Original Post — Direct link
almost 5 years ago - /u/tiggr - Direct link

If you do get this - turn on the netgraph and record video - that way we can actually find bugs related to netcode (if indeed it is).

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Few points:

 

  • "Enemy Hit +99" is NOT a bug. Damage is presented as a rounded integer of a float. In that case you're just hitting a player at a range where your damage just starts falling-off. If we were to push the fall-off at a further distance, this would still happen but at that new distance instead (although probably less often). The only way to prevent that from happening would be to have a fall-off that directly jumps to an integer (25 to 24 for example) but that would probably be more inconsistent in terms of gameplay.

 

  • "Enemy Hit" showing very high numbers well above 100 when hitting a target is a bug that we are currently investigating and looking to fix. The damage in those cases is correct but the damage log shown by the UI is showing incorrect values (seems like it sometimes counts twice for a single hit). We do not have a very consistent reproduction case for this though so we are looking at various different places. Hit markers with no damage numbers showing seems to be related to that same issue.

 

  • Case at 0:25 in your video: I can see some network warning icons being active so it makes me think that your connection between your computer and the server is having some issues. I recommend that you set the Network Performance Graph and Stats to "Show On Problems".

 

  • Case at 0:33 in your video: You're getting hit by two players as the damage indicators suggest. It could have been a sniper shot that would have been enough for a single bullet of Lewis Gun to kill you in this case. You can check the amount of damage taken and the players that damage you by enabling the Network Performance Graph.

 

  • Case that you tested: This looks very weird indeed but this is something tested in pre-round and not really an idea test case (still looks like a bug though but i don't trust things to happen exactly the same way in pre-round as they do in an actual round). It would have been helpful to enable the Network Performance Graph and see what was displayed on your Network Performance Graph and your friend's :)

 

Of course, i'm not saying that there are no Issues, just that some of those are not bugs or can be explained by different factors such as the connection between your PC/Console and the server (and having a 1000Mbps connection doesn't guarantee no issues, there are a lot of other factors that can come into play).

almost 5 years ago - /u/tiggr - Direct link

Originally posted by r00kie

That's all well and good but these bugs are so pervasive that your team shouldn't have much issue reproducing them.

I just played with the netcode graph on for about 30 minutes and ran into these issues 3 times in that short period. My ping was 7 and the network connection looked very healthy, something is wrong in the netcode.

It's very hard to mimic real world network properties - hence why we have actual netcode debugging in the game, as it gives us the very best and real data from the real world.

So, if it was easy to reproduce (especially with on a global scale stupendously good internet in Sweden for instance) - we would have done so already, the low hanging fruit is all plucked already. That said, this issue might not be netcode/networking at all - it could be some other issue, and getting proof for this via netgraph is very valuable too.

So this is why we ask for video with the netgraph enabled from many sources, it helps narrow down the issue much quicker (and in many cases goes from unreproducible to having information enough to put en engineer on looking at a fix and the code for a specific issue area).

Thanks!

almost 5 years ago - /u/tiggr - Direct link

Originally posted by wiazabi

Request option to have netgraph show on death for about 5 sec so we can see where the damage we took came from.

This is a really good idea. /u/drunkkz3 ?

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by FettyBear

Thank you u/DRUNKKZ3 for reviewing this! After I watched the case 0:33 frames by frames I can see the snipers shot come ;) Me and my friend will send you some more clips with net graph later on

Thanks for sending those over, some great material in there! I replied to you directly :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Twitch_Tsunami_X

Couple of clips here which don't have warning icons and seem to just ignore bullets in an otherwise normal level of hit reg.

https://www.twitch.tv/endersbf/clip/AstuteAbstemiousCockroachBCWarrior

https://www.twitch.tv/endersbf/clip/RoundFilthyInternKappaRoss

I've seen those before, very weird indeed. It looks like he gets stuck in a state where damage is denied by the server consistently.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by BleedingUranium

You're getting hit by two players as the damage indicators suggest.

Any chance you guys could look into revamping the killcard for this sort of info? Battlenonsense had an amazing killcard concept video, specifically with it showing a list of each hit you took, by what player, with what weapon, and for how much damage. Kind of like a killfeed list, but of damage dealt to you.

It's something we are interested in but i can't tell or promise if this is going to actually happen. It would be a bigger revamp of the death flow.