over 3 years ago - Toolguy - Direct link

New day, new version.

I still have plans on adding an easy to use selector to choose which map to play on, but I’ve prioritized things that can help people diagnose problems more easily, so here is are the changes:

1.2.4 (17 september 2020)

  • Fixed an issue with the ini file parser which would not properly remove duplicate entries in the ini files
  • Added a new “Errors” tab, which only lists the server log lines containing the “:Error:” pattern
  • Added a new “Players” tab, which only lists the server log lines containing the “Join succeeded” or “ChatWindow:” patterns
  • Added alternative tooltip description for the log output depending on which tab is selected
  • The currently running map name is now displayed in the title bar
  • Found out that the crash reporting did not work: Neither the log file or crash dump were sent, hopefully should work now
    Dedicated Server Launcher 1.2.4

and here is what it looks like:

DedicatedServerLauncher1204-changes1207×663 79.3 KB

Displaying the name of the map, is mostly to allow people to quickly see if they are running what they think they selected, the two new tabs are mostly filters on the main view to make it easier to see if there are problems in general, or specifically when people try to join - successfully or not -

Now, regarding the questions and comments:

That’s not server launcher related, it’s a known issue on the server browser/kds/fls system, it’s being worked on (some people are trying to figure out what the issue is), but it’s not my department, I’m only concerned by Dedicated Server Launcher related issues.

Also, I cannot change the number of players in the launcher. Doesn’t save. After the restart, everything remains the same! Tell me what should I do?

Could you check the “LogInit: Command line:” in your server log, normally you should have some “-MaxPlayers=xx” entry in it. Also check your “game.ini” and look for [/Script/Engine.GameSession] MaxPlayers, and check if the values make sense and if there’s only one entry in the ini file.

I’m not sure what you mean by that :slight_smile:

Also for

Deathdog The map is available by default to the server, it’s just a matter of selecting it, which at the moment means adding this to your Engine.ini:

[/Script/EngineSettings.GameMapsSettings]
ServerDefaultMap=/Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah

Have you tried to use the local ip of the machine, since you are on the same local network?

That’s coming “soon”.
I’m trying to handle the list of issues before adding features.

Define “Before”: are we talking “last week”, or “a few months ago, before the EGS/FLS big update”?
There’s been a ginormous amount of network related code change in Conan Exiles, many things are working much better for many people (like for example, for the first time EVER, I was actually able to see my own server on the server list, never happened with the old code), but now and then, or for some people in specific cases, it gives things like 9999 ping, etc… and the team is trying to address these corner cases when they manage to identify the issue.

Is it vanilla server, or did you add some mods?

  • If it’s a non modded server, the message is probably correct, so try to click on “Validate Server Installation”
  • If it’s a modded server, it most probably caused by mods not being updated to the new version of the game, so either remove the mods or wait for an update

There’s a known (recent) issue with the Steam Query Port, for some reason it does not get properly detected by the game, so if you don’t want to use 27015, the current solution is to pass it as an additional Command Line Parameters:

-QueryPort=xxxxx

The Dedicated Server Launcher does not support editing the game specific settings, you can set all these values in the game itself using the admin panel.

over 3 years ago - Toolguy - Direct link

In May-June 2020

Yeah, so before the EGS/FLS version, that was using the Steam online subsystem.

The new version is using the same internal servers are were used for the consoles versions, and the reason for the change is that the Steam server browsers had hard limits on the maximum numbers of servers it could handle, which is why some servers never appeared on the list.

Hopefully at some point it will all be working fine, cross fingers :slight_smile:

over 3 years ago - Toolguy - Direct link

Could you open your server log, and search for rcon, and things like that: “Rcon listen socket starting up using listen port 27104”, or “Rcon is ready for client connections on…”, “Rcon disabled” or even “Could not enable Rcon, no chosen Rcon password”.

We checked the code and unreal has a function that accepts True, Yes, On, 1, False, No, Off, 0 as valid values understood as booleans, and I did a check here, with my RconEnabled set to True, I do get “Rcon is ready…”

There’s an issue somewhere, but “True” does seem to be a valid value.

If some other people have any idea regarding the topic, please feel free to share.

Not sure if you noticed, but I’m adding tabs at the bottom, the idea is to improve the UI over time, but important things go first.

Right now I’m more interested in making sure everybody can use the system, that all the weird configuration issues are fixed, that’s also why I shelved the changes to select the map name, right now it’s less important that making sure that the correct ports are working properly for everybody.

You could join the Admin Discord channel to see if anyone could help you with diagnosing the issue.

over 3 years ago - Toolguy - Direct link

Ok, I’ve never seen that one, could be quite many things.

Could you try an experiment:

  • Make a new folder somewhere on your machine with just the server launcher there
  • Set the Rcon Enabled checkbox and Save
  • Verify that the Rcon values in the game.ini tab are all correct
  • Deploy the server
  • Check that the Rcon values are still there

Basically I’d like to know if that happens to you also on a vanilla server with any changes or if the issue is a consequence of having had multiple updates, etc…

Well, hard to say, these are messages from the game server, and even when running fine it outputs a lot of scary warnings and errors, and it get even worse when servers get modded, the art of “server administering” is to learn which ones are scary and which ones are “fine”.

The dev team is trying to clean up the errors, but there are still quite many.

Cool :slight_smile:

That’s a good point, thanks for pointing it out.