Regalis

Regalis


16 Apr

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Hello everyone! The next update, Embrace the Abyss, is coming next week. It would be tempting to say it’s all about the campaign, because there is definitely (again) a strong focus on more progression, and even some new bits of lore. That would be selling it short, though, because there are also some major content additions and important quality of life changes that are not limited to any one game...

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02 Apr

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Hello everyone! The last month, with two new feature teasers, a free event and a big sale*, has been pretty busy for us. Thank you for joining us by reading, playing and commenting! It’s been great to see such an active response from you. Now, the new month has kicked in… In more technical terms, we couldn't use either Manhattan distance or Euclidian distance to evaluate paths, but had to use a...

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19 Mar

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Hello everyone! It’s time to introduce more of the features that the next update will add. This one has proven to be somewhat contentious, so let’s sneak peek carefully: what does the rumored shrinking map actually mean? In a nutshell, our next big move in the ongoing campaign development is discouraging players from lingering in the early levels and farming for cheap EXP and upgrades...

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05 Mar

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Hello everyone! For the first sneak peek of the next major update, we decided to tell you a story. Enjoy! It was near the end of winter – not that seasons matter much here, of course, but it feels nice somehow to think that somewhere, around that time of year, winter would have been loosening its grip and the sun, with every passing day, making ever so slightly longer appearances in the sky – more...

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04 Mar

Comment
    Regalis on Steam Forums - Thread - Direct
The game does try to draw wires that have been made completely transparent: if you want to prevent them from being rendered, you can enable the "hidden in-game" setting.

However, I'm afraid that probably won't help you solve your problem. None of the things mentioned here use much memory, and memory usage isn't really related to latency in multiplayer. The problem here is probably the framerate (= the game running slowly), not latency. The latter is not affected by rendering in any way, because the server doesn't render anything and the networking logic runs separately from the rendering logic. And in general, rendering is usually not the bottleneck, it's all the logic that's needed to update things such as the signal components and lights.

Here's a couple of suggestions on improving the performance of the sub:
- You can use the console command "showperf" to get a rough idea on what's causing the performance problems. If the "draw total" value is much larger... Read more

16 Feb

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    Regalis on Steam - Thread - Direct
- Fixed inability to permanently ban players who are currently in the server.
- Fixed scrap items failing to load in saves done prior to v0.12.
- Fixed bandage/plastiseal crafting exploit.
- Fixed crashing if a bot tries to operate a turret that's linked to some other item than a loader.

29 Jan

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Hello everyone! It’s almost time for the first update of 2021 – we’re aiming to release it on the second week of February. As the title suggests, it features caves, most prominently, but there are other additions and improvements coming too. Let’s take a look. The previous update added caves, and now it’s time to flesh them out a little further. For one thing, we’re adding variety: where all the...

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18 Dec

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Hello everyone! Now that the Uncharted Depths update has been released and hotfixed, we’re about to vacate the premises of our virtual office and take some time off for Christmas. Before that, let’s take one more moment to admire the scenery and appreciate everyone who took a dive under Europa’s ice this year. Without dwelling on what kind of a year it has been on Earth, let’s turn back the clock...

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04 Dec

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Hello everyone! The last update of the year is coming next week. We named it “ Uncharted Depths”, naturally because of the environment overhaul that makes your journey into the unknown more scenic than ever. Even more importantly, this update rounds off this year’s efforts to lend our game the kind of depth its name suggests. So, let’s take a closer look – what does it actually contain?

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21 Nov

Comment
    Regalis on Steam Forums - Thread - Direct
I have to admit I haven't played SS13 as much as one might expect based on how much Baro draws inspiration from it. I did give it a try a long time ago on what I think was /tg/station, but as someone who tends to like making games more than playing them and rarely has enough time or motivation to really sink into a game, I didn't get very far. But I was still impressed enough by the game and its core ideas that I wanted to take a shot at building something slightly different on those core ideas. I guess I should take it for another spin at some point and see how it goes. :)

20 Nov

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Hello everyone! The year is approaching its end, and as promised, there’s one more update coming. It will be the one previously referred to as “Content 2”, rounding off the content development we’ve been busy with throughout the year. Where “Content 1” AKA Rusted Remnants was about shipwrecks, and the big campaign update, New Frontiers, had to do with stations, this one is largely about the...

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16 Oct

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Hello everyone! Before we get to the customary Halloween update, we wanted to write a little bit about bigger things – about what to expect from the near future, and about how we already have a mind-boggling five years of development behind us. Wait, what? Yes, that’s right – tomorrow marks exactly five years since I released the first public build for what was then called Subsurface and these...

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04 Sep

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Hello everyone, good to see you again! We’re now all back from our summer holidays and getting ready to release a bugfix patch / minor update – we’re sorry we were not able to hotfix the biggest problems out of the New Frontiers update sooner, but you’ll get those fixes in this update, along with a couple of new things that we’re hoping you’ll have fun with! [WIP!] A sneak peek into a new feature...

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24 Jul

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Hello everyone! It’s finally time to properly introduce the New Frontiers update – that is, the campaign update that’s been teased and talked about for an incredibly long time. Besides adding much-needed new content, the New Frontiers update is a big step forward in creating a better sense of progression in the campaign game mode. We dare say, singleplayer and multiplayer are also beginning to...

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18 Jun

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Hello everyone! Time for another campaign update sneak peek. Outposts may be the single biggest part of it, but there’s going to be much more besides that the next update brings – such as having your submarines progress with you in the campaign. “Does the engine on your Dugong suck? Spend some marks and it will suck less. Not enough power output from the piece of sh*t reactor in your Typhon?

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05 Jun

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Hello everyone! Today marks one year since we started Barotrauma’s early access on Steam. Whatever the exact time when you joined our ever-growing crew of Europan explorers, THANK YOU for being a part of our journey – it means the world to us to have gathered so many people in our drowning simulator when it’s not even finished yet! It may seem strange to celebrate having spent a year in what many...

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15 May

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Hello everyone! The campaign update is looming in the not-so-distant horizon now, so let’s take a closer look at one of its key ingredients: outposts. Once the campaign update is released, outposts will come in many shapes and sizes, can be properly entered and introduce new kinds of events and NPCs. One could argue they’re the single biggest functional change Barotrauma is going to see during its...

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17 Apr

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Hello everyone! It’s time to present the first of the several content updates that we teased before, titled Rusted Remnants (for some extra background story, click here!). If everything stays on schedule, it’s going to hit Steam next week, and here are the, well, contents. Ever wonder where all those lost or abandoned boats, breached hulls and rusted remnants of wrecked submarines go? So did we...

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03 Apr

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Hello everyone! Let me tell you a story. “Alice, it’s bedtime!” “Just a minute Nana! I’m watering the kitchen bonsai flora.” “Wash your hands afterwards, and take care you don’t drop any spores on the floor!” “I know I know! Nana? Will you tell me about the wreck again? For a bedtime story.” “Are you sure it won’t give you nightmares?” “I’m too old to have bad dreams now!” ***

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20 Mar

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Hello everyone! With the Silky Smooth update finally out of development, it’s time to lift the veil on the what and how of campaign development and our plans for more content. Everyone here is anxious to finally get to go from words to action after so much time spent paving the way to the center of the map, so to speak. We’re going to write more about the actual features and content in the COMING...

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