Transcript (by Youtube)


2s [Music]
9s thank you
17s hello everyone and Welcome to our
20s glorious July development update we hope
23s that our wonderful Community has been
24s doing well we have quite a bit to go
28s over today so buckle in as per usual if
32s you are new here you can probably see
34s the Run of show below us but just so
36s that I can go over it quickly we do have
38s our reminders we'll be going over our
40s cleric update which some of you have
43s seen some of our cleric updates in the
45s past there's a whole new slew of
47s abilities yes a whole new A Whole New
52s World some might say of cleric abilities
56s yes exactly I think Stephen and I sang
59s that at one of these actually I'm ready
61s we could do an encore presentation this
63s year oh no okay I didn't practice
66s because I was really bad
68s guys sorry for the brief delay in the uh
71s in the
72s um in the Stream but we have a
74s jam-packed fun presentation for you
77s today you guys are gonna see as Margaret
78s said an update to the cleric you're
80s going to get a really rounded look at
81s these abilities and what the clerican
84s Alpha 2 is going to play like it's going
86s to be an awesome opportunity for you to
87s give us feedback really excited for you
89s guys to see it the world is looking
90s beautiful the effects are coming along
93s um and the gameplay uh I feel for this
96s clear kit is pretty good so I've been
98s having fun with it I've been doing like
100s the basically the combat team has a few
104s experts that they're trying to have it
105s within the teams to be experts for the
108s classes and our internal Focus testers
110s yes focus testers so it's been pretty
113s fun getting to do all the combat stuff
116s yeah yeah and actually we had we had uh
119s at the beginning of this month we had a
120s lot of internal testing um for combat
123s team across all of our different
126s internal departments
128s um and they were able to fill out
129s surveys and feedback uh and you know
130s we're all MMO Gamers so uh it's great
132s for them to give this feedback and
134s cleric was one of those that was
135s showcased during that testing period so
136s yeah we're super excited that to get
138s your guys's thoughts General feedback on
141s the encounters that they had built out
142s and then there was feedback prayer class
144s that you were playing which was yes and
146s on top of that you're also going to see
148s a really cool new area it's at the what
151s we call The Highwayman Hills you may
153s have seen this location
155s um it is in the riverlands but it is uh
159s a bit hilly but it is a beautiful
161s location that the environment team has
163s done a great job uh in in specking out
165s so a lot of fun there's a little bit of
167s a story arc there too yeah well look at
169s that we kind of gave the preface for the
170s cleric update I know a little bit and
173s then we have a small art update just a
175s couple things so will focus really on
177s answering a lot of your guys's questions
179s and then of course we have a little
180s Studio update and then q a from the
184s forums that we've gathered as well so a
187s lot of answering all y'all's questions
189s but before we get into that we're going
190s to do our quick reminders and of course
192s the first part of this is checking out
194s the YouTube comment
196s um from last time and if you would like
198s your comment
199s um selected all you have to do is on our
201s next development update when this one is
203s up on our YouTube channel leave a
206s comment make sure that you're subscribed
207s and that we can see that you're
208s subscribed and then we will maybe select
211s your comment it's all random so by the
214s way I just would like to comment that I
217s saw a few a few comments about the
219s little dude in the background there that
221s is like a 7 500 piece Lego puzzle that
226s John almost single-handedly put together
228s I just wanna just to answer some of the
230s questions of what is that that's what
232s that is that thing is crazy but it was
235s super cool to see it get put together
236s nice
239s all right so the question that we have
240s is what is the intended gameplay
242s mechanic if you are attacked during the
244s middle of a craft or harvest what
247s happens to the materials used in the
249s craft or the items being harvested and
251s this is from Marcus thank you Marcus so
254s much for leaving a comment over on our
255s YouTube channel
257s yeah
258s um so this is a pretty uh easy one
261s essentially anytime you're in the middle
263s of a process such as crafting an item if
267s it's a fast crafts uh Fast Craft
268s situation or harvesting a particular
271s resource gatherable or any type of
273s interaction point the the
277s um the completion of that interaction is
280s when the items are removed either for
284s the crafting process or the item is
286s received for the harvesting or
288s gatherable uh interaction so if you were
292s interrupted during that time you're not
294s going to experience any type of like
296s loss of items or failure in the
299s Gathering
301s the player will have the opportunity in
304s certain situations where combat does not
306s automatically remove you from because we
307s don't want people to be able to grief in
309s that way
310s um usually the player will have to make
312s that own their own choice to step away
314s from that interaction and to engage if
316s they there is PVP there or if there is
319s combat even with PVE scenarios because
321s some some craftables or interactables
323s are going to be out in the wild right so
325s if you want to continue you know your
327s progress there and complete that action
328s then gain the resources and then start
330s interacting with the combat that's
332s acceptable but everything occurs at
334s completion of the interaction
337s all right
338s and um Stephen did do a interview with
342s the action Forge if you haven't gotten
343s to check that out definitely go check it
344s out
345s um yeah there's a lot of goodness that
347s went into them like a lot that was a lot
351s of fun I always enjoy any type of like q
353s a or interaction or interview that's
355s very conversational right and and I I
359s had a great opportunity with um
361s with both the Ash and Forge as well as
365s tangents of creation which was I believe
367s that next weekend
369s um and I had a lot of fun in both of
370s those so if you guys didn't have an
371s opportunity check that out feel free to
373s take a look at that Ashen Forge and
375s tangents of creation it was a lot of fun
377s yeah and Stephen will be doing more
378s things like that in the future so
380s keep your eyes peeled next up we of
383s course we talked about this last month
385s but we also still have it up and
386s available so if you have thoughts on
389s role play definitely go head on over to
391s our forums we will be wrapping that up
393s soon so it is what is what systems and
395s features make role play fun what
397s features help remove hurdles and
399s barriers so if you are somebody who's a
401s big fan of role play highly recommend
403s heading on over to our forums and of
405s course we will have a forum feedback
407s thread today of for cleric as well I'll
409s remind you about that a little later but
411s just an FYI and with that we'll head on
415s to the the main event yes and I will
419s just give a very brief uh uh um uh
422s disclaimer as usual since we already
424s kind of discussed what's in here as
426s always everything is work in progress
428s the visual effects the UI we have not
432s really entered into a Polish phase for
434s Alpha two so what you are seeing is
437s active development keep that in mind as
439s you're watching things will improve
440s don't look at it as a final product but
442s look at it as a directional preview
444s which is what we want you guys to give
446s feedback on and that's why we do these
448s presentations on a monthly basis is so
450s that you can take a look at the
451s directionality that we are going with
453s the class kit design the world design
455s the combat design and you guys can give
458s us feedback on that directionality so
461s with that being said please enjoy
464s see on the flip side
467s [Music]
471s [Applause]
472s [Music]
487s hello everyone and welcome to yet
490s another day in Vera happy to be with you
493s guys again I can't believe that it is
496s the end of July but we have a fun
499s presentation to show you guys today an
501s update on the cleric kit and also a
505s little bit of a showcase for the high
506s women Hills area which is a very cool
508s point of Interest I am joined by two of
511s our glorious designers whom you have
514s spoken with before in the past they are
517s our resident Dr bucky bucky how you
519s doing buddy good I'm doing great
521s welcome sir and then we also have our
524s glorious combat designer Mr tradd how
527s you doing Trad doing great happy to be
528s here again
529s yeah happy to have you guys both so
531s obviously clerics are near and dear to a
534s lot of people's hearts we had a little
536s bit of a showcase for the cleric uh gosh
538s when was that was that that was like was
540s it that was last year yeah yeah I think
542s so few live streams ago yeah yeah it was
545s quite a few and we were in uh I think we
547s were in that Cemetery area and we were
549s kind of showcasing some things some
551s things and the computer gave us a lot of
552s great feedback and your guys's team on
555s the combat Strike Team have now had an
557s opportunity to kind of go through
559s analyze and collect that feedback
561s incorporate it as part of our
563s development process and we have a little
565s bit more extensive of a kit today to
567s show I think we have eight roughly 18
568s abilities or how many abilities are we
570s showing off today uh yeah somewhere
572s between 16 to 18 on there
575s very excited very big yeah big increase
579s gives a much more comprehensive look at
581s the at the core kit for the archetype
583s which is super exciting so before we
586s begin why don't we perhaps talk a little
589s bit about the area that we are in and by
593s the way uh yes this is a noble war horn
596s he is a he's a big fella
599s um he's excited to get in there he's
600s heard that there is some uh some
603s minotaurs that have taken up residence
605s in what used to be I think uh a bandit
608s Camp look at how uh we don't have sounds
610s associated with him yet sorry guys sound
612s effects
613s okay perfect thank you all the way down
616s we've got to time that we gotta time
618s that right hold on three two
622s thank you Bucky that's perfect and that
624s is why you're a doctor no but uh tell us
627s a little bit about a little bit about
628s this place the uh The Highwayman Hills
631s yeah so we're venturing Into The
632s Highwaymen Hills a place notorious for
634s you know banded activity you know always
636s dangerous to run a caravan through here
638s even just looking at these like walls
640s here you can see we could get you know
641s jumped at any moment
643s but um yeah so used to be uh presided by
647s Bandits but now there's a story arc
649s that's been triggered so the uh shatter
651s Cloud tribe of Minotaur I've recently
653s seized control the area so we'll be
654s seeing a lot of miniature activity now
656s instead
657s ah and that's part of the whole you know
659s how story arcs are intended to kind of
661s change the environment the world
664s um you know obviously we saw this a
665s little bit with the Tower of Carfin
667s presentation
668s um but the spawners are adaptive based
671s on the state of the world and that state
673s is inclusive of these story arc
676s conditions yeah yeah exactly and if
678s we're able to you know complete our
679s Quest here we might might further change
681s as well
683s this is absolutely beautiful I can't
685s believe environment has done a
686s tremendously glorious job
690s um in creating I love the canopy through
692s the approach Into The Highwayman Hill
694s Zone it is super cool yeah it looks
698s great with the god race coming in oh
700s yeah you can't have enough God
702s as Tristan knows uh so do we have a
705s quest for this area or or what are we
708s seeing here
709s oh location entered okay so we actually
713s now are in The Highwayman Hills perhaps
715s I should let my uh
716s my Noble war horn
718s yeah off here like a dangerous
721s you've been a trusty Steed my friend but
723s this area is just far too dangerous for
725s your kind
726s so just hang out here and we'll be back
729s um okay so I think you know what's been
731s relatively successful in the past or the
733s community has enjoyed is when we kind of
735s spend a little bit of time up front uh
737s going through each of these abilities
738s describing what they do and then we can
741s do some gameplay and kind of show off
742s the kid in action
744s um we might want to take a volunteer
746s because I know this is all healing
748s Centric for the most part which means
750s we'll actually act have to have a Target
752s Bucky would you like to be that sure yes
755s I'll do it right here in the shade is
757s this good oh my God this is hopefully
759s not a sign of things to come but there's
760s a corpse next to you I think it might be
762s like dangerous
765s what happened to this guy happened
770s oh my God that's that looks
774s okay so let's let's start off with this
777s with this kit what is our first ability
780s that we have
781s uh which one are you are you looking at
783s mint here it looks like yeah I'm looking
784s at men okay it says that it instantly
787s launches a healing projectile toward
790s Target Ally each charge of the ability
792s consumed after the first has no Mana
795s cost okay that's nice and it restores an
797s increasing amount of Mana to the Caster
799s based on the number of missing charges
801s consecutive uses of the ability will
803s gain bonus healing yeah so talk to me a
805s little bit about the intent here this is
806s kind of the efficient maintenance seal
808s that you can fall back on if things
810s aren't you know hitting the fan too hard
813s um so if you're you know if you if your
815s Target's not going to like not in
817s immediate danger of dying
819s um this is a lighter weight heel that is
821s much more efficient on your Mana
822s resource
824s I'll just keep damaging myself so you
826s can heal me yeah nice it's pretty nice
828s and comfortable to use and see the
830s little loading projectiles it's not
832s great for like a super reactive
835s situation because they have had travel
837s time
838s um but you know but you still have the
840s opportunity to use them it's more like a
842s predictive feel right like when you
844s don't need to immediately respond to a
846s bad situation and just to keep in mind
849s guys as of course as always this is very
851s necessary for us to say this is still a
854s work in progress we are working towards
855s our Alpha too you're going to see the
857s state of the UI is not in its final form
860s uh same is true for the visual effects
863s uh and everything else right everything
865s is always in the in the state of Polish
867s and kind of
868s um refinement or excuse me when we get
870s to that state
872s um but that's what you're kind of seeing
873s now so this this is a pretty useful
874s ability you're intended to kind of like
876s weave this in between your normal
878s rotation yeah yeah so so like one of the
882s reasons this came to be for the kid is
885s um in the last version of the kit we
887s felt like you know you were kind of
889s swapping between cooldowns because you
891s just used whatever was up but you didn't
893s really have a comfortable like fall back
894s and so this one serves as more of a
896s filler activity that's a little more a
898s little more freely usable and more
899s spammable a lot of healers we played in
902s past games you know they have that heel
904s like that core heel that you can just
905s kind of use back to back and that one is
908s like filling that role to a degree cool
910s super cool
912s sorry about your oh yeah between this
914s one and then the next one Deliverance
915s um they're both kind of like your core
917s filler heels that you're constantly like
919s your bread and butter is really yeah
920s awesome so Deliverance let's talk a
922s little bit about that this is it says a
924s held ability which means that it's a
926s variable charge value yeah yeah
929s um I I really like this one I I'm sure
933s it's there's something out there but
934s I've never actually played a Healer that
936s had a um like a casted heel that you
939s could release at variable points of time
940s and it just to me it seems like it fits
943s uh heal really well because of its
945s reactive nature so you can like release
946s it you can kind of like hold it in you
949s know if your targets you're almost like
950s playing kind of Russian roulette with
952s your target like you're pushing it to
953s the last second to get the most value
955s yeah it's a really nice like tool to
956s have to be able to like cook the heel
958s basically if you think the target's
959s gonna take some more damage you get more
960s value out of it the other cool thing
962s about this one is that um it scales
964s based on the missing health of the
965s target so if you cast it on me now when
967s I'm at full health it'll heal for a lot
968s less than when I'm when I'm pretty low
971s that's super cool
974s whoops okay let's try you it's super low
978s so holding it full length you go from
982s about 780
984s foreign
986s and that would have been even more of
988s his health were even lower so like he
990s said if you were at like I'll get super
992s low here yeah so you'll you'll see an
994s even bigger so it scales on two axes
996s basically it's scaling on both missing
998s nine yeah scaling on both missing health
1000s and the amount of time
1003s wow that's cool yeah
1007s I like the Russian Roulette aspect of it
1009s I can just imagine the amount of
1011s friction that's going to cause in
1013s parties when the cleric player wants to
1016s maximize the efficacy of the heel versus
1019s the player recipient that's like Whoa
1021s man a drama between tanks and healers is
1023s What MMOs are all about
1025s absolutely that's like standard staple
1029s interaction Okay cool so that's that's a
1031s super cool ability talk to me a little
1033s bit about soothing glow
1035s this is a bread and butter region spell
1038s um you know it's got you have three
1039s charges of it
1041s um you can either stack them all on one
1042s Target and they don't stack in healing
1045s but they will stack in duration so if
1047s you just want like a really long
1048s duration heel on your tank or region on
1050s your tank then you could do that or you
1052s can spread it out for more effective
1054s healing per second by having them all
1055s tick simultaneously on three different
1057s targets so there's a couple different
1058s ways to use this
1060s super cool I love obviously hot Sarah
1064s something you try to keep up often so
1066s this also has charges
1070s nice very cool all right I see we have a
1073s flash cure talk to me about the flash
1075s cure another charge based thing this is
1078s actually the last one so it's not like
1079s all the ability everything is charges
1082s charges they just happen to be very
1084s front loaded here but um this is your
1086s last charge based ability
1088s um this is an instant heal uh the the
1091s neat like gimmick about this one is you
1093s can use it during other abilities it's
1095s kind of like our version of what it
1097s would refer to as an ogcd or an off
1099s Global cooldown
1100s um we'd only actually like have a global
1103s cooldown in the game right now but um it
1105s serves as that kind of thing where for
1108s example one way I like to use this is if
1110s you're charging Deliverance
1111s um you could even push it a little
1113s further by hitting that
1116s um flash cure as you're charging up
1118s Deliverance if you want it now
1119s presumably though you wouldn't want to
1121s flash cure while you're using
1125s Deliverance unless you're afraid that
1127s they're gonna die exactly or you could
1130s also let go of Deliverance haven't just
1132s go off right then and there so you kind
1133s of have choices there and whether you
1134s want to try to get maximum Deliverance
1136s value by throwing a flash gear or just
1138s making sure your target doesn't die
1140s cool that's super cool I like I like
1142s that kind of oh button so to speak
1145s right where essentially you know for me
1149s as a as a person whose main healer often
1152s um
1153s it's always a very tense situation when
1156s you're waiting for that massive group
1157s heel cast time to go off or you know
1159s whatever massive burst heal that you're
1161s trying to do and you know you're
1163s puckering up because who knows if
1165s they're going to live during that cast
1167s time but if you need to you can always
1169s pop a little bit of flash cures minute
1173s yeah
1174s who you're going to say Chad yeah I was
1176s just like it's fun to use it's like a
1178s nice little emergency tool because you
1180s know a lot of the time you're as a
1181s Healer you're like waiting for that
1183s yield to go up you're like come on come
1184s on come on and sometimes you miss it it
1186s feels a little bad and this is a way to
1188s it this is an answer to that
1189s yeah super cool okay next one we have
1191s here the resplendent beam talk to me
1195s about that one we've seen that and we've
1196s seen an iteration of that in the past
1197s yeah this is a returning one um but it's
1200s it's seen a little bit of change
1202s um before it was just uh you popped it
1205s and it would do a chain heal now you can
1207s use it like use it on Bucky uh just hit
1209s it like tap the button just a tap tap
1211s tap tap around exactly there you go and
1214s it's so you can use it as a quick single
1216s Target kill that way uh but you can also
1218s charge it so this is another held
1220s ability and the longer you charge it the
1222s more targets it will bounce between
1224s if you do it again
1226s um and you hold it you'll see that I
1228s should probably set my cooldowns to zero
1230s for this portion of feature yeah that'd
1233s be good
1235s yeah it kind of has the uh you can use
1236s it just instant cast to get a quick heal
1238s up on someone or you can decide to
1239s charge it up basically and have it
1240s bounce to a bunch of people if you
1241s charge it all the way it should bounce
1243s between all of us little triangles let
1245s me try the the quick cast again real
1247s quick
1248s all right so that's the quick cast and
1250s then I'll charge it up
1253s nice nice ah super cool okay
1258s I like how I'm just like with the
1260s animation it's just like everyone step
1262s back
1263s yeah animators do some pretty cool work
1266s that's cool very nice okay I like that I
1269s like the Dual Purpose nature of that and
1271s obviously this is a great point of
1272s feedback for those of you in the
1273s audience who are kind of watching and
1275s and taking a look at this class kit you
1277s know do you like the versatilities on a
1279s bespoke basis per ability where you kind
1282s of have alternate types of functionality
1284s that's up to the user to determine based
1286s on the situation or do you like more
1289s static use cases right uh something that
1292s is very specific and and you have to
1294s kind of use it for that situation
1297s um that's a great question to get
1298s feedback on personally myself I think
1300s that providing the user a bit more
1301s flexibility and versatility in the use
1303s of these abilities uh makes for
1305s interesting gameplay a lot of agency for
1308s the player to kind of move between okay
1310s let's move to the next one bless weapon
1312s talk to me about this one this is one of
1313s my favorites uh this is like basically a
1317s utility a Mana utility that you can use
1319s on either yourself or an ally so it's
1323s kind of a decision point of do I want to
1325s you know sacrifice some of my own Mana
1328s Resource Management in exchange for
1330s helping out an ally and I one way I like
1332s to use this is I'll just kind of look at
1334s my own manner or someone else's and it's
1335s like oh the Tank's like really low I'll
1337s throw this on them for now and then I'll
1338s put it on myself later the eventual idea
1341s it's not set up this way currently but
1343s the idea is you can like freely kind of
1345s switch it around between yourself and
1347s different party members right now it's
1348s just on a cooldown
1350s okay so I'm going to use this on myself
1353s and what effect are we going to see
1355s right now so it'll bless your weapon as
1358s it is appropriately named and
1360s um while that is oh
1362s yes shoot so that means if Bucky were to
1365s attack an enemy you think he would
1367s return Mana per hit
1370s okay so we'll show that off when we get
1371s into cement but it's only weapon combos
1374s okay got it cool cool cool all right um
1377s I see also we have here uh let's go to
1380s judgment we have judgment we saw a
1381s version of this in the past yeah so
1383s judgments we've since changed judgments
1385s now it's a lot longer of a cast
1387s um but effectively it's similar where
1389s you can either cast it on an enemy to do
1391s a huge portion of damage or you can cast
1393s an ally to a huge heal so it's kind of a
1395s Charged nuke yeah
1398s nice you want to do some dance oh yeah
1400s Show Yourself here let me show that off
1402s yeah we've choose this one up a bit
1404s and it has received the juicing
1407s or I'm sorry apologies uh the juice the
1409s juice box the juice box thank you oh
1412s whoops that's the wrong one
1415s oh yeah okay super cool so not as big as
1419s Deliverance when they're fully charged
1420s delivered to low Health but it's still
1422s pretty big and it even if they're high
1424s it'll heal for the same amount so it's
1425s kind of
1426s nice okay cool uh what's this one what's
1429s communal restoration
1433s um another one that's a returning uh
1435s another familiar turning familiar cleric
1438s spell is uh this one's been changed a
1440s little bit too but it's mostly the same
1441s it's still a party-based heel
1444s um it's really your only party-based
1445s heel that doesn't have any proximity
1447s unless like they're really far but it
1449s extends pretty far to all party members
1451s it does a direct heal but it also has a
1453s hot component so it's like or again not
1457s super responsive but it's very good
1459s value
1460s um especially in like an eight-person
1461s group yeah it's also giving some
1463s temporary hit points you can see I think
1465s in the UI yep a little bit of temp HP
1468s oh let's see where that is where's that
1470s at it should be a little uh blue bar
1472s overlay on the health bars see that
1474s little this little portion of temp out
1476s there yeah yeah Okay cool so this can
1478s overcast exactly yeah once the effect
1481s expires to the temp health will go away
1482s so if it wasn't um you know you weren't
1485s damaged in the time then it's not
1486s effective healing
1488s it feels like
1489s perhaps the the instant Health received
1493s from this might be a little low is that
1496s the intent or is a little low and I mean
1499s this obviously all these things are kind
1501s of been early iterations nothing super
1504s balanced things are kind of balanced but
1506s like for this one it's like okay the
1508s value is one you don't have to worry
1510s about positioning of your team it just
1512s hits everybody and if in in an
1514s eight-person group that kind of adds up
1516s a lot plus the hot effect and all the
1518s other stuff going on
1519s cool super cool all right what's this
1522s next one we have consecrating wave this
1524s one's pretty sweet so this one's a
1526s frontal cone heel so you don't have you
1529s don't need a target for this one you can
1530s just cast it it'll shoot it Forward
1531s based on the clear looking and it'll
1533s heal everyone it hits all allies and
1534s then they'll also damage enemies it hits
1536s too so it has a uh dual purpose as well
1538s it's AOE damaging wow that's cool that
1542s looks great in contrast to uh communal
1546s restoration this one's a bit more
1547s powerful
1548s um also does damage so that's kind of
1551s the trade-offs is you have to position
1552s you know it costs you in your
1554s positioning but then it's in exchange
1556s for a bit more power something we talked
1558s about doing well think if done yet was
1560s making it uh split between all the
1562s targets hit so if you hit a lot of
1563s targets it'll do less and like if you
1566s hit half enemies half allies it'll split
1568s the total throughput but we haven't I
1571s don't think we've done that part yet
1572s very cool very cool all right talk to me
1575s a little bit about Divine Flair
1577s yeah this one is another
1580s um
1581s kind of what I refer to as like action
1583s heels consecrating wave and divine
1585s player they're they're heals that you
1587s have to aim in World
1589s um so this is this one if you put it on
1591s the ground it's like a delayed AOE
1594s um if you want to try that on Bucky or
1596s something and after Bucky look like you
1598s need some health I'm dying all right
1601s here let me help you
1607s oh that's so good what's interesting
1610s about that one is um it's all it would
1612s also split amongst targets so I got a
1614s bigger heel there because Bucky didn't
1615s make it in time
1617s um it is kind of a funny little like
1619s mind game going there of oh I'm gonna
1621s jump in there but it's at the expense of
1622s his health because I'm stealing it uh
1624s tanks only please in this uh get these
1627s trash a more social
1629s um conflict Dynamics going on
1632s name it again
1634s it's the uh
1638s excuse me
1639s um had to call for a second um I like
1641s the uh delayed functionality in that
1643s ability I think that's super cool
1645s especially for an AOE skill
1647s um and telegraphing the location
1648s obviously with the ground-based decal uh
1651s for the party definitely yeah
1654s yeah exactly yeah super cool
1657s um all right awesome uh let's talk a
1660s little bit about barrier
1662s and so barrier is the classic kind of
1664s Shield spell you'd expect to see from a
1666s Healer kit so but the with the added
1668s twists that um you have to sacrifice a
1670s bit of your own health as a Healer to
1671s cast it so it doesn't actually use Mana
1674s I don't think it just you sacrifice a
1675s portion of your health to directly give
1676s to another player over time
1680s okay I like that that's cool
1683s yeah that looks pretty good and it's a
1685s clear delineation obviously in this in
1687s the uh style of The Shield bubble so
1690s that you can
1692s distinguish between you know other
1695s bubble types right
1697s like the Mages bubble yeah we can make
1699s new comparison yeah oh there you go oh
1703s your bubble Brothers
1705s do you guys bounce off of each other
1709s bubble physics in yeah
1712s here have some help Okay
1715s um let's talk a little bit about the
1718s chains of restraint
1720s yeah this one's pretty similar to what
1722s it was before
1723s um
1724s it does damage over time so it's a
1726s really good it's it's pretty much the
1727s primary AOE damage tool to cleric um
1730s which isn't really the primary role of
1732s the cleric
1733s um but you know they get some and it
1736s also applies stagger so it kind of
1738s provides some offensive support
1740s um stagger for example synergizes very
1742s well with some tank abilities which um
1744s what it effectively does is extends the
1747s duration of a trip which is which is a
1749s knock down
1750s um so if you've like stacked up a bunch
1752s of stagger on an enemy and then trip
1753s them they spend more time hard to
1755s succeed than if they hadn't been
1757s staggered at all
1758s very cool and obviously as we said guys
1761s just so you're aware when it comes to
1764s the development of the abilities
1766s um you know there is a specific pipeline
1767s that includes ideation into uh the Bare
1772s Bones kind of standing up with the
1774s functionality with design and then it
1776s moves to animation to provide final
1779s animation sets and then it moves to
1781s visual effects and then it moves to
1783s audio effects and visual effects and
1785s audio effects that tend to be at the end
1787s of that pipeline are usually the things
1789s that get uh that still need works that
1792s are still heavily Works in progress so
1795s um you're seeing the visual effects now
1796s but obviously that will change in the
1798s future okay let's talk a little bit
1799s about about defiant light yeah so this
1802s one's a really good tool for saving
1805s someone who's in danger of dying it's
1806s very powerful I'm in danger yeah which
1808s one uh okay so uh it applies first of
1811s all it applies a huge heal over time to
1813s the Target but if they die while the
1815s seal over time is in effect
1817s um it'll prevent their death and heal
1819s them for a flat amount and dispel itself
1821s so it's kind of like a oh
1824s oh wow I don't think it works with nuke
1826s oh no
1831s he's planted
1834s um
1835s you said that it would keep you alive
1838s we'll see if it actually works we'll use
1841s it in action yeah yeah okay
1843s I just wanted to uh you said it'll keep
1846s you alive so the first thing that came
1847s to mind is let me kill you
1851s yes it is if if that happened and that
1854s was real damage
1856s um it would he would have prevented the
1858s death the effect would be removed and
1860s then he would receive a heal up to like
1862s 25 of his HP tread
1868s okay so that's uh defiant light not as
1871s defiant as we thought it would be but
1873s hopefully it will be uh when we get into
1875s combat okay Healing Touch talk to me a
1878s little bit about this
1879s oh that's a that's a melee heel
1881s basically you have to be up next to your
1883s target um but it is an instacast and
1885s it's a pretty fat Hill uh so it again
1888s it's kind of like consecrating wave
1890s um it's being costed more on its
1892s positioning but rewards uh you know
1894s maybe if some of our more melee built
1897s clerics would really want to lean into
1899s this
1900s um because they they have that
1901s positioning Advantage for it
1903s oh there you go okay see look at that
1905s what I taketh I giveth
1909s there you are have health this one
1911s combos really nicely too with the uh the
1913s next ability the um wings of Salvation
1915s because it'll let you get into melee and
1917s then you can follow it up with a healing
1919s touch I don't know if they're low yeah
1921s this is essentially an ally Gap closer
1923s um so this is you must have an ally
1926s targeted and and definition of an ally
1929s is going to be any
1930s non-combatant player uh and non-mob NPC
1936s correct
1937s okay
1939s that's kind of cool oh it's missing I
1941s think it's missing audio effects let's
1943s see
1945s other girls yeah
1947s okay Phoenix the full Phoenix sound hold
1950s on signature Phoenix ability oh the
1954s audio might be a little bit bugged but
1955s that's okay as we said all things are
1957s worked in progress
1959s nice there it is one two with the
1962s healing touch follow-up yeah okay so I'm
1964s gonna T into shift T got it
1967s yeah that's pretty cool there you go
1970s combo what if I T while flashing and
1973s then shift t hold on oh I haven't even
1976s tried that oh my God okay
1979s wait hold on
1981s oh that work it all happened so fast I
1984s can't even super healing that sort of
1987s works it needs your two hands
1990s so we got we got wings of Salvation and
1994s then I'm looking here uh we have Smite
1997s condemn
1999s and divine infusion talk to we can't
2001s show Smite or condemn we'll use those on
2002s enemies here in a second but let's talk
2004s about Divine infusion and this one is a
2006s bigger topic
2008s yeah so um
2010s we'll talk about the class resource and
2012s then how this plays into it you'll
2015s notice if you look at the top left there
2017s are now three resource bars for the
2019s cleric and that third one you might have
2021s seen going up and down as he's up and he
2023s has Steven's been healing
2026s um but this resource regenerates based
2028s on how much healing and damage you've
2030s been doing over the last 10 seconds so
2033s the more radiant damage and the more
2034s you're healing and it's only effective
2036s healing so you can't overheal for this
2038s but the more you're doing it the faster
2040s this resource will build up and the way
2042s you spin this resource is on an ability
2045s called Divine infusion and what this is
2048s is uh
2049s if you have enough resource to complete
2052s the cast of a spell you can use this
2054s during the cast of The spell and it will
2056s auto complete that spell I've never
2058s actually seen a mechanic like this in a
2060s game before it was a pretty cool idea
2061s that came up across the design title
2063s yeah very cool
2065s um okay so essentially I am gonna build
2069s up some of the
2070s um unique energy
2072s I'm gonna do that by healing Bucky and
2075s then I am going to use a long cast
2077s ability and I'm going to attempt to use
2079s Divine infusion to complete that cast
2081s sooner than normally would be possible
2084s and just to be clear if I were not to
2087s let's say use that ability then I would
2090s have a passive benefit for my character
2093s while that energy is maintained that
2096s amplifies some spell efficacy as a
2098s Healer
2100s yep
2101s cool okay so let me try to get some of
2107s this stuff oops
2110s oh I got one off of that okay so it's
2113s gradually earning it over time yeah like
2116s when when you heal it kind of gives you
2118s some generation of this resource then it
2120s kind of rewards you the actual resource
2122s over time so you can see it kind of
2124s filling in your bar yeah we've been
2127s referring to this as like a heat
2128s mechanic right so it's not like a direct
2130s instant translation of you heal this
2133s much and you get this resource
2135s immediately it's it's it's like ramping
2137s up your region and build up right
2140s okay
2143s all right now
2145s I'm going to use judgment and then I'm
2148s going to pop my Divine infusion
2152s that's bad
2154s I don't think
2158s oh look at that yeah and it consumes
2160s some of that of it are you okay very
2163s cool yeah I was able to do it too
2165s I like that another oh button
2171s very cool yeah cleric this version of
2174s the cleric has a lot of tools in its kit
2175s uh just to set expectations you know
2178s that not any given cleric build would
2180s probably have all of these things um you
2183s would spec into certain ones uh most
2186s likely we're still working that out
2189s awesome okay so let's take a look then
2192s at some of those more offensive
2193s abilities
2195s let us perhaps find
2198s a potential Target here got a group of
2201s minotaurs right up here use Smite and
2203s condemn you think we can peel just one
2205s of them off uh we could I could wrap
2207s them and actually heal you
2209s tread could sleep the other two actually
2210s too
2212s oh and let me set my cooldowns
2215s so that I'm not cheating too much back
2218s to standard you want to sleep the back
2220s too tread and I'll grapple the front one
2222s sure
2225s all right and then I'm gonna use
2227s what is Smite first before we do that
2229s what is smite
2231s um smite's just a
2233s well you can use in two different ways
2236s as is a running theme with a lot of our
2238s abilities but uh you can use it from a
2239s range and it'll have a cast time and
2241s just do damage to the Target
2244s um and if you use it in melee it's an
2246s instant cast so again one of those
2248s things that you get a little more
2249s benefit for if you're up front
2251s okay so
2253s um it's going to apply a stack of
2255s burning and deal instant damage
2258s to the Target okay and then just real
2261s quick condemn is a straight up just done
2263s correct yep cast it's done
2266s all right very cool okay so in that case
2269s let me start by casting judgment on it
2273s perhaps okay while you prepare to sleep
2276s those two rain collars okay
2280s okay ready casting judgment
2287s all right okay now you're good tank if
2291s you want to grab it
2292s good luck
2294s all right
2297s oh Smite that's kind of cool
2305s oh that's very cool
2311s how you doing over there oh Jim that's
2314s taking some health
2316s foreign
2325s okay
2328s look at this
2332s I noticed that on this wand I'm getting
2335s some health back a little bit
2340s this has some minimal lifesteal or
2342s something
2346s nice very cool little passive life leech
2350s very cool
2352s all right so I noticed that we have a
2354s quest in this area
2356s or what is this this is not a quest this
2357s is a story arc yep yeah so we're going
2360s to try and go through this area and
2362s we're looking for I think the first part
2364s of the quest is a bag you're on the
2365s quest right Stephen looking for a
2367s backpacks I am on the quest so let me
2369s just here why don't we just stand here
2371s real quick
2372s up near the
2375s bridge I just want to get a look at this
2377s it looks great
2379s yeah that does look really cool it's an
2381s old abandoned ruin
2384s yeah this is just a beautiful area I
2386s mean it's
2387s you know I love what the environment
2389s team has done the ruins the the
2393s God Rays everything great job here so
2396s what what are we doing next what is uh
2398s this Quest obviously some Bandits have
2401s been
2402s expelled from the area and there's some
2404s minotaurs and whatnot what are we doing
2406s here yeah so we're kind of coordinating
2407s with one of the Bandit leaders so I
2409s think we're gonna have to find his bag
2410s to uh and go meet meet up with him I
2412s think that's the plan we gotta fight
2413s through some minotaurs first
2415s okay all right cool I got your back you
2419s just you do your thing chicken wing and
2421s I got you I got a war grids too
2429s all right
2431s I brought some friends because uh you're
2436s good you're good you're good you're good
2439s I got you the bears looking at me oh
2441s he's charging
2443s oh he mauled you he knocked did he knock
2446s you down yeah I got knocked over a
2447s little bit I can knock him down too
2450s get him
2455s nice very nice ball lightning
2458s okay Trad doing some deeps
2462s I can help you out
2465s the colors on you
2468s wow it knows who the real threat in the
2470s party is guess he's like I'm the
2473s only healer
2478s this Chris has so much health oh
2480s no oh nice flash gear
2484s secure
2486s look at that maximum efficacy on the uh
2490s Deliverance on the Deliverance oh my God
2492s there's a bear oh no
2495s sleeping it
2499s nice don't don't hit that bear
2505s we're good
2507s experience up so much health
2512s okay Mana consumption's not too bad so
2514s far with the kid of course as you guys
2516s all know oh God it's standing it's
2519s sensing you it can smell the chocolate
2521s in your pockets like what's that
2528s is not too bad now obviously I know we
2530s haven't gone through really a balanced
2532s pass between Mana consumption and
2534s cooldowns and health returns so if you
2537s as you guys are watching just keep that
2538s in mind you know this is work in
2539s progress we're really trying to stand up
2541s the core functionality of the kit
2544s um and and getting its play style to
2546s represent the role right especially
2547s within Synergy of the Holy Trinity
2554s hey that wasn't too bad
2557s yeah you've handled that uh the grouping
2560s pretty well thank you
2562s get some good coordination there we
2563s almost got him all right there we go
2566s oh yeah there's two more in here
2570s it's bringing them over to you you know
2572s I don't want my tank to have to run so
2574s much right thank you yes I appreciate it
2576s yeah no worries or should I be like one
2578s of those other tanks like you touch the
2580s mobs you take it
2582s how dare you ever get out of my party
2586s thank you
2590s you know those types of uh those types
2593s of tanks and I know they're out there
2595s but if you are forcing someone else in
2601s the party to heal
2604s it's because you're not keeping a face
2605s oh
2607s true facts very true this is a nice
2611s little area okay we're just taking a
2612s seat here yeah you know just resting up
2614s getting my Mana back taking in the views
2616s very nice so okay
2619s talk
2629s so talk to me a little bit about UI
2631s versus action healing right obviously uh
2635s I have made healers in the past one of
2637s the things I enjoy between the
2639s predictive nature of healing and the
2640s reactive nature of it is it you know
2642s it's very two different tempos and I
2644s like both of them right if I if I have
2646s to
2647s um you know kind of wait hold on before
2649s I get into this what is this is a
2651s backpack is that a splints bag I don't I
2653s don't touch bags that I don't own just
2655s one of you one of you guys wanna okay
2657s should I do it will it update it'll
2660s update my the story are for everyone in
2661s the area right I think so somebody can
2663s find it okay go ahead yeah got it
2666s must be nearby
2669s does it update for me
2672s I don't know can you try clicking it
2674s okay I will say oh it did it just
2677s updated for me okay gotcha cool all
2679s right there we go and as you guys know
2680s obviously UI is very work in progress
2682s we're still working on this
2684s um okay so predictive versus kind of
2686s reactive healing um
2688s I like both right if I love the
2692s excuse me I like the ability for me to
2694s kind of have control over the engagement
2696s and you know predict where I'm gonna
2698s need to this is a beautiful view where
2700s I'm gonna need to um to heal but I also
2703s like the kind of whack-a-mole gameplay
2704s where I'm you know interfacing with my
2707s oh and let me see if I can move this
2708s actually I wanna as a Healer
2711s I tend to have my
2715s my bar a little bit closer and move
2718s anything else hold on I'll just move my
2721s health plate I feel like when I start a
2723s new fight I tend to be a lot more like
2726s reactive because I'm not used to the
2727s damage patterns as much as a Healer but
2729s then as you kind of get more familiar
2731s and you kind of know what to expect you
2732s can start be a lot more predictive which
2734s can certainly uh improve your
2736s performance and it's good to have tools
2738s for both in any kit oh yeah for sure
2741s totally agree
2743s um I see splint across the way oh is he
2745s up there up on that Tower yeah see this
2748s rope he climbed up with maybe
2750s am I supposed to be kill are we killing
2752s him are we talking no I think oh we're
2754s getting a chest key yeah we're gonna
2755s coordinate with him he wants to get
2757s these minotaurs out of the uh
2759s Bandit camps we have to work work with
2761s the Enemy a little bit here
2762s okay so we're going down on those like
2764s driving over bed yeah I don't want to go
2766s through the front entrance there's like
2767s a ton of minotaurs there so I think we
2768s should try and fight through this way
2769s maybe
2771s we got a wolf all right
2775s you have it what about you Chad what do
2777s you like about predictive or reactive I
2780s mean I definitely like the more tools
2782s you give me the better right
2784s um I think we'll uh we'll have different
2787s specs that mean one way or the other
2789s um or all kinds of different clerics you
2791s know obviously as everyone knows
2793s um our class system will you know you'll
2795s be able to like
2798s class based on uh primary and
2801s sub-archetype
2802s um in different classes we'll lean into
2805s different directions some will be more
2807s predictive and when we say predictive
2809s like we're usually talking like
2812s um like Hots and stuff are gonna be a
2814s lot more uh predictive healers or like
2816s pre-shielding you know yeah and that
2819s kind of thing whereas like reactive is
2820s going to be a lot more like instant eels
2823s that might
2824s um
2826s be less efficient but more adaptable to
2828s certain situation
2831s it'll be up Steven
2833s I got you you can you're getting that
2835s full Deliverance value there I I think
2837s there's a bug on my targeting I think
2840s I'm I'm like the target switches off of
2842s you for some reason oh okay
2844s my bad I see you're doing you're
2847s throwing in some condemns there weren't
2848s you you're stunning the uh
2850s yeah I was doing a little bit of you
2852s know yeah I was trying to help out it's
2853s good I like what healer's gonna help
2855s with the DPS and the healing do we want
2857s to grab these guys I was not gonna go
2859s this way but okay oh
2862s sleep
2875s I was gonna sneak around but yeah we
2877s could just fly to the front door why not
2880s we need to show off our ability yes uh
2883s maybe sleep again oh nope nope has a uh
2886s decent cool down yeah are you doing some
2888s good good kiting I am totally kiting
2891s these guys sorry I got I got a couple I
2893s got three of them I think
2895s all right sleeping yeah healer healers
2898s will be generating threat right like I
2901s see they're noticing your healing so
2902s they're going after you it's taking me a
2903s bit of effort to uh
2905s get them off you I believe in you
2912s let's see if I can sleep or stun that
2915s guy
2922s drink my last health potion
2924s all right I got you
2927s two seconds for the next CC
2937s oh nice
2939s yeah I was running left with that
2944s all right
2946s easy peasy lemon juice
2948s winner winner chicken dinner any other
2951s types of sayings we want to add to that
2953s uh not even close baby yes thank you
2959s job great job yeah well done
2962s I didn't even get to do my like wings of
2964s Salvation jump to and oh very good look
2968s at that such a good combo it's clean so
2971s clean clean kill yeah we can just go you
2973s know we were gonna sneak around actually
2974s yeah
2976s I think no no no stop stop wait there's
2979s more there's more wolves
2982s one more time what's up a time here
2984s don't don't do anything after I get all
2986s crazy here
2988s no we're good we're good
2990s let me just sleep this wolf over here or
2992s not sleep but uh just put him down
2994s oops that was an accident that's a f I
2998s think I just got another one too
3007s bad all right come down this way
3011s okay let's go this way yeah the side
3013s entrance we didn't have to do any of
3015s that
3023s oh this is cool okay it's like a little
3026s back entrance all right yeah this gets
3028s around the main gate
3029s I think we can sneak around
3032s this area though because we like the
3034s aggro
3036s yeah yeah you know this I I feel like we
3038s can uh
3039s probably pull a little bit extra and see
3042s just how much we can tax this healer
3045s what do you guys think all right well
3047s I'll pull these three up here and move
3048s that fourth one
3059s I'm gonna
3062s I'm taking some heels
3069s all right I've got are we doing next I'm
3072s gonna get these fires fire yeah yeah try
3075s to AOE if you can oh
3077s wait all down big AOE I'm gonna do a
3080s trip
3082s I'm doing a delayed heel
3087s yes maximum AOE power what's your time
3091s are you doing the uh
3093s the wave attack too yeah yes that one's
3097s so good oh we got the delayed heel
3101s nice getting back all the value out of
3103s it try to get out some judgment
3108s okay
3112s going to sleep out
3114s nice we got it easy that was super easy
3120s either that or I'm just a literal God of
3123s a Healer okay probably isn't
3126s it oh you're using the full kit
3128s thank you here have a barrier for that
3131s compliment
3135s okay all right all right so I think
3139s we're just gonna go up the three shot
3140s team here yeah great great job one more
3143s we need to have a discussion with uh
3145s World design for this population I mean
3146s it's just it's not challenging enough
3148s yeah 100 minotaurs in here double alert
3151s respawn rate 10 seconds here I'll do
3153s another another group here
3155s oh yeah let's do that don't break if I
3159s can grab that okay sorry sorry
3164s I just trust I trust now
3167s oh no yeah just trust you're good
3171s I have full faith in my healer
3174s I bought some additional mobs okay oh
3177s God oh my God we're getting a little
3180s cocky here
3181s no we're good he flew too close to the
3184s Sun two seconds on sleep okay all right
3188s sleep coming out now all right all right
3190s I think uh
3196s okay helping myself oh yeah they're on
3199s you trying to get them off to you
3203s oh my God
3205s I'm dying where are you
3207s I'm running a little bit I think I think
3210s they're off you
3211s okay I'm now healing you again I need
3214s some huge heels oh I'm using my uh can't
3217s cooldown I'm using the Divine infusion
3219s oh yes perfect
3228s I'm healing myself my Mana is definitely
3230s going down
3232s we got this we're almost gonna kill some
3234s come on uh let me put down these chains
3239s healing myself again
3243s stay on the rainbow or a left rainbow I
3246s guess okay I'll Stand a rain collar
3248s I'm gonna stun this other ring collar
3251s we got it we got it now
3253s I am completely um
3257s all right we made it we did it we did it
3261s I'm running I'll do the killing blow on
3264s this guy
3265s wait what are you ready for okay I was
3267s at 60 health and they were still okay we
3270s got it we got it you're good you're good
3274s oh
3274s here have this hot that was epic that
3279s was pretty epic got some good pulse
3281s that's pretty fun that's actually pretty
3283s fun I enjoyed that as a hero that was a
3285s Oh moment and there were many oh
3287s buttons for me to press we were
3288s talking about this man and not being
3289s balanced but I think that was pretty
3290s good like you ran out of man just right
3291s at the end of that fight like pretty
3293s good good first pass sure did not sound
3296s too bad now we're gonna talk to splinter
3298s Pro Gamers oh my gosh dude
3301s see and everybody says I am
3304s a crazy player there's just not you know
3307s oh okay Clay on top of this and here
3310s we're good this guy's kind of cool what
3312s is he doing
3313s hello
3315s splint talk to me
3317s nobody mentioned locking horns with
3319s minotaurs oh okay I need we need to
3322s unlock a chest
3324s he's not budging here take the key all
3327s right I've gotten the key okay nice I
3329s think the chest is in the main building
3331s somewhere so yeah let's go down here do
3333s you want to uh should we uh
3336s just even rest a little bit you're still
3338s uh look pretty low on Mana
3340s um I would be down to rest
3342s well we should probably go this way I
3344s actually I guess I think we'll probably
3345s run through here for a little bit yeah
3346s let's get inside the building where
3347s we're going inside the building here
3348s follow me
3350s oh that's right we don't really even
3352s need to let's see if we can just
3354s since we cleared this whole area I
3356s wonder if we can yeah I don't think
3357s there's anyone yeah in here
3359s I think we gotta go down this little
3362s area oh down here it's dark and The
3364s Cribs secret basement all right
3368s let me give us some light hold on I got
3370s us
3372s very nice okay trad's got some good
3376s follow the lights
3378s follow the light
3381s here it is
3381s [Music]
3385s we're working together with splint the
3387s Bandit leader
3389s wait hold on I wonder what happens if I
3391s put this shield on you while you have
3392s your shield on
3394s uh
3397s double
3399s shield that's what you guys that's cool
3402s it let it let loose this massive
3405s um explosion what did that do
3407s I think we're working together with
3409s splint to
3411s activate this ancient chest to
3414s I think we're Awakening some old Spirits
3416s this place to try to drive out the
3418s minotaurs I think that's the plan here
3420s this is a Stairway over here wait yeah
3423s what's the next part of the quest with
3425s the light the light the signal fire like
3427s the brazier
3428s I'm running up
3430s oh wait this area uh-oh where'd you go
3434s Steven other your look to your left
3436s where over here hey how do I get over
3440s there oh actually yeah there you go okay
3442s all right there we go I'm gonna go
3443s upstairs even more over here oh nice
3445s this is beautiful environment did a
3448s great job with this Zachary and
3452s um Tristan and yeah it looks really
3454s great looks cool to explore good great
3457s job
3458s beautiful
3460s oh look at that oh there it is nice
3463s well this was a cool uh little incursion
3467s into oh look at this all the zombies
3471s we've let the beacon and the zombies
3473s have overtaken the minotaurs they're
3475s still Minotaur corpses god dude we
3478s missed the Bloodshed I think we did
3480s yeah see zombies shouldn't get any
3483s credit
3484s that's super cool very cool well guys I
3487s hope you all enjoyed this uh brief look
3489s at the update well not brief but look at
3491s the update of the cleric archetype and
3494s what you'll be expecting in Alpha 2.
3496s obviously your feedback is incredibly
3497s important to us please keep in mind
3498s everything is a work in progress
3501s um and we use your feedback as part of
3503s our iteration process so if you can give
3505s us your thoughts and what you enjoyed
3508s what you thought could be done better
3510s um in the YouTube video or in twitch or
3514s everywhere else we will go through that
3516s and we will take a look but we have
3518s enjoyed showing this Bucky and Chad
3520s thank you guys for joining me very cool
3522s very fun and uh I thought you guys did a
3525s great job yeah thanks for having us all
3527s right we'll see you guys back on stream
3529s I'm going ahead no wait let me jump to
3533s you let me jump to you come here come
3535s here wait wait wait there it is
3542s out of control
3547s [Music]
3555s seems like y'all very much enjoyed that
3558s from looking at the chat screen
3561s um I am going to play it in the
3562s background while will sweet chat and
3564s answer some questions from uh that we
3567s noticed that we want to make sure that
3569s you guys get to
3571s um get answered and the first one here
3572s is well AOE and action heals also heal
3576s raid and alliance members
3580s uh AOE AOE action heals depending on the
3584s type
3585s um that's a broad description but
3587s depending on the type if it's like if
3588s it's like a templated uh uh AOE yes it
3591s would heal any
3592s um non non-combatants essentially yes
3596s all right and then the next question is
3598s can you walk through
3600s all the ways that clerics can Target and
3603s heal like f keys and things like that
3604s because we noticed that you were
3605s clicking on targets and stuff like that
3606s so like people just want to know if what
3608s are the ways that I can heal as a cleric
3610s a lot of people like hover casting and
3612s things like that yeah there's going to
3615s be pretty expansive uh functionality
3617s when it comes to the different types of
3618s targeting methods uh that's something
3620s that's still being kind of worked on and
3623s um will be included kind of later in the
3624s iteration phases from the combat team
3627s um the idea is that we are expansive as
3630s possible in that type of control schema
3632s and that we leave it to the player to
3634s decide option wise which ones they want
3636s to use
3638s perfect perfect uh I knew that that was
3641s going to be it
3642s um people have also been asking about
3644s smart casting specifically that was a
3646s very one that people are interested in
3648s but it yes with a few options
3651s revive spell if so one other thing one
3655s other thing by the way real quick yeah
3656s go ahead um on those additional options
3658s uh we're also playing with a secondary
3660s targeting type where you can have a
3662s friendly Target active as well as an
3664s enemy or main target active so if you
3667s have Duality and skills like some that
3669s are offensive and some that are
3670s defensive we're going to be testing that
3672s I think as part of alpha two
3674s um uh most likely as part of Alpha 2
3676s where you get to use that defensive
3678s targeting mechanism yeah people wanted
3680s like to be able to talk do Target of
3682s Target uh things I mean oh yeah so I did
3685s already respond about that in the chat I
3687s was like we're gonna add more features
3689s like that don't worry
3691s um revive spell obviously that's like a
3693s big thing everyone keeps bringing up you
3695s know if someone dies for instance you
3697s accidentally nuked
3702s that he would be prevented from dying
3706s and would get 25 of his health GM
3709s command everything he didn't specify
3712s that so you know it is what it is uh no
3715s we we there are Resurrection abilities
3716s we didn't showcase them here
3719s um because we haven't yet stood those up
3720s they're relatively direct we're not
3722s going to do anything too fancy there we
3723s have the ideas of including certain
3724s types of like Mass resurrections uh
3727s individual resurrections that have
3728s recuperation for uh debt experience that
3731s gets accrued that is going to be a part
3732s of the Resurrection aspect
3734s um of things there is one ability here
3736s that prevents death and that was that
3737s one that we showed where Bucky died
3739s because I nuked him
3740s um but uh yes there are Resurrection
3742s abilities yes uh and then can you move
3745s while casting every ability are there
3748s some you cannot move while casting they
3749s saw you moving a lot while casting and
3751s obviously that's something that's a big
3752s proponent for us is we want you to be
3754s able to move while casting yeah
3756s absolutely so so the a lot of abilities
3759s you have
3761s um the capability of moving while
3763s casting it's going to decrease your
3764s movement speed significantly or
3766s depending on the type of ability
3768s um we do reserve the uh cost and that's
3772s really what it is when you type you know
3773s tie ability usage to Mobility we do
3776s reserve the cost of requiring the
3779s character to remain stationary on some
3782s ability some big you know effect type
3784s abilities
3786s um so it's kind of it's just spread out
3787s amongst the kits some are going to be
3789s mobile some are going to be completely
3790s mobile where there's no restriction and
3792s no slowdown some are going to be
3793s completely restrictive where you can't
3795s move uh it's just it's a it's a
3797s balancing act between what cost versus
3799s benefit we want to have conferred
3801s through the effect of the ability yeah
3802s if they're rooting you for a spell that
3805s Spell's gonna do something good do
3807s something yeah
3809s um how are skills acquired during
3811s leveling can you walk through like how
3814s that functionality will work yeah
3816s absolutely
3817s um so a lot of games in the past we've
3819s kind of you or excuse me a lot of games
3820s in the past that we've played
3822s um have this kind of skill point
3823s allocation system that you acquire
3825s through experience gain and you take
3827s those skill points and you spec them
3828s into your skill tree we're going to
3830s follow a relatively similar path when it
3832s comes to Skilled progression however
3834s that's likely not going to be tied
3836s directly to experience game because we
3838s do have this concept of experience debt
3840s that does accrue and we don't want to
3842s create an imbalance between skill points
3844s acquired versus experience so we're
3845s going to predicate your skill
3847s acquisition the skill points acquisition
3849s based on benchmarks you reach when
3852s leveling through a level right so these
3854s going to be at specific points in the
3856s level like you know one quarter progress
3858s to half progress to three quarters
3860s progress you're going to get an influx
3862s of skill points and then you'll be able
3863s to allocate them into your skill tree
3868s all right and then can I change the
3870s theme of my cleric like if I wanted to
3872s be more dark spells or nature themed is
3875s that an option so that's really where
3880s um the secondary class option which
3883s creates your class right your primary
3884s archetype not so much that's that's
3887s relatively uh going to be more based
3890s around the player's decisions in which
3892s skills they spec into in the skill tree
3894s not being able to change the skills
3895s themselves but when you reach the class
3897s phase which is around level 25 and you
3900s introduce that secondary archetype
3902s selection to create your one of 64
3904s classes then you'll have a number of
3906s augments that you'll be able to apply on
3908s a per ability basis and your core
3910s ability kit comes from your primary
3912s archive selection and those augments
3914s will change the look and feel of those
3916s abilities and some will have the effect
3918s to create more darker thematic aspects
3921s to it uh or you know just generally
3923s different
3925s Aesthetics to the abilities that
3927s represent the secondary class selection
3931s archetype
3933s archive sorry yes
3936s I know
3939s um and then does the cleric resource
3942s make offensive spells instant cast and
3944s yes they do but I don't know if you want
3946s to talk a little bit about that yeah
3947s it's any any any cast effect that you
3949s have
3950s um and that's you know one of the
3951s concerns about that particular uh energy
3954s mechanic that I had in that you know
3957s expressed to the team is like how we
3958s balance whether or not that gets applied
3960s to pretty much any ability because it is
3962s a bit of a subversion in The Balancing
3964s Act you know you want to kind of have
3966s minimum thresholds that players must
3968s meet must meet uh in order to confer an
3971s effect on a Target
3972s um and so there's some concern there but
3974s that's something we're going to play
3975s test and balance out throughout altitude
3977s but yeah we're having a lot of fun we
3979s did some PVP fun earlier in the week and
3983s uh Steven and Bucky and Trad were
3987s battling me Adam and Nat and it was
3989s super fun it was a lot of fun and later
3992s with Keenan
3994s um yeah it is it wasn't fair because you
3998s guys were see seeing me and we haven't
4000s yet introduced CeCe breaks into the kits
4002s and I was just like wait a minute so
4004s what we did so giving Strat right like
4006s our Mage slept Stephen and then I
4009s stunned Chad and then we just blew Trad
4012s up and I was I saved up my healing
4015s instant to spell for my judgment so I
4017s could just do like this massive nuke it
4020s was pretty pretty awesome place but yeah
4024s CC cringe yeah I mean I would call it
4028s straps but you know if I I needed the CC
4031s brake abilities we didn't yet to have
4033s those right that's true being able to
4035s break cc's is awesome to him
4037s um but I'm just letting folks know there
4038s is some strategy there's fun and even
4040s with the ability kits that we currently
4041s have we're having a lot of fun with it
4044s um then the next question I think the
4046s last one we have here and we can move
4047s forward on to the next step it's been a
4049s long stream already
4051s um is how much of the clear kit will be
4053s damage focused rather than healing
4055s because they saw you mostly casting
4057s healing spells whilst
4059s yeah um they're they're absolutely going
4062s to be and we talked a little bit about
4063s those um there's going to be
4066s a significant amount of offensive
4068s capability for the clerk because we
4070s don't want to create that Dynamic where
4073s cleric as a support class is is
4076s inoperable without a companion or a
4079s party to go with right
4080s we want that cleric to still be able to
4083s survive on their own to be able to level
4084s and progress as a solo player
4086s and so because of that there's going to
4088s be healthy combinations of offensive
4090s abilities but when we talk about the
4092s current you know class excuse me current
4095s archetype development we focus right now
4097s on this phase around core role right so
4100s we're talking about what is the core
4102s role for this particular archetype
4104s within the Trinity system then that
4106s really focuses around support oriented
4108s gameplay so you saw some offensive
4109s abilities some support abilities have
4111s dual purpose dual functionality
4113s depending on the target recipient that
4115s could be offensive or defensive you
4117s might see that
4118s excuse me you might see that expressed
4120s more as we develop out the archetype
4122s further but the idea is to create a uh a
4126s Healer archetype that is not entirely
4128s dependent on companion or party which
4130s means they'll have offensive
4131s capabilities
4133s yeah and like I said
4135s we were able to do some big damage like
4137s you can still do decent damage as a
4139s cleric you just have to know which
4141s skills to use and utilize them in
4144s coordination with other folks and also
4145s there's Synergy right like I can put a
4148s buff like a debuff on the mob that then
4150s the Mage can also uh exploit which is
4154s really handy so there's a lot of like
4155s things like that that are really handy
4157s yeah and not only that but remember that
4159s a big component which is probably one of
4161s the uh more significant distinguishments
4164s between ashes of Creations combat
4166s systems and what we were experiencing in
4168s other MMOs is that the weapon gameplay
4171s is a big component of synergy between
4174s your rotational archetype abilities and
4177s um the weapon uh combo attacks so you'll
4181s often find that a lot of your offensive
4183s power from perhaps a more uh support
4186s oriented class roles is going to be
4189s found with interactions with their
4191s weapon combo as well
4192s all right cool cool and that's it for
4195s the questions that we saw in the chat
4197s that like I feel like we Community side
4199s we can answer all the other ones
4202s um but uh you know so keep sending us
4204s our thoughts Beckner and uh Roshan are
4206s great about responding to folks and
4208s Peter over on social we we do our best
4211s we're a small But Mighty team but we
4213s interact with as many people as possible
4215s there is a thread over on the forums
4217s head on over give us some feedback on
4219s the cleric we would love to know your
4221s thoughts I don't know Steven if you want
4222s to add any additional I know you talked
4224s about it in the other yeah just sit
4226s there just like what you're looking for
4227s for feedback absolutely just just real
4229s quick
4230s um this video will be uploaded on
4232s YouTube within the next hour or two uh
4234s tops I would say um and it's full 4K
4236s Glory
4237s um and when you guys are thinking about
4238s the types of um feedback that you can
4241s provide us uh tempo of gameplay uh the
4245s distribution and types of effects
4246s conferred from the abilities
4249s um in addition to
4251s um the mechanics the combat and the
4253s encounter itself and the synergies with
4255s other classes obviously you don't need
4258s to give me feedback on my gameplay I
4260s know that it really couldn't have been
4261s better than it was uh and that that was
4263s probably the best cleric gameplay you've
4265s ever seen did you want to give them some
4267s practice too eye surgery like he can't
4271s even see them give the man a break
4275s [Music]
4276s I think when it mattered and we got into
4279s the Oh Ship moments I pulled off that
4281s just fine yeah right you know and yeah
4284s and I hover over the abilities because I
4286s forget what the icons are so it's in
4288s with the with the class so anyways you
4290s don't need to comment on my glorious
4291s gameplay I already know you all love it
4293s that's fine keep that out of the
4295s commentary that's why I was to give them
4297s like I was trying to tell them there is
4298s strategy to abilities you know you know
4300s you just gotta use them in a certain way
4302s I love it I love it yeah he doesn't need
4305s feedback on his gameplay just want to
4306s know about the combat and the abilities
4309s any feedback you want is all good we we
4312s have a great Community team that always
4313s runs through the comments we make sure
4317s it's used the reports that we're putting
4318s forward to our team are really useful
4320s they seem to like them they love your
4321s guys's feedback and your your
4323s suggestions so please send them our way
4326s um they're a lot of fun to read through
4327s as well
4328s um one other real quick point just last
4331s point is I want to make a point of that
4333s um you know we have not gone through our
4335s optimization pass and just to be clear
4337s when you look at things like frame rate
4339s or you see
4341s um you know dips in that frame rate or
4344s you see
4345s um you know anything that has to do with
4346s kind of performance or optimization
4348s efforts that pass hasn't come yet so
4351s we're doing something a bit unique in
4353s the sense that we're showing active
4355s development at the time that things are
4357s being developed and because of that
4359s you're not going to see the the parts
4360s that have yet to be worked on which is
4362s Polish pass optimization passed you know
4365s all of those things come at the end of
4367s the development cycle because things may
4369s change more heavily during development
4372s than they might when it's ready for a
4374s Polish phase right and so we try to get
4376s everything kind of nailed down and all
4378s the iteration stuff done as much as we
4379s can possibly during that development
4381s phase before we go in and actually
4383s polish it now because we're a
4385s transparent development process
4386s obviously the things that we want to
4388s show we do dial up a little bit further
4390s than normal perhaps across the rest of
4392s our systems and core pillars and designs
4394s in the world and that's acceptable
4396s there's a little bit of risk there when
4397s it comes to like the loss of work
4398s potential if things do need to change
4400s animations might change because you have
4402s to think about it from a pipeline
4403s perspective if animations change VFX has
4405s to adapt audio effects has to adapt
4407s right those things the timing has to
4409s kind of get changed especially when it
4410s comes to Ability production so just keep
4412s that in mind as you're giving this
4414s feedback yeah all the all the teams that
4416s have to work after the pipeline of
4418s something being like that are like this
4420s support like sound effects VFX like it's
4423s a it's a lot but our teams are awesome
4425s they're badasses as you can see we have
4429s a very small character art update so I
4431s will just be showing off a couple things
4433s here
4434s um and so you can see the tarnished uh
4439s skyraiders set here beautiful beautiful
4442s and I do have a turntable for this as
4445s well
4446s I'll play that
4454s oh very nice who worked on this this one
4458s was Danny always have that prepared now
4462s yeah I love the the chain links there if
4465s I can see that quite well uh and the the
4469s golds and the trim around the cloth and
4472s that's very cool yeah it looks great
4474s and then we've got the um ambitious
4478s academic set and we're showing it off on
4480s the VEC which we know everyone always is
4482s asking about the back so I'm getting a
4485s little look at this one
4491s you know don't look at the vet can think
4494s that they're devious or that no they're
4497s star they're up to no good this is just
4500s this is just how they are as a society
4503s right
4504s they're they're inspective they're
4506s looking at you and they're just sizing
4508s you up right
4510s and they're determining what they should
4512s think of you they're very suspicious
4514s suspicious culture the division between
4517s um the renkai and the VEC was not a very
4520s happy and peaceful one so something to
4523s keep in mind it'll be interesting to see
4525s now you're going to have VEC and renkai
4527s people battling at our peeing Stephen
4530s look when you started in other words
4533s it's the best
4536s um but yeah the lore is pretty exciting
4538s stuff so I know people will love hearing
4540s a little tidbit about that and we've
4542s we've gotten a lot of feedback in
4544s regards to some people not liking the
4546s hunched stance but honestly it's kind of
4548s yeah and there's some people who like it
4550s so it's like oh you got to think you
4551s gotta think when you when you start
4553s playing with poses right um why do you
4555s do that
4556s um from from a art perspective when you
4560s want to give players a distance preview
4562s threat assessment of the opponents they
4565s might be facing especially in a PVP game
4567s Silhouettes matter and the shape
4569s language of that silhouette is a little
4570s bit difficult sometimes to distinguish
4572s between races that share similar head
4574s height
4575s um and so one of the ways you can break
4576s that shape language or silhouette
4578s up is by incorporating different stances
4582s and different uh different animations
4584s that can confer the threat assessment or
4587s the idea of what that race is at a
4589s distance amongst races of similar head
4591s height and so I think this this plays
4593s well to the VEC to their to their
4595s creature model
4596s um uh and it gives them a bit of
4599s character right yeah I think that all of
4601s our races have a lot of characteristics
4603s to them and I hopefully people enjoy
4605s them so far it seems like people do
4607s there's little bits of feedback here and
4609s there from folks and with that we're
4611s going to head on over okay to q a and
4613s I'll play the video a little bit more as
4616s well so you guys have something to look
4618s at whilst
4619s um we are chatting here and answering
4622s some wonderful questions from the forums
4626s actually do you want to do Studio update
4628s first do you have like a few things that
4630s you want to talk about on that front
4631s Summer's been in full swing um studio is
4634s continuing to grow we're having a
4636s plethora of of wonderful candidates that
4639s are that are joining we did finish our
4642s um our milestone
4645s our Milestone last at the beginning of
4647s this month where we had a lot of
4649s internal play testing
4650s um all of that play testing was was
4652s phenomenal to see within the studio
4655s um um and you know as you can see combat
4658s is is making a significant strides for
4660s it across these different archives which
4661s we'll be getting additional play testing
4663s around and you guys will see more uh uh
4665s updates too in the future nodes was
4668s previously planned as the um as the
4671s showcase for this month but those of you
4673s who have been uh following Along on um
4677s Discord and socialism forums you'll know
4679s that that got pushed to next month the
4681s team required a little bit more time to
4682s bake that presentation so that we're
4684s able to cover all the topics we want to
4686s cover
4687s um and uh yeah otherwise things are
4689s going great
4690s that's awesome to hear that's what we
4692s like to hear now we'll move on to the Q
4694s a I was just trying to make sure you
4696s guys got your bingo card
4698s cheating I know
4700s um all right moving on to our q a here
4705s I will get you something to watch while
4707s we do it so the first one here is from
4710s norcor who wants to know about data
4713s mining well some kind of Technology be
4716s utilized to delay data mining example
4719s holding assets slash data on the servers
4721s instead of clients and only streaming it
4723s to the clients on demand yeah
4726s yeah
4727s um within our architectures there are
4729s some plans for us to kind of mitigate as
4732s much as as possible
4734s um the data mining uh to a degree but
4736s ultimately there's just going to be some
4738s amount of information that's not
4740s possible to be kept uh from data mining
4743s um however we do have uh some plans in
4745s place uh to help mitigate that
4747s also for people who don't know about the
4749s bingo card you need to join our Discord
4751s if you haven't joined it yet they have
4753s lots of great conversations over there a
4755s little trolley sometimes but you know
4756s that's do you win anything for the bingo
4759s card
4761s [Music]
4764s stream
4766s now it's they should keep tabs of each
4768s month of the winners of the Bingo or
4770s something yeah like a whole list I told
4773s them when I'm 80 I still want them to be
4774s doing the bingo card because I think
4776s they're quite nice I want to be like 80
4778s on like the 30 100 ashes of creation
4782s virtual game where we're like locked in
4784s no I'm just kidding
4786s um at that time by that time we're
4787s launched so don't worry about it yeah
4789s we're launched and we're also making
4791s like a whole nother game and now it's
4793s like you are in a suit and in the world
4796s no uh Ace one two three four wants to
4799s know about NPC interactions can you
4802s influence NPCs or mobs when interacting
4804s with them by using your knowledge of
4807s their unique personalities slash
4809s routines lore or general knowledge of
4811s the world state
4813s hmm we haven't planned for any type of
4816s like
4817s branching dialogue personalities that
4820s give insight to those types of things
4822s and I don't believe that's planned for
4825s our narrative design no there is however
4828s some potential faction-based reputations
4831s that can be had and those reputations
4833s might send the NPCs down different
4836s Behavior trees
4838s and that is something
4841s that is incorporated but if I understand
4843s the question correctly it's more along
4845s the lines of like
4846s catering specific dialogue responses
4849s that will send down different dialogue
4852s branches and that's not planned
4854s okay and then uh Roni skipone I always
4859s love your name I want to know about
4861s weapons will there be any weapons that
4863s heal or buff allies rather than dealing
4865s damage
4867s uh yeah actually we were one of the
4870s weapons that was as part of the clerics
4872s uh
4873s development process here for this latest
4876s iteration on the archetype was a weapon
4879s that had an alternate heal functionality
4881s to it so I'll leave
4884s um I will leave that until that gets
4887s further developed and I can give you
4888s more definitive answers along those path
4890s but it is something that the design team
4892s has been looking at yes
4895s equal and then rocket farmer wants to
4897s know about Claire glor what can you
4900s share about the organizations and lore
4902s that surrounds and supports the cleric
4904s archetype
4906s one of the probably biggest delineations
4909s from your standard Trope in MMORPGs is
4913s that the cleric does not receive their
4915s powers from a Divine Source at least not
4919s in the sense that is standard it is
4922s still something that is tied
4924s intrinsically to the use of manipulation
4926s of the essence as a as a source of magic
4928s now the source of that Essence is up to
4931s question there are some claims about it
4933s that might apply a Divine interaction
4938s but generally it's not as though you're
4941s being imbued by these powers from the
4943s gods and that the gods can take them
4945s away should you step out of line in your
4946s alignment you know like that's the more
4948s tropy D and D type uh-esque approach
4952s Paladin oath correct I got you yes
4955s exactly
4956s um so yeah that's an element I think of
4958s the cleric that's probably been
4959s misunderstood or hasn't been uh
4962s expressed and there will be more lore
4963s that you will explore throughout the
4965s world but I want to give you a all you
4967s know yes very true our next one here is
4970s from cast I who wants to know about
4971s armor pieces how often will armor be
4974s part of an entire armor set with other
4976s cosmetically matching pieces versus
4978s unique armor pieces that don't match or
4981s go along with anything else in the game
4983s so for instance there's a lot of games
4985s where you go collect all the pieces and
4987s now they match will there be exactly you
4989s know a balance of both there is a
4992s balance of both set pieces and non-set
4994s pieces
4995s and usually you're going to see at
4998s higher grades within a tier
5002s are going to be more predominantly set
5004s driven and the lower interstitial power
5008s levels of the gear for that tier are are
5010s the uh potentially bespoke pieces
5013s um and you know obviously those pieces
5015s are catered around a number of different
5017s um interactions such as ones you get
5019s from quests ones that you get from drops
5021s ones that you can craft ones that you
5022s get from legendary bosses ones that you
5024s get from
5025s um guild-oriented tasks or or in-game
5029s favor and unique currencies uh so
5032s there's like there's there's different
5033s types of acquisition models and each of
5035s them has a spattering of of either
5037s bespoke pieces or set oriented pieces
5039s and there are even varying
5041s um levels of set pieces as well so you
5045s might have a full you know eight piece
5047s set or a three-piece set or a five piece
5049s set depending on where it lives within
5051s the tier all right and then bernie7 and
5055s Dev Mage we have two people who are kind
5057s of asking this question it's about
5058s cleric gameplay how are you trying to
5061s balance the cleric in regards to group
5063s play versus solo content while still
5066s keeping the archetype fun
5068s yeah so we touched a little bit a little
5070s bit on this earlier um which is that you
5073s know we don't want to create an
5074s archetype that's when it comes to
5076s soloing which means that it needs to
5078s have a well-rounded uh um kit that's
5081s capable of sufficing uh from a solo
5083s gameplay perspective but also is fun
5086s Dynamic and fill fulfills its role
5089s within a party setting
5091s um and so what that means is really it's
5093s left to the agency of the player to kind
5095s of spec into the skill trees uh that is
5098s most relevant to their type of gameplay
5100s so if you want to go harder into the
5102s more support oriented group focused
5104s skills you're going to allocate skill
5106s points into that aspect of the tree if
5109s you're tending to be more of a
5110s solo-esque player not necessarily
5113s fulfilling Your Role within a party
5114s setting you can focus in more on the
5116s ability kit that gives you access to
5118s those uh single single Target dps's and
5121s solo gameplay oriented skills so
5124s especially as you're moving into your
5126s secondary art archetypes within those uh
5129s well in the secondary archetype really
5131s just opens the lid on the types of
5134s customization options that the player
5136s has access to further allowing them to
5139s spec towards either solo gameplay or
5141s group oriented gameplay now
5143s incorporating aspects and elements of
5145s the other archetypes as part of that
5147s design but we haven't gotten into that
5148s yet because Alpha 2 really is focused
5151s around the base archetypes and how they
5152s fulfill their roles or their you know
5155s what we expect players want to have from
5157s a class fantasy perspective and then
5159s once we've kind of mastered that element
5161s we take that into the augment section
5163s and we start allocating effects that
5166s resemble the schools of those base
5168s archetypes across the class structure
5171s gonna be exciting
5174s that's going to be when the fun really
5175s really starts
5177s um and dilliam wants to know about
5178s Freehold sieges following a successful
5181s Siege of a node will there be any
5183s players that are not allowed to attack
5185s slash defend freeholds of that note such
5188s as players who didn't participate in The
5190s Siege and kind of to give you context
5192s here Stephen uh there has been
5194s discussion in regards to like
5195s freeloaders basically people who aren't
5197s part of The Siege but now can go in and
5199s like steal things from the freeholds
5200s people don't feel like that that's
5202s necessarily yeah we've we've talked a
5205s little bit about in the past and this is
5208s something that gets iterated on but I
5211s will give you guys insight to the
5213s thought process that will help inform
5216s the decisions we choose when we go
5219s through iteration and testing so
5221s essentially you know I've thought about
5222s this in the past as well and I agree
5225s with you that it's not necessarily fair
5226s or desirable I guess to have certain
5230s players who would refuse to participate
5232s in an event in in instead wait to see
5235s the outcome and then choose decide which
5237s they want to participate especially when
5238s you think about
5240s especially when you think about node
5242s sieges creating an aftermath of
5246s um of an open open world Battlegrounds
5248s essentially in the ruins where there are
5251s a number of resources and or Loot and
5255s spoils that can be acquired or salvaged
5257s depending on if you're the attacker or
5259s defending side one of the ideas we've
5261s thought about is it's potentially
5262s possible that for that event either
5264s Castle Siege or node sieges you would
5267s have a ladder of participation kpi right
5270s like excuse me participation stats and
5273s in those participation stats
5276s um you would say that the top 100 or the
5279s top 200 players have access to the open
5283s world Battlegrounds in order to recover
5285s the spoiled uh the spoils the loot or
5288s recovery that's a potential thing that
5291s we can incorporate as well if we feel
5294s that the objective of the system which
5297s is player participation you know the
5299s outcome and reward phases and the
5301s gameplay Loops that are Incorporated
5302s with that are not necessarily being done
5305s in a manner that is intended right in
5309s addition to that you could you could be
5311s less selective in the latter and more
5313s geared towards just those who were
5315s online and or participating within the
5317s event on the attacker or Defender side
5319s and made a choice there too so there's a
5322s lot of different dials and levers that
5323s we can kind of play with to to adjust
5326s the system so that we're getting the
5328s outcome we want which is essentially
5329s player participation and that includes
5331s both incentives uh as well as detriments
5335s and so to kind of recap that like that's
5337s something you guys are going to play
5338s with and test and see what the final
5340s decision will be so if you have thoughts
5341s on this as we put these things into
5343s place and we request feedback definitely
5345s send us your feedback on that friend the
5347s next one here is from thumbs and they
5349s want to know about Freehold taxes what
5352s will happen if a freehold owner doesn't
5354s log in for a while but has the money in
5357s their account to play to pay for the
5359s debt and taxes associated with their
5361s Freehold will money be automatically
5363s withdrawn to pay debts or will they
5365s foreclose their place
5367s yeah we've talked about this also in the
5369s past in the design side of whether or
5370s not we want to allow people to kind of
5372s either pre-pay taxes or if we want to
5374s allow them to deduct
5376s the tax payment from a warehouse
5379s facility or storage facility or off the
5381s character itself
5382s we have a few different thoughts on this
5384s we're going to be playing with this a
5385s little bit in
5386s Alpha 2 as well
5388s I will say that the desire of the system
5390s is not that people would lose or default
5393s on the taxes owed due to
5397s due to just kind of missing the payment
5399s time if they're gone for a week or
5400s something so there will be a mechanism
5402s either
5403s by which they can prepay or by which the
5406s system will deduct from a location uh
5408s designated by the player either
5409s inventory or Warehouse
5411s okay
5413s and then Davey Wavey wants to know about
5415s family systems are you open to the idea
5418s of removing the family system if Alpha 2
5420s feedback suggest it or is it something
5423s that is in the game for good regardless
5425s of feedback
5427s um there are okay so let me answer this
5430s more broadly
5432s um there are elements of the game design
5435s that are core to the game itself those
5438s core designs will never change
5441s aspects of the core functionality that's
5445s intended may be tweaked and changed the
5448s family system is not a core pillar of
5450s ashes and so like many systems and Ashes
5453s the purpose of these alphas and testing
5455s periods and us even having these monthly
5458s demonstrations where we're showcasing
5459s current directionality and development
5461s is so that when players give feedback we
5465s parse through that we identify how it
5468s might conflict with our core pillars and
5469s philosophies to iterate and make changes
5472s based on the player feedback and what
5474s systems it might ripple effect through
5476s before making iterative changes right
5479s and so to ask a question such as
5483s will you be open to feedback on a
5486s particular system should the community
5487s give it the answer is always going to be
5490s yes so we don't have to ask that
5493s question the ques the question that
5495s should be asked is if feedback from the
5498s community
5499s is ants is contrary to the game's
5502s philosophy and core pillars will you
5505s change the identity of the game to match
5507s what a either loud minority or majority
5510s of players are looking for and that is
5512s where ashes of creation will never yield
5515s its intent to develop a game that
5517s answers the call of what our core
5519s philosophies and systems are attend
5521s attempting to accomplish and there are
5523s lots of different games out there for
5525s different people and that's acceptable
5527s so I don't want us to use the excuse of
5530s well I've provided this feedback about
5532s you know a pvx game I don't think Pete I
5535s don't think PVE and PVP can live
5537s together in a game therefore they should
5539s change that aspect of the game that'll
5541s never be a thing that changes because
5546s correct there's we're a PBX game and I
5549s just want to make sure I'm delineating
5550s between the two because this often comes
5552s up it comes up especially when we
5555s showcase PVP of any sort correct and and
5558s so we need to make sure look we're doing
5560s our due diligence as a company who
5563s provides a service to Consumers to tell
5565s them up front what we're making and to
5568s show them along the way what's being
5570s made how it's being made the progress
5571s towards that making right those are
5573s things that we should all as consumers
5575s expect of any company that's out there
5578s in the market trying to make a
5579s consumer-driven product and so because
5581s of that we're doing our part there your
5584s part needs to understand or as a viewer
5586s as a consumer also that some things just
5589s might not be for me and that's okay and
5591s there are other products out there that
5593s offer the things that I want and I will
5595s go there
5596s um you know that is that is an
5597s acceptable thing to think about but
5599s regardless maybe some data on the line
5600s we'll create a product for those people
5602s absolutely yeah we got to do this one
5605s first let us give us let us do One
5606s gaming the gaming industry is a huge
5609s industry and there's a lot of cool
5612s opportunities to tell a story in a very
5614s different way right and Ashes of
5616s creation is intending to be a very rich
5618s IP in a very Rich story that has the
5621s potential to be told across many
5623s different mediums and media and right
5625s now our Flagship product is this MMORPG
5627s and we believe that we've identified a
5629s particular space within the consumer
5631s Market that wants this type of IP and
5633s this type of product that we're
5634s developing and we're going to stick to
5635s our guns when we create it our guns all
5639s right and our final question here is
5640s from Diggs and they want to know about
5642s purchasing freeholds when it comes to
5645s buying a freehold it was said a player
5648s would need to be level 50 is that
5650s Adventurer level 50 or Artisan level 50.
5654s that's that
5656s is Adventure level 50. um and I talked a
5659s little bit about this in the interview
5660s slash conversation that I had on
5662s tangents of creation and you know with
5664s it I'll talk a little bit about it here
5665s within the design team we obviously had
5667s a very Lively discussion about whether
5669s or not there should be a adventuring
5671s level limit on an a um
5673s on a system like the Freehold right and
5677s um again when you compare the minute
5679s detail or the iterative detail that is
5681s what level gets accessed versus the
5683s overarching game philosophy or core
5686s tenet that we're trying to provide which
5687s is the idea of exclusivity of um of risk
5691s versus reward of unique accomplishments
5694s and not everybody gets a trophy we can
5696s accomplish this system still and make an
5698s iterative change to the level
5700s requirement on the Freehold like that's
5702s a great example of the last point of
5703s discussion we were just having so
5705s ultimately when we talk about that
5706s adventuring level design when we get
5708s into testing and we've taken to the into
5710s account the feedback and we get to see
5712s that system play with the design intent
5714s then we'll make iterative changes based
5717s off of those feedbacks and it could
5718s include something like changing the
5720s adventuring level requirement down to
5721s level 30 or non-existent at all it just
5723s comes down to how it goes from paper and
5727s thought into actual gameplay Hands-On
5730s live audience and getting real feedback
5732s in real time well like those are two
5734s different things when it comes to game
5736s design you can have the best idea on
5737s paper that falls completely on its face
5739s in in implementation versus in play
5743s testing right so so there's there's a
5745s there's a spectrum there and we're doing
5747s our part in making sure that from paper
5750s to implementation these systems are
5753s accomplishing what we want them to next
5755s step is testing
5757s all right and that is it for our
5760s development update in July we will have
5764s another one in August so stay tuned for
5766s August development update
5768s um Steven any final things that you want
5770s to leave people with before I go into
5772s the outro
5774s ah
5779s was there any soap boxes I wanted to get
5781s on today
5782s I'm just kidding uh no aliens because I
5786s have thoughts oh my god did you see the
5789s aliens I'm telling you that was crazy if
5792s you guys haven't seen the aliens thing
5794s go look at the aliens John and I have
5795s been having interesting conversations
5797s about the alien my friend runs the
5798s Illuminati podcast podcast and oh my
5801s gosh I'm like are you loving this he's
5802s like yes I'll tell you the biggest
5805s concern and threat I have to ashes is
5807s that aliens come down and they bring
5809s their Advanced like virtual reality
5811s technology with them and now everything
5813s we've been working on for that last
5815s number of years is invalidated because
5817s we have the alien Tech which is just
5819s literally an MMO that you're seamless in
5820s and don't know and that could be what
5822s we're in now but regardless like we're
5825s all AI That's what's jimin saying
5832s I have no other points I hope you guys
5834s enjoyed the uh the presentation today it
5836s is going to be up on YouTube go take a
5838s look at it over there the the streaming
5839s quality that uh twitch provides us
5841s doesn't do the world justice but you get
5843s to see it on YouTube
5844s um no we had a fun time team's doing a
5846s great job uh and hope you guys are
5848s enjoying it yeah yeah thank you all so
5850s much for joining us and of course it
5852s just says reminders uh don't forget to
5854s check out Steven's uh q and A's that
5857s he's been doing with the action Forge
5859s and the tangents of creation and as well
5861s as head on over to our forums
5863s forums.ashesofcreation.com send us your
5865s feedback we we would love to hear it our
5868s community team Wagner and Roshan are
5870s amazing and put together wonderful
5871s reports for our teams uh we also have
5874s our monthly cosmetic swap over charms
5875s and good fortune that will be ending on
5877s August 9th so if you want to grab those
5879s snag them up and of course thank you so
5882s much to our viewers to all of you for
5884s joining us live here and for those of
5885s you on YouTube who are watching later we
5887s appreciate you so much we hope that you
5889s enjoy following our development process
5891s and you know it's not for everybody but
5893s it is what we are doing so that we can
5895s showcase along the way the Journey of
5897s creating ashes of creation and of course
5899s thank you to Dr Bucky and Trad for
5902s joining uh Stephen as well and we hope
5907s that you all have a safe and healthy
5909s rest of your month and we'll see you
5912s next time
5913s make sure to follow everyone thanks bye
5919s [Music]

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