over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - V_Ben - Direct link
Hello everyone,

We’ve got another hotfix for you today, addressing several crashes, glitches, and bugs.

Are you all aware of the phrase ‘Were you raised in a barn?’ Well, it’s clear that your party members weren’t, otherwise they’d know to close an open container! Last hotfix, they were flying fast and loose with lids. Who knows what sort of weird and horrifying grub could have crawled in? Not to worry, we’ve given them all a brief lesson in manners and now they’ll close containers behind them. Also, we found Withers’ face again.

Thank you to everyone who reported these issues to us via support, socials, and more - your feedback is always appreciated! Thank you for playing Baldur’s Gate 3.


CRASHES

  • Fixed a crash that would occur when changing the selected character multiple times.
  • The game no longer crashes if you move items to the custom Hotbar and stack those items in your inventory. This crash also occurred if you tried to throw the stacked items using the item icon on the Hotbar.
  • The game no longer crashes if you try to join a multiplayer session with no controllable characters. You will now be unable to join the session.
  • The game no longer crashes when the Examine panel is open and you try to resize the game's window.
  • The game no longer crashes in the Camp cinematic with Raphael at the House of Hope.
  • The game no longer crashes if you hover the cursor over the icon of the pouch containing the Spider Egg Sac after opening the pouch. However, please call the Larian helpline immediately if baby spiders begin pouring out of your monitor.
  • Fixed a bug that was causing the sound system to crash the game during several cinematics.
  • Fixed a crash that occurred when organising your items.
  • Fixed a rare crash that occurred when using the ‘Group Sneak’ command.
  • Fixed a rare crash that occurred when using Hotbar slots.
  • Fixed a rare crash related to the camera in cinematics.
  • Fixed a rare crash related to animation sampling.

GAMEPLAY

  • Entering Turn-Based Mode with the filtered view enabled no longer blocks all the filtered Actions and Spells.
  • You can now interact with containers (opened or dropped) once you pick them up and put them in your inventory.
  • Containers now close after you drop an item into them.
  • Fog of War on the map no longer resets if you reload a save after meeting the gith patrol.
  • Changing the resolution mid-game no longer causes the minimap to rotate incorrectly when you rotate the in-game camera.
  • A successful Saving Throw is now reflected correctly if the character breaks out of the effects of Hideous Laughter.
  • The Spellsparkler quarterstaff now works with Activate Witch Bolt and the wielder now gains 2 Lightning Charges when using a spell or cantrip as intended. It will also trigger Lightning Blast.
  • The Watersparker boots now only electrify water surfaces in combat.

AUDIOVISUAL
  • Improved dirt and lighting on characters in-game.
  • Fixed the wrong spell animations appearing.
  • Fixed Wither's face model in all his cinematics. Literal nightmare fuel.
  • Fixed lighting and shadow issues for Daisy in Character Creation, who had a bright red nose, lips, and ears. A bold fashion statement.
  • You can now correctly hear Shadowheart's voice barks when she is stuck in the pod on the nautiloid.
  • Fixed several instances of looping dialogues and cinematics.
  • Fixed several other minor cinematic issues.
  • Fixed several Vulkan validation errors related to DLSS integration.

UI

  • You can now drop items into the custom Hotbar.
  • You can now drag items into a character's inventory even if it is completely empty.
  • Basic Actions whilst in Wild Shape form no longer have duplicates in the Hotbar.
  • Item icons no longer overlap in a single cell in your inventory if you try to equip an item already equipped by another character.
  • An item's context menu can now be opened in a character's inventory when in the Character Sheet and Party Panel.
  • Inventory cells no longer change position and size if the slot is filled with an item.
  • The filter UI no longer blocks the view in the middle of a cinematic if you use an item from the filtered view.
  • Fighter's ‘Class Features' icons no longer return to their default positions on the Hotbar upon reloading a save.
  • If you have followers or summons, splitting an item stack in the Party Panel no longer causes the portraits to suddenly overlap the UI.
  • Concentration spell tooltips no longer display the Empowered Spell tooltip. Having the ability to cast spells does make us all feel empowered, sure, but this may have been overkill.
  • Equipping a two-handed weapon now greys out the off-hand weapon slot in the Character Sheet.
  • Portraits will no longer break for players who have been reassigned to a different character in a multiplayer session.
  • Fixed the DLSS and FSR graphical settings in the Options menu.
  • Fixed issues with enabling the SMAA graphical settings in the Options menu.
  • The level-up buttons now play a clicking sound.
  • Fixed some cases where tutorial highlights would become misaligned on the Hotbar.

LAUNCHER

  • You can now open the Profile and Installation folders from the launcher settings.
  • The launcher is now hidden when it is skipped.
  • Added new translations for the support buttons in the launcher’s preferences.
  • Added the Simplified and Traditional Chinese translations for ‘Display the file verification message on crash’ and ‘Files verification’ in the launcher.
  • Fixed false positives causing the mod detection error to be shown.
9 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
9 months ago - V_Ben - Direct link
Hello everyone,

A nice new hotfix is now available for Baldur’s Gate 3 on PC, PS5, and Mac, taking aim at several bugs, crashes, and blockers. We’ve also restored the ability to send items to specific camp companions while outside of camp - so feel free to send all your heavy items to Karlach for easy access. She can handle the strain, don’t worry.

Xbox players, Hotfixes #20 and #21 are still undergoing testing for your platform. We found a crash bug exclusive to your platform, so we’re taking the time to investigate and solve that issue, so your future adventures go a little smoother. Unfortunately, this means that currently, cross-saves will not be loadable on Xbox if they come from platforms that have already been updated to Hotfixes #20 or #21. We apologise for any inconvenience this may cause and are working to bring these hotfixes to Xbox as soon as possible.

As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.

We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS
  • Fixed a crash related to Avatars no longer being in the party.
  • Fixed a potential blocker where having Gale sacrifice himself atop the Netherbrain would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone.
  • Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue.
  • Added some extra error checks for when the game fails to load a save.
  • Fixed a crash during the transition between a dialogue with Dame Aylin and Shadowheart's dream about her childhood.
  • Fixed a crash when switching characters in Character Creation.

UI

  • Made the 'Sell Wares' and 'Offer Wares' buttons work for all party members in a trading session instead of just the character with the wares in their inventory.
  • Enabled multiselection in the Trade UI for keyboard and mouse. Also fixed 'Buy Back' prices.
  • Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an 'Insufficient Gold' warning, no matter how much you actually had.
  • Fixed 'Send To' not showing camp characters in the context menu when selecting multiple items.
  • Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use ‘Take All’ to transfer the trader’s stock to your inventory.
  • Restored the ability to send items to camp companions while outside of the camp. Many of you felt this was a nice quality-of-life feature, so it's back!
  • Fixed a bug letting you place equipment into incompatible equipment slots. Please take those gloves off your feet.
  • Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse.
  • Restored the 'Send To' and 'Pick Up' options in the context menu for items in the Traveller's Chest.
  • Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking.
  • Fixed the 'Sort By' function not working properly for containers and inventories when sorting by the same filter twice in a row.
  • Fixed the 'Sort By' function not working for corpse inventories.
  • Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory.
  • Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets. Also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection.

SCRIPTING
  • Fixed a dialogue not triggering after destroying the Steel Watch Foundry if all the Gondians, including Zanner, died.
  • Fixed a bug causing Minthara to keep repeating a greeting that also happened to be a nice little Act III spoiler.
  • Fixed a bug causing the owlbear cub to disappear from camp. Little buddy just got lost.
  • Fixed the crime dialogue for trespassing getting spammed beside the Steel Watch Foundry if you triggered the alarmed door and then saved the game within the forbidden area outside the Foundry.
  • Fixed an edgecase where having Minthara around could teleport the party back to the Emerald Grove instead of the Lower City.
  • Fixed Wyll's quest not starting when you recruit him by replacing another companion with him.
  • Fixed the 'Enemy of Justice' condition applying to your player character upon reaching Créche Y'llek or the Shadow-Cursed Lands if you knocked out Minthara in a previous region, or upon reaching the Lower City if you killed a guard at Moonrise Towers and Araj Oblodra witnessed it.
  • Fixed a bug where the game would not realise knocked-out Minthara had been defeated in Act I if you took a Long Rest between knocking her out and defeating the other goblin leaders.

GAMEPLAY

  • You can no longer save your game while the credits are rolling. This is to prevent issues with the game not knowing which state to load.