almost 4 years ago - Avanya - Direct link
If you're unsure about removing a mod from a city, you can always try. There's a few things, which are good to keep in mind when doing this:

  • Back up the save first. Go find the file in the saves folder (C:\Users\YOURUSER\AppData\Local\Colossal Order\Cities_Skylines\Saves) and make a copy of it to keep somewhere else.
  • Always save as a new file. This doesn't just go for testing mods, but generally it's best to always save as a new file when saving your city, so you have multiple versions of a save. This is especially important when removing a mod, as issues aren't always visible right away. Sometimes you can play for some hours before realising your city actually needed that mod.
  • You can always add the mod back. If the city is in chaos or you're getting a million errors when loading without the mod, just shut the game down without saving and add the mod back. If you don't save, the city should be unaffected, but in the rare case it might not be, you have a backup. So there's no harm in trying.

That goes for not just TMPE but any mod really. For TMPE you should be fine. You don't need to remove any of the changes that you made with the mod, those will just stop working once the mod isn't loaded. Traffic will likely need some tweaking once the mod is missing, and the city might be a little messy depending on how you used the mod. But personally I'd give it a go. Worst case you just waste some time and decide to get the mod back anyways. :)





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12 months ago - CO_Avanya
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