10 months ago - Regalis - Direct link

Hello everyone!

After the release of the Summer Patch and subsequent hotfix, we’re shifting gears towards our summer vacations. Our team will be taking some time off in the coming weeks, so we will be a little slower to respond on social platforms. We’ll be back in full force in August!

Before heading out for some sunshine and relaxation, however, we want to preview a change which is coming in the next update. The meat of that update will be the traitor overhaul, and we’ll write more about that later; the topic that we want to discuss now has to do with item stack sizes and storage containers.

Upcoming storage changes

As storage containers can be placed inside cabinets, it’s possible to hoard massive numbers of items in a sub by filling containers with items and cabinets with containers… but the user experience of finding the items you need in a cabinet full of containers is far from great, and the resulting number of items on board a submarine also has a habit of hurting performance badly.

Barotrauma old cabinet with storage containers
This cabinet can contain up to 30 storage containers, and each container up to 12 stacks of 8 items. That’s a maximum of 2910 items in a single cabinet, with no table of contents to browse!

So, we’re going to remove storage containers from the game. We anticipate this may be a contentious change, as it does cut back on the number of items you can store on board your sub. To make up for the loss, we’re adjusting item stack sizes – and we’re making the upcoming storage changes available in the Unstable test version now to have extra time for playtesting and feedback. We hope many of you will take an early look over the summer, so we can still make adjustments before the update’s public release in the autumn!

Let’s walk through the storage changes that are currently in the Unstable version:

  • Storage containers are removed entirely, as they aren’t even obtainable through normal gameplay anymore and only exist for backwards compatibility.
  • Stack sizes of materials and meds stored in cabinets increase to 32 (from the current 8) and an extra row of slots is added to cabinets to compensate for the loss of storage containers. This should still allow you to store a healthy stash of items, and when placed inside cabinets without a storage container in between, you can see what’s where and find it more easily. This limits the maximum capacity of a cabinet to roughly a third of what it has been with storage containers – still plenty of room, we hope!
  • The maximum stack size of character inventories and wearable/holdable items remains 8, so you can’t hold stacks as big on your person as you can store in a cabinet.
  • The newest Unstable build fixes “packet size exceeded” errors when there’s too large a number of items in an inventory. With the new separate limit for inventory item stacks, this error can happen due to stack sizes being increased beyond the limit by a mod.
  • Related to the above, we’re also adding a way for mods to bypass the 8-item limit in inventory stacks, and we’ll continue keeping an eye on other things we may need to adjust to allow mods to keep working following these changes.
Barotrauma new cabinet with higher stack sizes for materials
Here’s what the new cabinets look like: six rows of slots, bigger stack sizes, and you can see what item is in which slot at a glance. Much easier to navigate than a collection of blank briefcases!

Wishing you a great summer!

We look forward to hearing what you think about these changes. Any feedback is good feedback; you can discuss the stacking changes in the #baro-unstable channel of our official Discord server, post your feedback on the Unstable subforums on Steam, or send us issue reports and more technical critique in our issue tracker on GitHub.

On a parting note, we’re also adding the first iteration of the overhauled traitor system to the Unstable version now. That’s to say, you can already test the new system and the first batch of new traitor missions during the summer, and we’ll write a preview of the traitor mode changes for everyone to read after our vacations.

Happy summertime, everyone!

The post Summer greetings and upcoming changes appeared first on Barotrauma.

10 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
10 months ago - Vihis - Direct link


Hello everyone!

Summer is here, and our team will be taking some time off. While we are away from our desks and slower to respond for a few weeks, you can already begin sneak peeking at the next update in the Unstable test version.

A notable change coming in the next update has to do with item stack sizes and storage containers. As you may know, storage containers can be placed inside cabinets to amass huge numbers of items on board a submarine. This results in a poor user experience, because it’s hard to find the items you need using this storage method. The large item counts also hurt game balance and performance.

This is why we are going to remove storage containers from the game, but to compensate for the loss, we’ll increase stack sizes for materials and meds stored inside cabinets. You can find more details about the upcoming storage changes on our blog[barotraumagame.com].

We believe this change should make inventory management much better on the whole, and help with balance and performance issues at the same time, but we understand some of you may still view the storage cutback negatively. To make sure we hear from you and can still adjust these changes before their public release, you can now test them in the Unstable version and give us feedback over the summer!

Another part of the next update which is already available for testing is the first iteration of the new traitor mode. We’ll write more about the traitor system changes later in the summer, and the update is planned to be released in the autumn.

Stay tuned for more news later, and have a great summer!
10 months ago - /u/Regalis11 - Direct link

I'll copy what I posted on the announcement comments:

First of all, thank you for all the feedback you've given in the comments! This is precisely why we want to let you know of our plans well in advance; so we can hear your opinions and adjust things accordingly. A lot of the concerns raised here are things that we've already taken into account in the stacking/storage changes we've done, but many of the points are something we need to put more thought into.

I would like to stress that our goal is specifically to make inventory management more convenient, by making it more viable to store items directly in cabinets. Currently using storage containers is basically the only feasible way to store items in your submarine, and that's not ideal: I think the number of mods in the Workshop that add stuff like labels and icons to storage containers to make using them a little more tolerable is a clear indication that the current system doesn't work that well. And what we're aiming to do is make storage containers unnecessary by doing various changes to the way items are stored. In the current unstable build, those changes are significantly increased stack sizes and increased capacity of the cabinets, but we will be doing further adjustments to make sure you can manage items easily without having to resort to these kinds of "nested containers".

To address a couple of the concerns mentioned in the comments:

1. Looting wrecks/ruins, carrying items around

We are well aware storage containers are often used to carry items (especially loot) around, and we don't want to make this any more tedious. Rather the opposite, personally I feel having to swim back and forth between a wreck and the sub is quite tedious even with storage containers, so I agree we need items you can carry loot in - one possible solution that we've considering is some kind of a backpack item you could take with you on wreck/ruin expeditions. Or, perhaps keeping storage containers after all, but limiting their use as a way to expand storage capacity as absurdly high as 2910 items per cabinet.

2. Not enough space in cabinets if storage containers are removed

With the larger stack sizes and larger cabinets, you can store over 1000 items per cabinet without having to use any storage containers. Based on the feedback we've been getting from people who've tried the unstable build, it seems most players seem to agree this is more than enough capacity per cabinet. However, we do see that a large number of different items can be a problem (even if there's lots of room in the stacks, there might not be enough slots for lots of different items). We have addressed this to some extent by increasing the number of slots in cabinets, but further work is definitely still needed to make this work smoothly.

3. Material IO, colored storage containers, labels, etc

I agree that mods that improve the storage containers make managing storage much more convenient, but the way I see it, they're kind of a band-aid solution to the underlying problem: that managing storage is just very clunky in Barotrauma, and that there isn't enough room to store items in cabinets directly, which forces players to resort to these kinds of "workarounds". As said, we hope to improve inventory management overall so these "workarounds" wouldn't be needed in the first place.

4. We don't listen to players or don't play the game ourselves

I personally find these kinds of comments very disheartening, because the way I see it, we do spend a ton of time reading through players' feedback and comments and addressing issues raised by the community. We also make the unfinished features available in the Unstable branch specifically so we can listen to your feedback and do changes before the changes go live.

I do think there is somewhat of a split between the community though - it often feels like the sentiment in the Steam discussions (and perhaps to lesser extent, Reddit) is different from the sentiment of the active unstable testers, the Discord server and the discussions in our GitHub repository. I think the latter tend to be people who've played the game for a very long time (many all the way back from the free legacy version) and have a somewhat different view of it than most other players, and it can often be tricky to find a middle ground that pleases both these "veteran" players and newer players. And it seems like in the dev team, and among the more "veteran" players who've tested the changes in unstable, the reception to the changes has been mostly positive - you simply no longer need storage containers.

That being said, I think that us devs play the game in a different way than most, and the same is probably true for many of the very long-time players who've tested the changes in unstable and found them to be an improvement. There have been a lot of concerns raised in this thread, some of which we are already aware, but also many that we hadn't fully considered; for example some of the more niche uses of storage containers. Personally I did assume they are mainly just used to increase storage capacity of cabinets, which does not seem to be the case. So I'm very glad we made this post well in advance before the release, so we can react to your feedback and address these concerns! One potential option we're considering is that we'd just prevent storage containers from being put into cabinets, but adding a handful of extra slots specifically for storage containers as I described here.

Also, as a final note, no matter how we'll end up going about this, we are not removing the item completely, it'll still be in the game, just not available through normal means, and it can easily be re-enabled with mods. However, I'm hopeful that after you've played around with all the other changes we've been doing and seen how well storing stuff works without the storage containers, you won't even miss them. :)

10 months ago - /u/Regalis11 - Direct link

Originally posted by animu_child

I love how they acknowledge their idea is shit but still plan on rolling it out. The community and modders are keeping your game alive. Please pull your head out od your ass and listen to us. Just drop the idea, fix performance some other way. As a hoard, I've never had an issue, both using steam servers and a private server. Yall are solving problems mods already fix with deep storage.

I don't think we've "acknowledged the idea is sh*t"; we've acknowledged that there are people who will not be happy with the changes, and that this will definitely be a very contentious change. The feedback we've been getting from people who've tested it in unstable has generally been positive. I have to admit though that I didn't expect such a huge backlash - although to me it seems a large portion of the people criticizing this have not tried the changes, and might be overlooking all the other changes we've done to storage that are intended to make storage containers unnecessary. There are definitely a lot of valid concerns that people have raised too, and I admit many of them are things we hadn't really thought through properly.

But in any case, performance is not really the only concern here, and switching to solutions like deep storage does not address the issues we're aiming to address. We have several goals here: one is to reduce the capacity of cabinets from the absurdly high 2910 you can achieve with storage containers - it has never been the intention that you could store such enormous numbers of items in your submarine (excluding maybe the biggest cargo subs). In a sense the storage containers make your sub have a practically infinite storage capacity.

Another important goal is to _remove_ the need for using these kinds of nested containers in cabinets, and to just increase the stack sizes and the capacity of the cabinets so much you wouldn't need to resort to these kinds of "workarounds" and could just store items directly in the cabinets.

10 months ago - /u/Regalis11 - Direct link

Originally posted by animu_child

The game has basically infinite storage by default. You can put things in a container and drop it on the floor, or in a deconstructor or fabricator, or in a unit loader. You're trying to inflate the difficulty of the game without actually adding an interesting or new challenge. Late game you need to stock up on supplies to reach the eye. We're going to stock up, one way or another. You doing this just makes it more inconvenient, not more difficult or impossible. You're not addressing the issue.

And the dismissal of criticism by saying we haven't played the unstable is the most bad-faith shit possible. "A large majority" Yeah ok bud. I guess anyone who says this is a terrible idea is simply misinformed.

I don't mean to dismiss anyone's criticism, I'm just saying many of the concerns that have been brought up have been addressed in the unstable build, and I think it'd be easier to provide constructive criticism if you tried the changes and saw what works and what doesn't. I'd like to note that this announcement was written some time ago (to get it localized to several languages in advance), and that there have been a bunch of changes to stacking and containers in the latest unstable builds that aren't mentioned in the announcements.

I would argue the changes do not make stocking up impossible nor even more difficult. A single cabinet can still store well over a thousand items, which should be more than enough to get you through the less inhabited areas.

10 months ago - /u/Regalis11 - Direct link

How about something like this (note the slots in the cabinet)? ;)

https://youtu.be/0eLde1FwG-o

10 months ago - /u/Regalis11 - Direct link

Originally posted by Connect-Secretary-74

I think that is what they are doing

Possibly: we're currently testing these changes in the unstable branch, any feedback is more than welcome!

8 months ago - /u/Regalis11 - Direct link

Originally posted by TheKhopesh

As a general rule of thumb, always err on the side of easier on the whole, rather than harder.

There will always be players who think every game should be just shy of unplayably difficult/limited and want everything to be a Souls-like. (And they'll always press for the content to be harder and harder.)

Inevitably, following that mentality ruins the game for those in the moderate-to-opposite side of the gaming spectrum.


So just stick with following whatever makes the game more enjoyable to play, rather than what makes it more challenging just for the sake of challenge.

I don't entirely agree with this, although I do see where you're coming from. Many people feel the challenge (and overcoming it!) is what makes a game more enjoyable - and all the way back from the legacy days, being a very challenging game has been a part of Barotrauma's identity. And actually, we do get quite a lot of feedback about Barotrauma being too easy once you get past the initial learning curve and figure out the best strategies for different situations (which I don't entirely agree with either). So finding a good middle-ground isn't easy!

That being said, I'm not entirely sure what the difficulty has to do with the storage container changes. If anything, it should make things a little more convenient since the larger stack and cabinet sizes mean fabricating a ton of storage containers to expand storage capacity is no longer necessary.