about 4 years ago - urokuta - Direct link
09/11 Update Patch v20200912.0357

◆ Critical improvements
Introduced HP and ATK scaling to enemies according to the island Lv. After island Lv2, the scaling will gradually become stronger.

◆ Bugfixes
- Fixed max stamina being calculated incorrectly when you switch equipment while max stamina buffs from meals or potions are in effect.
- Fixed a bug where the unimplemented "dual wield" skill was unintentionally activated, and weapons could be equipped in both hands.
- Fixed a bug in multiplayer that was causing the "generator" to spin even when empty.
- Fixed a bug where the item descriptions were overlapping with the skills on weapons.
- Fixed an issue where the 3D model displayed on the crafting screen was misaligned.
- Fixed an issue where the temporary stamina gauge might not disappear correctly.
- Fixed an issue where items delivered to a delivery event NPC could be collected after the event was finished.
- Fixed some collision detection bugs on some maps.


- Fixed the effect range of Arch Heal around the caster.
- Fixed the effect range of Battle Hymn around the caster.
- Fixed the effect range of Resurrection around the caster.
- Fixed the effect range of Great Escape around the caster and to match other skills.
- Fixed a bug where the durability of a weapon did not decrease when Dragon Fall hit.
- Fixed a bug where enchantments were not applied to additional drops obtained with Sense of Lumberjack.
- Fixed a bug where enchantments were not applied to additional drops obtained with Sense of Miner.
- Fixed a bug in multiplayer where players were receiving life recovery from Lean Force without obtaining the skill.

☆ We are allowing one free skill reset after the update due to the adjustments made to the skills.

◆ Function Improvement
- Placement preview for belt conveyors is easier to see.
- Output probabilities for the breed improvement plant now show up to the 100th decimals.
- Changes to the version format.
- Small performance improvements.

◆ Balance Adjustment
- Reduced stamina consumption rate for swimming.
- Dolphin Swim: Significantly adjustments to movement speed (Changes including lava resistance will be made in a later patch)
- Magic Shield: Fixed a bug causing enemy magic reflection not to function properly.
- Magic Shield: Increased the damage multiplier for the successful enemy attack reflections. (Damage scales with the skill level and the player's magic attack stat)
- Increased the number of bars for the stamina gauge.


- Added a sound effect for breaking rocks
- Added a sound effect for Wind Edge when firing
- Added a sound effect for Lightning Bolt when they strike
- Added a sound effect for Runic Barrage when firing
- Added a sound effect for Frost Mine when firing
- Added a sound effect for Summon Meteor when activating
- Added a sound effect for Summon Meteor when striking

◆ Newly Added
- New item "Ruins walls" have been implemented.
- New item "Absorber" has been implemented. It is a new type of item called a module. There are more modules upcoming in development. They can be attached to buildings and enemies for special effects.
(Note that this item is not fully complete and may have unexpected bugs. Currently it is known bug that the absorber disappears when the building it is attached to is retrieved.)

◆ Localization
- Improved some translations and changed some machine translations to official translations. (Still a work in progress!)

( Translated by @Bucky and @soh )