Toolguy

Toolguy


Comment
    Toolguy on Forums - Thread - Direct

Just another minor upgrade

1.3.8 (22 january 2021)

  • The status bar should not appear truncated anymore if the launcher is started on a very small screen width (like a tiny Remote Desktop Session)
  • Removed the “Close Steam” option
  • Renamed “Stream Query Port” to “Source Query Port”
    Dedicated Server Launcher 1.3.8

Not much on the outside, but I did a bit of cleaning in the code, keeping the “...

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Yesterday

Comment
    Toolguy on Forums - Thread - Direct

Lol, yeah I totally missed that :slight_smile:
I guess the problem is that:

  • The first method only works if BattlEye is enabled
  • The second does not provide the name of the player (only player controller X)

Maybe I should just ask the team to add a clear log message when players leave :slight_smile:

Comment
    Toolguy on Forums - Thread - Direct

@Terrance I just promoted 1.3.7 as the new Official Version, for reminder here is the link:

1.3.7 (13 january 2021)

  • Modified the server update detection code to use the “buildid” field of the ACF files instead of the timestamps to avoid problems when switching between two branches where the same build has been deployed being detected as an update.
    Dedicated Server Launcher 1.3.7
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20 Jan

Comment
    Toolguy on Forums - Thread - Direct

Normally CTRL-A + CTRL-C should work, at least last time I tried it did.

Comment
    Toolguy on Forums - Thread - Direct

Ok, cool, thanks :slight_smile:

I’l let you test it a little longer, and if nobody finds catastrophic issues, I’ll push it to “new official” tomorrow or the day after that.

Possibly, I’m ...

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Comment
    Toolguy on Forums - Thread - Direct

Ok, then it will be probably be gone in some near future version.
Less code, less butons, less things to keep working and explain to people :slight_smile:

Cool!
Thanks for the feedback. :slight_smile:...

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Comment
    Toolguy on Forums - Thread - Direct

Could you try with this version?

1.3.7 (13 january 2021)

  • Modified the server update detection code to use the “buildid” field of the ACF files instead of the timestamps to avoid problems when switching between two branches where the same build has been deployed being detected as an update.
    Dedicated Server Launcher 1.3.7

I did a quick test and got that:

---------------------------
Conan Exiles - DedicatedServerLauncher 1.3.7
---------------------------
Bias: -60 
UTC  : 2021.01.20 07.43.21 | Romance Daylight Time:-60
Local: 2021.01.20 08.43.21 | Romance Standard Time:0

#443030 (Conan Exiles Dedicated Server)
Install=2021.01.08 11.44.42 (Build 5995489)
UPDATE=2021.01.19 12.47.06 (Build 6084789)
#1402835318 (WARRIOR Mutator for Conan Exiles)
Install=2021.0...
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14 Jan

Comment
    Toolguy on Forums - Thread - Direct

Question:
I just realized I still have the “Close Steam” check box on the server launcher.

I guess since the FLS Exiles deployment, this is not required anymore? There are no more conflicts between the game server and the Steam client?

So I guess it’s fine to remove from the UI?


11 Jan

Comment
    Toolguy on Forums - Thread - Direct

I just made a small test version, which hopefully will address two of the issues we have (mods downloading timeout and external IP monitoring), but since 1) I never experienced the time outs and 2) my IP never changes, it was kind of difficult to test.

So please, @ErynLyn @hoangducdt @domyz and anyone else having similar issues, you could you gie a shot at this version and tell me if that helps (or if it does not work at all)?

1.3.6 (11 january 2021)

  • Added “validate” to each of the +workshop_do...
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Comment
    Toolguy on Forums - Thread - Direct

That’s a question for the dev/support team, all I do is to maintain the tool that launches the server, but it get the server from Steam like everybody else.

The question would be relevant for me here, if for example you figured out that since version 2.2 there is some ini file, or command line parameter that has changed, and that the server launcher was not updated and writes some data or command line parameter that impacts the performance of the server… in which case I would make a change for that to not happen, and publish a ne...

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08 Jan


07 Jan

Comment
    Toolguy on Forums - Thread - Direct

Well, as long as the test is red, you will not be able to get anyone to connect to your server, so you need to solve that.

Common issues are:

  • ISP that does not support port forwarding (often because the put multiple customers on the same external IP)
  • The port forwarding is on the wrong local IP (often happens when you use DHCP, because the router gives different ips to the various machines, you can fix that by associating a fixed IP to the specific MAC/hardware address on the server)
  • Port forwarding only done on TCP or UDP instead of both (in your case you would have at least some green there)
  • ISP that have both a modem AND a router, on which both need to be setup for the routing to work
  • Firewall or anti-virus, either on the router, or the server, that blocks the packages so they never reach the server launcher or game server
Comment
    Toolguy on Forums - Thread - Direct

I’ll see what I can do.

If you click on one of the two blue icons on the bottom left, a explorer window will open, pointing on the location of the ini or log files.

From there you can move up and you will see your Game.db files.

Restoring a backup is basically overwriting these ini files or game database files with the ones from the backups (same thing with the white list, black list, etc…

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05 Jan

Comment
    Toolguy on Forums - Thread - Direct

That’s actually a very good suggestion, I’m kicking myself for not having thought about that.

Question: What happens when your ISP changes the IP and the server is running and people are currently connected, does the game suddenly stop working and you need to restart the server, what exactly happens?

Is you idea that I should, for example, check every 10 minutes, that the external IP has not changed, and if it has, post a message and force restart, or…?


01 Jan

Comment
    Toolguy on Forums - Thread - Direct

If other people can join the server, it means the configuration is 100% fine.
Most probably what happens is that you are one the same local network as the server, and because of an issue that the team is still trying to fix, trying to join a machine on the same network using the external IP (the one everybody else has to use) will fail.

Try to use direct connect with the local network ip of the server instead

And happy new year to you too :slight_smile:


30 Dec

Comment
    Toolguy on Forums - Thread - Direct

Thanks for testing!

So the question remains: Why do some of you manage to download the mod (from the Workshop page?) while SteamCMD fails, if anyone can come up with a solution, feel free to share!

EDIT: Could you try what is suggested on this post: https://steamcommunity.com/discussions/forum/1/215439774859993377/

Actually I think I figured it out… I was able t...

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28 Dec

Comment
    Toolguy on Forums - Thread - Direct

That’s unfortunately the same issue that @domyz has, and that some other people had, I never had the problem so it’s hard for me to reproduce, and when I asked people if they could try something they did not do it.

So what I would be interested in, is to know if calling SteamCMD again, when there’s a TimeOut, will eventually work after a while, of if it will fail forever.

So to anyone who has the problem, I need to know two things:

  • How did you proceed to actu...
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27 Dec

Comment
    Toolguy on Forums - Thread - Direct

You can store the mod on another location on your disk (not in the launcher folder) and add the full path in the mod input field, it will be added to the modlist.txt but the launcher will not try to update it.


16 Dec

Comment
    Toolguy on Forums - Thread - Direct

Today is my last day at work before the Chrismas vacation, so let get a breakdown of what happened during this interesting year 2020.

We left 2019 with version 1.0.44 and we are now at version 1.3.5, so that’s another 17 releases this year.

On this screenshot you can see the difference between the two versions

1.0.44 to 1.3.5 update1301×1552 376 KB

Here are the details of what changed

  • UI changes:

    • The output is now a tabbed view, allowing to select between the original game server logs, steam cmd output, some filtered views showing player ...
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10 Dec

Comment
    Toolguy on Forums - Thread - Direct

Interesting, and thanks for the Steam log, so we do get a " Timeout downloading item" error message and a “status code 10”.

My question is: Could you try to manually run the batch file that call steamcmd from a command shell, and if it fails try to run it again, and see if at some point it does work.

Basically, does it look like doing some retries would work, like for example, on a “status code 10” is it worth calling SteamCMD again, or will it always fail?

I never had a timeout myself, and testing for errors is one of the hardest things to do… when you don’t get the errors :smiley:...

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