Deliah

Deliah



31 Aug

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    Deliah on Steam - Thread - Direct


Hey Everyone!

We have a new hotfix for you today!

This hotfix addresses launcher connection issues, a savegame issue which blocked the Goblin bridge and the most prevalent texture crash.

As always, thank you so much for letting us know about these issues via our support team and by your posts on Reddit, Discord, Steam, socials and our forums! Your reports, feedback and suggestions are very helpful to us.

Thanks for your support!

Changelist:

  • Fixed a savegame issue that blocked the goblin bridge (related to previous hotfix's 'Can't reach' issue near the blighted village).
  • Fixed the most prevalent crash related to loading and unloading textures too quickly.
  • Fixed launcher connection issues to web content. Slower connections ...
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24 Aug

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    Deliah on Steam - Thread - Direct


Hey everyone,

We’ve just released a new hotfix for you!

This hotfix addresses some issues with the launcher crashing on certain hardware configurations, issues with crashing when loading Act 1, and we've also fixed the Vulkan "Device Lost" error that was impacting some players.

Thank you to everyone who has sent us crash or bug reports, emailed our support team, and notified us on socials, Discord, Reddit, Steam and our forums about these issues! All of these reports, feedback and suggestions are incredibly valuable to us and help us pinpoint and fix issues as quickly as possible for you.

Thank you for being with us on this journey!

Changelist:

  • Fixed "Device Lost" Vulkan API error message.
  • Fixed the launcher crashing on startup on certain...
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05 Aug

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    Deliah on Steam - Thread - Direct

Hey Everyone,

We’ve just rolled out a new hotfix for you!

This hotfix addresses the issue with NPCs running away from you after using the Wild Shape ability, certain NPC’s will no longer rise from the dead after specific dialogs and your game will no longer crash simply because you committed too many crimes.

Thank you for your support tickets, Reddit, Steam, Forum, Discord and social posts about these issues! Your feedback and bug reports are incredibly helpful to us and we value the time you take to play the game and let us know your thoughts.

Thanks for your support!

Changelist:

  • Fixed a threading crash related to physics when loading a level.
  • Fixed a crash on loading a game where you've committed an egregious amount of crimes.
  • ...
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22 Jul

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    Deliah on Steam - Thread - Direct


Hello Everyone!

It's been a few days since we released Patch 5 into the world and it's been awesome to see so many of you jumping back into the game to experience the ... Read more

15 Jul

Comment
    Deliah on Steam Forums - Thread - Direct
Make sure you also have the game set to automatically update.
Comment
    Deliah on Steam Forums - Thread - Direct
@ The Rum King - you need to set your betas to NONE to get Patch 5.
Comment
    Deliah on Steam Forums - Thread - Direct
BUGFIXES

Stability

  • Fixed a crash related to Minotaurs using a specific skill.
  • Fixed a crash related to the Harpy fight.
  • Fixed a crash when destroying a Nautiloid tank.
  • Fixed a crash related to loading a savegame that is still being downloaded through Cross Saves.
  • Fixed a crash that could happen when shooting the brine bulbs on the Nautiloid.
  • Fixed a crash on startup on specific lower spec devices.
  • Fixed a crash when loading a savegame from character creation.
  • Fixed a crash when a player joins the host while loading a savegame.
  • Fixed a crash when knocking out specific characters with a shield equipped.
  • Fixed a crash when loading into the Beach crash site after escaping the Nautiloid
Companions
  • Companions now have accurate journal entries when they bec...
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    Deliah on Steam Forums - Thread - Direct
COMBAT CHANGES

General

  • NPCs now have similar basic actions to those of the player.
    -Most Humanoids now have access to Dash, Jump, Throw, Shove.
    -Most other creatures now have access to Dash.
  • NPCs will now only use Slash and Smash once per fight.
  • NPCs now only receive weapon actions like Cleave and Slash if they've equipped the corresponding weapon.
  • Bugbears, Ogres, and certain Goblins now have ranged spells, allowing them to attack from range if nothing else is available.
  • When difficult terrain prevents an enemy from making a melee attack, it will try a ranged attack.
  • Disarmed characters now look for replacement weapons. Most NPCs have their own preferences.
  • AI now supports basic resource planning, allowing characters to better reason about spells that grant more resources (like Dash and Action Surge) .
  • AI now reasons ...
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    Deliah on Steam - Thread - Direct
In last week’s Community Update we introduced some of the major new features and improvements coming to Baldur’s Gate 3 in Patch 5. During Thursday’s ... Read more

08 Jul

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    Deliah on Steam - Thread - Direct
Hello once again! We hope you’ve been doing well since Patch 4 released, because it seems a whole lot has happened since then. The ocean burned, the West Coast boiled, UFOs may or may not be a thing, and that was all just this past month. But while the world invents new ways to surprise us, at least there’s one thing we can always count on like a dependable old friend, which is the rise and fall of floods as they lap at our Belgian office servers once again. Through all of that we’ve been hard at work to bring you Patch 5.

So what can you expect from this patch? New game-changing mechanics, tons of combat and AI improvements, a bigger focus on roleplaying, a tantalizing step toward unearthing Shadowheart’s mysteries, and more Owlbear cub content to make your heart burst, just to name a few.

And, well, we’re partial to some of the incoming fixes as well:

· Skeletons are no longer in a celebratory mood when emerging from coffins.
· Fixed bein... Read more

01 Jul

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    Deliah on Steam - Thread - Direct


Hello everyone! How are you doing?

It’s been a few months since we last spoke. Our lockdown hair is a little longer, our quarantine gut is a little rounder, and with every cubic inch that Adam Smith’s beard grows in volume we get ever closer to releasing our next patch. After calculating its weight and circumference, we can safely say that day is right around the corner.

Patch 5 is heading to you next week, and we’ve got an epic Panel From Hell planned to showcase all the updates coming your way. Make sure you join us July 8th at 11am PT on Twitch[www.twitch.tv] where our team of Balduria... Read more
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    Deliah on Steam - Thread - Direct


Get ready for an interactive adventure live from Gravensteen castle, Belgium on July 8th at 11am PT!

We’re calling it the first inaugural LarPG. The Panel From Hell 3 - Twitch Plays: A Most Noble Sacrifice will explore some of the changes you can expect to see with Baldur’s Gate 3’s upcoming Patch 5 and you’ll be able to take the reins as you direct our adventuring party through brain teasing puzzles and lethal traps as they quest to retrieve an object of incredible value.

Call the shots, and take the adventure home with you in our first ‘LarPG’. We’re coming to you live from Gravensteen castle… but we can’t guarantee everyone will leave. That’s up to you.

See you on July 8th, 11am PT.

12 May

Post
    Deliah on Steam - Thread - Direct


Hello Everyone!

Today’s small hot-fix focuses on solving some bugs & crashes getting in the way of your adventures.

Each time you play the game, you help us to find these sorts of issues and your support tickets, Forum and Reddit posts help us narrow down issues, too. Thank you for being with us through Early Access, it means the world to us.

We will be back soon with a larger community update, that goes into some detail about how we process & parse feedback and data we get through talking with you, and the telemetry we have in the game. ‘Til then, sit tight!

Changelist:

  • Fixed a crash when stepping out of running water
  • Fixed a rare crash related to animation states
  • Fixed a crash when party members use jump to follow
  • ...
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15 Apr

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    Deliah on Steam - Thread - Direct
Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a ... Read more

06 Oct

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    Deliah on Steam Forums - Thread - Direct
MULTIPLAYER CONTENT INFORMATION

Is there multiplayer in Early Access?
Yes, there will be 4 player online multiplayer, but split-screen will not be immediately available on launch. In 4 player online multiplayer, players can either start a multiplayer journey together and both create their own custom character (origin character will not be available as main player characters at the start of Early Access) or join a friends single player game during the adventure. In this case they will take over a companion.

Is there Cross Play?
“Direct Connect” (yes) is possible between platforms - but all players must be on the same patch number in order for it to work. Note that in the first few weeks of Early Access there may be some minor version discrepancy between platforms as we move to fix and address issues rapidly, and in these cases you won’t be able to play between ‘stores’. Ultimately, you will.

Will there be split-screen in ... Read more