about 3 years ago - /u/1Dynamoon - Direct link

Originally posted by kelpseadiving

Hey u/1Dynamoon , love the game Ive been playing lots. In the two campaigns Ive played on the latest (once with Typhon2, once with Kastrull) patch I made some notes.

We didnt get ballast flora. Maybe once. Tobacco was farmed too fast and we used the cash to get maxed out upgrades in the early sectors. Also we killed lots of molochs which were easy money because piercing coilgun is way too overpowered. After the outposts stopped appearing on the map we sped through to the core because were pretty well stocked. The endgame actually was easier than the early game and we never had to wait for any spawning grounds to be cleared. Without missions to do and an overabundance of resources it became a speedrun to the core. I was the captain so I had fun steering but the crew became a little bored with not much to do. I know I could add traitors but I like this game because it's fun to work together. I hope you guys are able to fix some of these things next patch. Really excited to play it!

Hi /u/kelpseadiving! Thanks for the feedback. While I'm not sure we'll get to improve on all of these imminently, many of the questions you raised – meaningful sense of progression, first and foremost – are on our radar, so to speak, and being worked on. The next update will be a pretty big one, abanoned outposts being only one new addition in it. Look forward to hearing what you and everyone else thinks of the other things that are coming! I'm hoping I can pull together another feature sneak peek later this week, so you can already get speculating :)