over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1307550/announcements/detail/5278738040568550252]here[/url].
over 3 years ago - urokuta - Direct link
09/15 Update Patch v20200915.0305

THIS IS MACHINE TRANSLATED. (Sorry for your inconvenience.)

◆ Critical bugfixes and improvements
- Fixed a bug that allowed enchantments to be duplicated in the Automatic Assembly Machine and Automatic Furnace. As a result, it has been changed to production of one enchantment at a time.
- Fixed a bug that allowed you to obtain multiple Growth Slabs in dungeons.
- Terrain data has been optimized. This may have an effect on users with heavy grassland maps.
- Added an item to the graphics in the setting screen to improve performance.


◆ Bugfixes
- Limited the maximum temporary increase in stamina for food-related items to 200.
- Fixed an issue where the player would fall through the ceiling when exiting a vehicle.
- Fixed an issue where falling back into water in the opening stage would trigger the fall recovery process.
- Fixed an issue where enemies would continue to burn with their own flames.
- Fixed an issue where the "Blasting barrel" could not be set up on the client side.
- Fixed an issue that can't spawn "Rotating saw" and Captured enemies in multiplayer due to too many enemies.
- Fixed a problem where a huge enemy was being generated without the intention of development.


◆ Function Improvement
- The camera distance when emoting has been fine-tuned.
- The building rotation and camera reset key can now be set.
- The maximum value of gold held by the player is now limited to 13 digits.

- Fixed a bug that prevented campfire UI and items from being split when dropped outside of their frames.
- Fixed an issue where skills in empty hotkey slots were being saved.
- Fixed an issue that prevented resetting or saving key settings.
- Removed the word "Change Target" that was displayed when the detector was not detecting anything.
- Fixed a bug where a skill could be activated without cost consumption when a player activated it while falling.



- Added a sound effect to the sound of the bow being pulled.
- Add a sound effect to the sound of the arrows being fired.
- Add a sound effect to Kaitokiri
- Added sound effects to the first and second bare-handed punches.
- Added sound effects for aerial and dash kicks.
- Added a sound effect at the start of the shield guard.
- Add a sound effect when the shield normal guard succeeds.
- Add a sound effect to the shield bash

◆ Newly Added
- We've added a new item, the Tin Wall! This is first metal wall!