Back 4 Blood

Back 4 Blood Dev Tracker




16 Oct

Originally posted by Arden272

Do the bullet pen card buffs multiply the base pen by that amount, or add to it? Aka does a +100% pen card double pen of a weapon or add +100%.

It should multiply it, though I haven't looked in a long time.

Originally posted by Huolihan

Itโ€™s hard to tell I would say it feels like input lag, Iโ€™ve messed with the setting and have it the best I can but it still feels very stiff and not as reactive as any other game I own on Xbox.

Which Xbox are you on? By stiff what do you mean, like the character accelerates to quickly when you move the sticks around?

Originally posted by ArmedChalko

Are you guys looking into the kind of jerky-feeling keyboard controls? It feels like my character kind of teleports a few centimetres whenever i go from stationary to moving, which is an issue totally absent on controller.

I haven't seen that on keyboard, we found something that did something similar on controller.

You couldn't get me a video of it happening could you?


15 Oct

Originally posted by Huolihan

Is there a bug with how the game feels on controller or is this how itโ€™s supposed to be? I feel like myself and a lot of others are having difficulties getting the setting dialed in to feel good

There are some things we found and are working on fixes for. What are you experiencing exactly?

Originally posted by Tsurisao

act 1 nightmare, or all the acts?

All acts

Hilarious!

We did find an issue that is affecting spawning, its sneaky one.

For bullet pen, 1 is full damage and anything below that will scale the damage based on the new value. Your first hit never factors in bullet pen, so always full damage. Once the bullet hits a target, deals its damage AND still has bullet pen left, it continues through and repeats the process. Anytime we have 0 pen. the bullet stops.

Bullet pen values that exceed 1 will continue to deal full damage until they are sub 1. So a Barret with extra bullet pen buffs will just explode through everything at full damage.

Everything you hit has bullet pen defense which is subtracted from your pen value (commons are .25, I think specials are 1?). Most walls stop all bullets.

This site is really awesome. I am going to see if I can get you more specific information that should make your life easier.

No AA12 nerfs in the pipe. The trade off for that weapon is needing to feed shotgun shells into that beast.


14 Oct

Originally posted by Accomplished_Age2805

It seems the director just focuses if you're doing good or not, not if you're alone(hunter targetng on l4d), have been carrying team, etc. That's the one thing worrying me about the game, I haven't gotten very far in the campaign so I don't know much, but it seems the game just favors the damage specials missing a large part of l4d of being constricted. I'm not saying they need to be a left4dead but the crusher and stalker just seem to be there to make common more overwhelming than having there own danger to the specials itself. I don't wanna keep facing tallboys and exploders it makes it seem like a cod zombies(nothing wrong with that just I don't want that).

The director is designed to push back if you are trying to take the level too fast. With that said, we found some issues that were causing more specials to spawn than we intended.

Originally posted by No-Win-2468

Earlier today on a random Recruit run, I turned a corner and saw 6 boomers all standing together. SIX OF THEM!!! They seriously need to fix their AI Director.

Did you have the timed bloater swarm director card?

Originally posted by TheGentlemanSquirrel

This definitely looks like a bug, I'll look into it tomorrow.

Ok, ya, we think we found a nasty spawning bug. Looks like the roaming specials can sometimes duplicate their game director cards.

Originally posted by Seniorconejo

By his comments, seems like lead art designer :)

I am the gameplay director/lead game designer for B4B