Original Post — Direct link
I am not referring to the fact of " the philosophy of the "OLD MMORGS" or similar but rather to something purely philosophical /moral.

Will there be thoughts, things, parts, contents that generate/contain/produce philosophical thoughts in the players?

For example:
-Let's say I in AoC follow the religion "M" but within a content in the end-game in order to keep improving as a player I need to betray that religion by stealing/killing/destroying someone or something important of that religion.
-Let's say my character has grown up with a KAI philosophical thought, at some point in my character's growth I have to choose if I should betray or follow that thought and depending on that decision my character's growth will have several paths with things for or against.
-Let's say I follow the philosophical current of my clan/node, in order to grow as a character or become more powerful AoC gives me the option to betray my clan to my companions and people with whom I grew up in a thought together.


It would be very but very interesting that a MMORPG plays with the morality/philosophy that the players will have since that could generate a lot of content and it would be at the same time something very new that if it is carried in a good way could give more weight to the religions, sociability, politics and contents that are related to the coexistence of a community.
over 1 year ago - Vaknar - Direct link
Intriguing thought-starter.

Curious, when playing single-player games, do you feel guilty when killing innocent NPCs, whether by accident or on purpose?

I do 🥺 ... usually 😈