iamgrouch

iamgrouch



12 Aug


11 Aug

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Time to change things up! :)

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Originally posted by imbadbecauseofsmurfs

Good to finally hear from someone on Amazon's side, considering that's where the money is coming from.

The net60 payment timeline wasn't clear to me until today, and it seems like that may have been the case for other participants as well. I'm glad Relentless is stepping in to give an official statement, and I'm glad that you're shooting for better than 60 days as a payout timeline in the future.

Glad I could help. There's still good feedback here. I've asked Rival to more explicitly call out NET60 in their rules.

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Hey op,

Quent (Rival rep) replied elsewhere in this thread, but I'll reiterate so you have the Relentless version as well. Simply put, the prize payments aren't late - NET60 is a pretty standard payment timeline for tournaments. That said, we can always do better and we're looking at ways to optimize for future months. 60 days is the limit, not the goal.


10 Jul

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Originally posted by Worldwin14

I would say in the games I have played there has been very little people using voice. Mostly pings. The games seem to be played the same way as before. The only thing that I constantly see is surrendering. I would say about 80-90 percent of games end in surrenders. They is still a bunch of afk people.

Thanks! For matches that end in surrender, at what point in the game are you typically seeing the surrender vote called?

Hear you on AFKs and we're actively discussing this. We removed most of the rewards that players could earn for AFK'ing in our last build, but we're still seeing a decent number of reports coming in. We're looking at automatic punishments as our next step.

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Originally posted by ZoleWorldTho

Hey Dev’s just want to start off by saying I appreciate the effort you all are putting to this game and I wish you all the best of luck with this game. Now let’s talk about voice chat. It would be a great function to the game if it wasn’t so choppy, you can hardly here what people are saying at times. I don’t like holding the T button to talk I tried setting it up to automatically just talk in game but it didn’t work smh. Voice chat just needs polishing in sounding more clearly.

On a personal note as I sit here contemplating on what improvements can the devs make to make crucible successful I keep coming to the question what is crucible is it a moba(paragon, LOL) or a hero shooter(like overwatch). The answer seems to be neither of those things. Saying this to say I feel people want a better understanding of what your game is.

I do have two suggestions as of now one being to turn the amplifiers into creatures that we have to kill to get the buffs and more difficult t...

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RE: voice chat choppiness -> does it sound "laggy" or like transmissions are ending prematurely (missing the last bit of someone's sentence)? More info here would be helpful. :)

I hear you on the MOBA vs Hero Shooter point. Crucible has always been a bit hard to describe. I think the changes that Stephen, one of our design leads, laid out in a livestream last week will help clarify the game and its mechanics. In fact, the creature camps idea is already in the works. You can check out the details here, if you're interested: https://www.twitch.tv/videos/667956909


02 Jul

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I believe!


01 Jul

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To be clear, all purchases and progress will transfer to Closed Beta. Any progress/purchases made in Closed Beta will also transfer back to the live game when we re-launch.

To your question, you can request refunds through Steam, per their refund policy.

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Thanks for the feedback, OP (and everyone in the comments). This is an area we're looking at as part of the Heart of the Hives overhaul we're working on. I'll pass this along to the design team.

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Originally posted by JayDash

and make them do the tutorial on the acutual map not a tutorial center. Have a voice say "shoot this plant... it makes you..." "Take control of this harvester... the more harvesters you have versus your opponents..." "Look Out! An event has started... Check your map for the icon and let's go..." "If you get this amplifier it causes..." "Oh no! The hive has spawned... wen need to..."

Bots are something we've talked about and would like to do in the future, but it's not in our current 2-phase roadmap.

As part of our "New Player Experience" efforts, we're working on a hint/game guide system that does a bit of what you're describing above (giving players context-specific tips during gameplay). There main difference is that it will happen during normal matches (and not bot matches like proposed above).

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Originally posted by [deleted]

[deleted]

We're intentionally holding off on marketing while we address our new player onboarding experience. You yourself made a recent post in the sub about how you had a hard time understanding the game in your first few play sessions. I appreciate that you stuck through it and picked up the mechanics after 3 matches, but a lot of players won't stick around that long just to figure things out. We need to address that issue before we substantially invest in additional marketing.

In the mean time, we're incredibly grateful to our current community and these events are a way of showing our appreciation. We want to ensure that there's an "endgame" for players and regular community events to look forward to each week. I can guarantee you that the prize pools are not detracting from any marketing efforts.


30 Jun


26 Jun


22 Jun

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  • Players can no longer queue for the Harvester Command game mode.

Developer’s note: When we talked about focusing our development efforts on Heart of the Hives in our June 4 update, we mentioned that we intended to keep access to Harvester Command available for a while longer. After looking at the matchmaking data from the past weekend, it’s clear that Heart of the Hives is the preferred mode (over 95% of all matches). Based on this data and feedback that we’re hearing in the community, we feel that it’s the right time to make this change.

External link →

18 Jun

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Hunters & Gameplay

General

Changes:

  • Updated the minimum time threshold to start a vote to surrender and the time between surrender votes. Developer’s note: We've made these changes to try to mitigate the impact of people spamming surrender. Please note we're still working on AFK prevention, which will go a long way towards addressing one of the chief causes of teams needing to surrender.
    • Time from start of match until surrendering becomes available increased from 1.5 minutes to 7 minutes.
    • Time between surrender votes increased from 1 minute to 2 minutes.
  • Updated critical hit sound effects.
  • The loadout screen now shows passive abilities.
  • Creature and object healthbars will now show shield information if the creature or item has a shield—for example, Bugg’s plants will now show when they have overshield.

Drakahl

Changes:

  • Revi...
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14 Jun

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We were featured on the front page of Twitch. :)