If you do get this - turn on the netgraph and record video - that way we can actually find bugs related to netcode (if indeed it is).
If you do get this - turn on the netgraph and record video - that way we can actually find bugs related to netcode (if indeed it is).
Few points:
Of course, i'm not saying that there are no Issues, just that some of those are not bugs or can be explained by different factors such as the connection between your PC/Console and the server (and having a 1000Mbps connection doesn't guarantee no issues, there are a lot of other factors that can come into play).
That's all well and good but these bugs are so pervasive that your team shouldn't have much issue reproducing them.
I just played with the netcode graph on for about 30 minutes and ran into these issues 3 times in that short period. My ping was 7 and the network connection looked very healthy, something is wrong in the netcode.
It's very hard to mimic real world network properties - hence why we have actual netcode debugging in the game, as it gives us the very best and real data from the real world.
So, if it was easy to reproduce (especially with on a global scale stupendously good internet in Sweden for instance) - we would have done so already, the low hanging fruit is all plucked already. That said, this issue might not be netcode/networking at all - it could be some other issue, and getting proof for this via netgraph is very valuable too.
So this is why we ask for video with the netgraph enabled from many sources, it helps narrow down the issue much quicker (and in many cases goes from unreproducible to having information enough to put en engineer on looking at a fix and the code for a specific issue area).
Thanks!
Request option to have netgraph show on death for about 5 sec so we can see where the damage we took came from.
This is a really good idea. /u/drunkkz3 ?
Thank you u/DRUNKKZ3 for reviewing this! After I watched the case 0:33 frames by frames I can see the snipers shot come ;) Me and my friend will send you some more clips with net graph later on
Thanks for sending those over, some great material in there! I replied to you directly :)
Couple of clips here which don't have warning icons and seem to just ignore bullets in an otherwise normal level of hit reg.
https://www.twitch.tv/endersbf/clip/AstuteAbstemiousCockroachBCWarrior
https://www.twitch.tv/endersbf/clip/RoundFilthyInternKappaRoss
I've seen those before, very weird indeed. It looks like he gets stuck in a state where damage is denied by the server consistently.
You're getting hit by two players as the damage indicators suggest.
Any chance you guys could look into revamping the killcard for this sort of info? Battlenonsense had an amazing killcard concept video, specifically with it showing a list of each hit you took, by what player, with what weapon, and for how much damage. Kind of like a killfeed list, but of damage dealt to you.
It's something we are interested in but i can't tell or promise if this is going to actually happen. It would be a bigger revamp of the death flow.