a neat detail in Elden Ring is how it prevents you from rolling off of cliffs if the fall would kill you go ahead try it
sometimes i go out of my way to make life a little bit more difficult for myself like i was wondering if you could make the word webinar even more awful? so i googled "webinette" and sure enough it's a thing (a shorter webinar). and just like that my world is a little worse
elden ring features this groundbreaking game design choice called "reverse-content treadmill" where nearly every weapon, spell or armor you find in the game is slightly worse than what you started with
minor addition
elden ring has that great open-world quality where you launch the game with a specific goal in mind and accomplish like 50 other unrelated things instead
my no-death elden ring blind 100% playthrough has been faced with some unforeseen complications
we're fiddling with optimization options but there's only so much we can do at the moment. if the game times out for you it may come back a day or 2 later! and as long as you didn't clear your cookies your save is still completely safe
oh yeah! Cookie Clicker may be down for some people which seems to be OVH throttling some endpoints (we get a LOT of pageviews). ideally we'd up the bandwidth but i believe we're already at max without switching to a much more complicated plan
this does not apply to things like ant invasions. we do not tolerate organized crime in this house. thankfully i have never had to deal with that yet
what's ur bug & spider policy in the house. i'll usually relocate them outside if they're bigger than say...an inch or 2 across but smaller than that and i just let them do their thing. unless they keep getting in places that risk getting them squished or they are very noisy
btw been interested in the concept of "alibis" in procgen ie. thinking about a Sims-like where you get to know some random street townie and their generation refinement process kicks in like *gestures at random unassigned house* "oh yeah i've been living there the whole time btw"
it didn't go anywhere it's mostly just design docs and a bit of code that generates planet data based on historical events (ie. this planet has underground fauna, which evolved when a chemical saturation event made the surface unlivable, which was caused by seismic activity etc)
i have an old prototype somewhere for a basic text-based procedural space exploration game. project name was "poor man's sky"
do you ever wanna create something you're not otherwise interested in consuming. i hardly play space trading sims but oohhhh the urge to make one
characters from long-running popular franchises really go through it all like it starts with "just some average joe" and by episode 357 they've been on the moon, survived a plane crash and developed a personal relationship with santa claus
"and then the interdimensional gateway closed behind them leaving their people stranded in this alien realm to build their kingdom anew" yes please tell me more
big fan of gates and portals
me: i hope people can overlook the bugs in my games i'm just one dude but that's no excuse for being sloppy :(
twitter (5,500 employees, $3.7B annual revenue):
do i make the Cookie Clicker stock market minigame less dull or do i leave it as a testament to the atrocity of the real thing
christmas has the grinch. valentine's day has me