about 4 years ago - Ignasis - Direct link

Hey there,

The anti-undermesh system does not destroy previously placed structures. What it does is it prevents player characters from reaching those locations.

about 4 years ago - Ignasis - Direct link

The feature has been openly available for testing since early this year for those willing to enable it in their private or test servers. It is set up to be either triggered by time undermesh, distance undermesh, or both. This way it can rule out possible cases of false positives or honest mistakes, but punishes those who are using the exploit for cheating purposes.
The way it is currently set on official servers is based on distance. After a very short distance has been traversed undermesh, the player character will be immediately killed. This renders most of the existing undermesh bases useless since exploiters can’t reach them or retrieve materials from them without getting killed and losing the stashed materials.
The way the system works, it also sends data regarding locations and characters triggering this feature, which feeds more reliable data to our team about possible locations to focus our efforts on.

about 4 years ago - Ignasis - Direct link

Should you have more information about it, please report it via DM to @community.


Otherwise it goes against our community guidelines:

about 4 years ago - Ignasis - Direct link

Closing this thread as it has derailed completely from the main purpose.
To clarify: there are no wipes planned for official servers, and the undermesh tool does not destroy assets, it kills players under the mesh.