Back 4 Blood

Back 4 Blood Dev Tracker




14 Oct

Most of nightmare is game knowledge and teamwork and deck choices, but it's possible to get pretty fair into it with just the starter deck.

The nightmare balance team is pretty disciplined, we share resources, communicate, focus fire, stay together, don't take unnecessary damage and we know all the maps.

Originally posted by itsyaboiiinate33

Not sure it's been done to be honest.

It has, last time I checked 55ish teams completed nightmare.

Originally posted by Roadside2493

Me and my best bud who used to rip L4D and L4D2 Coop all night at sleep overs just finished a 5 hour session (long as f**k for us now with kids and stuff) and it took us right back.

You guys hit the nail on the head so well and the best part is, I know it will only go up in the future, really excited for what's to come and excited to get through the campaign on all levels.

🀟

Originally posted by NotAnIBanker

Really impressed with the amount of quality content you all put together. B4B really innovates on the genre by adding tons of variety to the large amount of levels and the card system is shockingly fun with the weight to each card and the builds you can make with them. Thanks very much!

Thanks! It took us a bit to figure out what to add, while keeping the spirit of the genre. Let's just say we tried a couple things that totally did not work 😬

Originally posted by The_LSD_Fairy

Thanks for putting out a quality product! Can't even remember a game release that was this smooth.

That really means a lot, thanks!

Originally posted by thelongernow

Thank you and to your team at Turtle Rock. You guys rule. ❀️

🀎

Originally posted by bigrob96

Thank you all who worked on this great game!!! It takes me back to a kid playing L4D. It feels like so much passion and love went into it. I am hooked like I was at 13. Thank you turtle Rock!! You Rock!

No, thank you for playing 🀟

Originally posted by magicpigdetector

I don't know what black magic you guys had to do to make the gunplay feel so good, but I'm glad you did it. Buttery smooth, and the animations are so aggressive and fun to watch! Thanks for the awesome game! :D

Ya, it took us a bit to get it in line, I was the main designer on the weapons and being that close, I was always feeling like it wasn't good enough. We built all of the weapon systems from scratch during this project, so it was a journey for sure.

We had a pretty savvy animator and engineer combo that worked out some fun tricks to make sure they felt as believable and kick ass as possible.

One of the tricks was mixing hand keyed animations with procedural spring physic to make every bullet fired cause the gun to react in a unique way.


13 Oct