we always exist in the prehistory of something much more advanced. i hope
pay 8 bucks for a "kick me" sign lmao. lmao
@Mossworm1 you're the coolest whistleblower
nudging it into new features...
using AI to fulfill my most shameful fantasies
terrible news; finally got around to making an OpenAI account and i am using it for absolutely nothing productive
in an alternate reality where Microsoft didn't have such a stranglehold on the search engine market maybe it would've been called googling with babish
i don't care how ground-breaking some new tech is if i see some crypto account post about it with "🤯🚀" i immediately am not interested
@Mossworm1 oh vibes
@roryoftheabyss that each add like 500 new items yes
visions of what could have been...
dreaming of Minecraft with Terraria's update cycle
people have been having some wildly incorrect opinions about AI from basically every angle of the equation. i think our main takeaway from this should be that everyone is wrong all the time except me
what's the first game that made you realize video games were more than entertainment and could aspire to the artistic and in some cases, indeed, to the divine? for me it was Unicycle for Macintosh (1997)
i can't do april fools like some other devs it doesn't matter how outlandish i make the joke feature announcements for Cookie Clicker you folks would still go "okay neat carry on"
like don't tell me the star trek folks do all those costumey time travel episodes for lore reasons i know they just get bored and go okay you know what. cowboy time
do you think tv show writers take the time to do one-off episodes that are like a film noir pastiche or some other gimmick because it drives the plot and character development or is that just their way of going "okay now let's do a silly one"
it is not enough for your game to defy description. your game must also defy being played
"gameplay loop" is a notion for cowards. make a game where the core concept can't be described in under 25 paragraphs