over 1 year ago - Regalis - Direct link

Hello everyone!

Our second post-1.0 patch is coming next week, with more improvements and fixes as well as some entirely new additions. The patch is now playable in the Unstable test version, available to everyone who owns Barotrauma on Steam, so you can already see all the upcoming changes for yourself. Or read on below to find out what’s coming!

Summer Patch 2023

The first, immediately noticeable change in the patch is the reworked line-of-sight effect – the visual effect which restricts visibility to only that area which your character would really see, allowing for that all-important enclosed feeling even in a 2D game. The new LOS effect should look smoother overall, especially around intersecting walls. To get a better idea of what exactly has changed, take a look at this comparison screenshot: 

Barotrauma line of sight rework comparison
The new LOS will look a lot smoother overall. The changes are especially noticeable in the corners and upper area of this comparison picture.

A completely new addition in this patch are the Electrician’s goggles item. The goggles allow you to see the power and signals moving through the wires in your sub. While wearing the goggles, you can also see when a connection panel sends or receives something, signal values or the amount of power, for example. This item should make the wiring system more approachable to new players interested in it, and help experienced wiring wizards create even more complex designs.

See the Electrician’s goggles in action in this tweet we posted a little while ago:

Optimizations and improvements

We have also been hard at work investigating performance issues. This upcoming patch will introduce multiple optimizations which should improve performance, especially in late-game areas where the many items on board your sub may result in performance loss. 

In addition to the new LOS effect, the goggles and the optimizations, the patch also includes lots of bugfixes and other improvements. Here are some top picks:

  • Upgrades that require materials can be purchased with materials from the sub instead of having to carry the materials on you.
  • Added category buttons to the fabricator interface to make it easier to find items.
  • Oxygenite tanks can now be recycled.
  • Shutting down the reactor doesn’t automatically turn off automatic control.
  • Made clown and husk events and missions more common.
  • Fixed anaparalyzant not reducing paralysis.
  • Fixed “hash mismatch” errors when publishing an update to a mod after you’ve given it a different name in the Steam Workshop in the language your Steam UI is set to. 
  • Even more fixes to bot AI, such as:
    • Improved how the bots navigate on ladders and fixed a number of edge cases.
    • Improvements to medic bot AI: they should now be better at determining which injuries are minor enough to ignore, making them waste less medicine.
    • Fixed multiple pathing issues, for example bots attempting to idle in the Remora and Kastrull drone.
    • Fixed bots not always being able to open the doors in beacons or wrecks while attempting to return back to the main sub.
    • Fixed bots operating turrets shooting at handcuffed enemies.
Barotrauma fabricator categories example
The fabricator is getting handy new category buttons to make the interface more clear and save you from having to scroll a long list of items.

Coming next week

The Summer patch is planned for release next week, Honkmother willing. Give it a test in the Unstable now and stay tuned for the public release soon!

The post Preview: Summer patch appeared first on Barotrauma.

over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Vihis - Direct link


Hello everyone!

Our second post-1.0 patch is almost ready to be released, with various fixes and improvements as well as a few entirely new additions. Here are some highlights to look forward to:

  • Electrician’s goggles, a completely new item for the Engineer which will visualize power and signals moving through the wires of your submarine and let you see the power and signal values on the connection panel interface. This should make the wiring system more approachable to new players and give veterans extra information to create more complex systems.
  • The reworked line-of-sight effect gets rid of jagged edges and weird geometry while making the effect look smoother overall, especially near intersecting walls.
  • Optimizations to the performance of the game, most notably in submarines with a large amount of items. We have also improved loading times and made some of the lighting effects less performance-intensive.
  • Fixes to bugs such as anaparalyzant not reducing paralysis, further fixes to the bot AI and pathing, as well as all-round small tweaks and improvements, like new category buttons in the fabricator interface to make it easier to find items.
Stay tuned for the patch next week, and read more about the upcoming changes on our blog[barotraumagame.com] now!

Barotrauma Unstable



Did you know you can try out patches and updates in the making and give us feedback even before new versions are released? The experimental Barotrauma Unstable is available to everyone who owns Barotrauma on Steam and receives frequent updates as we work on new releases for the game. Find out more about the Unstable version in this forum post as well as in the #baro-unstable channel of our official Discord server[discord.gg].

Please note that our documentation and discussions about the experimental version are only available in English. Next week’s patch is already playable in the Unstable version now; welcome on board!