urokuta

urokuta



27 Jun

Post
    urokuta on Steam Forums - Thread - Direct
We will post official news. Seamless Update will be available at 12:00 JST on June 28th.

02 Sep

Post
    urokuta on Steam - Thread - Direct
Hello!
Thank you for continuing to support Craftopia.

Today, Craftopia has finally come to Xbox! In addition to the Xbox One, it is also compatible with the latest model Xbox Series X / S. Like the Steam version, the Xbox version of Craftopia will be the latest version of the game. It is being released on Xbox as a "game preview", which is the equivalent of "early access" on Steam.

As with the Steam version, we will continue to make improvements in the future, so stay tuned!

We are preparing performance-enhancing patches for Xbox One and Xbox One S. We hope to have these patches out to you within the next 2 weeks. Thank you for your patience.

By the way, the next major update will be out on 9/30 at 19:00 JST, immediately around TGS (Tokyo Game Show). Details will be posted soon!

We look forward to your continued support of Craftopia.

24 Dec

Post
    urokuta on Steam - Thread - Direct
◆ Balance Adjustment
- The number of materials required to open a map has been adjusted.
- The number of materials required for Age Lv. 5 has been adjusted.

22 Dec

Post
    urokuta on Steam - Thread - Direct
◆ Newly Added Content
- New system, Weapon Refining, has been added. You can refine your weapon at a Refinery by spending the same kind of weapon as the weapon you want to refine and Refining Stones according to the Refining Levels!
Case 1:
Refining Weapon is "Iron Sword"
Material Weapon is "Iron Sword"
The result is "Iron Sword +1"
Required Refining Stone is "Refining Stone Shard" x1
Case 2:
Refining Weapon is "Iron Sword +9"
Material Weapon is "Iron Sword +25"
The result is "Iron Sword +34"
Required Refining Stones are "Refining Stone Shard" x11 and "Low-grade Refining Stone" x14
Note that you can only refine weapons such as one-handed swords, bows, two-handed swords. This excludes shields.
◆ Balance Adjustment
- The stiffness correction factor of the VRoid Model's spring bones is changed from 10 times to 3 times.
- Hellfire damage cannot be reduced by heat resistance levels but by hellfire resistance levels. Because n... Read more

30 Nov

Post
    urokuta on Steam - Thread - Direct
Hello!
We have fixed a bug that should be put into the stable version earlier, so we have updated it before the next stable release.
Please note that the next update will not change on Tuesday, December 22.

◆ Functional improvement
- Removed the feature for the dropper on a large cooking pot that drops crafted food (Revert to 11/7 update status)
This feature will be supported at a later date by creating more flexible automation modules, etc.

◆ Bug fixes
- Fixed a bug that prevented automatic furnaces, etc., from getting items from the drop item slot during production.
- Fixed an issue where a dropper attached to a large cooking pot was causing items to multiply.
- Fixed an issue where the dropper was ejecting multiple items at the same time.
- Fixed an issue where the market countdown gauge was not set to 5-minute increments.
- Fixed an issue where a key was not assigned to the brake for bike controller operation.

26 Nov

Post
    urokuta on Steam - Thread - Direct
Hello! Thank you for playing Craftopia.
We are sorry for last delayed release of stable version for few hours.

Well, we'll inform you that the next update will be our first major update, the "Hell Update".

The next update is scheduled for 2020/12/22(Tue) 00:00 JST.
(The schedule may be late a bit. We'll let you know when it happens.)


It includes...
New Age, New 4+ skills, New 2+ Bosses, New Map "Hell", "Toxic Swamp", Collection system, Weapon refining, Others
(We will also be implementing a new building "Bank", a "high-speed conveyor belt", new items, etc.!


The alpha and beta versions will be updated on an irregular basis as before.

We will continue to actively develop Craftopia, so we look forward to your continued support.
Thanks

08 Nov

Post
    urokuta on Steam - Thread - Direct
Hey guys! Thank you for playing Craftopia!


We have decided to set a clear schedule for future updates to the stable version of Craftopia.
A lot of players have asked us when the next update will be coming.
We think making the update date clearer will make it easier for users to play!

The next stable version will be released on November 25.

We will also release Alpha and beta version the same as before.

Thanks

07 Nov

Post
    urokuta on Steam - Thread - Direct
◆Critical bug fixes and improvements
- Multiplayer: We have fixed part of the issue where players cannot connect in multiplayer mode. This improvement is for the connection problem when playing with Steam friends.
-Skill: The requirements for unlocking the highest tier skill has been changed. It is now determined by the total of the lower skill's points that is in the same category as the highest tier skills.
-Skill: The weapon's durability will now decrease when using certain skills (mainly magic type skills). Please be careful if you are magic type main.
-Construction: The bug where modules such as "Booster" and "Targeter" being placed in a direction that is not the same as the item placement prediction when placed on a sloped structure has been fixed.
Due to this improvement, the already-placed modules from the previous save data will be switched to the direction it is supposed to face.


◆Newly added contents
-Skill: "Dual Wield" has been newly... Read more

12 Oct

Post
    urokuta on Steam - Thread - Direct
2020/10/13 Update Patch v20201013.0053

◆ Critical bugfixes and improvements
- Fixed an issue where it was difficult to pick up drop items.
- Fixed an issue that it was difficult to action in some buildings.
- Fixed an issue where the resolution could not be changed on some monitors.

◆ improvements
- Improved performance when there are many buildings.

25 Sep

Post
    urokuta on Steam - Thread - Direct
*This is a machine translation.
Hello. We're pleased to announce the release of our development roadmap.
(We'll have a clearer image version soon.)

Please refer to the following URL.
Craftopia Dev Roadmap 20200926 Alpha Version (pdf)
https://drive.google.com/file/d/11FMmyDPVey5u6ej8fKANXfu1G7rnj5xq/view?usp=sharing


In this development roadmap, we've taken the feedback that you've particularly requested and proactively incorporated it into this roadmap.
If you have any feedback on this issue, please let us know via Discord or Twitter.

We will continue to actively listen to our users' feedback.
We're looking forward to hearing from you in the future.


For mobile user version.

... Read more

24 Sep

Post
    urokuta on Steam - Thread - Direct
Hello everyone! Thank you very much for playing Craftopia.
We're planning to announce the roadmap for Craftopia tomorrow.
But first, we'll announce the future development regime and frequency of updates.


◆Summary with 3 lines
Weekly updates full of content instead of daily updates
Updates will be more focused on the feature instead of a bunch of Walls and Door Frames
Development of Multiplayer will be accelerated by the amount of the time we'd spent on the daily updates


◆Background
Craftopia is on the stage of the Early Access, and we're developing every day. We're passionate about development, and the community is very supportive; therefore, we've kept updating Craftopia on a daily basis. But there are issues we can't turn our eyes away.

1. Daily updates cost way more than we've expected a. Discussion on the update
b. Development of the update
c. Translation of the update(Japanese => English, Japanese => Chinese... Read more

15 Sep

Post
    urokuta on Steam - Thread - Direct
09/16 Update Patch v20200915.2236

v20200915.2236 had a problem with multiplayer. The latest version, v20200916.0300, has been fixed. Please note.
◆ Critical bugfixes and improvements
- Some placeables, such as chests, have been updated to float in the water. This will allow chests and other items that have fallen into the sea to float.
- Fixed a bug where the items sucked by "Absorbers" attached to the "Chests" would disappear.
- The bug which your life points becomes 100 even when your maximum life is greatly above 100 has been fixed.

◆ Bugfixes
- Fixed an issue where the same emote could be triggered in succession.
- Fixed a bug that caused the player to use emotes to dive underwater.
- We have changed Emote 1 to "Sit". Changed the order of some emotes to reflect this change.
- Fixed a bug where sowing seeds was causing damage to the placeables.
- The number of seeds generated in the description of the seed extractor has be... Read more

14 Sep

Post
    urokuta on Steam - Thread - Direct
09/15 Update Patch v20200915.0305

THIS IS MACHINE TRANSLATED. (Sorry for your inconvenience.)

◆ Critical bugfixes and improvements
- Fixed a bug that allowed enchantments to be duplicated in the Automatic Assembly Machine and Automatic Furnace. As a result, it has been changed to production of one enchantment at a time.
- Fixed a bug that allowed you to obtain multiple Growth Slabs in dungeons.
- Terrain data has been optimized. This may have an effect on users with heavy grassland maps.
- Added an item to the graphics in the setting screen to improve performance.


◆ Bugfixes
- Limited the maximum temporary increase in stamina for food-related items to 200.
- Fixed an issue where the player would fall through the ceiling when exiting a vehicle.
- Fixed an issue where falling back into water in the opening stage would trigger the fall recovery process.
- Fixed an issue where enemies would continue to burn with their own fla... Read more

11 Sep

Post
    urokuta on Steam - Thread - Direct
09/11 Update Patch v20200912.0357

◆ Critical improvements
Introduced HP and ATK scaling to enemies according to the island Lv. After island Lv2, the scaling will gradually become stronger.

◆ Bugfixes
- Fixed max stamina being calculated incorrectly when you switch equipment while max stamina buffs from meals or potions are in effect.
- Fixed a bug where the unimplemented "dual wield" skill was unintentionally activated, and weapons could be equipped in both hands.
- Fixed a bug in multiplayer that was causing the "generator" to spin even when empty.
- Fixed a bug where the item descriptions were overlapping with the skills on weapons.
- Fixed an issue where the 3D model displayed on the crafting screen was misaligned.
- Fixed an issue where the temporary stamina gauge might not disappear correctly.
- Fixed an issue where items delivered to a delivery event NPC could be collected after the event was finished.
- Fixed some collision ... Read more

10 Sep

Post
    urokuta on Steam - Thread - Direct
09/11 Update Patch v20200911.0119

◆ Critical bug fixes and Important Notes
- Hunger will no longer kill you. Hunger damage will now stop at 1 life.
- The items will no longer be consumed when using rotating saws, monster prism, and explosive barrel, while the world is at the entity limit of enemies and NPCs. The game will now show a warning message when using the items.
=> However, in multiplayer, the warning message only works for the host. This will be fixed in the next patch.
=> There is a possibility the bug involving disappearing rotating saws were caused by this. (If not, this will allow us to observe further)

◆ Bug fixes
- Fixed a bug where obtaining the item(s) required to complete a mission from a chest did not count towards the mission.
- Fixed a bug causing some combinations of negative enchantment effects to provide positive effects instead.
- Fixed a bug causing some player attacks to hit an indefinite number of times.
... Read more

09 Sep

Post
    urokuta on Steam - Thread - Direct
09/10 Update Patch v20200910.0147

◆Critical Bug Fixes
- Fixed several bugs including a bug where ore deposits change types when traveling back and forth between islands of the same type. (A -> B -> A)

◆ Bug Fixes
- Made the volume of sound effects correctly reflect the sound effect volume setting.

◆ Function Improvement
- Made it easier to place mining machines.
- Improved fall recovery. This will make sure that if you happen to fall under the ground, it will warp you back up to where you were last standing.
- Increased the display time of chat balloons.
- Fixed the respawn points in dungeons when dying to the last warped coordinate. It will be easier to recover now!
- NPC corpses will now disappear at night. On rare occasions, some NPCs were very attached to this world...

◆ Balance Adjustment
- Adjusted higher level enemies to have a higher ATK. We will continue to make adjustments to this so feedback is appreciated!
... Read more

08 Sep

Post
    urokuta on Steam - Thread - Direct
09/09 Update Patch v20200909.0229

◆Critical Bug Fixes
- Fixed a bug that was causing players to get stuck on walls.
- Fixed a bug where crops weren't working properly after moving islands or loading the game. (Although this issue has been fixed, some users have reported on the dev branch that their crops are now showing as TEST. If this happens to you, please report it on Discord)
- Fixed the generator not working properly in multiplayer.

◆ Bug Fixes
- Fixed the bug that was causing some seeds not to work. It's possible to make rice in fields now.
- Fixed a bug that was causing sound effects to play from incorrect directions.
- Fixed the damage detection on "Triple Slash"
- Fixed a bug where dragon fall would not stop if you removed equipment during the action.
- Fixed some internal errors with skills.

◆ Function Improvement
- The [E] key will now be used to pick up items that you dropped from your inventory. This will pre... Read more

07 Sep

Post
    urokuta on Steam - Thread - Direct
09/08 Update Patch v20200908.0404

◆Critical Bug Fixes
• Fixed the bug that the buildings were gone when you moved to another island while auto-saving. We're terribly sorry for the trouble caused by this bug.
• Fixed the bug that skill points were not properly granted when your level increased by two or more levels at the same time.
• Fixed the bug that you couldn't fish at some fishing spots.

◆ Bug Fixes
• Fixed the bug that Axe and Pickaxe didn't hit objects properly.
• No more invulnerable enemies will appear when you move to another island from this patch.
• Life of the enemies will be displayed properly.
• Improved the collision, so Cauldron less likely sinks into the ground.
• Fixed the bug that Wind Edge shot 0 edges when no enemies were targetable.
• Fixed the bug that Anubis's background music kept playing even though you were away from Anubis.
• Fixed the bug that you got nothing from the treasure chest when the level ... Read more

06 Sep

Post
    urokuta on Steam - Thread - Direct
9/6: Lots of bugfixes for SP and MP.

Singleplayer / Multiplayer:
- The market can now sell items at 12:00 and 24:00.
- Fixed an issue when catching a dragon that caused the game to crash.
- Fixed an issued where putting a fish in the fillet machine would cause an error.
- Fixed an issue where skeletons would say alive after noon.
- Fixed right-clicking items in folders to use them.
- Increased the hit detection on the axe and hatchet so it feels easier to use.
- Increased axe and hatchet damage on enemies.
- Chests can no longer be dismantled if there are items inside. (This is to prevent items being lost)
- Fixed an issue where houses were sometimes floating in the air on some maps.

Multiplayer:
- Fixed an issue where all characters were being fully recovered when someone else levelled up.
- Fixed an issue that was preventing non-host players from capturing enemies.

Other:
- Fixed some translation mistakes. ... Read more