Spotlight
Surrender
- Added the option for a team to surrender during a match.
- Surrender votes can be started from the Main Menu [ESC].
- Surrender votes pass if two-thirds or more of all active players on the team agree. AFK players and disconnected players are excluded from voting.
- The surrender option becomes available 90 seconds after a match begins.
- If a surrender vote is unsuccessful, the team must wait 60 seconds before starting another surrender vote.
Hunters & Gameplay
General
Bug fixes:
- Fixed a bug that allowed all hunters to slip into amplifiers' locations just before they spawned and capture them from the inside.
Rahi & Brother
Changes:
- Concussive Punch [tier 1 upgrade] & Force Punch [Right Mouse Button]: Modified the functionality of Concussive Punch. Now, rather than replacing Force Punch's melee attack with a projectile, Concussive Punch adds a projectile that works in conjunction with the skill's basic melee functionality. This should help increase consistency of punching nearby targets when this upgrade is active.
Shakirri
Bug fixes:
- Fixed a bug that caused Shakirri to swap from pistol stance to sword stance without her camera, movement speed, and sensitivity adjusting properly.
Modes & Challenges
Match Objectives
Changes:
- Medical Stations will now heal damage-over-time. Once a hunter's health is full, Medical Stations will remove up to 80 points of damage-over-time (DoT) per interaction. Any overheal will also remove DoT from a player.
Bug fixes:
- Fixed a bug that caused Upgrade Amplifiers to not be properly counted for objective challenges.
Battle Pass Challenges
Changes:
- All Pre-Season weekly challenges requiring Alpha Hunters or Harvester Command to complete have been replaced with challenges that simply require players to win a number of matches.
- If you've already completed a challenge that has been replaced, you will keep the battle stars you have earned, and you'll be able to complete the new challenge for additional battle stars.
- Some challenges (like "Inflict Spike Plant Damage" and "Kill A Hive Without Wasp Damage") that could lead to players focus on things that don't contribute to winning a match have been replaced.
- Some challenge goals have been reduced.
- Daily challenges that previously awarded 3 stars now award 4, and daily challenges that previously awarded 2 stars now award 3. Developer's note: We're increasing the battle star award that players get from dailies to make it easier to complete the pass even if players only play two or three days a week.
Technology
Changes:
- Slightly reduced system memory and video memory usage.
User Interface & Usability
Changes:
- Adjusted the quick comms wheel art, made the inner ring smaller, and made the selection cursor smaller to help improve the speed and reliability of quick comms.
Bug fixes:
- Fixed some instances of unintentional debug text appearing.
- Emojis can now be used while in the air (e..g., while Bugg is using Thrusters).
Known Issues
- Exiting the post-match rewards screen quickly may result in challenge progress not displaying properly. Challenge progress will update and display correctly after completing another match or relaunching the game client.