over 5 years ago - /u/Braddock512 - Direct link

Grind is a 64-player experience that focuses around the idea of channeling the intense infantry fights on the maps of Battlefield V. Grind up your weapon or Class Progression in this narrow and linear Conquest layout.

How to Play Grind

Two opposing teams of 32 compete to capture and hold three flags in this tight variant of Conquest mode, until they exhaust the enemy team's Respawn Tickets. Your team must fight objective to objective, working to gain control of three key locations across each of the four maps.

Grind is set up on versions of the Narvik, Rotterdam, Devastation, and Twisted Steel maps. Each map is different, but all feature two teams total, three flags to fight over, spawns on team flags, and with a focus on tight, intense infantry combat. Let’s dig in to each map.

Narvik

https://i.redd.it/vrm0c8t36us21.png

Grind's version of Narvik focuses on the railway, with the two uncaps at each end. Capture objectives at each end of the train tracks, with B in the middle.

Rotterdam

https://i.redd.it/msx11d356us21.png

Rotterdam, reimagined for Grind, also has a focus on the railway – with combat above, below, and to the sides of it. The derailed, defunct train cars will be hotspots for intense engagement with the enemy.

Devastation

https://i.redd.it/d4c0bcw66us21.png

Starting on opposite sides of the church, each team will have an opportunity to capture an objective on their side before heading into the close-quarter combat within the church in Grind's version of Devastation. Fortifications and Resupply Points will be key.

Twisted Steel

https://i.redd.it/aubowvl86us21.png

Railways are great settings for Grind, as they keep the gameplay linear, focusing the combat in the middle. Twisted Steel'sredesign for Grind is very tight, and you'll have plenty of close-quarter combat between the cover points on the rail-bridge.

We're excited about the potential of this Conquest mode variant with an infantry focus. More importantly, we're excited for you to share you feedback once you jump into Grind on April 18th – April 24th.

– Braddock512

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over 5 years ago - /u/Braddock512 - Direct link

Originally posted by sunjay140

Linear is how BF is meant to played imo.

Looks like some of the maps may be too small for 64 though...especially Twisted Steel and Narvik. I mean, I get that the point is supposed to be a mid grinder but just because that's the point doesn't necessarily mean it's fun. Nonetheless, I'll wait till I try it.

Honestly, BFV needs good maps that capture the spirit of Fort Veux and Argonne. ...Oh and River Somme.

Give it a go tomorrow and then come back and let us know what works, what doesn't.

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by planetmatt

How is Grind different from Squad Conquest apart from player count?

Oh, you have no idea. :D
SCQ is tactical. This on the other hand. This is nasty. :P

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by Varium

This looks like a good mode to grind your kills on a objective zone assignments!

;)

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by icanhazaspergers

Let me guess, this game mode will be gone in four days.

It's live for the Weekly Storyline, as noted in the article you're replying to.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by hotdogswithphil

It sounds fun, but we only get it for a week. I honestly do not understand limited time game modes. Why put all that work into something just to pull it out of the game?

We want to try out new experiences, see how the community likes them, and then analyze the data to improve them.

Nothing is really ever gone permanently, especially if it’s popular.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by hotdogswithphil

Why do you need to pull it while you analyze data? Furthermore, what is there to analyze?

Metrics and algorithms, Hot spots, Pain points, and we add my community reporting (qualitative and quantitative feedback) to make changes/tweaks, and improvements.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by BROMETH3U5

Am I the only one who noticed the picture is BF1 and not BFV?????

I don’t control the header pic. That is weird though.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by SteveLolyouwish

How big are the 'objective areas' around the control points? 'Rush mode big', 'Frontlines big' or 'Conquest big' or 'Firestorm Control Point small'?

Let’s ask u/Kenturrac.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by TrappinT-Rex

Since we're on this topic:

You guys solicited feedback directly from the community on a wide range of subjects but we have yet to see any concrete response from you guys regarding what is being done with it.

In the case of weapon assignments, the overwhelming consensus was that they needed to be changed to be more team oriented or just more conducive to playing normally (like getting 1000 kills). That was in a thread posted on Feb 21 by you guys.

So for about two months, we have had no commentary that directly answers the question: "What if anything is being done to alter mastery assignments?"

As best I can tell from your coy response, the answer is nothing outside of introducing modes where it may be easier to accomplish. Is this correct?

I’ve shared the feedback to the folks that work on Assignments, and Mastery ones specifically are a conversation being had internally.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by hotdogswithphil

Why pull it while those data are analyzed though? I'm hoping to gain an understanding of the process, because right now it's extremely frustrating to feel like I paid to be a beta tester.

It’s not like we’re pulling core modes like Conquest or Grand Ops. These are experiences, like playlists, that give us better insight - data-driven and community feedback - to drive the live service.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by Epsilon109

Right, but why pull them? Why not just keep them in the rotation of available game modes? Is it a fear that people will get bored because of the limited map rotations?

If you had 47 modes, you’re not playing them all. You’ll pick 2-3 modes as your favorite. Then those other modes’ experience will suffer. We’re looking at ways to keep the experiences fresh, with variations on modes, tweaks on maps, new playlists to see what happens when we drop new experiences and how they are adopted by the community.

There were a few modes in BF4 and BFH that were great, but didn’t draw the majority of the community, so after a while it was hard to have solid matches. We want to avoid that by rotating in new experiences.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by TrappinT-Rex

This is the exact same response we have gotten about this stuff since you guys started soliciting feedback, so I want to press you on this point.

I'm not asking "Are you guys listening?"

What I am asking is what is the plan to action against these data points? Are we going to have a follow up thread that talks about next steps? Are devs going to hop on a stream to discuss changes? Should we expect no changes?

What benefit are we meant to derive from these feedback sessions if the response is basically a shrug from you guys?

I understand the tight lipped approach when it involves new content being made. I understand that. What I'm talking about is data and game design philosophy which, at least on the surface, seems like should be actionable on a much quicker timeline than we have been given so far.

As soon as I get feedback that I can share, you’ll have it. I don’t have a different answer for you, and I am sorry if that is frustrating. The teams are working on multiple things to improve and rive the live service - which includes assignments, missions, progression, etc.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by hotdogswithphil

That's my point though. Core modes are analyzed and updated while staying in the game. Why end/pause the experience? It's obviously a large pain point for the community. If you're not allowed to give info about the process, please just say so.

I’ve given all the info I can share at this time. Your point isn’t falling on deaf ears.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by WolfhoundCid

Maybe add a third, accumulative goal to the assignment? Like 'Get 25 headshots in objective areas altogether' ? That way it's rewarding tenacity and dedication as well as players with an extremely high skill level.

Ten headshots in one life is unattainable for many players, never mind specifically in an objective area...

I can’t even get 3 headshots in one life. I’ve had that assignment in my list for 3 months.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by TrappinT-Rex

Alright. No use trying to get blood from a stone.

And, just to be clear, I've been on your side being a CM in a former life. I know it's frustrating having so many people want so many answers and you're either are forced to stay quiet because internal comms aren't sharable or just don't have an answer.

You could have stayed silent and didn't, so I appreciate that. I'm just a big fan of the franchise who wants the best for it.

Thank you

I’d rather take some heat and be honest with the info I have than stay silent and have the community feel I’m not engaging with them.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by Rapitor0348

I had a suggestion that utilized up to 3 playlists that would potentially solve for this issue of spreading out too much. It would also provide more datapoints on what is fresh and popular https://www.reddit.com/r/BattlefieldV/comments/bdnmeb/a_suggestion_to_help_breathe_variety_into_the/?utm_source=share&utm_medium=web2x

Has something like this been on the table before?

I’ll dive into that and share it. Thanks!

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by Braddock512

Let’s ask u/Kenturrac.

They vary in size.

Narvik's and Rotterdam's capture areas are fairly small but stretch over two floors.
Devastation's capture areas are identical to CQ.
Twisted Steels capture ares are about 25m long, but only as wide as the bridge.

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by DoomG0d

I guess this is for all the players who were born in a 24/7 9000 ticket Op Metro server.

Very much indeed. :)

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by Maniones

So, the bridge in Twisted Steel is not damaged?

Indeed. This isn't the only change on this map. If you zoom in you might see more. ;)

The other maps saw some smaller adjustments as well. More cover to make it easier for 64 players to move in these limiting spaces. Furthermore all maps got a complete new fortification pass for this version of Conquest.

over 5 years ago - /u/Kenturrac - Direct link

Originally posted by chester405

Walkways under the bridge? Noticed some steps inbetween the bridge foundation with walkways going under the bridge.

;)

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by silveiro1973

We want NEW maps. Not game modes! Where is USA? Japan? Russia? Stop doing New modes. Focus on conquest, TDM, rush... You are wasting time & money and loosing players!!!

The next map comes in May. Then more during the summer. Then Chapter 5 has a whole new theater.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by dynarush_3

So instead of bringing us what we want. Ie new maps. You keep regurgitating the same content again and again with a different spin. This turd of a game is all polished out. People on this sub are way too easily distracted. See you in a week when you all wake up again and start moaning. This game is the definition of insanity. Once over they'd of made a map which brought the metro style gameplay naturally rather than another "game mode".

We've already stated that new maps are coming - one in May, some during the summer, and Chapter 5 is going to have a ton of stuff.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by 7screws

I get that thinking, but why so short, like some weeks with being a dad and work, I can only play once or twice a week, I got like a total of 3 Rush matches. why not have them limited but for a few weeks or something?

That's a great point. I mean, personally, I get to jump into the game 2-3 hours a week while balancing work, married life, time with my pup - I feel you. Will definitely call this out in my report this week.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by troglodyte

This looks absolutely awful to me, but I'm not the intended audience! Think it's going to be a raging success among a large chunk of the playerbase, and that's never a bad thing.

This is a great way to look at it. "It's not for me, but others will like it."

Thank you!

What type of experiences do you love in Battlefield V?

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by Daubbles

We want more players per map, and instead were going COD style....

If unwanted COD, I'd play COD.

It's 32v32 in Grind. That's how many players are in the biggest Battlefield maps. How is that "going COD"? It's not like it's 12v12.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by wirewolf6

TLDR when is this mode coming?

Tomorrow.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by deftide

This game mode is right up my alley, but unfortunately I have family in town for Easter. I might not even get those 2-3 hours. Longer play time would be fantastic.

Maybe have a rotation of experimental/highly sought after playlists on constant 1 week rotations? Duos one week, then Rush for a week, then Grind for a week, and so on... You could pull data from those weeks of game modes the team is working on while keeping the community happy.

Nice idea. I'd also like to be able to tell y'all 2-3 weeks ahead of time when these modes rotate in and out. People like to plan for events.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by ZiIIy

have you thought of putting some of these limited-time modes as part of a grand op as a way to include-but-not-limit?

It would increase variety in grand ops and still keep some limited modes in game, like how rush works in that panzarstorm grand op.

Interesting idea - make a new Grand Op with the 4 maps in Grind... a GRIND OP, if you will. (Yes, it's a pun. It's terrible, but I stand by it.)

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by South3rs

For long periods of time there isn’t anything “extra” on rotation either so would be good if there was always something different available. Maybe rotate these new modes or something?

I agree!

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by UltraPlayGaming

Is there ever a chance that any of these modes would become a permanent addition to the game, if popular enough?

Potentially. We’re bringing Squad Conquest back next week, so there’s always a possibility that the popular experiences will return.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by GeeDeeF

Omg does that mean Squad Conquest is coming back as a permanent addition???

We have some big plans for Squad Conquest. I’ll have a blog next week.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by [deleted]

[deleted]

No, but you’re not really looking to have a conversation. Have a great day!

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by western-potato

u/Braddock512 I think it would be really cool if we could use the bayonet as a close-range melee weapon like the hatchet. Instead of only having a bayonet charge, maybe you could select bayonet as your melee weapon and then you would be able to walk up to someone and give them a bayonet poke. Another idea I see here sometimes is being able to walk around with grenades in hand, and pulling the trigger would throw the grenade. I think these features would be awesome in BFV, but let me know what you think!

That sounds insanely cool.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by CharTheFatcat

Does anyone else see a BF1 thumbnail for the post? This is f**king hilarious

Yeah. I don’t know how that happened. Reddit is weird sometimes.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by boozenpuken_0923

I know my comment is either going to be buried or ignored, but what I’d assume your grand plan to be is having a weekly or monthly rotation of certain gamemodes. Like have rush available one week of the month, then the next month make it squad conquest etc...

Pretty much. That’s what I’m pulling for, at least. (The rotation, not ignoring you.)

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by PmMeYourVags

Is it true that DICE LA is getting shutdown or laid off?!

There’s apparently workers from DICE leaking that EA is shutting down DICE LA due to BF5 being a failure in the eyes of investors.

https://www.youtube.com/watch?v=l9Y_PJ9lByw

No.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by PmMeYourVags

Ok good.

If they have to cut bonuses to prevent lay-off’s that’s totally understandable. Don’t want the devs to be punished for Patrick Soderlunds actions a year ago and bad PR. Lots of us want to hopefully see the release of Bad Company 3 one day. 🤞🏻

I think I know the “source” of your information and it’s wholly inaccurate.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by MadMuss

Is grind gone? Was it a time limited mode? Cant find it:(

It was a mode for last week’s Storyline. It will probably come back at a later point in a playlist.

over 5 years ago - /u/Braddock512 - Direct link

Originally posted by phantasatron

What in the actual f**k mate.

It states it in the above blog.