almost 5 years ago - Ignasis - Direct link

Greetings Exiles!

We’re releasing a second Testlive patch aimed at addressing some of the feedback you’ve been sending us over the past week, including extending the management system’s range to global and archer AI bloopers. This is still a work in progress version of the final patch, so please keep sending us feedback about the current build so we can keep working on improving it.

TL22560×1440 1.34 MB

You can check the previous patch notes here.

Thanks again for your ongoing support.


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


Currently Known Issues

  • This build is still a Work In Progress, and some features might not work as intended. Please let us know of any issues you might encounter.

notes
performance

  • Fixed a client crash issue regarding horses.

exploits

  • Fine-tuned some anti-undermesh measures. This is still a Work In Progress.

crafting

  • Flinthead arrows no longer require feathers to craft.

combat

  • The effect of Set’s Tongue and Mitra’s Justice no longer persists until logging out.

ai

  • Fixed an issue where archer thralls would become unresponsive after switching melee/ranged modes.
  • Skeleton pets should no longer drop their equipment when being rescued.
  • Fixed an issue where unarmed companions wouldn’t attack enemies after being rescued.
  • Fixed an issue where thralls would not follow their attack rotations and did no combos.

general

  • Horses should now drop their saddles when rescued.

ui

  • Cleared up some redundant information in pets’ info screen.
  • Fixed an issue with scrolling in the Follower Management screen.
  • Fixed an issue that was restricting the operational range of the management screen functions to LOD range.
  • Fixed an issue where the follower management screen would allow the cursor to still operate in the background, possibly triggering unintended actions.
  • The action drop-down menu in the management screen should no longer go out of screen boundaries.
  • Fixed an issue where fully populated Follower Management Lists may have had certain options hidden.

community

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

almost 5 years ago - Ignasis - Direct link

Hey y’all,

We’ve updated the patch notes with a few new fixes confirmed by QA:

  • Fixed an issue where thralls would not follow their attack rotations and did no combos.
  • Horses should now drop their saddles when rescued.
  • Fixed an issue where the follower management screen would allow the cursor to still operate in the background, possibly triggering unintended actions.
  • The action drop-down menu in the management screen should no longer go out of screen boundaries.
  • Fixed an issue where fully populated Follower Management Lists may have had certain options hidden.

We’re also aware of the missing files and we’re working to get it resolved ASAP.

almost 5 years ago - Ignasis - Direct link

To those of you experiencing issues starting this build, could you let us know if you’re trying to start the game from its own separate Testlive client, or by using the testlive beta branch on the main client?

almost 5 years ago - Ignasis - Direct link

The note has been clarified to specify which instance has been fixed. Previous one was misleading. It now reads:

almost 5 years ago - Ignasis - Direct link

This is the intended behavior, as we mentioned in our previous patch.

If this wasn’t the case in the previous patch it means it was not correctly implemented in the old build. Nevertheless, it is an intended feature. It can also be modified with the following ini setting (under Serversettings.ini):
DamageCooldownBeforeRescue=x
Where x is measured in seconds.

over 4 years ago - Ignasis - Direct link

Hey y’all,

We’re still investigating the issue about the missing files. We believe it affects fresh installs of the Testlive client, so those affected by this can workaround this problem until we’ve found a solution by going into the game’s folder and running ConanSandbox.exe directly.
Apologies for the inconvenience.

over 4 years ago - Ignasis - Direct link

Hey everybody,

Please use this thread for feedback about this patch. Any other discussions should be directed to other sections/threads.
Thanks.

over 4 years ago - Ignasis - Direct link

New patch is out