Hey Exiles,
Please use this thread to send any feedback regarding our progression balancing and PVP changes announcement.
Original announcement:
Update (11.09.2020)
Updated information on PVP granularity and changes coming to official PVP servers. See this response.
FREQUENTLY ASKED QUESTIONS (F.A.Q.)
On PC, these changes will be available once The Isle of Siptah content expansion and the free update release, on September 15th.
On consoles, these changes will be available once The Isle of Siptah content expansion releases.
No, these changes will come as part of the free update and will also apply to vanilla servers.
Yes, these changes are an update to the game and server.
For now, these settings will only be active for the PC platform as they come bundled in the Isle of Siptah update. They will come at a later date on consoles once this update launches on consoles.
By default, yes. We’re introducing balance changes in the game that will alter your server’s progression (although not their values). You will need to readjust your server’s XP and resource gathering settings taking into account that after The Isle of Siptah, a value of 1 in each.
These are the new settings added to the ServerSettings.ini file:
PvPEnabled = true/false
Time-RestrictPvP = true/false
PVPEnabledMonday = true/false
PVPEnabledTuesday = true/false
PVPEnabledWednesday = true/false
PVPEnabledThursday = true/false
PVPEnabledFriday = true/false
PVPEnabledSaturday = true/false
PVPEnabledSunday = true/false
PVPTimeMondayStart = 1800
PVPTimeTuesdayStart = 1800
PVPTimeWednesdayStart = 1800
PVPTimeThursdayStart = 1800
PVPTimeFridayStart = 1800
PVPTimeSaturdayStart = 1800
PVPTimeSundayStart = 2300
PVPTimeMondayStop = 2300
PVPTimeTuesdayStop = 2300
PVPTimeWednesdayStop = 2300
PVPTimeThursdayStop = 2300
PVPTimeFridayStop = 2300
PVPTimeSaturdayStop = 2300
PVPTimeSundayStop = 2300
Time-RestrictPvPBuildingDamage = true/false
PVPBuildingDamageEnabledMonday = true/false
PVPBuildingDamageEnabledTuesday = true/false
PVPBuildingDamageEnabledWednesday = true/false
PVPBuildingDamageEnabledThursday = true/false
PVPBuildingDamageEnabledFriday = true/false
PVPBuildingDamageEnabledSaturday = true/false
PVPBuildingDamageEnabledSunday = true/false
PVPBuildingDamageTimeMondayStart = 1800
PVPBuildingDamageTimeTuesdayStart = 1800
PVPBuildingDamageTimeWednesdayStart = 1800
PVPBuildingDamageTimeThursdayStart = 1800
PVPBuildingDamageTimeFridayStart = 1800
PVPBuildingDamageTimeSaturdayStart = 1800
PVPBuildingDamageTimeMondayStop = 2300
PVPBuildingDamageTimeTuesdayStop = 2300
PVPBuildingDamageTimeWednesdayStop = 2300
PVPBuildingDamageTimeThursdayStop = 2300
PVPBuildingDamageTimeFridayStop = 2300
PVPBuildingDamageTimeSaturdayStop = 2300
PVPBuildingDamageTimeSundayStop = 2300
CanDamagePlayerOwnedStructures = true/false
CanDamagePlayerOwnedStructuresPeriod = 120
PVE and PVE-C Official server progression will be rebalanced to roughly double speed than prior to the update.
PVP Official progression will be rebalanced to roughly half speed than prior to the update.
PVE and PVE-C Official server settings for player versus player combat and raiding will see no changes.
PVP Official server settings for player versus player combat and raiding will see the following changes: *
We are currently planning to have both features enabled, with the scheduled building damage being set for Friday and Saturday during peak server time and Dynamic Building Damage being always enabled with 30 minuets logout window. This will mean that players will be able to damage buildings during the scheduled building damage windows OR if any building owner is online and for 30 minuets after they logoff, subject to feedback.