V_Ben

V_Ben



17 Nov

Post
    V_Ben on Steam - Thread - Direct
Hello everyone,

We’ve got a new hotfix for you today, addressing several bugs, visual issues and blockers.

Have you ever had a romance so intense, that everything melts away? Well, sometimes that isn’t intentional. We’ve fixed an issue where Gale’s romance scene was playing in what looked like some kind of black void. Consider the ambience restored.

We are aware of an issue with kissing animations for Astarion, and are currently working on a fix. We expect this to be released in a future update. Thank you for all your reports and messages, and thank you for playing Baldur’s Gate 3! If you have any bugs to report, ... Read more

08 Aug

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    V_Ben on Steam - Thread - Direct


Hello everyone,

We’ve got another Hotfix for you, taking care of several crashes, blockers and visual bugs. We understand that Lae’zel is hard to please by nature, but it seems that she’s been more prone to tantrums since our previous Hotfix. We’ve explained party dynamics to her, which she didn’t really enjoy, but understands that she shouldn’t randomly stop following the player now.

Thank you for taking the time to report these issues to us, and thank you for playing Baldur’s Gate 3!

CRASHES & BLOCKERS
  • Fixed an issue where Lae’zel would stop following the player after going to camp when loading a previous Patch 8 savegame in Hotfix 27
  • Fixed a Vulkan-specific crash that would occur during Bibberbang explosions
  • Fixed Swarm AI not jumping in cases wh...
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29 Jul

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    V_Ben on Steam - Thread - Direct


Hello everyone,

We’ve got another hotfix for you today, addressing several crashes and bugs. We’re also very happy to report that this hotfix brings Patch 8 to Mac players. We’d make a joke about metal support but we wouldn’t want to explode Neil’s head again, now, would we?

Thank you to everyone who took the time to report these issues to us through all of our channels. Your support is greatly appreciated as we squash these troublesome bugs. Thank you for playing Baldur’s Gate 3!

CRASHES & BLOCKERS
  • Fixed some companions not performing their camp rituals in savegames first made in the original Patch 8 release or Hotfix 24, and then loaded or saved in Hotfix 25.
  • Fixed a crash that would occur when you successively went to camp, traded with Withers, then went to sleep...
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20 Jul

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    V_Ben on Steam - Thread - Direct


Hello everyone,

We’ve got a new hotfix for you today, taking care of multiple crashes, bugs, and issues. Sometimes, corpses get nostalgic for those halcyon days of being less corpse-y. When this happens, they tend to stand bolt upright in an act of what can only be described as undead defiance. We’ve told them to act their age (dead being their age), hopefully leading to fewer weird ‘Didn’t I kill you already?’ moments.

As ever, thank you for playing Baldur’s Gate 3 and reporting these issues to us through all our channels. We really appreciate it!

CRASHES AND BLOCKERS
  • Party members now appear correctly at camp regardless of how many times you go there.
  • Fixed a major blocker causing a permanent black screen if the game had just loaded after you went to camp.
    ...
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07 Jul

Post
    V_Ben on Steam - Thread - Direct


Patch 8 for Baldur’s Gate 3 has taken to the stage, with the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. We’re also delighted to add another language to our lexicon: Brazilian Portuguese. If you’re after a deep dive into Patch 8, the Community Update is available here.

Mac users, Patch 8 will arrive soon. We’ve got a little bit of bug hunting left to do, so keep your eyes on our feeds for further news. Now, let’s raise the curtain, tune the orchestra, and dive into the full notes for Patch 8.

Patch notes related to community-reported issues and feedback are indicated with an asterisk. Like this.*

HIGHLIGHTS
  • Bard class with College of Lore and College of Valour subclasses.
  • Musical instruments, usable by any class with the Perfor...
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01 Jul

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    V_Ben on Steam - Thread - Direct


Hello there, everyone! We hope you’re all good, wherever you are.

We’ve been hard at work since our last major update, and Patch 8 is almost ready for primetime. We’re putting the finishing touches on it right now, and preparing a Panel from Hell to give it a full unveiling.

On to our feature presentation: Patch 8 is drawing near, and it’s going to be roughly 40GB (so make sure you have space free!), bringing the total install size for Baldur’s Gate 3 to approximately 104GB. As with our previous patches, and saves made on Patch 7 or prior will no longer be compatible when updated.

In addition, we’ll be using Patch 8 as the opportunity for a little bit of digital house-cleaning. Once it goes live, we’ll be removing the ability to download all but the 2 most recent Patches. In this case, Patches 6 and 7 will remain a... Read more

07 Apr

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    V_Ben on Steam - Thread - Direct
Hello everyone,

We’ve got a new hotfix for you all today, taking care of a few crashes and bugs.

Do you ever wonder, ‘How could they have possibly known I did that?’ in an awkward social situation? Well, for some reason, NPCs at Camp and in the Druid Grove were becoming hostile if you had trespassed in other areas. Omniscience is neat, but not if it leads to bloodshed. We’ve put some metaphorical blinkers on everyone, so they have no choice but to turn a blind eye towards your misadventures. Just don’t tell them about it.

Thank you for your work reporting issues to us via our socials, forums, support, and more - your feedback is important to us! Thank you for playing Baldur’s Gate 3.


CRASHES
  • Fixed a crash related to the turn order in combat after a character has died.
  • Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
  • ...
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16 Mar

Post
    V_Ben on Steam - Thread - Direct
Hello everyone,

We’re back with a new hotfix for you today, looking at multiple crashes, bugs, and pesky glitches.

Have you ever turned up at a party and felt like an uninvited guest? Well, for some of you, the Druid Grove was that party. And that uninvited guest? Well, you. An unusual glitch was making characters back at the Grove hostile towards characters that have been to the Zhentarim Hideout - recognising them as both ‘criminals’ and ‘trespassers’ upon their return to the Grove. We’ve put in a polite word with the druids, or at least talked with the animals in our local petting zoo, and they should be a little more understanding now.

As ever, thank you so much for reporting these issues to us via all our usual channels - we always welcome your feedback as we forge this adventure together. Thank you for playing Baldur’s Gate 3.

CRASHES
  • The game no longer crashes if you attack Brakkal's cage with the Magic Miss...
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03 Mar

Post
    V_Ben on Steam - Thread - Direct
Hello everyone,

We’ve got another hotfix for you today, addressing several crashes, glitches, and bugs.

Are you all aware of the phrase ‘Were you raised in a barn?’ Well, it’s clear that your party members weren’t, otherwise they’d know to close an open container! Last hotfix, they were flying fast and loose with lids. Who knows what sort of weird and horrifying grub could have crawled in? Not to worry, we’ve given them all a brief lesson in manners and now they’ll close containers behind them. Also, we found Withers’ face again.

Thank you to everyone who reported these issues to us via support, socials, and more - your feedback is always appreciated! Thank you for playing Baldur’s Gate 3.


CRASHES

  • Fixed a crash that would occur when changing the selected character multiple times.
  • The game no longer crashes if you move items to the custom Hotbar and stack those items in your inventory. This ...
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22 Feb

Post
    V_Ben on Steam - Thread - Direct
Hello everyone,

We’ve got a tasty hotfix for you today, fresh out of the development oven. Hotfix 20 brings Patch 7 to the Apple Mac users. Have fun breaking things as the Barbarian!

Have you ever been so excited to get somewhere that you accidentally injure yourself in the process? Like a toddler and a coffee table, your party members have been so excited to get to where they’re going, they’ve been forgetting about the little things - such as fall damage. We’ve given them a stern talking to, bandaged up their knees and sent them on their way - now, if there’s a safer way to descend, they will. Let’s all make better choices!

Our deepest gratitude goes out to everyone who took the time to report these issues to us via our support team, our social channels, and our forums. We love your feedback, and welcome it with open arms. Thank you for playing Baldur’s Gate 3!

CRASHES

  • Closing containers no longer crashes the ...
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15 Feb

Post
    V_Ben on Steam - Thread - Direct
What do you get when you combine live goblins, a robust throwing-arm, and the laws of gravity? A sternly-worded letter to Larian about goblin cruelty. But you also get a description of how best to use the new Improvised weapon mechanic coming to Baldur’s Gate 3.

Yes, we’re happy to announce the first major update of the year is right around the corner, and we’re going big on melee combat. Patch #7 brings with it an influx of new ways to play - from fresh melee combat mechanics, to new weapons, to a rowdy new melee class!

But that’s just a taste of what’s to come in Baldur’s Gate 3 this month. This update also brings a slew of upgrades and improvements, with our patch notes totalling 12-full pages - each page lovingly typed by tireless fingers for your viewing pleasure. We’ve improved stealth gameplay with better lighting detection, overhauled the HUD UI with a more streamlined design, polished nearly 700 cinematics, mocapped new spell-casting animations, and sorted ... Read more
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    V_Ben on Steam - Thread - Direct
Patch 7 for Baldur’s Gate 3 is here, and with it comes a new Barbarian class, the introduction of goblin-tossing (AKA improvised weapons), improvements to nearly 700 cinematics, and a major overhaul of our HUD UI - among many other tweaks and fixes! We’ve also seen your comments, and are happy to announce that Shadowheart’s ponytail now abides by the laws of physics - we blame forces beyond our control for it being so wild and untameable.

For you Mac users out there, this update will be live for Mac OS soon - we're just working on squashing those last few bugs. So please keep your eyes on our feeds for news on when it becomes available. In the meantime, if you're looking for the full notes for Patch 7, it’s time to pour yourself a glass of something strong, cozy up in your favourite chair, and get those tiny reading spectacles on - because they’re quite sizable. We’ve picked out some highlights for you to jump into first, and of course recommend you read the full Community Upd... Read more

08 Feb

Post
    V_Ben on Steam - Thread - Direct
Hello, everyone! We hope you’re all keeping well.

It has been a whole festive period since we’ve spoken. We’ve not been resting on our yule logs, though. Patch 7 is almost here, and we’re so excited for you to play it we could explode. That isn’t necessarily a hint, we’re just very excited. We’ve got a Panel from Hell coming up to properly reveal it, but let’s just say it’s going to be….pretty cool.

Ok, that might have been a hint as to what will be in the show itself - just keep yourself calm and all will be revealed soon.

Now, on to the meat of the day: Patch 7 is on the horizon, weighing in at approximately 32GB (so clear some space from the digital platter!), so we have to remind you that any saves made on Patch 6 or prior will no longer be compatible when updated. With Patch 7 installed, the total install size for Baldur’s Gate 3 will be approximately 100GB, so make sure you have plenty free.

So, let’s talk branching! (If that is what you desire... Read more

02 Dec

Post
    V_Ben on Steam - Thread - Direct
Hello everyone,

We have a small hotfix for you today - fixing a couple of pesky issues that needed addressing.

This week, we answer the question of ‘who stole the sky?’ The answer may surprise you, in that the Shattered Sanctum apparently did it. This isn’t quite a Clue-level mystery, but those precious clouds have at last been returned in this specific case. Let’s hope nobody else attempts to captain-planet-villain away our beautiful clouds for the foreseeable future.

Thank you to everyone who reported these issues to us, on all channels. Your support helps prevent future cloud-theft, and is always welcome. Thank you for playing Baldur’s Gate 3.

  • Improved Steam SDK for Mac M1 users.
  • Sealed up unnerving black void in Main Menu and replaced it with sky.
  • Fixed crash when loading specific Mac saves on PC.
  • Characters at the Duergar Camp are no longer trapped in an infinite dialogue l...
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16 Nov

Post
    V_Ben on Steam - Thread - Direct
Mac M1 users, your time is now. Patch 6, along with our latest hotfixes, is now available to M1 owners, and we hope you’ll agree that it was worth waiting for. Thank you for your patience, and expect even more improvements still to come!

In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

As ever, a sincere thank-you to those of you that take the time to report issues to us via our support team and by your posts on all our social channels. Everything you send us is both helpful and welcome. Thank you for playing Baldur’s Gate 3.

  • Upgraded Steam SDK to support Mac M1.
  • Grymforge waypoint now unlocks upon a...
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21 Oct

Post
    V_Ben on Steam - Thread - Direct
Hello Everyone!

We have a new hotfix for you today.

This hotfix addresses several crash bugs, a number of graphics issues, and a host of gameplay fixes. It turns out, Bald Duergar really need to live up to their names - our previous patch left us in a rather hairy situation, and this has now been rectified.

It’s just past the mark of one year in Early Access for BG3, and soon we’ll talk about how far the game - and we - have come. Patch 6 saw our highest concurrent player numbers since launch on October 6, 2020. From the bottom of our hearts, we thank you for being on this journey with us. It means a lot to us that you’re responding to each patch, jumping back in, and giving us feedback to help make Baldur’s Gate 3 the best it can be. There’s a road ahead, but this is the biggest RPG we’ve ever made, and we feel as though if we continue to work together, the journey will be an enjoyable one for us all.

Some of you may be curious as to why occasional... Read more

14 Oct

Post
    V_Ben on Steam - Thread - Direct
It’s that time again! For months, strange chanting could be overheard from the offices of the Larian Studios dev team, their mysterious incantations pausing only when one would leave to go accept a food delivery. But today, our team emerged from their darkened tomb. “It is finished,” they said in unison, holding up to the sky a large stone tablet into which they had carved the patch notes for our latest update. Looking for those patch notes? You can find them here!

Patch 6: Forging the Arcane is now live and it is our biggest Baldur’s Gate 3 patch to date. This new update introduces a playable Sorcerer class, a mysterious new region called Grymforge, lethal new weapon actions, a huge graphical overhaul, newly-added orchestral music to delight your ears, and hours of fresh content to explore – and that’s merely a bite-size taste of the 10 pages-worth of imp... Read more
Post
    V_Ben on Steam - Thread - Direct
Patch 6 for Baldur's Gate 3 is now live!

If you're looking for full patch notes after reading our latest Community Update, you've come to the right place. Read on, brave adventurer! Please note that these patch notes are intended as a guide to what is new in Patch 6 of Baldur’s Gate 3. They are not exhaustive.

Baldur’s Gate 3 - Patch 6 notes

NEW:
  • Added new Grymforge region, an ancient Sharran fortress featuring new content, quests, combat, and mysterious NPCs to face. Added setup for several Grymforge quests in the Underdark.
  • Added new Sorcerer class, featuring two unique subclasses: Wild Magic and Draconic Bloodline. - Wild Magic: Embrace chaos and manipulate the forces of chance to gain advantage on attack rolls, ability checks, or saving throws - and potentially trigger a random effect in doing so. Examples include putting everyone around you on fire, gaining teleport as a bonus action or summoning a hostile meph...
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06 Oct

Post
    V_Ben on Steam - Thread - Direct


Hello everyone! We hope you’re doing well, and adventuring boldly.

Once again we find ourselves in a familiar situation. We’re out of lockdown and eager to see you all again, but that doesn’t mean we’re slowing down at all. Patch 6 is almost here, and we’re excited for you to get your hands on it! It’s our biggest ever patch for Baldur’s Gate 3. If you’re attending EGX this week in London, you’ll get an exclusive preview...featuring a new playable class. Who’s ready to make some magic?

We also have something special in Patch 6 for those of you who watched Twitch Plays: A Most Noble Sacrifice. If you like the sound of meat hitting meat (stop giggling), then you’ll love the latest addition to your arsenal - the equippable Salami. Yes, they can be dual wielded. But that’s enough of the spoilers. There’s a lot more in Patch 6, a... Read more