To further clarify on this matter, the main issue seems to be related to the database size and not connectivity as we had initially thought, as all our tests in this regard didn’t detect any problems, including the ones that we’ve requested some players to do privately so that we could gather on how different ISPs were responding to our server provider’s ISP, to be as thorough as possible.
Databases have a tendency to become very large on PvE and PvE-C servers, and our developers have been working on several optimizations that will help with this matter that were recently deployed for the PC and will hit the consoles soon:
With the above update, most server databases have had considerable reductions in size, up to 30%, having a noticeable performance impact on the server hardware.
We’ve also been running some tests and benchmarks on different hardware to determine if this could mitigate the issue together with the above optimization, which we have been slowly scaling.
We’ll be doing some additional maintenance to both 3514 and 3515 tomorrow morning and will appreciate any feedback, thank you for understanding.