over 4 years ago - /u/Braddock512 - Direct link

Greetings Battlefield V community!

With Update 5.0, we’re heading to the Pacific. This update brings two new maps, new factions, new weapons and vehicles into this all new theater of war. 

Our focus for this update has been on delivering this amazing content, and on continuing to improve the quality of life for our Battlefield V players. Some of the QoL improvements include UI tweaks, fortifications, significant sound and audio adjustments, a new option for soldier movement, map tweaks, and more.

It’s a big list of improvements, tweaks, and additions, so dive in. 

Jeff BraddockBattlefield North American Community ManagerTwitter: @Braddock512

War in The Pacific - Starting October 31

  • Two New Maps - Pacific Storm and Iwo Jima.
  • Four New Weapons at launch - M1 Garand, Type 99 Arisaka, Type 100, and the M1919A6. 
  • Deploying across the Tides of War, you’ll get your hands on the M3 Grease Gun, Nambu Type 2A, Type 97 LMG, and M1918 A2. 
  • As Chapter Rewards, the Jungle Carbine and the Type 94 and Model 27 sidearms are also available for you to earn and unlock during War in The Pacific
  • New Factions: US and Japan.
  • New Battle Pickups: Katana and M2 Flamethrower.
  • New Vehicles: M4 Sherman tank, Type 97, the LVT and the Ka-Mi Light Amphibious Tanks, the Dinghy, LCPV, MB Jeep and Type 95 transport vehicle.
  • New Planes - the F4U Corsair (Fighter and Bomber variants), and the Japaneze Zero (fighter and bomber variants).
  • New Reinforcements - New Rocket Barrage Tanks - The Sherman Calliope, and the Chi-Ha.

https://preview.redd.it/t5wo31m8tav31.png?width=1280&format=png&auto=webp&s=a707cadb7133b9513166de89671328acb03aadac

What’s Changed?

Weapons

  • Players are now able to inspect their primary and secondary weapons directly while playing. Simply hold down the commorose button, and press the reload button to take a look.
  • Fixed an issue that caused the smoke grenade’s visual effect to flicker.
  • Fixed an issue that would cause players to sometimes use their primary weapons as syringes during the revive animation.
  • RSC - Fixed an issue that would result in a visual problem when reloading the weapons with some specific soldier skins.
  • M1928A1 - The weapons shadow no longer looks like it has a fore-grip. 
  • Fixed an uncommon bug which made it look like soldiers used an ammo pouch to gain health back, or used a health pouch to gain ammo.
  • Fixed a bug that would cause the grenade launcher on the Tromboncino to be unusable if the weapon was dropped and then picked back up. 
  • Flaregun Radius and TTL re-balance: Flares last longer in general, and vehicle flares cover larger areas. 
  • Fixed a bug that would enable the Panzerbüchse 39 to fire multiple times in a row.
  • Fixed a bug with the ricochet tracer visual effect which made it look like it was going in the opposite direction of its original trajectory.
  • Fixed an issue where healing rates could stack between self-heal pouch and medical crate (only the highest rate will now apply).
  • Increased medical crate aura regeneration rate to 16HP/s from 12HP/s as a result of healing rates no longer stacking. 
  • Improved detection of fire damage against soldiers. This will reduce situations where players can take fire damage while not being visibly close enough from the fire.
  • Increased incendiary grenade radius to 4.5m from 4m to better match the effect.
  • Increased the Incendiary grenade damage duration to 7s from 6.5s to better match the effect.
  • Fixed a bug that sometimes caused the health and ammo crates to be deployed below the ground when deployed whilst prone.

Balance Changes

We have increased the rate of fire of the Model 8 because of its inferior reload, and its magazine when compared to the RSC. 

  • Increased rate of fire from 180 to 200 and from 200 to 225 with the Trigger Job specialization.

The Suomi saw another small adjustment recoil adjustment to better position it against the M1928A1:

  • Reduced vertical recoil from 0.72 to 0.69.
  • Reduced recoil pattern slightly.

The Lewis Gun has been made a bit less accurate in sustained fire to separate it more from the Bren:

  • Increased horizontal recoil from 0.45 to 0.48.

Fixed an issue that often made all fully automatic, and burst fire weapons much less accurate and predictable than intended when burst-firing. 

  • Since the M1935 PG had been heavily affected by this, its horizontal recoil has been increased to offset the drastic increase of accuracy when bursting. 
  • Increased horizontal recoil from 0.3 to 0.375 and from 0.225 to 0.3 when using the Ported Barrel specialization on the M1935 PG.

Additional Changes:

  • Improved the visibility of aperture sights against all backgrounds.
  • Improved the MP28 front sight, it is now thinner and easier to aim with.

https://preview.redd.it/tgx25lmbtav31.png?width=1280&format=png&auto=webp&s=a4fab6b6f82122951e0df0867fe5bd4dccd962ff

Soldier

  • Fixed an issue that would cause players to slowly glide across the terrain whilst waiting to start a round. 
  • Fixed an issue that would cause players to be seen playing the swimming animations whilst on the ground. 
  • Fixed an issue where players could often be seen with low animation quality in high density areas.
  • Fixed an issue where it would sometimes be possible to collide with soldiers that are dead.
  • Soldier collision is now disabled as soon as the player dies, this means it will now be possible to move through players faster which will prevent cases where you can get blocked by a soldier you just killed.
  • Improvements to the bleed out state that should decrease the chance of players getting stuck in a bleed out state.
  • Fixed an issue that caused the soldier to clip with the camera when opening a door while switching weapons.
  • Fixed an issue that would cause an infinite death state if a player was roadkilled right after being revived.
  • Fixed a bug that would not trigger the temporary slow down penalty after using the bayonet charge.
  • Fixed an issue where players would be able to jump whilst charging.
  • Holding down the melee button no longer blocks the sprint and jump input.
  • Improved the vaulting animation when players are using the Revolver.
  • Fixed an issue where a soldier would sometimes get blocked whilst vaulting over medium sized obstacles.
  • Players are no longer blocked from throwing health and ammo pouches while at the same time firing a weapon at full auto. The firing will now correctly pause to throw a pouch.
  • Improvements to players that die while using a parachute - the sound will no longer cutoff if the player redeploys while parachuting, and we have removed the body falling sound effect if the player is in the air.
  • Improved soldier ragdoll behavior to decrease the risk of them getting the “hanging from the hips” bug.
  • Fixed an issue where soldiers could get stuck against collision with hard-edged assets, like for example the edge of a bridge railing.
  • Fixed an issue that would cause the revived players to be in T pose when the reviver cancels the revive animation.
  • Fixed an animation bug that could sometimes cause certain soldiers to be seen moving around in T pose.
  • Fixed an exploit that would allow medics to endlessly throw medical pouches at each other.
  • Fixed a bug that allowed players to deploy the bipod on shallow water.
  • Improved activation consistency of the sliding functionality.
  • Added support to choose between press or double-tap to activate sliding (default is double-tap).
  • Increased Sliding cool down to 2s from 1.5s.
  • Fixed an issue where soldiers teleport to an old position when exiting a vehicle.
  • Fixed an issue where a soldier could vault through ceilings above stairs on Operation Underground.
  • Players in shallow water can be revived now.
  • Players can no longer get revived while in mid-air, which would cause players to end up under the terrain in some rare cases.

Vehicles

  • JU-88 bottom gunner now properly shows hitmarkers when doing damage.
  • Fixed a rare bug that would cause players to spawn into the world without a plane, after they had selected a plane from the deploy screen to spawn into.
  • Fixed a graphical bug that could occur if players sat in the top gunner seat in the Sturmgeschutz IV tank while firing it.
  • The Churchill MK VII top gunner turret no longer looks broken if the player uses the cover function from certain directions.
  • Improved the animation from third person when a player switches seats in an airplane.
  • Mounted and Coaxial Machine Guns have had a significant redesign. These weapons how have a converging accuracy model, with an initial period of inaccuracy that improves with shooting until the weapon is fully accurate. The accuracy potential of all these machine guns is higher now than it was previously, but only after firing a few rounds. Overheat has also been adjusted to balance with this new technique, allowing for more forgiving instances of overheat, especially when firing in long, suppressive bursts. Additionally, the velocity of rounds fired from the machine guns have been increased, making hitting targets of opportunity and moving targets easier, however the damage of these weapons has been reduced at long range, to prevent overly effective instances of sniping with the MG. You should now find MGs easier to use and hit targets once they are zeroed in, but targets at long range will have more time to react before they are killed outright. 
  • Reduced the rate of fire for bomb loads of 4 or more. The high rate of fire of these bomb loads allowed a player to drop all their bombs effectively in one area, negating accuracy and making the choice between different bomb types poor. In general, there is a longer delay between bomb drops but bombs generally have more effective blast radius, especially against infantry.
  • Increased the default turret speeds and adjusted the acceleration and deceleration curves to be more responsive.
  • Reduced the impact of disabled turrets on the speed of the turret.
  • Improved the accuracy of the bomb sight in both First and Third person cameras. The biggest improvement is in the First Person View. 
  • Holding the fire button while dropping multiple bombs will now update the target position for each bomb dropped.
  • Refactored Ammo Counts for vehicles with unlimited magazines so they show the ammo count instead of the total ammo. This fixes stationary AT guns showing 0 ammo when they actually have unlimited ammo.
  • Reduced the overheat and adjusted the explosive damage of the AA for consistent hit damage against bombers and fighters. Players should now get consistent damage against all aircraft types, and AA can now destroy an aircraft flying directly at the AA without overheating. Aircraft will need to be crafty and dodge and evade the more stationary AA, rather than simply absorbing the damage as they could do previously.
  • Increased shockwave time so that planes have a larger chance to escape the shockwave of low dropped bombs.
  • Fixed an exploit that would cause the Bleinheim passenger guns to not overheat.
  • Fixed a visual bug with the Mosquito 6PDR guns reload.
  • Improved the Kubelwagens steering animation and touched up the handling.
  • Tank turret aiming when using the chase camera (3p) has been redesigned.
    • The turret should now attempt to aim directly where you are looking.
    • The UI should now accurately reflect where the weapon is aiming.
    • If the weapon cannot physically shoot where you are aiming (because of objects in the environment etc), the UI should clearly reflect this.
    • 1p and zoomed aiming is not affected by these changes.

https://preview.redd.it/e739meuctav31.png?width=1280&format=png&auto=webp&s=90d7f3717a31fccf868f0680560e7c7cd3162707

Maps and Modes

  • Arras - Squad Conquest - Ammo crate near capture point A is no longer rotated backwards.
  • Arras - Breakthrough - Fixed some spawn points that were placed out of the combat area.
  • Al-Sundan - The teams no longer have swapped reinforcement vehicles.
  • Al-Sundan - Windows on certain buildings are now vaultable.
  • Al-Sundan -Fixed many issues that would allow players to look through the geometry of certain rocks or even clip into them.
  • Al-Sundan - Breakthrough - Fixed an issue that would cause issues with spawning reinforcement vehicles in sectors 3 and 4.
  • Al-Sundan - Added collision to the crates located at Capture point C.
  • Devastation - Players can no longer get stuck near the bookcase at Flag C by falling behind it from above.
  • Devastation - More fixes for an issue that in some cases enables players to see through the geometry when certain walls have been destroyed near the altar area.
  • Devastation - Fixed the Health resupply station near Flag E which was missing it’s interaction prompt.
  • Fjell 652 - Squad Conquest - Fixed an exploit that would allow players to get on top of a mountain.
  • Hamada - Removed an AA that was placed under the ground which would cause a phenomenon on the deploy screen which made it look like a turret icon floating across the map. The same issue was also fixed on Rotterdam.
  • Hamada - Improved the terrain on the side of the cliffs close to Flag F that could look a bit corrupt while flying in an airplane.
  • Marita - Fixed an exploit that would allow players to get on top of the mountain at the edge of the map.
  • Marita - Fixed an issue with the mountain wall near the bridge which players could get into.
  • Marita - Conquest - Improved the spawn points which in some cases would cause players to spawn too far away from the flags.
  • Marita - Certain tree branches no longer stop bullets.
  • Narvik - Breakthrough - Fixes for Vehicle Reinforcement Spawns that were out of the combat area.
  • Narvik - Fixed an issue with a backdrop artillery effect which would look like a streak of fire moving quickly across the entire map.
  • Narvik - Breakthrough - Fixed the floating resupply station in the last sector.
  • Panzerstorm - Fixed some issues with tank spawns being blocked which would result in “The deploy point you selected is no longer available”.
  • Provence - The window on the church is now vaultable.
  • Provence - Players can no longer get stuck between the two window shutters near Capture point B.
  • Rotterdam - Fixed an issue that made it not possible to call in the Squad reinforcement tank.
  • Rotterdam - Players can no longer get stuck between the supply stations near “Boompjes”.
  • Rotterdam - Added out of combat area on top of buildings that were being exploited.
  • Operation Underground - Performance optimizations to improve the overall frame rate.
  • Operation Underground - Fixed flickering texture issue in a corner of a room near B flag on Conquest.
  • Operation Underground - Players will no longer be able to fire smoke grenades right through solid walls of some buildings.
  • Operation Underground - Fixed a bug that would cause players to get under certain metal shelves and then not being able to get out.
  • Operation Underground - Fixed a small bump in the terrain near a specific tunnel, which could cause players to not properly peak out from it’s corner.
  • Operation Underground - Fixed a bug related to destroying lights in the ceiling, but the destroyed lamp would still emit light.
  • Operation Underground - Fixed an issue that would cause the V1 / JB-2 sound to get stuck and not stop playing.
  • Operation Underground - Players will no longer drown in shallow water when the Subway gets flooded.
  • Operation Underground - Player destroying the wooden train wagon with explosives will no longer result in floating planks.
  • Operation Underground - Improved the pile of rubble that overlooks the C point, players will no longer be able to clip through it and hide in it.
  • Operation Underground - Fixed the odd black texture on the ground near the “Trinkhalle” at Capture point C.
  • Operation Underground - Fixed some floating objects that would linger after a wall was destroyed.
  • Operation Underground - Removed a fire effect that was incorrectly placed on the ceiling in the subway.
  • Operation Underground - Removed some invisible fires close to the C flag that would suddenly light players on fire when proning.
  • Operation Underground - Tweaked ambient fires in the rubble to cause damage to players in a more predictable way based upon the fires radius.
  • Operation Underground - Improved smoke from atmospheric fires to not clip through the wall and emerge on the floor above.
  • Operation Underground - The Sandbag fortification near C can now be built from both sides.
  • Operation Underground - Brightened up dark areas of ticket hall and changed exposure settings so that players can look outside, while inside the ticket hall. 
  • Operation Underground - Fixed issues that would enable players to get outside of the intended playable area.
  • Operation Underground - Fixed the terrain close to the entry of the Subway stations that allowed players to look into the void outside of the map.
  • Operation Underground - Fixed an issue with the background airplanes that in some cases could fly too close to the deploy camera.
  • Operation Underground - Players can no longer get stuck in the rubble close to a building near the edge of the map by Capture point A..
  • Breakthrough Mode - Announcer voice over now announces when an objective has been captured.
  • Combined Arms - Bridgehead Mission - The enemies are no longer inside the extraction zone while the players are getting ready.
  • Combined Arms - Improved the AI aiming while they are using a vehicles weapon or stationary turrets.
  • Grand Operations - The announcer voice no longer overlaps two voice overs when the end of round transition occurs.
  • Fixed an issue that would in some rare cases cause blocky looking trees in the main playable area.

Spectator Mode

  • Improved behavior of airplanes to not make it so that they don’t stutter while being spectated in third person mode.
  • Spectating a player that is out of bounds no longer causes the OOB overlay to stick for the spectator.
  • Added an "Enable character lighting" toggle to the post process tab that allows Spectators to disable the character visibility filters to help give player models a more cinematic look.
  • Changed the depth of field focus, near and far distance sliders in the camera tab to allow for smaller adjustments. Larger adjustments can be made by holding the button down for more than a second (these smaller depth of field adjustments are not currently available in 3rd person director mode).
  • Fixed an instance of crashing that would occur in some cases when using Spectator Mode on Operation Underground.

https://preview.redd.it/4ea8mrpwtav31.png?width=1280&format=png&auto=webp&s=a22d458c6bc02237019691267debb6ba6726420f

General Audio Improvements

  • Tweaked the stereo output configuration to deliver a more balanced and readable downmix from the native surround mix, with increased low frequency response and improved clarity for sounds behind and outside of the player’s visual perspective.
  • Tweaks to how vehicle, explosion and weapon audio attenuates over distance with the aim of delivering higher consistency and a tighter, clearer mix.
  • Increased directionality in close to mid-range weapon audio.
  • Normalized distance delay on loud sounds like weapons and explosions, with more physically believable behavior. In most cases this equates to a shorter delay.
  • Tweaked the content of close, super-sonic bullet-pass bys for assault rifles to be clearer and consistent when compared with other weapon types.
  • Tweaked the processing of first person weapon audio to deliver a more ‘snappy’ (stronger initial transient) and ‘punchy’ (pre compression of the weapon audio prior to the master output) sound.
  • Fixed cases where the final mix was corrupted or distorted, due to performance fluctuations.
  • Smoothed the transitions from gameplay to deploy screen, and vice versa.
  • Third Person Movement (Footsteps) improvements, including;
    • Rebuilt and streamlined the logic and mixing behaviors from the ground up for improved stability, consistency and readability.
    • Third person footsteps are, on average, louder.
    • Reduced the volume difference between slow, regular and sprinting speeds.
    • Reduced the volume difference between material types.
    • Reduced the effect that obstruction had on footstep volume.
    • Increased the mix difference between friendly and enemy footsteps in terms of volume, sense of weight and distance drop-off.
    • Enemies footsteps now have a higher priority in the mix and are now able to reduce other lower or distant sounds, in order to cut through the general combat soundscape more often.
    • Fixed instances of missing triggers for various movement based sounds. ‘Stutter stepping’ will more consistently cause triggers.
    • All non-footstep movement sounds such as vaulting, climbing, wall impacts, jumping, stance changes, crawling, equipment and weapon add movement are not down-prioritized for performance reasons anymore and play as a consistent package together with the footsteps now.

UI & Others

  • Updated "FX AMOUNT" Video option to "HIGH FIDELITY OBJECTS AMOUNT" as this was previously very misleading. The option's description has also been updated to better represent the impact of this setting.
  • Friendly revivers (medics or squad members) no longer disappear from the nearby revivers list if they are already reviving someone.
  • Fixed some inconsistencies with seeing spotted vehicles, stationeries and gadget.
  • Fixed a bug that caused spotted soldiers seen from airplanes to not show a spotted icon.
  • Assignments - Fixed an issue with the written requirement of the Madsen Mastery II assignment.
  • Assignments - Fixed the text for the Selbstlader 1906 Mastery Assignment I which was incorrect.
  • Players will no longer get kicked out of the customization screen when the pre-round ends and the round starts.
  • Company - The Sturmjäger headgear now renders properly in “My Company”
  • End of Round - Added the missing Panzerbüchse 39 icon.
  • Special Assignments are now ordered in the same way as previously.
  • Improved the fetching of end of round reports, decreasing the chance of getting the “Could not fetch your report” error.
  • Fixed an issue related to some LS/26 and P08 Pistol Carbine assignments where some players would experience that they were not possible to complete.
  • Fixed an issue in the backend where the Ace Squad stat was not tracking properly.
  • M1A1 Carbine is now written in capital letters in the English version of the game.
  • Fixed an issue where all the players on the scoreboard would show as Rank 0 during Pre-Round.
  • Fixed an issue that would cause the camera to point at the wrong location for the real time background in the main menu screens making it appear as if the graphics were corrupted for a few seconds.
  • The hint system will no longer prompt players to use self-heal while they are in a vehicle.
  • Greetings to Tomoya_Marble, Thank you for all your help!
  • Fixed an issue with text overlapping if players open the specialization menu and then went into the server information menu.
  • Players no longer disappear from the EOR best squad screen if the player disconnects when this screen gets initiated.
  • Fixed several visual issues on the end of round screen not showing the assignment rewards properly for the Breda M1935 PG.
  • Melee weapons are now correctly sorted by rarity on the Replace Melee screen.
  • Server Browser - Fixed a bug that would not display any servers if players has selected a map and then pressed toggle all twice.
  • On the deploy screen the vehicle icons now focus on vehicles that have not been used, instead of equally focusing on not used vehicles, and previously used vehicles which could cause vehicle icons to overlap Combined Arms - The best squad end of round screen has been added back in this mode if the mission is a success.
  • The Combat Roles can once again be changed in the menu while already playing on a server.
  • When changing the FOV in video options, the horizontal FOV will now update in real time when moving the FOV slider.
  • Repair icons no longer show over a long distance after the player has initiated a repair, and then stopped and moved away from the object that needs a repair.
  • The airplanes weapons inventory is now shown after deploying into an airplane, without the player having to use or switch between weapons.
  • Improved the killcam which previously would sometimes not show the killer.
  • Fixed a bug that would make the bayonet icon show if a player got revived, without having the bayonet equipped on their weapon.
  • Order of Trasimene medal is now tracking progression with the correct criteria.
  • Fixed a rare bug that would cause players to be unable to rejoin a server, if they had gotten idle kicked from it.
  • Player count and flag icons have been removed during TDM while in pre-round.
  • If a Squad member gets promoted to Squad Leader all of the players in the Squad now get a notification of the promotion.
  • The Madsen MG no longer has a bullet sticking out of its stock in the armory.
  • Fixed a bug that showed health or resupply world icons when the player is in a man down, dead or in the parrot camera state.
  • Did you know that there is a Swedish dish called “Flying Jacob” that was invented in 1976 which consists of Chicken, Cream, Chili Sauce, Bananas, Roasted Peanuts and Bacon. It’s good, try it.
  • The Karabin 1938M Mastery IV assignment has been fixed.
  • Added the missing Madsen MG dogtags.
  • The Fire Axe is now centered in the “Your Company” screen when viewed.

https://preview.redd.it/3dffakbytav31.png?width=1280&format=png&auto=webp&s=caccb15a61807a652b33a240c049c17ac1033536

Fortification improvements: 

  • Building speed significantly increased.
  • We fixed a bug that made it impossible to rebuild fortifications destroyed by collapsing buildings.
  • Already built fortifications no longer block building of unbuilt fortifications. For example, lying prone on a dirt mound cover fortification and then fail to build the sandbag wall on top of it.
  • You are no longer able to build objects through walls and other static objects.
  • The fortification UI in the middle of the screen will no longer show at very long distances, it will now only show when you are actually in range to build.
  • Fixed an issue that now allows unbuilt fortifications to be visible again on the mini-map.
  • Improvements to the Fortification system which reduces the possibility of building fortifications that are out of sight or behind a wall.

PC Specific Improvements

  • Combined Arms - The in-game chat now works in this mode.
  • Fixed an issue that would make screenshots taken with the console command  screenshot.render 1 look over-saturated with HDR enabled.
  • Players can also enable the new in-game weapon inspect feature directly by pressing the "I" button (can also be changed in key bindings).
  • Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Xbox One-Specific Improvements

  • Improve state handling for gamepads that suddenly get disconnected.
  • Improved handling for connecting to EA Online when starting the game.

PlayStation 4-Specific Improvements

  • Re-added the swipe control functionality for the Dualshock 4 controller.
  • Underground - Fixed a LOD issue that was apparent on Subway building when looking at it from the C flag on Conquest.
  • Underground - Fixed an issue with certain sights reflecting a large amount of light in certain areas on the map.

What’s being worked on for the rest of Chapter 5?

  • New Map: Wake Island.
  • Private Games

Our Updates may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates

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Player feedback

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums or join us on the Battlefield V subreddit and Discord

Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.

You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.

You can reach them on Twitter @PartWelsh and @Braddock512.

Estimated Sizes

  • PC - 17.14GB
  • PS4 - 11.5GB
  • Xbox - 11.9GB
External link →
over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Wicked__Tuna

New Battle Pickups: Katana and M2 Flamethrower.

ELI5. are battle pickups V's version of elite kits?

They're not kits like in Battlefield 1 - your physical appearance won't change. They're Weapons you can Swap out based on you discovering them on the map. If you die, you'll need to find them again the next time you respawn.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by shades45501

You are kidding me. You said there will be more info on RSP today and all we got is "we are working on it" WTF is that BS!!!!

I also said it would be in the This Week in Battlefield V, which I'm working on.

This post is the update notes.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by TankHunter44

Is the team aware that there is a bug where you can't use the Fliegerfaust with the Grenade Rifle equipped?

Not a bug. As designed.
Switch to the sticky dynamite.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by colers100

No they are BFV's versions of battlepickups.

The concept originates from BF4, where you could find the M320 MGL, USAS frag, super-heavy rocketlaunchers and the .50 cal rifles as battlepicups

That's the best way to frame it! Thank you!

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by GhostStealth616

Character tied to the clothes is going to end or is going to be an option? I miss my full Harald company with different clothes

Haven't heard any talk about reverting it or having it as optional at this point. Will share your request (as I have with others) with the team.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by LIF88

The flying Jacob sounds disgusting.

It's piqued my interest!

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by dkb_wow

Are ribbons finally fixed in this update? I didn't see them mentioned anywhere in the patch notes. Been trying to get them fixed for the past year.

I've just asked the team and had confirmation that Ribbons have been disabled in this update. We haven't been successful at restoring functionality for them and so unless we can assign resource to rebuilding the system, they will not feature in Battlefield V going forwards.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Shifty49

im sorry for being retarded but

ya'll got them wallpapers for the pacific lmao

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by JesusIs_Lord

At what time, the embargo will be gone and youtubers will be able to share some gameplay?

Tomorrow, 6AM PDT.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Macinzon

All I hope now is that Amazon Cloud servers in EU will scale after the big release. I remember from past 2 big updates we were stuck with 4 EU conquest servers for an entire day..

This shouldn't be the case. I would encourage that the absolute early birds who are ready to go the instant that the new Pacific Content goes live makes sure that they match make via the front end (vs. the Server Browser). We've also found that its sometimes more successful for the early birds that they queue for Matchmaking in a private group. Our servers are populated to active demand vs. being stood up waiting for players to join them as Empty.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by NoMasBugsPorfavor

El problema con el ping en PS4 que se vio en anteriores actualizaciones, será solucionado para esta actualización? O se tendrá que esperar hasta el siguiente parche para disfrutar el contenido?

I don't spanish, bud. I think this sub is EN only.

If you need help in Spanish, we have some Spanish speaking folks over at https://answers.ea.com/t5/Battlefield-V/ct-p/battlefield-v-es

EDIT: (I hope this is correct)

Hemos trabajado para solucionar el problema de ping alto que había afectado, específicamente, a nuestros reproductores de PS4. Si todavía tiene problemas, comuníquese con un asesor de ayuda de EA para solucionar el problema. Http://help.ea.com/es/

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Hyperzhi1

Can you guys explain how the factions will work? Will it still be Axis vs Allies or will it split into respective factions?

The Company Screen has been fully updated to allow for access to the 4 different factions.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Grimm_Critic

Hi Braddock, Thanks for the confirmation this is still coming. There are large milsim communities on all platforms that have eagerly been awaiting for this.

For sure.
I'll be quite honest - I've been a staunch supporter of RSP/Private Games (what have you) since BF3 days. It's how folks build communities - and prolong the longevity of a game.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ProxyI

An AA buff and no FF nerf? It must be christmas

We have some changes that we are working on for the Fliegerfaust but we need some more tuning based on the data we are now getting since it released :)

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Mikey_MiG

Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Wait, will we still have the option to keep the current behavior for sliding? I want to keep it as double-tapping the crouch button.

You absolutely can, that's still the default. You might want to change the keybinding though as the default is X.

over 4 years ago - /u/lytlb1t - Direct link

Originally posted by KeesteredShiv

Decoupled sliding from the crouch key bindings, sliding is now its own action that can be assigned to any key (X by default on PC).

Thanks for this!

:)

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ProxyI

Hey, I still personally dont mind. I dont need to leave the game whenever a half decent pilot shows up now!

We don't plan to reduce the full potential of the fliegerfaust in terms of damage output but we're looking at how easy it currently is to hit those pesky planes :)

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by OnlyNeedJuan

The nerf to the breda makes little sense, especially to the high rof one that is already, for the most part, an inferior gun. It's not good enough at getting a full burst on target, which is something it needs to even remotely function, meanwhile the trigger job variant still gets the hrec buff. The Breda upgrades have been done strangely man.

This adjustment has been done due to a bug that negatively affected the Breda specifically (but affects a lot of other weapons when burst firing them).

over 4 years ago - /u/Braddock512 - Direct link

Added this to the notes:

  • Tank turret aiming when using the chase camera (3p) has been redesigned.
    • The turret should now attempt to aim directly where you are looking.
    • The UI should now accurately reflect where the weapon is aiming.
    • If the weapon cannot physically shoot where you are aiming (because of objects in the environment etc), the UI should clearly reflect this.
    • 1p and zoomed aiming is not affected by these changes.
over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Squ1gly

Wait, do when are we actually getting Wake Island?

December.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by matyman121

Will we be able to use the Katana and Flamethrower in every maps, or just in the Pacific's maps?

Battle pickups usually are limited to specific maps.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by kadugol420

If I'm not mistaken, Braddock failed that today is more details about the RSP. Where is?

"failed"? I stated on Friday that there would be a bit of info in This Week in Battlefield V - these are the update notes. Currently working on the calendar for the TWIB and will then post it.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ShimakazeChan

HaChi. You Must Be Kidding Me Right?

Fixed.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by colers100

Also, its Chi Ha, not HaChi

Fixed.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by kadugol420

Thanks! I understand this by reading other comments from you! We look forward to having the RSP!

Me too!

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ChingyXSenpai

What happened to the 31st release date

Chapter 5 releases on the 31st. Update 5.0 releases tomorrow.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by NjGTSilver

Please don’t overreact to the pilots complaints. I’m quite confident that within a week or two there will be far fewer planes shot down by it. After a year of weak AA, pilots have simply developed very bad having of flying too low. I’ve already noticed a marked change in pilot behavior since the FF dropped. I’d recommend leaving things as is for at least a month or two. Thanks!

It won't change until patch 5.2. Changes that will happen will be more about raising the skill ceiling of the Fliegerfaust rather than making it so easy for anyone to hit consistently all rockets with it.

I'm sure players that can aim and track moving targets decently enough will still be doing great with the Fliegerfaust once the changes hit :)

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ovie8

Something really feels weird about it, often when I feel like I missed by a mile I'm still getting 50+ dmg hits

Yes, it's currently way too generous, you don't really need to aim accurately right now, just "around the plane".

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ZvireciTribunal

Is that patch available to download now? Not at home now. I would like to be prepared for kick off. If yes, I have to say my wife to pre-download i. Czech time here.

The image at the bottom of the post shows when the update will be available to download.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by JBEEZi3

Thank you! Can you get a message over about updating the audio on the team’s SoundCloud to include any new tracks? u/Braddock512

Already in progress. We sent a request this morning.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by MrWheelieBin

The f**k is a commorose?

You must be new to Battlefield - or you don’t talk to your squad/teammates. ;)

The commorose is the chat wheel. Press and hold the spot button.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by hoosierlvr19

Why was the flying jacob recipe added to the patch notes?

Because the team likes to add random little facts or bits of info.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ShimakazeChan

Thanks! Sorry If It Came Of Quite Cold. Just Scared If The Fictional Modification Of Additional Rockets On A Chi-Ha Would Be Called Ha-Chi In Game.

No worries.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ThaloGreen

Those screenshots are gorgeous.

Check out the EA DICE Flickr account for more: https://www.flickr.com/photos/ea_dice/

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by typographie

You're telling me that it's designed to tell the player to complete a non-existent assignment to unlock if you happen to pick a seemingly arbitrary combination of gadgets? What on earth is the rationale here, and what are players who don't frequent Reddit supposed to think?

No, that’s not what I’m telling you. It is as designed to not have the Fliegerfaust and grenade launcher both equippable.

The assignment issue is a bug the team is aware of, but as the assignment/mission has been completed, the workaround is to switch out the grenade launcher.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by valera5505

So, will we have additional music in other streaming services?

That’s the intention. Spotify and Soundcloud for sure.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by afuzionz

/u/braddock512 - Any news on the M28 con Tromboncino Mint Stock bug? I believe they've fixed it for those that haven't already completed the last proficiency assignment, but what about those that have completed the assignment, but the Mint Stock is still locked?

Have you hit up EA Help to see if they can assist by adding it?

over 4 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by OnlyNeedJuan

But if it affects bursting, won't this mean that the in-burst of the breda gets worse? Because from what I can tell this change has to do with pauses between bursts, but it's too vague to really tell (really though, the rof breda needs some love :()

Unless its some massive SDEC buff, which would be neato

Or will I just have to wait till the Symthic datamines? lol

You can still try out the bug until you get the patch. Use Suomi, M1928A2 or MP28 with extended mag, and shoot something like a 5 round burst at a wall without recoil compensation. Try it with both a long break (around 3 s) between the bursts and firing the next burst as soon as the recoil has decreased. You should notice how the fast bursting has weird jumps between the first and second shot. This happens because a random dispersion value (for the shot that could have been fired in the old burst, but was not) gets subtracted for the second shot of the follow-up burst and the following shots are all offset by it. This is how you sometimes get vertical recoil going down instead of up.

over 4 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by sirdiealot53

It says in the update notes "all automatic weapons".

Since other autos aren't getting a nerf as well, does this mean all autos will have accuracy buffed in 5.0?

Not if you magdump them.

over 4 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by sirdiealot53

But burst firing auto guns WILL be more accurate?

Thanks for the response :)

Yes.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by 6StringAddict

The quickmatch function is a great addition, since it mostly puts you in a server that's just about to start a new map.

But I've posted a video some months ago already to show it doesn't always work, where it puts you in a squad, but you never go into the server. Is the team aware of this problem?

Yeah we've seen it happen a few times in the studio. Not sure on our progress solving it but we're aware that it can happen. Thanks for the extra video!

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by extrah

/u/PartWelsh

Any news on more love for sidearms? I see two new sidearms listed in the patch notes. But are we getting any skilltrees or additional unlockable sidearms? Seems like they're really set to the wayside in bfv

No news until it's actually news, but I hear you.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by ANEPICLIE

Would it be possible to add a UI element telling people quick match actually spins up new servers. The number of people I've had to tell this is annoying.

It's a good idea - educating people can be a big help! Private Games will likely change the behaviour of how people enter matches though so I'll look to assess it with the gang once we have that.

over 4 years ago - /u/Braddock512 - Direct link

Adding the following items to the notes:

  • Flamethrowers attached to vehicles now also does damage to other vehicles, and these fires will linger for a while on vehicles and do damage over time
  • Flamethrowers on vehicles do more consistent damage over time on soldiers that get hit by it
  • Flamethrowers on vehicles now cause larger fires in the environment
  • The range of the flamethrowers on vehicles has decreased but the flame is more accurate.
  • The Archer APDS round has gotten an increase in the damage dealt to vehicles and also an increase in shell velocity.
  • Firestorm - Fix for Ammo crates are still showing in game after they were picked by enemies
over 4 years ago - /u/Braddock512 - Direct link

Originally posted by leejonidas

Didn't want to make a whole post about this, but is there a patch coming today as well? In game yesterday a lot of people mentioned the patch "tomorrow" but I can't imagine there are two patches this close together. Is the patch implemented today but Pacific isn't playable until the 31st? Thanks.

Update is on the 29th. Maps come on the 31st.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by The_10th_Plague

Yall broke it on Xbox again. I lose connection to the servers when I open the dash menu. Idk how y'all broke it exactly the same way a second time but that was the last thing I expected

It looks like the hotfix that corrected this wasn't applied to the 5.0 update. They're holding a meeting in an hour to address it.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by cknight1212

Sooo I just updated my game and now it's saying I only have the trial version and I need to buy it... seriously, Wtf?

Xbox One?

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by sifisk

What's the commorose button ?

The spot button. Commo Rose is the correct name for the chat wheel.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Alcohollica93

Anything for firestorm?

I updated the notes.

Fix for Ammo crates are still showing in game after they were picked by enemies

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by SergeantCATT

Would've really preferred the Red army and SU. Only 2 new maps is kinda boring also. No new American foghters/planes?

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ziadio

I think it's absolutely ridiculous that each patch size is no less than 10gb. There are people that have limits on their quota, and slow download speeds.

Well, we could make smaller updates - but you'd get less content.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by akrida77

43gb patch. i hope its worth it

It's not a 43Gb update. That is Origin preparing. If you click Repair, it will correctly show the size mentioned at the bottom of the notes.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by [deleted]

[deleted]

You're not reading correctly. Update is today. Maps go live on Thursday.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by crispymids

Will the katana confer a health buff or charge damage resistance?

Very small health regen increase and health bonus with each kill.

I believe Flakfire Gaming has a YouTube video about it. (Also, there’s two attacks with the katana).

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Frost-eee

So the maps will be availabe on the 31st?

Yes.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by JSAINTS0896

It says that I'm a trail player even though I bought the game last year. It won't let me play any of the multiplayer maps and it keeps telling me to upgrade my battlefield 5. Anyone else having this issue or is it just me?

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by sup_now

So there is no way to play the new maps before the 31st?

No, they're not released yet.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ppaannggwwiinn

I opened up the launcher today and I have a 43 gigabyte update to download... is this it? It's over twice as large as the estimation says...

It's just hashchecking. You can try Repair before Updating. It's not downloading 43 Gb.

over 4 years ago - /u/lytlb1t - Direct link

Originally posted by kailsar

Hey /u/PartWelsh and /u/Braddock512, thanks for this, the Pacific gameplay looks great, and these patch notes look really promising - I'm sure it represents a huge amount of work for everyone there. I'd still love to see better anti-cheat, team balancing, and private servers, but this looks like a huge step forward for the game, and I'm genuinely excited to play it. And while I'm feeling all warm and fuzzy, particular thanks to /u/lytlb1t - whatever he's getting paid, it's not enough!

<3

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by CaptainKill93

Yo why release war in the Pacific now and not have any severe active. Talk about a bad tease

Because it releases on October 31st, as we've stated since the trailer last week. This is just the game update to get the game client ready for us to flip the switch on Thursday.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Justanotherspookboi

This update is free correct?

Yes, all updates are free updates. All DLC is free.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by purchell53

I’m pumped for the pacific theater! I used to have origin premium ($15), and I’m interested in playing the new DLC. Do I have to resubscribe, or can I just buy the standard edition?

Everyone - every version - of Battlefield V gets the maps and content for War in the Pacific free. That's how all theaters of war, maps, vehicles, etc. is for Battlefield V. No more Premium.

You can buy the Standard Edition (but I'd hold on until October 31st - there's something we've got coming out then that may interest you.)

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by somewhiterkid

There is/was a glitch that didn't save your xp properly and you couldn't get the trophies "Jack of all Trades", "Elite", "Eager Beaver" "Death from Above" and any other multiplayer trophies, is this bug patched yet?

I believe the Trophy/Achievement bug was fixed a couple updates ago.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by revexi

Is it only stereo preset that was improved or other presets also? (night mode...)

Generally, unless specifically noted, adjustments would be global, meaning any fixes to audio would apply to all presets.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by sammeadows

> Estimated Sizes: PC - 17.14GB

Boy how wrong was that? 39.01 GB

That’s not how much you downloaded. It is hashchecking. The PC update was 17.14GB.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Xtr3m3pr0

/u/braddock512 /u/PartWelsh, i'm happy about all the bug fixes, but the infamous DX12 Dark Armory bug is now even worse, is not even dark, but completely black silhouettes... Are you guys aware of this? This is very annoying, and actually now is imposible to customize loadouts... At least before with the dark bug, you were able to see skins (difficult but possible), but now is totally black... Any chance this gets to the Trello Board???

It’s been escalated internally. Screenshots would be great if you have any to share.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by MC_MojoBandit

Ya done f**ked the bayonets up with this update

Want to expound on what you’re experiencing? Details, video - that would be great.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by kaiyen4405

How do you inspect your weapons on xbox?

Look at your keybindings. (I’m not 100% sure what it’s set to by default.)

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by TheRedBaron91

sorry to bother you

will the spitfire cannons excessive shake ever be fiexed? it happens on all planes, cerrain weapons cause excessive and unusable screen shaking, while others do not

in the spitfire mk v, cannons are unusable

in the bf109 g4, winged machine guns are unusable, they shake everything qhile cannons aork just fine same with the german heavy bomber, firing in cockpit view is almost impossible with certain machineguns because the shake is too violent

thanks

Can you share some videos?

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by cptsafari

I simply can't play the game. It won't work for me, no matter what I do. I've re-installed the game, verified game files, disabled all overlays including origin-ingame, updated all drivers and deleted origin-cache. It's my only origin-game acting out.

Anyone else in a similar boat? I would assume the game is refundable at this point.

Contact EA Help http://help.ea.com to troubleshoot.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by JesusIs_Lord

u/Braddock512 - landing animation while parachuting does not work

Got a video?

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by JesusIs_Lord

https://youtu.be/e5qLC3VDPC8 - here it is, boss

Forwarded it on, thanks brother.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Wilky95

Is the new content i.e. Pacific free?

I'm totally new to the game, the Pacific trailer finally convinced me to buy it, but I'm aware of what EA normally does with DLC

Yep. For BFV, maps, weapons, vehicles, gadgets are all free DLC.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ImRikkyBobby

Is it out in New Zealand yet?

The maps release in 10 hours 36 minutes.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Sveittjpong

All DLC is free.

What DLC? Updates, sure, if you mean actual packs full of content like DLC used to mean then uhh, we haven't had that.

If I meant "packs" I would've used that word.

DLC means - DOWNLOADABLE CONTENT - content that is downloaded to your system for you to play on.

Thanks anyways.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Sveittjpong

If origin ever worked properly it would be 17.14GB maybe, clicking "repair" starts a 39 gig download. Updating normally does not work and hasn't for the last few updates.

"Your designated drive is out of space hurr durr" 60GB available..

No, it doesn't start a 39 GB download. It's hashchecking.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ImRikkyBobby

Fuuuuuuuu. Guess setting my Xbox to new Zealand time zone was stupid... Lol

I wouldn't say stupid...
An interesting choice, to be sure.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by LtLethal1

What time will the new maps actually unlock?

3AM PDT

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by PintsizedPint

Yes please do. This character thing is just a horribile workaround to actual loadout slots per class... The team should consider this from the get go when they work on the next title!

Confirmed that they won't be reverting it or it being optional.

But will share your feedback.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by Wildthing7

wow where's pacific theater??? today is 31 october mmm 10.48 am AND WHERE'S PACIFIC MAP??????

It came out 12 minutes after you posted this.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by M4RTYB

Consider your problems insignificant. I’ve just spent £40 on 6000 boins to unlock chapters 1-40. Boins gone. Chapters not unlocked and asking me to buy more boins!

Contact EA Help as they'll need to look into your account. This can quickly resolved.

Sorry for the trouble.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by ICA_Agent47

f**k breakthrough and f**k DICE for forcing gamemodes on new content

Psssst... All you have to do is play one round of Breakthrough to start the TOW Mission. After that, you can play other modes to complete the nodes. And both maps are in Conquest, Squad Conquest, and Team Deathmatch.

over 4 years ago - /u/Braddock512 - Direct link

Originally posted by MativoPS4

We really need a map rotation like breaktrough has for conquest. I dont’t wanna hop out every 2 maps and wait for hours to join a server because there are hardly any pacific conquest server available

Okay! Done.