Greetings exiles!
We’re back with another free patch full of new and juicy mechanics and features including the new battle standards, a substantial rework and re-balancing of many weapon animations and combat mechanics as well as two new weapon types, modification oils and master level weapon fitting and kits! But that’s not all, as we’ve also worked on a ton of new bug and exploit fixes.
Last, but not least, with this new patch we’re releasing our newest DLC pack, “Blood and Sand”. For all the details including what’s in it, you can check out the announcement following this link!
Thank you once again to our incredible community for your amazing support with Conan Exiles.
Blood and Sand_1080_4.jpg1920×1080 1.57 MBBattle Standards
The new Battle Standard placeable will allow you to establish a PvP zone on PvE servers. This is perfect for players on passive servers who sometimes want to engage in combat without the risk of losing everything.
Anyone who steps inside a Battle Standard’s area of effect will be eligible to engage in PvP combat. Activating PvP is completely optional, so people can’t grief you by suddenly plonking down a Battle Standard and gunning for a fight.
You’ll also get to keep your inventory if you die inside a Battle Standard’s area of influence, so the PvP combat is fairly risk free.
20190826134554_1.jpg2560×1440 370 KBShort Swords and Two-handed Great Axes
With this update we’re introducing two new weapon types to Conan Exiles: Short Swords and Two-handed Great Axes. Of course, they come with their own combos and animations.
The axes work like a fusion between the warhammers and dual wielding axes. With this in your arsenal you can spin around like a top, causing a lot of damage over a large area. Be careful so you don’t run out of stamina though, which will leave you vulnerable.
Short swords are a faster alternative to regular broadswords and will let you perform simple stab and slash combos until you run out of stamina. They’re meant to be used against single enemies as the stab and swing have a very narrow radius.
Weapon Animation Changes
In Update 37, we’re changing the combat animations for the Longsword, Great Sword and Pike weapon types. They won’t behave radically different to how they used to, but you will notice a few differences.
Here are the changes we’ve made:
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Longswords have been made more refined, by giving them a longer “linger window” between each attack, and a new finishing animation in the Heavy attack combo chain. Instead of a leap forward, the finishing move is now a simple horizontal forward slash. The new finisher has less range, but there’s less chance of overextending and going past your enemy.
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Great Swords have been tuned to be more effective against crowds. The overhead smash attack can now be found on the CTRL key (meaning we’ve removed the kick for this weapon), and the opening of a Heavy attack combo is now a big, 180 degree, horizontal slash. The full set of heavy attacks damages a wide area and can be quite effective when surrounded by several enemies.
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The two-handed Pikes are probably getting the biggest change of the bunch. It’s no longer a crowd control weapon and has been reworked into a weapon that’s more effective in close quarters against a single enemy. The light attack combo chain is now a series of poke attacks like the heavy attacks. The difference is that the light attacks will plant your feet instead of pushing you forward.
Test them out, see how you like it, and let us know how it works in the comments below!
Blood and Sand_1080_2.jpg1920×1080 1.63 MBNew mod kits/upgrades
We are expanding the ways you can modify your weapons and armor with the addition of weapon oils. These are more powerful versions of the already existing mod kits, with the drawback that the boosts they provide are time limited. The oil will also severely drain the durability of whatever it’s applied to once the timer has run out.
The “Weapon Oils” feat can be purchased from the Archivist in the Unnamed City for 5 Fragments of Power. Oils are crafted at the Firebowl Cauldron. Only one can be active at a time.
- Oil of Agony – Increases weapon damage by a flat amount (15).
- Oil of Penetration – Increases weapon armor penetration.
- Oil of Harvest – Increases amount of resources obtained per swing of a harvesting tool.
- Oil of Concussion – Increases concussion damage on a weapon.
- Oil of Balance – Decreases a weapon’s Stamina cost per attack.
We’re also introducing new Master level weapon fittings and kits, which come with great boons, but also severe drawbacks. These can be learned by unlocking the Grandmaster Armorsmith and Grandmaster Weaponsmith feats in a certain dungeon.
- Master Weapon Fitting – Increases melee damage and armor penetration, but severely cripples a weapon’s durability.
- Fencer Weapon Fitting – Increases light attack damage, but decreases heavy attack damage and durability.
- Master Reinforcement Kit – Increases Durability of weapons and armor, but also increases weight and decreases resource gathering.
- Master Plating Kit – Increases Armor strength, but reduces durability and is expensive to craft.
- Bulked Plating – Increases Armor strength, but increases weight and is expensive to craft.
- Gliding Joint Kit – Reduced stamina used when climbing, but also reduces durability.
New DLC available for Purchase: Blood and Sand
Build arenas and vaults to rock it out with new building pieces and decorate them with new banner placeables. Gear up with new armor pieces and face your opponents with new weapons in this new DLC included in the Year 2 Season Pass. You can read the full announcement here.
- Battle Standards!
- New weapons: 2h axes and short swords.
- New animations.
- Exploit fixing.
- Combat balancing changes.
- Balancing changes to several weapons, armor and items.
- The Sword of Crom no longer makes thralls act unresponsively.
- Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
- …and many more fixes, balancing changes and QoL additions!
- Fixed a number of game crashes.
- Fixed a number of console specific game crashes.
- Fixed an issue that would cause NPCs to be invisible.
- Fixed a number of undermeshing locations.
- Fixed a case where it was possible to loot corpses through walls.
- Fixed a case where it was possible to loot corpses in PVE servers.
- It is no longer possible to reach outside the boundaries of some dungeons and build in there.
- Fixed a crash relating to exploiting.
- Fixed an exploit that allowed players to gain infinite stamina.
- Fixed an issue that allowed players to attack without using stamina.
- Fixed an issue where it was possible to climb without using stamina.
- Fixed an exploit allowing stunlocking enemies with daggers.
- New Weapon Type: Two-Handed Axes (Great Axes). These axes allow for wide, powerful swings that will decimate your opponents en masse.
- New Modkits and Weapon Oils are now available. New Modkits can be learned from inside the Warmaker’s Sanctuary dungeon, while the Weapon Oils can be purchased from the Archivist in the Unnamed City.
- New Weapon Type: Short Swords. These swords allow for accurate, forward-motion stabs as opposed to the wider swings from their larger cousins.
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New Placeable: Battle Standard
– The Battle Standard allows you to combat other players, even on PvE servers. The system is an OPT-IN system (meaning, you have to agree to the terms before it becomes active) that is not forced on you when entering the area and you can choose to ignore all PvP should you choose to.
– Dying to PvP combat while in range of the Battle Standard also prevents you from dropping your loot, allowing you to create designated PvP areas. The Battle Standards can also be picked up by anyone as they disregard ownership.
- New DLC available for purchase: Blood and Sand! You can read the announcement here.
- Giant King Statuettes should no longer have 0 hitpoints when placed.
- Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
- The Kiln should no longer display as having 0 hitpoints when placed.
- Added thin lines inside the Yamatai and Pict foundations and ceilings in order to more easily show the direction of planks when placing these pieces.
- Hyperborean Slaver Epic armor no longer requires double the amount of Hardened Steel bars.
- Crafting cost for one of the Impaled Skulls was homogenized.
- Turan Furniture-Maker recipes now correctly inform you about which crafting station is used for them.
- Exceptional/Flawless items can no longer be crafted without having the required Feat unlocked.
- Acid and Smoke arrows can now properly be dragged onto bows.
- The Fluid Swings perk now correctly reduce stamina cost for heavy attacks.
- The Shank now correctly applies Sunder on hit.
- It’s no longer possible to apply poisons to “The Festering One”, since it has poison on it by default.
- Doom and Shark Bite should now correctly (but rarely) hit for bonus damage.
- The Sword of Crom no longer makes thralls act unresponsively.
- Fixed an issue where the Rocknose purge would spawn too many Ice Rocknose Kings.
- Children of Jhil now rarely drop Hollowbone arrows.
- Bandages now get rid of bleeds immediately, applies healing but confers a strong cripple effect.
- Stat buffs from various sources no longer stack. In addition, the bonuses granted from the Warmaker dungeon books have been reduced from +8 to +4.
- The chest in Hanuman’s Grotto will now grant pets 20% of the time instead of 100% of the time. If a pet is not given out, Hanuman’s Gift (potion) will be granted instead.
- The Sobek armor bonuses have been rebalanced.
- Hunter’s Potion now grants +5 Accuracy instead of +8.
- The effect of the perk “Gluttonous Gains” has been reduced somewhat.
- DLC Armors should no longer differ from basegame armors in terms of amount of temperature protection.
- Claw weapons have had their stamina cost increased, damage lowered and it’s no longer possible to poison them. In addition, the bosses “Claw” and “Rake” now drop the Bestial Claws more rarely.
- Light armors have had their armor values reduced.
- Heavy armors have had their armor values increased.
- The Sunder effect no longer causes 20% armor removal per stack; this now reduces armor by 10% per stack instead, making armor more valuable.
- Beds should no longer lose their binding after rejoining a singleplayer session.
- Setite Cult Helmet should now provide the correct bonus.
- Fixed an issue where Flawless and Exceptional Reptilian gauntlets would grant bonus points to two attributes.
- Practice Swords now have correct blood-splatters on them.
- Explosive Jars can no longer be suspended on walls.
- Hanuman’s Gift potion may now correctly grant bonus to Vitality.
- Fixed an issue where it was not possible to interact with objects through open door.
- Survival stat now correctly reduce the duration time for negative effects.
- Gold-Vein Rocknoses now correctly drop Gold-vein carcasses when harvested instead of normal rocknose carcasses.
- Fixed an issue where the Keystone would not be destroyed after it was used.
- Fixed an issue where PvP servers are switched to PvE mode and lose their Region after entering admin mode.
- Skeletal Serpentmen now correctly drop their heads when harvested with the correct tool.
- Fixed an issue where it was possible to avoid fall damage by landing on an NPC.
- Fixed a number of locations where it was possible to cheese boss-encounters. #grating
- Fixed a number of stuck spots in the world.
- It is no longer possible to climb inside the Warmaker’s Sanctuary while playing the single-player mode.
- Tweaked some visual imperfections in the world.
- Fixed an issue where the light from Furnaces would be extremely bright and flicker when reflected by wet surfaces.
- Updated surface swim animations to fix issue with floating weapon if a weapon is equipped.
- Added underwater swing animations for hatchet, pick and sickle.
- Removed one of the ghost cinematics near the Shattered Basin.
- 1H Sword animation changes: The One-Handed Sword has received new animations for some of the attacks in order to bring it more closely to the intended weapon profile.
- Spear animation changes: The spear have received a number of new animations in order to bring it more in line with its intended weapon identity. The light attacks are now stationary and no longer have wide swings.
- Two-Handed Sword animation changes: The Two-Handed swords have received a number of new animations in order to bring it more in line with its intended weapon identity, making it swing in wider arcs. The overhead smash has been moved from the first heavy combo-step into the alternate-attack button and replaced with a wider swing.
- After a few days in the galleys, our #spellchekker has fixed a number of spelling and grammar errors in item names and descriptions as well as names for NPCs.
- Fixed a number of keywords for weapons.
- Fixed some descriptions for buffs, amongst others the buff granted by Riptide.
- The Journey Step “Experience the heat of the volcano” has been renamed to “Survive scorching heat” as this more accurately reflects the unlock.
- The Skeleton Warrior is now using the correct icon.
- Health bar should no longer persist when a player dies from the Executioner’s weapons.
- Inspecting Wells with a repair hammer now correctly shows the structure information.
- Fixed an inconsistency between Giant King Statuette icons and their in-game models.
- Fixed an issue where Video settings Restore Defaults would not apply Windowed mode or resolution.
- Rockslide now has the correct amount of skulls on its Health Bar.
- Rake and Claw bosses now have the correct amount of skulls on their Health Bars.
- Player List now updates correctly when any Player leaves the session.
- Using multiple Vehemence Elixirs in short period of time should no longer duplicate buff prompts.
- Player List in the Admin Panel can now be scrolled with a controller.
- Changed the icon for “Thorgar’s Recipe Fragment”.
Trello Report Board
We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.