Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




17 May

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[MISC]
– Added normal maps to M4A1-S | Basilisk, FAMAS | Djinn, and Desert Eagle | Naga
– Fixed players getting stuck on self-destructing drones.
– Optimized the algorithm processing in-game friends list rich presence.
– Optimized the algorithm loading favorite events for users.


14 May

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Today’s update includes new ways to find teammates, follow your favorite CS:GO tournaments, and track your enemies in Danger Zone!

Looking to Play

Looking for a few teammates before you enter matchmaking? Click the ‘Looking to Play’ button, and you’ll be added to a list of players who are ready to team up. Need a fifth for your own lobby? Just check the list and invite anyone you think is up to the job!

Follow Your Favorites

It’s never been easier to follow your favorite CS:GO events. In the Watch menu, click on the Events panel and you’ll see a list of ongoing and upcoming CS:GO LAN tournaments. Add any events you like to your favorites, and you’ll be notified in the Main Menu whenever those events are live.

Not sure what to watch? All players will automatically be notified of the most-favorited event each month.

Track from a...

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[DANGER ZONE]
– Unlocked Drone Pilot Tablet, Bonus Wave Money, Bonus Explore Money, and Armor+Helmet as starting item options.
– Drone Pilot upgrade is now available for purchase in the Tablet Buy Menu.
– Tasers will now always open the crate they are fired at; they no longer sometimes do partial crate damage.
– Shields dropped from death have a slight delay before being automatically picked by nearby players.
– Fixed some instances of safe models spawning in midair.
– Fixed item outline colors on dropped grenades.
– Map collision fixes and stuck spot removals, and a few visual bugs squashed too.

[GAMEPLAY]
– Loss bonus money will now always step down to $2,900 after a team with a $3,400 max loss bonus streak wins a round.

[UI]
– Introducing the “Looking to Play” feature: players can now advertise themselves as available for party invites, can be invited by other parties from the “Looking to Play” tab of their CS:GO friends ...

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07 May

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[DANGER ZONE]
– Unlocked Ballistic Shield, Firebombs, and C4 as deployment perks.

[MISC]
– Fixed SVG files to load with consistent dimensions in different resolutions.
– Fixed a minor regression caused by molotov bouncing off sky surfaces.
– Fixed several exploits.

[MAPS]
Train:
– Fixed spot where players could get hung up on train near A main.
– Fixed ladder on train closest to lower B entrance not being shift-walkable.
– Fixed some minor gaps in train cars.

Sirocco:
– Added info_paradrop_denial entities to prevent paradrops from landing on top of the Kasbah towers.
– Fixed wall in Kasbah where bump mines fell through.
– Fixed hole in world at the bottom of the stepwell.
– Covered up a missing texture with roof edge models in the Kasbah.
– Added additional detail to some roof areas.


03 May

Post

[MISC]
– Fixed a rare case when planted bomb model was invisible for some players.

[MAPS]
Sirocco:
– Added clip brushes to several areas where players were getting stuck
– Added several physics clips to plug holes where dropped items could get lost
– Added 2nd ladder on opposite side of Lighthouse bridge
– Changed collision on Kasbah grate so grenades will pass through
– Added missing collision to step well stairs model
– Renamed Medina to Town
– Removed floating fish


02 May

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[MISC]
– Fixed an issue that could cause the blinking light on C4 carried by players to be visible through geometry.
– Fixed a regression in molotov detonation timing.
– Fixed a movement regression when crouching through openings at ground level.
– Fixed a weapon accuracy regression when crouch moving.
– Fixed a small regression in acceleration computation.
– Fixed disconnected players sometimes not showing up on end of match Danger Zone scoreboard.
– Fixed a crash that showed a “CUtlLinkedList overflow” dialog box.
– Fixed floating white boxes that would appear for some players.

[MAPS]
Mirage:
– Fixed shading on stone blocks around A site

Vertigo:
– Updated clipping on wire railings around the map
– Fixed C4 stuck spot near T spawn


01 May

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[ DANGER ZONE ]
– Updated Danger Zone with a new map, new items, respawning, and more. For full details visit http://www.counter-strike.net/sirocco
– ExoJump Boots are now available. Hold the jump key for a high jump or crouch before jumping for a long jump.
– Bump Mines are now available. Toss one on the ground to send yourself (or an opponent) flying.
– The remaining new items and upgrades will be unlocked in future updates – check back and see what’s new!
– Blacksite is temporarily unavailable in official matchmaking.
– Your teammate will now appear wearing a blue uniform.
– A player pinging system has been added, bound to Mouse 3 by default (command “player_ping”)
– A radial weapon select menu has been added to allow quick visual selection of weapons/items. This menu is customizable by editing the radial_quickinventory.txt file. (command “+quickinv”)

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The experiment has evolved. To be the last team standing, you’ll have to put your skills to the test – with all new respawn and deploy mechanics, new items to master, and a brand new map to explore.

Today’s update also includes some quality of life upgrades, like an all new player-pinging system.

Grab a teammate and see if you’ve still got what it takes to survive!


25 Apr

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[ MAPS ]
– Workout is now available in Competitive Mode and as part of the Hostage Group.
– Ruby is now available as part of the Defusal Group Sigma.
– Abbey and Biome which are no longer available in official matchmaking.
– Updated radars for Assault, Cobblestone, Italy, Militia, Office, Vertigo.

Cobblestone:
– Added nav blocker entities for Wingman

Inferno:
– Added nav blockers for Wingman mode
– Fixed a bug where fountain particle effects would sometimes not play
– Brightened up gate-area at top of banana

Overpass:
– Added nav blocker entities for Wingman
– Fixed C4 stuck spot inside connector
– Balloons no longer block grenades or player movement

Train:
– Added nav blocker entities for Wingman
– Changed ground material to a brighter version
– Updated train car models with improved collision model
– Added white background near T entrance to A main

Vertigo:
– Added na...

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Today we’re introducing two maps to CS:GO: Ruby, a bomb defusal map set in a scenic town in Portugal, and Workout, a community favorite hostage rescue map! As these two maps enter, we’ll say goodbye to two other community-created maps: Abbey and Biome.

Ruby is currently available in the Defusal Group Sigma, but in the coming weeks will be added to Competitive Matchmaking. Workout is currently available in Competitive Matchmaking, and the Hostage Map Group.


22 Apr

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[ MISC ]
– Enabled D3D9EX mode by default.
— If you encounter graphics problems with this feature, please send an email to [email protected] with the subject “D3D9EX”
— Customers who experience problems can also disable it with -disable_d3d9ex command line option.
– Fixed a bug with flashbangs that were infinitely purchasable in Competitive Matchmaking – now all grenade types have buy limits matching their carry limits, and grenades carried over from the previous round count towards the buy limit.
– Fixed a bug where name of invited friend was not showing in party chat when they join.
– Fixed a bug when all items but the currently equipped item were removed from shuffle.
– Fixed several shuffle bugs related to weapons sharing a loadout slot.
– Fixed a bug that sometimes showed default knife in spectator UI.
– Localization fixes for ...

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03 Apr

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[MISC]
-Fixed line of sight traces for weapon pickup rules to ignore debris.
-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

[MAPS]
Vertigo:
-Replaced red fence section at top of A ramp (Thanks SPUNJ!)
-Fixed pixel gaps on bombsite boxes
-Raised floor of B stairs pit by 64 units
-Reduced wallbang damage from CT elevator room towards T entrance to mid
-Increased height of crane concrete base on A site
-Improved visibility from B site towards T stairs
-Added cover on right side when exiting stairs to B/exiting window
-Fixed pixel gap from T spawn towards B catwalk
-Fixed slight gaps between tarp sections on scaffolding
-Fixed unintended boost on scaffolding at A ramp
-Blocked weapons from being dropped underneath A ramp
-Blocked weapons from being dropped underneath A site crane
-Blocked players from going on the outside of ibeams in T spawn
-Simplified...

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28 Mar

Today’s update includes a big map pool adjustment – Vertigo has been added to Active Duty, and Cache has been moved to the reserves while it undergoes some renovations.

Jump into a Vertigo match and send us your feedback!

EZ4ENCE


From the top of the Finnish radio charts to your MVP Panel, the Verkkar’s EZ4ENCE is now available as a Music Kit!

Unleash the Beast


We’re also introducing the ...

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[NEW RELEASES]
– A new music kit EZ4ENCE by The Verkkars is now available for purchase.
– A new Feral Predators Sticker Capsule is now available for purchase.

[MAPS]
– Vertigo has been moved from Reserves Group into the Active Duty Group.
– Cache has been moved from Active Duty Group into Reserves Group.

Vertigo:
-Added new cover in bottom of mid, that doubles as a ramp towards “window” to B site
-Pushed up CT spawns slightly
-Prioritized spawn positions, CTs will be biased towards forward spawns, Ts biased towards rear spawns
-Added corner railing to catwalk on B site
-Blocked two-man boost on top of spools in CT spawn
-Blocked angle over wall when going down stairs from B site towards T spawn
-Tweaked T stairs up to bombsite B
-Tweaked layout of T spawn slightly
-Updated bombsite target models on sites
-Elevator shaft injuries now count towards the injury statistic
-Fixed various clipping issu...

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22 Mar

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    on News - Thread - Direct

The following changes are now available for testing in the “1.36.8.5-rc1” Beta Depot.

[GAMEPLAY]
– Grenades will no longer go through closed doors in certain rare circumstances.
– Players can no longer pick up weapons through walls or without direct line-of-sight.

[MISC]
– Fixed an issue causing certain areas to not render correctly when spectating a player with zoom-in activated.
– Added “consecutive_round_losses” value for each team to Game State Integration output.

Post
    on News - Thread - Direct

[MAPS]

Vertigo:
-Switched Wingman version to bombsite B
-Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions
-Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid)
-Lowered C4 explosion radius (from 500 to 400)
-Added grenade clip to roof props in forklift room/lower level that allowed molotovs to burn through to upper level
-Extended catwalk by top of T stairs to B
-Added more railings near A ramp
-Fixed various clipping issues and C4 stuck spots (Thanks bonna97!)
-Blocked weapons from falling into gap at bottom of A ramp (Thanks 3kliksphilip!)
-Boosted ambient light in elevator room near A site
-Removed a unintended boost on HVAC fan in B site

Abbey:
– Replaced pinky box
– Removed sprites from lightsticks in gate house and underpass
– Included material for spikes model ...

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20 Mar

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    on News - Thread - Direct

[GAMEPLAY]
– Added a scoreboard element to indicate loss bonus for each team in Competitive and Wingman game modes.
– Zeus-x27 will no longer be able to kill people through walls.

[MISC]
– Fixed an issue causing black screen for users with integrated Intel GPU running with -d3d9ex launch option.
– Improved matchmaking times for Danger Zone.
– The recent teammates tab will now list your Danger Zone squad teammate even before the ongoing Danger Zone match is finished, so if you had a good game you can invite them to your party to play again.
– Added missing “The” to “The Emperor”

[MAPS]
– Vertigo has been added to Competitive matchmaking.
– Cobblestone has been removed from Competitive matchmaking.
– Overpass and Nuke have been moved into Defusal Group Delta.
– Cobblestone and Vertigo have been moved into Defusal Group Sigma.

Vertigo:
-Changed CT entrance to mid, so that CTs have a safer rotation between sites...

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13 Mar

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After several months at a discount, players have found their way to the AUG. Now that everyone has had a chance to learn to love it, the AUG has returned to its original price tag.

There’s a lot more to digest in today’s update, from changes to maps to the in-game economy, shotguns, and rifles. We’ve also added new features like flash assist UI and loadout shuffle. Full details can be found in the Release Notes.

Prisma Case

Introducing the Prisma Case, featuring ...

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    on News - Thread - Direct

[GAMEPLAY]
Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.
– Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0).
— With 0 Losses: $1400
— With 1 Loss: $1900
— With 2 Losses: $2400
— With 3 Losses: $2900
— With 4+ Losses: $3400
– Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one.
– Teams still begin the half with a loss count of 1.
– This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.
– The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.

– Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get...

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11 Mar

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    on News - Thread - Direct

[ LOCALIZATION ]
– Fixes for multiple languages to not use fallback font in place of “Lucida Console” which improves legibility of netgraph, console, and other vgui elements.
– Add localization tokens for Danger Zone end of match “Damage Taken” and “Damage Given”.
– Fixes for some strings getting truncated in the HUD progress bar.
– Tweaks to “Best of 3” formatting so that longer translations didn’t overlap the star icons.
– Added support for “Best of 3” localization to use %numtowin% token.