Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




18 Dec

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[WINTER SEASON FUN]
– Chickens are now sporting their festive-wear to celebrate the season.
– Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking.
– The T’s have gift wrapped their special package for the holiday season.
– Freeze frame holiday borders are back to wish you a happy winter season.
– Take a winter vacation to Militia! Now available in Casual and Deathmatch game modes.

[10 YEAR COIN]
– The Ten Year Veteran Coin will be awarded to players who have been a member of the Counter-Strike community for over 10 years. To be eligible to receive the coin the player must have a Steam account in good standing owning a game from the Counter-Strike series. The player must have owned the game for ten years and played the game at least once. The coin will be awarded next time Counter-Strike: Global Offensive is launched.

[2019 SERVICE MEDAL]
– When you become a Global Gene...

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15 Dec

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[DANGER ZONE]
– Adjusted tablet buymenu drone delivery weapon prices.
– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.
– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.
– Removed the parachute from blue tool crates. They will still appear loose in the world.
– Reduced spawn point selection timer duration.
– Added armor to blue tool crates that previously only contained a helmet.
– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.

[MISC]
– Fixed a case where players would see an extra “Starting match…” message.


12 Dec

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[MISC]
– Fixed precache error when loading Blacksite map on clients with default settings.
– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.
– Fixed viewmodel animation interpolation error observed on some high-latency clients.
– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.
– Fixed a regression in weapons equipped by certain community training maps logic.
– Fixed an error model appearing when applying a name tag to inventory items.
– Fixed particle materials for rupturing money bags to match the money stack materials.
– Fixed sv_prime_accounts_only setting not having effect on certain community servers.
– Fixed searching tooltip showing incorrect prime status for lobby.


08 Dec

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[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squa...

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07 Dec

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[ RENDERING ]
– Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.

[ GAMEPLAY ]
– Fixed ‘self-boost’ movement regression.
– Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.

[ CS:GODZ ]
– The winner of the match now watches their victory from the perspective of the runner up.
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted–and added volume slider for–winner music.
– Recent Teammates now shows teammates from Danger Zone matches.
– Players searching count now shows correct number of people searching for Danger Zone mat...


06 Dec

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[CSGO – Danger Zone]
– Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone
– Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]
– CS:GO is now free to play. For more details, visit the F2P FAQ.
– All players who played CS:GO before the Danger Zone ...

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Introducing Danger Zone — a fast-paced battle royale game mode built on CS:GO’s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Play solo, or work together as a squad of two or three!

CS:GO is now FREE TO PLAY

So there’s never been a better time to bring in your friends.

All players who played CS:GO before today’s update will receive a commemorative Loyalty Badge they can display on their profile. You were there from the beginning, so show it off! Additionally, all existing CS:GO players have had their accounts upgraded to Prime Status.

As before, Prime Status matches you with other Prime Status players. Additionally, your Prime Status will give you access to the new Souvenir MP5-SD | Lab Rats (available by e...

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29 Nov

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[MAPS]

Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.

Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.


15 Nov

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[Skill Groups Sticker Capsule]
– Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]
– Ammo panel hides burst and bullet icons in “simplified” mode.
– Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

– Human players now go through the death sequence when they disconnect, dropping their items instead of taking them with them into the ether. Server operators can disable this feature with the convar mp_disconnect_kills_players 0. If you find a way to abuse this feature to get extra items / money in Competitive, please send an email to [email protected] with the subject “Player disconnect exploit”.

[Maps]
– Added loading screen credits for Biome and Subzero.

SUBZERO:
– Stability fix for client precipitation rendering
– Simplified B Upper
...

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06 Nov

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Halloween has come to a close, and Cobblestone has been cleaned up. Go check it out in the light of day!


A few weeks ago we released Biome and Subzero into the Casual game mode. Now that you’ve had a chance to learn the layout, it’s time to test your skill! Biome and Subzero have been added to Competitive Matchmaking.

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[HOLIDAY]
– Halloween has come to a close. Thanks for celebrating with us!

[SCOREBOARD]
– Added clinch marker to the timeline. The timeline will now show the earliest round at which the match can end, and which team can win the match on it.
– Scoreboard player stats now support any number of rounds. Player stats will no longer reset every overtime.
– Added more stats to Demolition and Flying Scoutsman.

[MAPS]
Biome and Subzero have been added to Competitive Matchmaking!

Cbble:
-Removed Halloween decorations
-Removed cover in corridor leading to B plat
-Added lore to A site bombtarget
-Opened up windows from B halls towards site
-Re-enabled boost on B site
-Lowered cover in headshot position in Long A
-Reduced amount of coffins
-Increased amount of wood barrels
– De-spookified cbble loading screen
– Exorcised and dusted the cbble radar


23 Oct

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CS:GO just got a whole lot spookier!

For a limited time players can fright their way through a midnight makeover of Cobblestone. Along with Cobblestone’s haunting new look, players can torment their enemies from the grave as a ghost in Casual, Demolition, and Flying Scoutsman game modes. Spray graffiti, meet up with other undead, or just mess around with some breakable objects using a spectral ghost knife – it all makes for a scary good time!

And don’t forget about the chickens – they’ve also dressed for the occasion…

Happy Halloween!


09 Oct

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There’s a lot to digest in today’s update, which includes some new maps, positional audio settings, and gameplay. Click here for more details!

Entering the Rotation

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03 Oct

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Today’s update introduces some fresh new faces to the FBI–the characters have been updated to improve overall visual fidelity while preserving legibility. You’ll find them deployed in Nuke, Office, and Agency.

There’s more! The MP5-SD is available in Competitive Matchmaking. And the new ...

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23 Sep

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Congratulations to Astralis, winners of the FACEIT London 2018 CS:GO Major Championship!

Astralis have won their second Major Championship, beating NaVi 16:6 on Nuke and 16:9 on Overpass to take home $500,000 of the $1,000,000 prize pool. If you missed any of the action or want to watch the highlights, you can download all the games from the FACEIT London 2018 link in CS:GO’s Watch tab.

We would like to thank all of the teams, everyone at FACEIT, and the Counter-Strike community for making this tournament possible.


22 Sep

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Congratulations to NaVi and Astralis who will face off in Sunday’s FACEIT Major Grand Final!

NaVi swept the morning semifinal, beating MIBR 16:10 on Overpass and 16:5 on Dust II. Astralis took the second semifinal 2-0, beating Team Liquid 16:8 on Nuke and 16:7 on Mirage.

Tomorrow’s Grand Final stream starts at 17:10 UTC +1 (time zone converter) on ...

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19 Sep

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On September 5th, 24 teams began their pursuit of a CS:GO Major Championship. The Challengers Stage reduced the field from 24 to 16 and the Legends Stage determined the eight teams that will advance to the Champions Stage at London’s Wembley Arena. Complexity and Liquid finished with 3-0 records; Astralis, Big and Na’ Vi moved on at 3-1; and Faze, Hellraisers, and mibr made the cut by going 3-2.

Now, the eight Legends prepare for the final stage of the FACEIT London Major. Watch live coverage beginning Thursday at 14:15 UTC+1 on Steam.tv, on the official ...

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12 Sep

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Eight teams have been eliminated.
Eight legends have returned.
Eight teams will advance.

Watch this week as these 16 teams battle for a spot in the Champions Stage!

New CS:GO Steam Emoticons


If you’re watching the Major on Steam.tv, you can get all new Steam chat emoticons. To be eligible to receive emoticons, all you have to do is watch the Major on Steam.tv while logged in to a Steam Account with a license to the Full Edition of CS:GO.