Counter-Strike 2

Counter-Strike 2 Dev Tracker




30 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

[]
  • Adjusted weapon pickup logic while near the C4, prioritizing ...
Read more
Post
    /u/ on Steam - Thread - Direct
ちょっとした集まり: 本イベントに関する詳細は、こちらのお知らせのページをご覧ください。

24 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

[]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed errone...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

[]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

[]
  • Mirage
    • Fixed disappearing geometry in apartments.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

[]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
[]
  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes

04 Oct

Post
    jo on Steam - Thread - Direct
[]
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Oct

Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!
Post
    jo on Steam - Thread - Direct
[]
  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory
[]
  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the...
Read more