almost 5 years ago - Toolguy - Direct link

I just published a new beta which should help with these issues:

  • Changed the default value of MAX_PLAYER to avoid it to reset when set to 40 (many players)
  • Slashes in paths to unmanaged mods should not get replaced by underscores on loading anymore (@Vitrius)
  • Hacked around a solution for the dialog being truncated if the screen resolution is smaller than 1205 pixels (@Sher)

You can get it there, or in the first post: Dedicated Server Launcher 1.0.39

Anything above 1% packet loss is considered “very bad” (95% packet loss basically means the connection is useless because the system will spend more time trying to resend packets than actually transmitting data, and most systems will probably just not even bother.)

Basically the player identification is using Steam, so it’s probably dependent of what the routing to Valve infrastructure is. Maybe contact your ISP to ask them to check for network issues on your line? Maybe also try to power down your router for a short while and then restart it, see if that kind of help (I had a few routers that required that every couple of week else they started to misbehave).

There was actually a text, but it was between angle brakets which made Discourse to remove them.
I fixed the text

Somebody else had recently a problem with their server password, it worked for me when I tried theirs, so it looks like there’s something fishy in the connection validation server side (nothing I can fix unfortunately). When he changed his password to something else, it worked just fine.

Maybe try that?

almost 5 years ago - Toolguy - Direct link

I believe that’s the core of the issue: I hate to disappoint people about my engineering talent, but the whole Server Launcher / Game Server in term of building accuracy is closer to a “1950 VW Beetle” than say a “Philippe P Perpetual Calendar Chronograph.” :disappointed:

What that mean is that you should allow for ample time for things to start, stop, get checked, etc… also the concept of “uptime” is more or less fuzzy since it’s based on when the process was started, not really about when it was ready to accept connections.

So, instead of 24/4=6, minus 1 minute, I would suggest to just set a minim up time of say “3 hours”, this way there’s ample room for flakyness :slight_smile:

I’ve even added rcon settings in the Additional Command Line Parameters PVPEnabled=True?VACSecured=true?RconPort=25575?RconEnabled=True?RconMaxKarma=60?RconPassword=*********?NetServerMaxTickRate=90

I would suggest to only use the additional command line parameters for what is not already supported in the UI: There’s already buttons and checkboxes and edit fields for all the RCon parameters, as well as for the server tick rate :slight_smile:

Are they hosted on the same machine, running at the same time?

I’m honestly not sure what can be wrong there :confused:

Well, running the client and the server on the same machine is closer from dark magic than actual science.

I know that some on the forum have managed, but I never got it to work on my work machine, but yes, the server need to use different ports than what the client use.

almost 5 years ago - Toolguy - Direct link

Good!

Doctor, based on the symptoms reported by @SaIInS, do you have any suggestions about what may be happening?

Have you tried running Exiles while all the other servers are not actually running?

Have you tried running with the Resource Monitor open, to see what’s happening when all that is running (disk, cpu, memory, network usage, …)?

almost 5 years ago - Toolguy - Direct link

You have to excuse me on that point, there are so many people participating, on this forum thread and other messages, that keeping track of who said what is extremely difficult :scream:

Conan alone runs fine. I did some tries with an offical and unoffical server. I could get past both usual discopoints for my server. staying about 1 min on charcreation or finishing one and trying to play = crash on mine.

Now I’m confused… I thought your problem was that you were getting disconnected / unable to connect, not crashes??? :confused:

almost 5 years ago - Toolguy - Direct link

Hi,
that’s easy to check, just run your server directly and look at the memory usage :slight_smile:

If you are not sure where the executable is located, either look at the top of the launcher (you have the full path to the game server executable) or click on one of the two icons on the bottom left, and from these folders move up until you find the conan executable.

Ok, let’s try to get a baseline:

Can you try to see if you can get a fully functional server while not running anything at all other than the server: No client, no chrome, no antivirus, no other game, no fancy resident software in the tray area, no vpn, … just the server launcher and the game server from a clean reboot.

If you use another machine, can you connect to this server and have things behave nicely, creating characters, moving around, teleporting, etc… ?

almost 5 years ago - Toolguy - Direct link

Cool :slight_smile:
Thanks for the report!

Good :slight_smile:
I don’t think I had any computer or screen around with that resolution… for at least 15 years, did not even though that would be a problem :smiley:

Does putting in a region restrict players to only that region?

I’m honestly not 100% certain what the impact of the region parameter is.

I have a friend from another country who shows he can’t find my server, but I can use my other computer and find it perfectly fine. He has tried searching the server name, and using the ip address, but so far the server can’t be located for him.

The server list is a mess, specially on PC: Basically the Steam API we are using to populate this list is not able to show all the servers, so it uses some heuristics to determine which servers to show (like how often they are up, how long they have been up, if they kept their title, etc…).

For my own usage, I’ve personally stopped using it, instead I’m using the Discord notification system, because when your server is ready, a message is sent on Discord with a link you can click to automatically start the client and have it connect to the right server with the right password.

Much faster, much easier for everybody :slight_smile:

That’s… strange.
I’ve not seen anyone else reporting this issue.

I’m sorry to say that I’m totally out of idea :disappointed:

I’m not one of the Exiles developer, I’m not working on the UE4 codebase at all, or any game code for that matter, so I fear that one will have to be handled by the game team.

@Ignasis Have you heard of a situation where people get disconnected from the servers with time out messages after about being in game for 30 seconds?