Hello everybody, I’m back from holidays
I see that you’ve been busy (26 messages) including some support from some of you answering questions and issues of others, which makes me quite happy, thanks everybody
I’ve not been in details in all the messages, I’ll address that later, but in the meantime I got a bug fix for you all that happen to get failures updating some recent mods with larger than usual workshop ids!
1.1.1 (10 august 2020)
- Fixed a problem involving mod ids larger than 2147483648 (2^31) caused by the use of a “int” variable instead of “uint64”
Dedicated Server Launcher 1.1.1
It was a very dumb bug, basically if you had a mod id larger than 2147483648 (like for example “KDR Unchained” with ID 2160533143), the code would fail parsing the id and would try to access some invalid negative value on the steam workshop site, which obviously does not work.
That was a 1 liner fix in the code, so should be safe to use if 1.1.0 did work fine for you.
@Kriptor @flakpredator @BJG @Tsumikara @Jtgarrett @bbtech What’s the status for your problems, did you manage to find solutions?
I’ve some plans for that, just did not have the time, because if I do that it has to be done properly
Are you talking of the Windows Event Viewer?
I believe it’s the default behavior of the tooltip system I’m using, but apparently it can be extended to support the concept of “Tracking” tooltips: “Tracking tooltips remain visible until they are explicitly closed by the application, and can change position on the screen dynamically. They are supported by version 4.70 and later of the common controls.”
Did you change the password while the server was running?
Well yes, everything is possible, but what would be a valid reason for that? Without the password the connection is not possible. Are you hopping maybe to give the password personally to players so they have to manually enter it when trying to join?
Same machine for the client and server, or two different machines but on the same local network?
Not totally trivial, I guess a way to do that would be to expose the messages in .ini files you could modify.
Nope, I think I covered that in the FAQ in the first post, the idea is to limit the features to what is purely administration of the actual server program, independently of the evolutions of the game, and which game it work on (the same launcher will be able to run other Funcom games).
The right way to do it is to setup your server with a password, run it, connect to it, and then use the administrator panel in the game to set the game rules you want.
The definition of PVE and PVP already changed at least three times already since the launch of Exiles, so that would be a moving target for me.
You can make this administration task much easier by adding the Pippi mod
9999 Ping, connection… issues
I know the team has been working hard on fixing all the ping, latency, disconnect, etc… issues, and they still have work to do, these issues should be discussed on other support thread because there’s nothing I can do on my side, and it’s not related to the launcher tool, sorry!