Marvel's Avengers

Marvel's Avengers Dev Tracker




05 Nov


04 Nov

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This isn't a bug, the level rewards exotics on the first play of the week but if you look at the mission on subsequent times it does not guarantee gear it guarantees resources. I invite you to feedback on that but that is intended at the moment. Just wanted to clarify expectation. When you play high level content keep an eye on loot advertisement, they often have a far better reward pool for the first play every week.

*Edit* I just want to stress that i said subsequent play does not guarantee gear, i did not say you will never get some. Just to be very clear on that point.


03 Nov

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Before launch the Bifrost could go over anything without the current limitations...as some of you pointed out: It allowed you to get stuck in pretty amazing places. Just wanted to share that tidbit!


02 Nov


31 Oct

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Originally posted by TrepieFF

Please can we get longer hair options for Black Widow? Also the option to change her hair colour on certain skins would be amazing (e.g the option to change her hair to red in the 'Fear Itself' skin to make it more comic accurate.)

Passed that suggestion along

Comment

Originally posted by anna-nomally12

(What's the likelihood we eventually get to toggle helmets/hair styles/facial hair?)

Its been talked about but i don't know if and when it would be acted on.

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Originally posted by goteamventure42

So is the save/game wiping bug just something that is always going to be in the game?

Not at all but it has taken far longer than we wanted to find all the root causes of save game corruption. We have fixed a few instances of it, clearly some are left. We have programmers working on this constantly.

Comment

Originally posted by MarvelousPhoenix

For those who want a summary of everything answered:

  • MCU Skins, maybe.
  • Working on short-term and long term solutions towards the loot system (in response to a question addressing rerolling perks and stats).
  • No idea when they will be back in the studio. They have had to deal with developers having to evacuate their homes, several times, due to fires in California, power failures, and failed internet connections as well as differing internet connections among developers while trying to develop. Everything takes longer due to Covid-19. For example, mocap for creating moves used to take one afternoon, but there is a two week lead-in for quarantine just to record moves.
  • They are working on A.I.M. Cloning Lab. They want to make sure everything is bug free and balanced.
  • More villains and more lairs are coming.
  • Splitting time among three areas: 1) Bug Fixes and Quality of Life, 2) New Content, and 3) Redesigning existing content. M...
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Love your recap! thank you for doing that but just a point of clarity concerning Mega Hives, i was talking about the elevators not the whole thing :)


30 Oct

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Originally posted by WizardDresden77

No new difficulties, but are there plans to make the existing difficulties more meaningful in terms of rewards?

Also, any plans to address the issue where it auto swaps your challenge level when using matchmaking?

Yes to more meaningful and i honestly don't know for the challenge swap.

Comment

Originally posted by Spideyforpresident

  • Are aim labs going to be similar to megahives gameplay and design wise ?

  • Will there be new takedown animations coming to the game before the end of the year or early next year? If so could it be possible to equip and choose which takedown you want to use ? For example I’d love to equip the fastest takedowns on widow to boost my damage output while invisible

  • Will screenshots from photo mode have the possibility of being added as loading screens ?

  • Can we look forward to the dev team possibly working on adding custom outfits to the character loading screens ?

  • Is there any discussion for having saved loadouts ?

  • Will challenge IV see any type of reward boost in the future ? Like a higher chance to drop a Exotic from all missions and not just from weekly timed content ? Cause as it stands everything can grinded on the easiest difficulty and has the same payout as challenge IV

  • Wil...

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Answering in order...

Cloning labs is a very different design, it focuses on collaboration and it gear checks players at the high end of the spectrum. It features harder versions of things you have seen before and it does have some new art but also uses some existing things.

No idea about new takedowns but i will ask

Saw the suggestion about photo mode, we are talking about it

Possibly its something we are discusing

Saving loadouts is on our list, not sure when

Loot as a whole is going to need some changes, thats one of the vectors.

No plans for a new difficulty at this time but we are introducing Omega Threat level missions with cloning lab, effectively its a bit like a new difficulty but no plans for something like more challenge levels atm.

Warzones currently only support very limited respawning but that's something i am extremely interested in. What you are describing is something i want to do in the near future.

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Comment

Originally posted by KeiField

I wonder if you guys plan to improve reward for completing a mission by difficulty. For example C3 or C4 is more challengeable than C2 difficulty, on which most of people play. I personally feel that C3 or C4 difficulty is more exciting to play as it gives a little more tension. Still, I don't play on C4 during tachyon because it doesn't seem to affect mission complete reward at all. I'm not supposed to waste time of my co-op players for the sake of my fun.

If playing on C3 or C4 significantly guarantees a better reward, I will be able to ask my co-op players to play on a higher difficulty, which will lead us to have more strategic combat and
communication.

Any idea about it?

Loot needs a lot of love, not just on that front. There's an internal team working on that. We are splitting our efforts between fixing the current loot and coming up with better new things.

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Originally posted by WebSlinger15

I love that there are influences and I get the need for originality, but it’s hard to see title cards with different costumes from covers and not actually have them in the game. Superior Iron Man is one of my favorite aesthetically and it kinda takes me out of the game that I see it in title cards but we don’t see that or get any 616/MCU choices. I’m not upset or anything, just really bums me out.

It’s hard to not compare to Insomniac where they have punched out many costumes that people wanted to see. How come we can’t get more true-to-form comic book costumes instead of comic book influences?

Feel free to post your ideas and suggestions, i can tell you for sure that we will consider it. That's not lip service, we legit consider everything you guys request.