over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/3088881558143814477]here[/url].
over 3 years ago - Deliah - Direct link
Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

                          

As always, playing with loaded dice is an optional feature that can be toggled on and off in the gameplay settings.

Please keep posting your thoughts about the game on Steam, our Forums, Discord, Reddit, or submit your feedback to us by clicking the Feedback button in the game launcher, so we can monitor how these changes are affecting you.

And thank you for continuing to post your Wildshape screenshots. We love them very much.


Big thanks to @surelyanne for posting the most polite dinner party we’ve ever seen.

Again, thank you for your support during Early Access, we appreciate you being on this journey with us!

Changelist:

RNG:
  • Disable the failure RNG debt for combat rolls
Stability:
  • Fixed crash when examining a deactivated entity (like the Bulette disappearing).
Larian Launcher:
  • Added game pages for D:OS and D:OS2
  • Added a button for players to verify game files after a crash
  • Double clicking via LMB on the game selection section (Top left) no longer makes the launcher details disappear.
  • Update the bottom logo to add interactivity + make it clear it leads to larian.com
  • Selecting a game using RMB no longer causes the player to be stuck on one game
  • Added continue button so you can load your most recent save directly from the launcher
about 1 year ago - SaloAtLarian - Direct link
Update 10/11/2023: Hotfix 10 is now live for Mac!

Hello everyone,

We’ve got a hotfix for you today, addressing some visual issues and bugs.

This hotfix corrects an issue where Astarion’s voice wasn’t quite following what he was supposed to say during dialogues.

Speaking of following, we’ve also asked Shadowheart to stop getting distracted by the wonderful vistas of the Sword Coast. She should now follow along with the rest of the team.

We still need to do some testing on Mac, and the Hotfix will be live for the platform soon.

We continue to look into your reports and are working on further fixes.

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team[larian.com]. Thank you for playing Baldur’s Gate 3!

FIXES
  • Fixed Shadowheart not following the party.
  • Fixed the sliders for eye makeup and tattoo intensity not working on controller.
  • Fixed a potential crash relating to Vulkan. This solves the DEVICE_LOST error upon minimising the game window.
  • Fixed an issue causing a desync between Astarion's voiced lines and subtitles.
  • Player characters will no longer be on literal fire in the scene with Vlaakith in the crèche.
  • Fixed male dwarf barbarians' shoes, which were missing their texture and looked like big blueberries.
  • The waypoints menu now opens correctly when triggered from the Character Sheet on controller.
  • Fixed items always being picked up as wares after you picked up at least one as a ware.
  • Fixed enemies in Ramazith's Tower getting stuck during combat if they are trying to fly from a lower floor to reach players on an upper floor.
about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.