Transcript (by Youtube)


0s oh man we we collect information about
4s literally every single hit that an
6s ability in this game does whether it
8s comes from a player or an NPC and we
11s track you know the level of the user
13s their class um if it's an NPC we track
16s you know what they are of course we
17s track level we also track every time you
20s use an ability and similar information
23s and we actually were kind of exploding
25s our databases a little bit with that
27s much information so we kind of we we had
29s to p a little of RNG on whether or not
32s it gets tracked but I think statistics
33s saves Us in the end oh yeah for sure it
36s averages out yeah but uh yeah with all
40s that information in hand our glorious
42s designers just turn around and make all
44s these cool graphs and everything to tell
46s us like who's using what what weapons at
49s what level with the highest frequency
51s and we can kind of see whether we're
52s seeing a distribution that we want
54s expect and queries like that we could do
56s all over the place for all kinds of
57s different things