almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 3 years ago - V_Ben - Direct link
Hello everyone,

We’re back with a new hotfix for you today, looking at multiple crashes, bugs, and pesky glitches.

Have you ever turned up at a party and felt like an uninvited guest? Well, for some of you, the Druid Grove was that party. And that uninvited guest? Well, you. An unusual glitch was making characters back at the Grove hostile towards characters that have been to the Zhentarim Hideout - recognising them as both ‘criminals’ and ‘trespassers’ upon their return to the Grove. We’ve put in a polite word with the druids, or at least talked with the animals in our local petting zoo, and they should be a little more understanding now.

As ever, thank you so much for reporting these issues to us via all our usual channels - we always welcome your feedback as we forge this adventure together. Thank you for playing Baldur’s Gate 3.

CRASHES
  • The game no longer crashes if you attack Brakkal's cage with the Magic Missile spell.
  • The game no longer crashes when you climb down certain rocks in the Whispering Depths.
  • Fixed a rare crash that occurred when loading a save game.

GAMEPLAY
  • The entire Druid Grove no longer becomes hostile towards you when you return after having entered the Zhentarim Hideout.
  • Killing Polma no longer causes the inactive companions at camp to become hostile.
  • Fixed a bug that caused the game to think Surfaces on bridges and other raised walkways were actually on the ground beneath them.

UI
  • You can no longer remove hotbar icons for followers and temporary companions.
  • Tooltips now display the action point cost of certain passive features.
  • Closing the panel that pops up when you open a container now closes the correct panel.
  • Clicking on a filter in the inventory now displays the Party Inventory.
  • You can now sort the items listed on your Character Sheet with the Party Inventory filter as expected.
  • Hovering your mouse over ‘Attack Bonus’ and ‘Damage’ in the Character Sheet now highlights the background and opens a tooltip.
  • Fixed the sorting pop-up in the character panels.

AUDIOVISUAL
  • The game audio no longer gets muffled when you press the I key from the Party View.
  • Fixed a bug that prevented Shadowheart from talking on the beach if she was recruited on the nautiloid.

MULTIPLAYER
  • You no longer get blocked from modifying your character’s looks, spells, and ability scores if you cancel your Venture Forth.
  • Fixed an issue causing the 'Waiting for other players' pop-up to appear in single player.
9 months ago - SaloAtLarian - Direct link
Hello everyone,

We’re rolling out another small hotfix on all platforms today that takes care of a couple of crashes and blockers, as well as a couple of bug fixes for Minthara, so hopefully now she’ll stop spilling the beans.

We’ve also fixed an issue where a legacy dialogue flow had been enabled unintentionally while carrying out fixes for Minthara, which meant that some players had been able to view dialogue where Minthara would seemingly end a relationship with Dark Urge players if they had resisted their urges and made a certain choice in Act III.

There’s good news for Xbox players, too! Today’s hotfix also brings both Hotfixes #20 and #21 to your platform, which means issues with cross-saves should now be resolved. Thank you again for your patience while we worked to fix the issue, and we’re sorry for any inconvenience it may have caused you (and your saves!).

If you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team[larian.com] and submit a full report to help us solve your issue.

We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS
  • Fixed a crash caused by the game trying to access the duration of a condition on a character with no conditions set.
  • Fixed conditions sometimes trying to get their duration from the source entity instead of the target entity.
  • Fixed some potential internal crashes on Xbox when suspending the game (e.g. when suspending the console or loading another game), causing it to reboot when you went back to it.
UI
  • Improved the messaging for syncing and cross-saving by indicating when a cross-save sync has failed and adding an option to try again. Also prevented the saving and cross-saving messages from appearing for secondary local players.
  • Voice chat will no longer overlap the minimap on split-screen.
  • Fixed the 'Another Player Is Joining' pop-up not triggering while the host has a panel open on Xbox, potentially preventing the client from joining.
SCRIPTING
  • Fixed an issue where legacy dialogue had been enabled unintentionally as part of another line of fixes, in which Minthara would seemingly end a relationship with Dark Urge players who had rejected Bhaal.
  • Made Minthara promise to stop repeating her thoughts about Gale in Act III.
  • Fixed a bug causing you to get perpetually stuck in a dangerous area if you triggered hostilities in the Emerald Grove and then left while it was still a dangerous area.
  • Fixed a rare issue where dialogues would end suddenly when you went to kiss your romantic partner.
  • Fixed a bug causing you to get stuck in combat with the enemies on top of Moonrise Towers if you found a way to sneak into the Mind Flayer Colony.
9 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.