over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/2953759617630951125]here[/url].
over 3 years ago - urokuta - Direct link
◆Critical bug fixes and improvements
- Multiplayer: We have fixed part of the issue where players cannot connect in multiplayer mode. This improvement is for the connection problem when playing with Steam friends.
-Skill: The requirements for unlocking the highest tier skill has been changed. It is now determined by the total of the lower skill's points that is in the same category as the highest tier skills.
-Skill: The weapon's durability will now decrease when using certain skills (mainly magic type skills). Please be careful if you are magic type main.
-Construction: The bug where modules such as "Booster" and "Targeter" being placed in a direction that is not the same as the item placement prediction when placed on a sloped structure has been fixed.
Due to this improvement, the already-placed modules from the previous save data will be switched to the direction it is supposed to face.


◆Newly added contents
-Skill: "Dual Wield" has been newly added! After unlocking the skill, by placing the "One-Handed Sword" on both main weapon slot and sub weapon slot, you can use "Dual Wield".
[Description]
・The techniques change by clicking left click, right click and clicking both left and right click.
・When successful at hitting an dual wield attack, you will gradually receive a "Dual Wield Hit Buff".
・When the "Dual Wield Hit Buff" is at its max, a "Dual Wield Rush Buff" will be given.
・ When in "Dual Wield Rush Buff" status, you are capable of using a on-ground rush or a flying rush.
・ When using the "Dual Wield" skill, both of your main and sub weapons' durability will decrease so please be careful.

[Controls]
※ Left click = L, Right click = R, Clicking both left and right click at the same time = LR
L: Slash A → Slash B → Slash C
R: Forward Slash A → Forward Slash B
LR: Jump Slash
L during Jump Slash: Air Spin Slash
R during Jump Slash: Dive Slash
LR during Dive Slash: On-ground Rush (Dual Wield Rush Buff is needed)
L during jumping: Air Spin Slash
LR during Air Spin Slash: Flying Rush (Dual Wield Rush Buff)

- Skill: "Unlimited Fake Blade" added!
- Two-Handed Weapons: the Home Run Bat, Village Bat, and Baseball Bat with the effect of the Full Swing skill have been added. Aim for an off-field home run!
- Baseball caps and helmets have been added. Match it with a baseball bat and aim for Major League!
- Headgear: We have a new headgear! Some head equipment even covers your hair and head! Horse masks, boar headdresses, fox masks, jack-o-lantern masks.
- New Boss: Things with crowns now appear. If there are other things nearby...?
- New Boss: It seems that there are sometimes fossils of soulful dragons falling in the desert. Note that higher level individuals are stronger.
- New Bosses: An Emissary of the Underworld now appears in dungeons.
- New Enchantments: New enchantments have been added.
 Enchantments have new effects, including the following.
- "fuel-efficient," "hard-working," "thoughtful," "fast-talking," "fast-eating," "gluttonous," "philosophical," and "spinning.
- Construction: "Repair Shop" has been implemented. You can restore the "maximum durability" of items reduced by repair to "new durability"!
- Architecture: We've implemented a new feature for building placement prediction. It makes it easier to arrange buildings neatly!
 The default key operation is as follows: - [Snap Mode]: G, crosshairs upwards
 [Snap Mode] on/off: G key, cross key up
 Clockwise: R key, cross key ←←.
 Counterclockwise: T key, cross-key→→Counterclockwise
- ARCHITECTURE: We've added a new bright wood furniture series! We're starting to get our furniture and our new life! The shelves have a little bit of a chest feature! 'Round light wood tables,' 'light wood back benches,' 'light wood bookshelves,' 'light wood low shelves,' 'light wood high shelves,' 'light wood counters,' 'light wood corner counters,' 'light wood side tables.'
- Architecture: dark wood furniture series added! If you want to have a calming piece of furniture, here it is...! 'Dark wood round tables,' 'Dark wood back benches,' 'Dark wood bookshelves,' 'Dark wood low shelves,' 'Dark wood high shelves,' 'Dark wood counters,' 'Dark wood corner counters,' 'Dark side tables.'
- ARCHITECTURE: We've added wall-mounted lighting! Here's to a glorious craft-pier life! "The Iron Wall Torch," "The Wall Lantern," "The Jack-O-Lantern.

◆Adjustments
- System: Changed the number of materials used to open islands from 100 to 99 (1 stack).
- Crafting: Reduced the amount of material required for potions.
- Equipment: Increased the parameters of cape and light armor armor. Added new equipment skills, especially for cape armor.
- Combat: The maximum attack speed has been adjusted downward to 1.6x for one-handed swords and 1.4x for two-handed swords. (Skills and two-handed swords remain unchanged at 2.0x maximum.
- Combat: Enable attack cancellation while evading.
- Combat: Adjusted to slightly reduce shield durability when taking damage while equipped with a shield. No changes to the reduction in durability when a guard is established.
- Combat: Cannons and superhero landings have been adjusted downward. Player's attack power is compensated for, reducing durability on hits.
- Enemies: Fixed the lv distribution of enemies above island lv 2. There is now a possibility of higher level enemies. (It is now relatively easy to encounter small fry enemies over lv 90 on the island at lv 7.
- Enemies: Huge enemies will now appear at a lower rate on islands of island lv after the middle of the game.
- Enemies: Changed to pop again 10-20 minutes after defeating a field boss. Also, the initial pop time has been changed to 0-20 minutes.
- Skills: Significantly increased the effect of "Shinobi Dao".
- Skills: The number of skill points required for each tier has been changed to reflect the revised skill unlock requirements.
- Skill: "Time Lock" has been improved. Also changed it so that enemies will gradually gain resistance to time locks each time they are hit by the same enemy.
- Vehicles: Can no longer be flown for longer than 60 seconds, and can now be flown as long as they have stamina.
- Vehicles: Made it easier for bikes and buggies to climb up to the floor at an angle.

◆Functional improvement
- Changed the appearance of the trial dungeon entrance, the battle dungeon is the same as before.
- Area of effect of the amulet flag is now shown on the map.
- Stamina gauge now stays off screen.
- When hovering the mouse over a skill in the skill tree, the skill details can now be viewed.
- Skill icons are now shown on the slots where skilled weapons are registered.
- Changed the description display for enchantments that apply to equipment only and consumables only.
- Changed the name of the enchantment "Polished" to "Sharpened".
- A multiple selection feature has been implemented for inventory. Items can now be discarded at once or deleted completely at once.
- The chests and marketplace UI now have a button to put all items in inventory.
- It is now easier to see the amount of recovery and damage while the inventory screen is open.
- The names of folders in inventory have been improved. You can now see at a glance if all of the enchantments in a group are the same.
- Improved the message in the mating station to indicate that the player cannot take out any more 00 enemies when the number of generated enemies is at its maximum.
- The total number of enemies, NPCs, spinning saws, blasting tars, etc. played by the player is now displayed next to the version information.
- Improved the behavior when the camera hits a wall and is pushed back.
- The application range of the "Restore Default Settings" button in the settings screen was changed to a page basis.
- Changed hotkeys that were conflicting with menu operations from Ctrl to Z. Controller operation was replaced with map keys for better usability.
- Gamepad [LT] "RT" key icon shape was reversed.

◆Performance Improvement
- We have greatly improved the performance of the "sprinkler" hit detection. The size of the hit detection has changed due to a fundamental change in the system. Please note.
- Significantly improved the performance of building life control and physical behavior when a large number of buildings are placed.
- Improved the performance of player and vehicle footprint display.
- Improved the performance of player walk and run control.
- Improved performance for Raycast calculations. (Detail: Avoided GC.)

◆Fixed bugs
- Fixed a bug where a Lizard Executioner would cause multiple attacks to take damage multiple times in the same frame, even if the attack included an invincibility time after being hit.
- Fixed an issue where the Magic Shield would not be able to bounce back bullets generated by the Lizard Executioner.
- Fixed an issue where the damage amount of some Lizard Executioner attacks were not being affected by anger or fatigue.
- Fixed an issue where some enemies with hate actions (such as elephants) would continue to hate even after the player died.
- Fixed an issue that caused the deer to repeat the same action.
- Fixed an issue where capturing an enemy with the Monster Prism would sometimes blow up the captured enemy. (Fixed mainly when capturing things).
- Fixed an issue where when a sprinkler water hit a thing, the character would blow up when the sprinkler water hit the thing afterwards.
- Fixed an issue where multiple objects would be created in the same frame when a sprinkler water hit an object.
- Fixed an issue where the boss could sometimes get stuck on a wall by changing the hit decision in the dungeon's boss room.
- Fixed a bug where vehicles would damage buildings.
- Fixed an issue where the semi-grid placement would be off depending on the angle of the camera when placing wall-based installations.
- Fixed an issue where the camera would get buried in a wall when the player was adjacent to a wall.
- Fixed a bug that would allow the player to collect the Market even when it was not empty. (It will behave the same as the chests.)
- Fixed a bug that prevented recovery at the corners of walls, etc., due to a less than accurate hit determination of wall-based installations.
- Fixed a bug where the straw gable wall_A/B could not sometimes be installed on a straw roof.
- Fixed a bug that caused the "Drying Rack" to be off by a large margin.
- Fixed an issue where some buildings would remain in place when moving islands. (Mainly drones at the drone base, etc.)
- Fixed an incorrect category notation for wood drone bases.
- Fixed an issue where the cost of repairing weapons could be higher than expected.
- Fixed an issue where the cost display would not turn red when the seed extractor was underfunded.
- Fixed an issue where the progress of the world heritage site was not synchronized when a client joined in multiplayer.
- Fixed an issue where the red color around the screen was disappearing when taking damage.
- Fixed an issue where the text of the mission displayed in the top right corner would be covered with other UI when the mission text was more than two steps long.
- Fixed an issue where speech bubbles were not displaying.
- Fixed a bug where the tag would be displayed when typing a character's name in double-byte characters.
- Fixed a bug that could prevent players from moving in the direction of the left stick during bow aim when playing with the controller.
- Fixed the maximum stamina increase for "Chicken's" enchantments from 0.2 to 20% of max stamina.
- Fixed a bug that limited the maximum durability of equipment to 255.
 
 Please note that equipment with a durability higher than 255, such as the Sword of Kikori III, will be forced to change its maximum durability to 255.
 
 (Detail: Due to communication reasons, durability was implemented as a Byte, but this was fixed because the parameter was set higher than 255, which was not the intent of the implementation.)