Since we announced the new follower leveling system and limit, you’ve all been sending us your feedback through different threads and sections, so in order to keep all discussions focused we’ll merge them into this thread. This way we can also provide updates and address the feedback efficiently.
Seeing that there’s some details that might have been overlooked, we’d like to invite you all to read the official announcement here:
We answered to the most frequent questions sent to us after the announcement on a devstream, which you can watch in its entirety here:
@Multigun also kindly put together a written recap of that stream in this thread:
Please watch or read the questions answered in the stream to see if your concern is covered already.
And once again, we welcome all your feedback as long as it is constructive and respectful towards each other.
We’ve merged all topics covering this issue into this one. Please continue discussing this topic but remember to be nice to each other and keep the feedback constructive.
Not that we haven’t clarified this plenty of times already. But we get absolutely no revenue from private server rentals.
We’ve announced and clarified that there will be a period between the patch releases and the cap is enabled on official server. You can read about it (or watch it) on the links in the main thread pointing to the devstream.
This way you will be able to break bonds with those you don’t want to keep before the cap culls the ones that go above the limit.
After collecting feedback over many channels of communication over the entire week, we can’t but disagree with that statement. But those opposed to the change are more vocal than those who are not.
We do acknowledge there is a sector of players opposed to it, but it is nowhere near as numerous to those who welcome the cap or those who welcome the cap with reservations.
We take all the feedback seriously, no matter their stance and as long as it’s constructive. But statements as yours above do not help raising the impact of your stance.
It has been announced on every channel available, including Steam, Steam announcements, social media channels, Reddit and our forums. A server announcement will also pop when the patch is out announcing the cap.
We hope that suffices to get the message to the majority of those who play our game.
The cap is aimed to improve performance on all platforms. Our estimates however show a much more noticeable improvement on consoles. But PC servers will benefit from this as well.
Those who also claim their framerate is perfectly okay when around their base, please be aware that we’re also talking about two different concepts: client FPS and server FPS. You might be running 120fps on your gig, but the server might be severely struggling to keep up with the load. Many servers experience this during peak times. Having close to 20k (or more, as we’ve been observing in some servers) thralls active in a server during peak do certainly not help at all to improve performance.
Once again, we see many points of contention that have already been answered and clarified. Please once again we’d like to ask you to take a look at this F.A.Q covering all the questions we’ve been gathering over the week and covered on stream as well.
Please remember to keep this thread on point and discuss the topic at hand. Please open a new thread to discuss other topics (i.e. coding).
We’re reading all the feedback sent here (contrary to popular belief) so we’d like to ask you to keep it on track.