over 1 year ago - Spynosaur_Nicole - Direct link

WORK IN PROGRESS BUILD AND DOCUMENT

This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Public Beta Client period to better reflect the work in progress nature of this build.



Exiles of the Public Beta Test lands!

Welcome to the second chapter of the Age of War. Your precious treasure is under threat and protecting it will be no easy feat. Grab your weapons, build your defenses, and eliminate those seeking it out with new purge rework. Along with this comes new changes to loot, with drops from NPCs and chests that relate better to the area found in.

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If you decide to try the beta, share your feedback with us as we continue to shape this update before it launches on all platforms.

Thank you for the continued support for Conan Exiles, and stay safe!


IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Public Beta Client.


PATCH HIGHLIGHTS DIVIDER1800×200 19.5 KB

Purge Rework!

Protect what is your yours in the new purge rework! Trigger a purge and protect your coin with purge difficulty that scales with your wealth. Win and be rewarded handsomely!

Loot Revamp

Changes to loot are much more contextual, with chests granting more interesting and usable loot and NPCs dropping their actually worn equipment.

over 1 year ago - Spynosaur_Nicole - Direct link

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New additions1800×200 15.6 KB

  • Purge Rework!
    • Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Coffer interface!)

    • New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!

    • Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!

    • To trigger a Purge successfully there must be a valid path from outside of your base all the way through to the Coffer. Should this path be destroyed or blocked the Purge will retreat.

    • Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.

    • Purge difficulty is scaled to the amount of treasure inside of your coffer!

    • After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)

      • Including enemies which will attack using the all new Battering Ram weapon to punch through your base even faster!
    • Repel enough waves to trigger the Stygian Boss of the camp to reveal himself and join the fight!

    • Killing the Boss will end the Purge, dropping keys to loot the FOB’s reward chests and release any captives that have been taken by the Stygian army! (You Win!)

    • Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner (Mercenary Captain) who will act as a temporary store in gratitude to sell you special items to help you in future Purges!

      • Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle!
  • Loot Rework!
    • NPCs now have a chance of dropping their actually worn equipment and weapon/s

    • Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.

    • Various interactables can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactables to camps in the Exiled Lands as well.

    • Dungeons have been tweaked to fit this paradigm as well - loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.

    • Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.

    • For modders: The structure for loot-tables has been modified, and now it is possible to generate loot based on item gameplay tags. Old lootchest blueprints are now deprecated. They do still exist, but we recommend using the ones in “/Game/Systems/Loot/New/” instead.

    • The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.

    • Black Ice weapons no longer require hardened steel weapons as a crafting ingredient

    • Added various grinder/fluid press recipes for plants and seeds that did not have them before.

Balance updates1800×200 15.6 KB

  • The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.
  • Last Stand now lasts 3 seconds, reduced from 6
  • Bows now do less damage the further the arrow travels
  • Orbs now detonate instantly on impact, regardless of light/heavy attack use
  • Javelins and missile weapons have had their damage increased
  • Priests can no longer summon a “god bubble” (God Protection)
  • Avatars now last 10 times as long but do 10 times less damage with their attacks
  • It’s now possible to relinquish control over an avatar by pressing the Crouch button
  • Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.

Combat fIxes1800×200 15.3 KB

  • Thralls and NPCs will now face their original placed direction after returning to their post.
  • NPCs will no longer be locked into the same attack if the player moves out of their range between attacks
  • Greater pets with skins will no longer deal less damage than their default counterparts

General Bugfixes1800×200 15.8 KB

  • :exclamation:Game will no longer freeze when players approach the coast near Siptah’s southern islands :exclamation:
  • Rhino Mounts have lost access to the cloak of invisibility and should now be visible
  • Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan
  • Simm’s Khopesh now has a proper description
  • Akbitanan Throwing Knife is now properly marked as a Legendary item
  • Star Metal Ore now lists the recipe for Star Metal Ingots in its item description
  • Players can now spend attribute points more quickly
  • Stygian Commander set now properly marked as Heavy Armor
  • Damage from Wight Minibosses in the Winecellar has been reduced
  • Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers
  • Added map marker for the exit cave of “The Passage” dungeon
  • Made recipe book at the end of “The Dregs” dungeon visible
  • Changed “Move & Guard” thrall icon
  • Gave the Moss Rocknose its attacks back.
  • Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting)
  • Fixed issue where red lines would appear in the direction the player was facing when using the Shift + Del shortcut on building pieces
  • Removed outdated and deprecated loading screen tips
  • Updated icons for Moving and Removing placeables and thralls to make them more consistent
  • Letting go and re-grabbing a wall will no longer repeatedly play the equip animation
  • Fixed visuals in Crystalline Visage boots
  • Player will no longer take damage when jumping above the Sandstone Fence
  • The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks
  • Totemic Wolves are now properly visible when placed
  • Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability
  • The sandstorm will no longer spawn inside of the SUnken City dungeon
  • Tools no longer damage resources that they cannot harvest

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  • Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item
  • Fixed descripton for Tablet of power
  • Fixed description of Yellow Lotus Potion
  • Poison arrow is now named Noxious Gas Arrow
  • Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe
  • Fixed an issue where The Impaler had much too low durability (400) - it now has 4200 as intended
  • Lowered the weight of the Poitain Heavy Lances
  • Decreased stats for Steel weapon Journeyrewards, Increased stats for “Perfected Hardened Steel Sword” journey reward

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  • The Homesteader journey should now unlock after completing the first journey of a map
  • The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active

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  • New challenges are implemented:
    • Defeat 1 Strong player focused Purge enemy
    • Defeat 5 Strong player focused Purge enemies
    • Defeat 10 Strong player focused Purge enemies
    • Defeat a Purge wave
    • Defeat all Purge waves
    • Defeat a Purge Boss

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  • Optimized memory and network usage

Exploit Fixes1800×200 13.5 KB

  • Users can no longer duplicate items by exploiting slow connections