uh audio |
7842s | team is still working on um sound |
7844s | layering and attenuation um so those are |
7847s | going to get refined better over the |
7850s | course of the next month as well um and |
7852s | you will see some significant |
7854s | improvements there obviously you know we |
7856s | don't want uh that intensity of sound |
7860s | even in battle um it is something that |
7863s | they're very well aware of and is being |
7865s | addressed um the third thing with |
7867s | regards to the book I know there's a lot |
7868s | of questions about well is The Bard a |
7870s | book class the book is just one of many |
7872s | weapons any class can use any weapons um |
7875s | right there's still some outstanding |
7877s | animation and um uh animation work that |
7881s | needs to be done with the book uh such |
7882s | as having it immediately disappear when |
7885s | you're in an idle State versus um having |
7887s | it kind of either get equipped to the |
7889s | back or get equipped to a you know hip |
7891s | slot or something that's something |
7893s | that's still being done um so those are |
7896s | those are just the three big things that |
7897s | I saw Margaret I know you were taking |
7898s | some notes and question the wonderful |
7901s | Community team and social folks have |
7903s | been adding stuff so thank you thank you |
7905s | to them um but the other thing that |
7908s | people wanted to ask questions about |
7910s | that were not related to the bar hard |
7912s | stuff was the animations uh like |
7915s | creatures in the background |
7917s | animating to touch on that sure |
7919s | absolutely yeah um so essentially one of |
7922s | the ways that we address kind of client |
7925s | side performance right when you're |
7926s | rendering all these things on your PC uh |
7929s | one of the ways that we kind of help |
7930s | with that is we have a significance |
7931s | manager that um uh essentially will |
7935s | throttle uh NPC animations depending on |
7938s | how many NPCs are on screen depending on |
7940s | where those NPC are in proximity to your |
7944s | client um and right now we need to tune |
7947s | that manager a little bit more um so |
7950s | there's some bugs still with that with |
7952s | that manager that um that essentially we |
7954s | need to tune so that's why you saw some |
7956s | of the NPCs some of the goblins and |
7958s | whatnot um animating at kind of a a |
7961s | weird looking uh speed that's a result |
7964s | of that uh uh manager okay um yeah a lot |
7969s | of people like the book and some people |
7970s | don't you could choose which weapon you |
7972s | have you don't have to have a book if |
7973s | you don't want to um I saw some people |
7976s | talking about that quite a bit um so the |
7979s | first question here is if there are |
7980s | multiple bars in a party do all their |
7983s | Buffs stack with each other Buffs of the |
7986s | same type do not stack but you could |
7989s | have multiple bars in the party that are |
7990s | keeping up multiple um uh uh different |
7994s | different Buffs essentially right so um |
7997s | if you have if you have two of the songs |
7999s | going at once you're not going to stack |
8001s | the same bus |
8002s | okay um and then do heals |
8006s | crit heals do crit yes heals heals crit |
8009s | for any class yeah um yeah uh are all of |
8014s | these B abilities purely AOE based or do |
8017s | they require being in a |
8020s | group um all of the Buffs that are |
8024s | conferred are group um our group Buffs |
8027s | mhm okay so you must be partied up uh |
8031s | can bards use Melodies while mounted and |
8034s | they basically from that they're also |
8035s | wondering do bards Buffs such as speed |
8038s | apply to players when they're |
8040s | mounted um that is not something we've |
8043s | implemented with yet it is something |
8044s | that we have discussed having some |
8046s | abilities um being uh capable of being |
8049s | used while mounted uh as it stands |
8052s | currently uh the player character cannot |
8054s | utilize abilities while on a mount uh |
8056s | but it's something we'll be looking to |
8058s | add potentially in the future and then |
8060s | the next one here is if players have |
8062s | other movement speed increases will |
8065s | those stack with the bars Buffs SL |
8068s | pet yeah as long as it's not the same |
8071s | buff name uh the intent is for those |
8073s | Buffs to stack yeah so you can't have |
8075s | two bar now there might be right one |
8079s | there might there might be diminishing |
8081s | returns on certain waterfall stats that |
8083s | are getting affected by Buffs right so |
8086s | for example if you have a set bonus |
8088s | that's conferring a casting speed bonus |
8091s | uh for your for your casting speed |
8092s | waterfall stat and then you have a buff |
8095s | applied and you have some other effects |
8097s | that are applied all of those things |
8099s | combined as you as you reach a certain |
8102s | you know diminishing return threshold um |
8105s | you may start to get those Buffs |
8113s | deprecated muted myself next one here is |
8117s | if you are outside of the range of the |
8119s | initial Melody cast and move in do you |
8122s | receive the melody effects yes so the |
8125s | the melody is a channeled effect um so |
8128s | as you move out or back in you'll become |
8130s | subject to the effect again um uh and |
8134s | remember you can use the Melodies and |
8136s | it'll just keep going on in the |
8137s | background and other abilities uh while |
8139s | the melody is active and then do the |
8142s | instruments do anything or are they |
8145s | purely cosmetic people are |
8148s | asking um the instruments are at this |
8152s | moment in time cosmetic but we have |
8154s | plans for instruments in the future and |
8156s | can they like take out their instrument |
8157s | so they are like holding it for yeah we |
8160s | have we have we have a lot of plans for |
8162s | instruments to be incorporated in the |
8164s | future including like custom song |
8166s | authoring for players to utilize um to |
8168s | have skills within um and then for you |
8170s | to be able to to use those also in a |
8173s | roleplay fashion um there's a lot of a |
8176s | lot of ideas there okay and then can |
8179s | players use macros to help bars like |
8181s | weave Melodies I think macros have come |
8183s | up before in the past in regards to many |
8186s | classes but or archetypes yeah that's a |
8190s | good question um we need to be careful |
8193s | about macros right |
8197s | um yeah that's a good question I would |
8200s | say I don't remember how I answered this |
8203s | in the past um we'll touch Bas with you |
8206s | more on Macros in the future exactly |
8208s | good call there's a balance of it right |
8210s | like we want to make that people are not |
8212s | Bing or we're not promoting that type of |
8215s | behavior because we want people to be |
8216s | actively playing the game generally I am |
8219s | opposed to macros just to you know give |
8221s | my personal stance on it um I don't |
8223s | think that we should be building classes |
8225s | around the idea that people need to use |
8227s | macros in order to to effectively you |
8231s | know leverage their skill with a |
8233s | particular class um so in that regard |
8235s | and given the dispense given the uh the |
8238s | uh likelihood of macros really to lead |
8240s | down a path that's not desired from a |
8242s | gameplay perspective um my disposition |
8244s | is no to macros um and that's likely |
8247s | going to be the stance um that we will |
8249s | use for gameplay in general so um you |
8252s | know I would say no we are not going to |
8255s | be friendly to macro usage uh macros |
8258s | should not be required to play our |
8259s | classes right this is a skill uh cealing |
8262s | issue that we want players to be able to |
8265s | to be able to play the class themselves |
8267s | right without needing to to have a macro |
8269s | in order to |
8270s | play um um and |
8272s | then the next thing here is in regards |
8275s | to the humiliate status effect they saw |
8278s | it on the stream and they're wondering |
8279s | what it does um and I don't know if you |
8281s | want to touch base on that I know that's |
8282s | something that we may not have as the |
8285s | Alpha 2 feature in the future so it's |
8287s | like humili which one is this again this |
8289s | is humiliate as a at a s condition |
8291s | yeah um humiliate I did we show what |
8295s | humiliate did I thought we might have |
8297s | hovered over that um let me ping um |
8301s | Bucky and I'll have him let me know what |
8303s | humiliate |
8306s | does I know because they're con they're |
8309s | constantly tuning other than the |
8310s | humiliator oh that's right it was 30 I |
8312s | think it was 30% um reduction um against |
8317s | targets that are not the source of the |
8319s | humiliate for de for uh |
8323s | damage and we could be here all day if |
8325s | we answer all the questions so we're |
8327s | going to kind of move on from here uh |
8328s | from this point but we do want you to |
8330s | know that we have a barred archetype |
8332s | preview feedback thread uh We've pinned |
8334s | it a couple times it might be pinned |
8336s | right now actually again um for you if |
8338s | you're here watching us live on Twitch |
8340s | uh we really appreciate you guys coming |
8341s | and watching us live on Twitch um and uh |
8345s | yeah toss your feedback over there if |
8346s | you have thoughts I'm sure I saw lots of |
8348s | thoughts in the in the chat so if you if |
8350s | you have them be sure to send them our |
8352s | way we love compiling those and sending |
8354s | them to the development team they look |
8356s | through everything uh a lot of the times |
8358s | we're on the same page as you guys and |
8359s | the things that we are wanting to |
8361s | improve and change um so it kind of it |
8364s | just it's a good touch point for us to |
8365s | ensure that we're we're on the same page |
8367s | as what the community is looking for as |
8370s | well um with that we will switch over to |
8374s | our studio update to talk a little bit |
8377s | about what's been going on on the studio |
8379s | front uh you want to kick us off on that |
8381s | front Stephen yeah absolutely um a few |
8384s | things I mean one obviously as we move |
8386s | towards Alpha 2 things are getting very |
8388s | hectic here but hectic in a good way |
8390s | because |
8391s | you know we are we are getting some |
8393s | winds um significant wins uh especially |
8397s | as I talked a little bit about the |
8398s | beginning of the stream uh with regards |
8400s | to last week and the uh live player |
8402s | testing that we did for our alpha 1 |
8404s | testers that was a very big win for the |
8406s | studio um in addition We are continuing |
8409s | to hire we still have jobs that are |
8411s | posted and |
8412s | open I know that there has been some uh |
8415s | announcements recently I think it was at |
8418s | um was it Bungie |
8421s | we is they announced today that they |
8423s | just had layoffs yeah and and you know |
8425s | obviously it continues to be uh pretty |
8428s | hectic and the only company though right |
8430s | I was going to say pretty hectic in |
8431s | turmoil industry right now um you know |
8434s | Intrepid intends to be a Bastion uh of |
8437s | light in in that in these dark times um |
8441s | so you guys in the community have done |
8443s | an awesome job in helping to spread the |
8444s | word for the company in the project uh |
8446s | continue to do so because you know |
8449s | people are in need of this help and and |
8450s | we have a a a awesome place and an |
8454s | awesome project for them to come and |
8455s | participate and join us um we've hired a |
8458s | lot of people um for those of you who |
8460s | are waiting on responses from us we have |
8462s | a wonderful recruiter but he's doing as |
8465s | fast as he can he's going through |
8466s | everything um and of course all of us |
8468s | who are hiring managers we're powering |
8470s | through reviewing the resumés and stuff |
8472s | like that so we're trying to get through |
8473s | them as quickly as we can um and then of |
8475s | course there's you know times where we |
8478s | have to basically interview quite a few |
8479s | people before we make our final decision |
8481s | who we moving forward um and for those |
8483s | of you who have seen scams there's been |
8485s | quite a few of those that have gone |
8487s | around as well I just want to touch base |
8488s | on that we've pinned a post about that |
8490s | already on our LinkedIn as well we can |
8492s | we continue to remind people but you |
8494s | will never ever get a hire an offer from |
8496s | US unless you have had an interview with |
8498s | Stephen Steven is your final boss mob to |
8501s | get into the gate to interre Studios so |
8503s | if you do not have an interview with him |
8505s | you are not going to get a cover letter |
8507s | from us or an offer from us um it'll be |
8511s | careful be very careful out there guys I |
8513s | mean anybody who's watching this who |
8515s | talks to anybody there are some some |
8517s | unfortunately sketchy sketchy the yeah |
8520s | the the reality is dark and full of |
8523s | Terror and there's a lot of people out |
8525s | there who try to take interviews with |
8527s | people I know it's crazy we've had |
8530s | people interview with some random person |
8532s | who's like not at our company and get |
8534s | like scammed and send them fake fake |
8536s | offer letters to try to collect their |
8538s | personal information you guys need to be |
8539s | super cautious about that like Margaret |
8541s | said no one will ever get an offer |
8543s | letter unless they have directly spoken |
8546s | with me live um so be very very careful |
8549s | about that make sure to communicate that |
8551s | message yeah I just wanted to touch base |
8553s | on that but we are Trucking towards |
8555s | Alpha 2 um you know obviously we already |
8557s | said that we're going to be showcasing |
8560s | um kind of a road map as well as um I |
8565s | guess I can just bring that up on screen |
8566s | here too so you guys can if you if you |
8568s | missed it before because we did have a |
8569s | bunch of people thank you for The Raid |
8571s | we appreciate you guys joining in but we |
8573s | will be doing an alpha 2 road map AMA |
8575s | with Stephen um so we'll be covering all |
8578s | of that stuff um for that as well as uh |
8581s | people have been asking about you know |
8582s | Alpha 2 access and how they can get |
8584s | access that'll be included in that so um |
8587s | I know we didn't touch on that earlier |
8588s | in the Stream but we will we will be |
8590s | announcing we will be announcing on |
8591s | August 16th when and how and why and |
8595s | where and what um the alpha the new |
8598s | Alpha 2 key access will look like um so |
8601s | if you guys are I know we've gotten a |
8602s | lot of questions about that I was seeing |
8604s | it through chat obviously um tune in on |
8607s | August 16th or or wait for the content |
8609s | creator coverage of that um afterwards |
8612s | we will have we will have information |
8614s | then yeah it'll be another mey stream so |
8616s | uh definitely come tune in with us on |
8617s | August 16th we'll try to answer as many |
8619s | questions and ensure that you walk away |
8622s | not confused um and of course we'll also |
8624s | have an article if you want to consume |
8625s | that in like a more direct path uh that |
8628s | is like just the highlights as well um |
8631s | anything else in the studio front you |
8633s | want to make sure we share |
8635s | Stephen know we could be here all day if |
8637s | we go over what everyone's working on |
8640s | the whole team's working hard um all |
8643s | right we have a little small art update |
8645s | um so we're showing off obviously you |
8647s | saw the amazing rosethorn outfit that |
8650s | Manny worked on um iname so good so good |
8655s | look so |
8657s | great I think there's a concept art here |
8660s | too where you can kind of to see um like |
8662s | where he started with it and where it |
8664s | ended which you know looks |
8666s | phenomenal look at that |
8670s | violin oh look at that violin looks so |
8674s | good okay so that's where the concept |
8676s | started but looks pretty |
8678s | spoton the |
8680s | turntable yeah and I mean as as you guys |
8683s | can see right we've always talked about |
8685s | this in the past you guys see these |
8686s | armor sets coming online these are all |
8688s | achievable in-game armor sets |
8691s | um you know compared to Cosmetics that |
8695s | we have that we have sold in the past uh |
8698s | this is the level of parity that exists |
8701s | um between what's achievable in game and |
8704s | what's purchasable yeah there will be |
8705s | plenty of cool things that you can uh |
8707s | get I know that was definitely a concern |
8709s | was they're like oh the Cosmetics look |
8711s | so cool I'm like oh the in game stuff is |
8713s | going to look pretty cool too just just |
8715s | because we have Cosmetics that are for |
8717s | sale or will have Cosmetics that are for |
8719s | sale does not mean that you will look |
8720s | like a cardboard box if you do not buy |
8722s | one and reminder that our the way that |
8725s | our Cosmetics work is you still have to |
8726s | have the base armor that has a Cosmetics |
8729s | lot that you put it on so you still have |
8730s | to earn the armor in game in order to |
8732s | use the Cosmetics so um we are very much |
8735s | trying to not have the Pay to Win |
8738s | available but you know keep us to it you |
8740s | guys we're we're trying our best um and |
8742s | then we also have some images of ins um |
8746s | so this is a Kar Inn that they're |
8748s | working on um and a lot of you guys have |
8750s | been about player housing especially as |
8753s | it as it pertains to Alpha 2 um and |
8755s | there will be instance housing through |
8757s | in so um they're starting to ins are ins |
8760s | are looking good remember the these ins |
8763s | um they as Margaret said these are |
8765s | instance essentially introductory |
8768s | instanced housing right they this is the |
8770s | cheapest lowest level of housing that |
8772s | you can acquire grants you some benefits |
8775s | with regards to like Furnitures that you |
8776s | can place and utilize that give you know |
8779s | mechanical bonuses as as well as some |
8781s | storage um you know the citizenship side |
8783s | of it obviously um these are spaces I |
8787s | mean this looks great they did a great |
8789s | job with this in game I think it I would |
8791s | love to live at an end like this yeah |
8793s | and then the last one here is this is |
8795s | more we're creating some marketing |
8798s | assets that you're going to see for |
8799s | Alpha 2 U but we're going to give a |
8800s | little teaser here I think Stephen has |
8802s | also shared a teaser of the The Bard one |
8805s | uh as well but we have a bunch of stuff |
8807s | going up on our our website that we'll |
8810s | be launching with Alpha 2 as well um but |
8813s | this is one of the pieces this is one of |
8815s | the uh creatures that is going to be |
8817s | play a big role similar to tumac uh this |
8820s | is a fire brand who is a pretty badass |
8824s | dragon who you may be seeing soon you |
8827s | might be seeing him soon he is a he is a |
8830s | fire brand indeed also I think he has |
8833s | another form too doesn't he that yes |
8835s | that is a boss that's in Alpha 2 uh |
8839s | entrance of Alpha 2 that it's going to |
8841s | be he's going to be a doozy yeah so uh |
8845s | give a little sneak peek of some of the |
8847s | the marketing work that and this is what |
8850s | uh Sam has been working on doing an |
8852s | amazing job with a lot of really cool um |
8856s | concept pieces that we're going to be |
8857s | working towards Drake Drake Drake hero |
8860s | said I soloed that guy you're not gonna |
8862s | solo this guy Drake hero will need a |
8865s | raid for this guy there's no he will eat |
8868s | you he will eat you alive the end we'll |
8870s | move on to our Forum Q&A and of course |
8873s | while I'm doing |
8875s | that um I will have the video playing in |
8878s | the background something went weird with |
8880s | it so I'm going to fix that and we will |
8885s | continue um so we I'm doing that the |
8888s | first question here is from ace1 12 3 4 |
8891s | and they're wondering about uh skill |
8893s | ceiling how important will knowledge and |
8896s | deduction be in the game and will you |
8899s | avoid tedious data gather in methods for |
8901s | example will players need to observe |
8903s | enemy mechanics to progress instead of |
8905s | grinding to learn skill |
8909s | effects so the question is how important |
8912s | will data Gathering be how important |
8914s | will knowledge and deduction be in the |
8916s | game and will you avoid tedious data |
8918s | Gathering methods oh I see um knowledge |
8921s | and deduction should be pretty important |
8924s | both from an encounter design |
8926s | perspective with regards to like enemy |
8928s | NPC behaviors uh but also certain |
8931s | puzzles and quest lines um you know the |
8934s | intent there is to create an interactive |
8938s | you know style of gameplay that requires |
8941s | problem solving |
8943s | deduction um you know across across the |
8946s | board especially as it relates to like |
8949s | certain crafting results I mean that's |
8951s | something that's riddled across you know |
8953s | General design um uh uh playing field |
8957s | for a lot of our systems um we don't |
8960s | want it to be tedious right if it's not |
8962s | if it's something that you're doing that |
8964s | doesn't feel fun right then then you |
8967s | know from a relevant standpoint it's not |
8969s | what we want to incorporate in the |
8971s | gameplay Loop um but yeah there's a lot |
8973s | of different systems that I think |
8975s | Leverage The Art of you know deduction |
8977s | and and |
8979s | um um and Gathering and more information |
8983s | um rather than just you know smashing |
8986s | your face into the keyboard repeatedly |
8988s | of course and then uh we have a question |
8991s | from neurotoxin who wants to know about |
8992s | Bard utility will BS have the |
8995s | opportunity to specialize into tasks |
8997s | like Caravan or ship buffing uh like |
9001s | pacifying enemy aggro range speed up |
9003s | Summoner rituals improving Gathering uh |
9006s | interactions nearby and other like |
9008s | specific combat and non-combat skills |
9012s | test I mean utility overall is something |
9014s | that is spread across all different |
9017s | archetypes right so um the idea isn't |
9020s | that any one particular archetype is |
9022s | going to excel far beyond its ability to |
9025s | utilize these more utility oriented |
9028s | skills um each each archetype should |
9031s | have a healthy you know semblance of |
9033s | those utility kind of skills uh that |
9035s | address different types of Hazards |
9037s | threats you know um uh again puzzle |
9041s | related type of gameplay um and The Bard |
9044s | uh has its own use case there now to be |
9047s | fair in the archetype designs you |
9050s | utility skills are a little bit light um |
9053s | in the archetype designs it's something |
9055s | that we will be incorporating more of as |
9057s | we flesh out the kits a little bit |
9059s | further in like Alpha 2.1 release and |
9061s | 2.2 |
9063s | releases and speaking of you know |
9065s | flushing out the the kits a little bit |
9067s | more alandria would like to know about |
9070s | Bard as a secondary archetype can you |
9073s | give us an idea of how The Bard will |
9074s | augment the other archetypes when |
9076s | creating secondary classes yeah I mean |
9079s | this you know to answer that question |
9083s | um when thinking about how augments work |
9086s | they represent kind of the core function |
9089s | of the archetype that you're then |
9091s | getting augment schools for right so |
9094s | like what are the core purposes of The |
9096s | Bard right these are |
9098s | regenerative effects these are uh buff |
9102s | effect types um you know when you think |
9105s | about then the active skill that you |
9107s | might apply those augments to you are |
9109s | likely going to be adding certain |
9111s | effects types that relate then to those |
9114s | barred primary um effects so if you're |
9119s | you know a tank and and right now you |
9122s | know you have an ability to cast ages |
9124s | that kind of absorbs damage from nearby |
9128s | party members now you might be |
9130s | conferring a certain buff to those party |
9132s | members as a result of that or |
9134s | inspiration or you might be um you know |
9138s | applying some type of regenerative |
9139s | healing effect or Mana restoration as a |
9142s | result um that's available so we haven't |
9144s | fully fleshed out what those augments |
9146s | are going to look like on a per |
9147s | archetype basis our Focus for Alpha 2 |
9149s | has been establishing the core |
9151s | archetypes the active ability archetypes |
9154s | um and then when we get into having the |
9157s | Rogue and Summoner added into the base |
9160s | archetypes that's when we're going to |
9162s | start focusing on |
9164s | augmentation um and the uh secondary |
9166s | class |
9167s | choices exciting exciting um and then re |
9171s | Rel llamas wants to know about big Bard |
9175s | gameplay so we showed off party gameplay |
9179s | um and now they were curious about how |
9182s | how will BS have Unique Mechanics that |
9185s | allow them to significantly influence |
9187s | like large scale battles if so can you |
9190s | give an example of |
9192s | that um I think the sagas are probably |
9195s | where those larger scale effects live |
9198s | right uh we saw one of those examples |
9199s | with our get Saga um that was the large |
9203s | fire breath that was kind of a damage or |
9205s | AOE uh Focus uh but there's a lot of uh |
9208s | intentions behind additional Saga |
9210s | effects I think there's three more that |
9212s | are planned that are just pending kind |
9213s | of visual effects updates uh which we |
9215s | can probably showcase as part of like |
9217s | Social Media stuff going forward over |
9219s | the next couple months I know Bucky |
9220s | already has those designs in place for |
9222s | the bar but they're like I said yeah but |
9224s | um buy send to us yeah those are those |
9227s | are probably where you get the larger |
9230s | types um and and to answer that question |
9233s | shortly yes we do have some plans for |
9235s | that raid fun um and then Storyteller |
9239s | AOC wants to know about Bard utility |
9241s | will bards or Rogues have the ability to |
9243s | mask their appearance such as disguise |
9246s | or some kind of illusion |
9248s | spell yeah right now we don't have plans |
9250s | for that yet um and I don't know if we |
9253s | will by the time of launch um I know |
9256s | we've talked a little bit about um stuff |
9260s | like that in the past like with name |
9261s | plates potentially um but right now I'm |
9264s | not sure that's going to make it in um |
9267s | uh in scope okay um and then folks are |
9271s | wondering uh this is from Phillips is |
9273s | and I I think I've seen a few other |
9275s | people ask about this too um will BS |
9278s | have like long lasting or even customiz |
9281s | customizable uh applicable above Buffs |
9284s | applicable to other players by |
9286s | performing let's say like they want to |
9287s | perform in a Tavern and give Buffs to |
9289s | folks that way or outside of combat um |
9293s | something that like you know they can |
9295s | kind of get paid to like give Buffs and |
9297s | be able to kind of Le people with |
9299s | long-term Buffs or is it going to be |
9301s | more like you want to have them actively |
9303s | with you for Alpha 2 we don't have plans |
9305s | for that um right now it's strictly you |
9308s | know linked to your party alignment um |
9312s | but I know in the past we have talked |
9313s | about having those types of Buffs |
9316s | available um um but I'm not sure when |
9320s | that's going to get developed probably |
9322s | it's going to be a post level 25 uh |
9324s | development which would be later in |
9326s | Alpha 2 so there is still plans to do |
9328s | that |
9330s | yes all right and then um blatus was |
9334s | wondering if you could touch base on |
9338s | um what the four schools of augmentation |
9341s | for B the B AR type are well we know |
9345s | that two of them are regeneration and |
9346s | Buffs um the other two as I said when we |
9350s | get into augmentation development |
9352s | there's there's a number of different |
9353s | thoughts around augments for each of the |
9356s | archetypes that design has yet to kind |
9358s | of settle on um so I would I would pen I |
9362s | would wait for updates on that as we get |
9364s | into augmentation development all right |
9366s | and then joury wants to know about B |
9368s | Siege summon does the team have a a b |
9371s | Siege summon or something similar in |
9373s | mind when it sieges no we don't have a |
9376s | Siege summon intended for Bard um for |
9379s | Summoner that's a different story uh but |
9380s | for Bard there's not a Siege summon |
9384s | intended uh and then I think this is |
9387s | however just just to be clear by the way |
9389s | like on that front the sagas that we |
9391s | talked about um visually the intent |
9394s | there is to have kind of a popup book |
9396s | story look to them um so even though |
9399s | it's not a summon per se it is something |
9402s | that on the battlefield will be a pretty |
9405s | pretty visible Hallmark of massive Bard |
9410s | ability right like when you see that |
9411s | popup book looking you know for for for |
9414s | what you saw here with the dragon |
9416s | breathing the fire the original of that |
9420s | um actually which actually I could |
9423s | probably send that to you Margaret if |
9424s | you want to kind of show it um let me do |
9429s | that real |
9430s | quick um but the original for that that |
9433s | you guys can kind of see the direction |
9435s | on um is to have this to to tell the |
9439s | tale of of that Saga right that that's |
9442s | kind of that was kind of the thought |
9444s | process Behind These sagas is that there |
9446s | is some rooted story within the history |
9448s | of Vera that you are seeing when this |
9451s | ability gets cast and for example this |
9454s | the dragon breath ability is telling the |
9456s | story of an ancient castle that was laid |
9459s | Siege against by um um essentially by a |
9463s | dragon um so what was included in those |
9467s | visual effects was um here we go was |
9472s | essentially this popup looking book of a |
9475s | castle and then the dragon is kind of |
9477s | breathing down fire um uh on the castle |
9481s | now we took that out because it wasn't |
9483s | ready yet per se so we just kind of kept |
9484s | the bragon the dragon breath in um but I |
9488s | will find the original one and we can |
9490s | probably move on the next question while |
9491s | I look for it and we come back to it |
9492s | Margaret yeah for sure uh so grilled |
9495s | cheese U mojito which is an interesting |
9498s | combination uh once know about Bard line |
9500s | of sight so are Bard's abilities |
9503s | generally affected by The Bard's line of |
9504s | sight to the party or uh different in |
9508s | difference in elevation or can you know |
9510s | if they're just within the vicinity |
9511s | they're going to get that |
9513s | buff oh here we go thank goodness seea |
9516s | sent it to me he is Johnny on the spot |
9517s | okay so the question the question was |
9519s | for those AOE types of effects are they |
9522s | obstructed by line of sight yeah um and |
9524s | I don't believe I don't believe they are |
9526s | right so this is not this is not a |
9528s | single targeted ability so it doesn't |
9530s | require line playing pretty much yeah if |
9534s | you're like behind a wall and The Bard |
9536s | is is still within vicinity of you um |
9539s | you are able to get that |
9541s | buff okay and then um I think that these |
9545s | are all answered already in the Stream |
9547s | So I will move to one of these ones um L |
9552s | I'm forwarding this over to you by the |
9553s | way I just sent it to you I have not |
9556s | seen something come in yet once it does |
9558s | I shall grab it my bad you should have |
9561s | it now I do have it now shall okay so |
9565s | while while Margaret's pulling this up |
9566s | just to give you some context again we |
9568s | pulled this out because there's still |
9570s | some work that CA is doing and and CA is |
9572s | one of our glorious uh visual effects |
9575s | artists he did he did a majority I |
9577s | believe if not all of the ability |
9580s | effects for The Bard and again these |
9584s | are these are not complete yet right um |
9587s | so there's still work to be done on a |
9589s | lot of these abilities but to give you |
9592s | kind of an idea of the direction of |
9593s | these sagas they tell that popup story |
9596s | and for this castle that you're going to |
9598s | see this is kind of like a stubb in but |
9600s | we're going to we're going to uh rotate |
9602s | some of those a little bit and kind of |
9604s | um disjoint the parts of the castle a |
9606s | little bit more to again make it feel |
9609s | like a popup book story on the |
9612s | battlefield okay I have it now up all |
9616s | right |
9620s | it's kind of like a little castle and |
9622s | the dragon and right right now that that |
9625s | castle was very 2D but we're going to be |
9627s | adjusting that a bit and again these are |
9630s | apologies no worries these are these |
9633s | this is a major ability right so so |
9635s | we're trying to get into that kind of |
9637s | class fantasy of The Bard not just being |
9639s | delegated to musical ability but rather |
9641s | to tell a |
9643s | story |
9646s | cool um and we'll grab one more question |
9649s | here |
9650s | uh this is from Lulu and they want to |
9653s | know about castle sieges what will |
9655s | happen to the siege attacker side if the |
9657s | castle owning Guild has 250 members and |
9660s | one of the attacking guilds successfully |
9663s | cast the seal to move ownership to the |
9665s | castle to |
9667s | themselves that was a what what will |
9670s | happen to the defending Guild what will |
9672s | happen to the the seege attacker side if |
9675s | the castle owning Guild and one of the |
9679s | attacking guilds successfully cast the |
9681s | seal to move ownership to the castle to |
9685s | themselves the castle event will end and |
9689s | the ceiling Guild will now become the |
9692s | owners an easy one there you go I think |
9695s | we answered that |
9697s | question we made it the end of the |
9700s | stream um so thank you all so much for |
9704s | joining us we super appreciate you uh |
9706s | sticking around with us I know it's a |
9708s | long one um we we adore all the raids |
9711s | and for all the new folks who have |
9712s | joined us we hope that you will come in |
9714s | and tune in and follow our journey we |
9716s | are developing ashes of creation is a |
9718s | new mmrpg we're working our butts off um |
9721s | and obviously like we said before we're |
9723s | headed towards Alpha 2 that's kind of |
9725s | our big thing that our next big |
9727s | milestone for us and with that is um you |
9731s | know we're going to be doing an alpha |
9733s | Road uh Alpha 2 road map um showcase and |
9736s | as well as an AMA and Steph will be |
9738s | covering all your questions that you |
9740s | could possibly have about Alpha 2 |
9742s | hopefully answering everything our goal |
9744s | will be to kind of go over what you know |
9747s | when what's going to happen the the |
9749s | length of all of that stuff the details |
9751s | what you can expect at the beginning of |
9753s | Alpha 2 and kind of the Cadence of |
9754s | updates that will be coming throughout |
9757s | the the time frame of Alpha 2 as well as |
9760s | how to get access for those of you who |
9761s | don't have already have access and so on |
9764s | and so forth so hopefully we'll answer |
9766s | answer all the things I'm just reading |
9769s | these comments somebody said damn |
9770s | Stephen on his picture for the August |
9772s | 16th announcement had only black hairs |
9775s | now I have gray hairs we we cleaned them |
9779s | in so |
9781s | good of course we are always looking for |
9783s | feedback so if you uh have thoughts I |
9785s | see a lot of comments in there regarding |
9788s | what you saw today um you can head on |
9790s | over to our forums. ashesofcreation |
9794s | docomo we'll be reporting that and |
9796s | consolidating that for the team as |
9798s | well by the way just just yeah just real |
9801s | quick um we are going to be taking down |
9803s | the YouTube video uh shortly after the |
9806s | stream oh my bad no you're good and the |
9809s | reason for that is is because we're |
9810s | gonna we're going to fix the audio there |
9811s | a little bit we're going to switch over |
9813s | to um my point of view track which I |
9816s | think was uh was not exhibiting the same |
9819s | issues that Bucky's Point of View track |
9820s | was um so we'll rehost that later in the |
9823s | day once that gets rendered out and um |
9826s | uh is available uh we'll be doing the |
9827s | same with the big Dev update do we will |
9830s | put that video in there so it's like all |
9832s | of it will have the new uh the new video |
9835s | so um apologies if those of you who are |
9839s | audio files are like what's going on |
9841s | with the audio in here um we'll get that |
9843s | resolved um and of course we do want to |
9846s | say a huge huge thank you to uh Bucky |
9849s | Tor Doug Brian and Trad for joining us |
9852s | and helping showcase The Bard as well of |
9854s | course you Stephen for your time and uh |
9857s | for all of you thank you for tuning in |
9859s | thank you for being here We Appreciate |
9860s | You by the way I do want to I do want to |
9862s | give one real quick shout out yeah L |
9864s | Forge right that's lur Forge sent in |
9867s | this really |
9869s | cool um chest that you see back there |
9873s | and I gotta say just a a quick shout out |
9876s | the quality I know I did this in my ma |
9878s | last time but lur forged H huge props to |
9881s | you uh we on the team watch your videos |
9884s | we love your videos they might they |
9886s | might not be spot on obviously to the |
9888s | lore but of course you're looking at it |
9890s | through a keyhole right now given the |
9891s | game isn't released yet but you guys do |
9894s | a phenomenal job we love watching your |
9896s | videos and thank you very much for that |
9897s | chest is super cool yeah very very cool |
9900s | um we we really appreciate it I think we |
9902s | spotlighted your um your the thing that |
9906s | you burned down there like a little |
9907s | board on one of our fan Fridays as well |
9910s | so um probably saw that at the beginning |
9913s | um we will be uploading the full video |
9916s | as well or we'll be uploading the the 4K |
9918s | video with the new version of that as |
9920s | well as the full development up video uh |
9922s | update video probably tomorrow um you're |
9925s | with us we'll kind of play it by ear |
9927s | depending on when when YouTube uploads |
9929s | things for us um but of course they will |
9932s | be available for you in reminder that if |
9934s | you comment on our full development |
9936s | update video um and you are a public |
9938s | subscriber so you have to make sure that |
9939s | your subscription is public um your your |
9942s | comment could be spotlighted in our next |
9943s | update remember to follow us in all the |
9946s | places we're ashes of creation super |
9948s | easy to find us we post all the time we |
9950s | try to keep you guys up to date on |
9951s | what's going on so even if you don't |
9953s | watch these full uh videos you'll get a |
9955s | good snippet of kind of what's been |
9957s | going on and what we're up to and maybe |
9959s | some little sneak peeks here and there |
9960s | or uh you know some some Alpha 2 codes |
9964s | might just show up randomly on our our |
9967s | you know socials so you might want to |
9968s | just be keeping a little eye on on that |
9971s | stuff as we head towards Alpha 2 but we |
9973s | will see you all on August 16th so uh |
9976s | thank you so much for tuning in and we |
9978s | shall see you then as well as on our |
9979s | next development update bye everybody |
9983s | bye |