about 5 years ago - Jens_Erik - Direct link

Hey there,

Thank you for the feedback. We could do without the in-your-face tone, but you do you I guess. I’ll write these down for the dev team and provide some further details to some of your points here.

We are working on performance issues and bugs reported by the community. :slight_smile:

This is an LOD (Level of Detail) bug and has been reported to the team.

Known issues that will be fixed. It’s also been mentioned in the Testlive Patch Notes under Known Issues. Climbing up a tree will usually take care of it. Multigun already linked to this, but I just wanted to mention it again.

Sometimes, if you’re building a little fast, the wall placement mesh (the yellow glowing “ghost” of a wall) will flip. So always make sure to read which way the “Outer Face” text is facing.

20190226124246_1.jpg2560×1440 711 KB

It’s mostly noticeable on bigger structures. If what you’ve built isn’t very large it might not seem faster.

Loading in buildings has gone from this:

https://media.giphy.com/media/NS68fwWYgDzdyf2or7/giphy.gif(image larger than 4096KB)

To this:

https://media.giphy.com/media/3d4Fh86PXXzrconJGn/giphy.gif(image larger than 4096KB)

This is a bit far outside of our current scope for the game. We’ll see if this is something we’ll be able to change in the future.

So you have room to raise rhinos and other large creatures :slight_smile:

Thank you again for the feedback