about 3 years ago - Dan B. - Direct link


Today we are shipping a new Music Kit from bbno$ featuring the song “u mad!” from his new album “eat ya veggies”—out tomorrow!

So eat ya veggies and pick up the new bbno$ Music Kit in standard or StatTrak versions, available now!

about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 3 years ago - Dandalf - Direct link
Today we are shipping a new Music Kit from bbno$ featuring the song “u mad!” from his new album “eat ya veggies”—out tomorrow!

So eat ya veggies and pick up the new bbno$ Music Kit in standard or StatTrak versions, available now!

Release Notes from today are below:

[MUSIC KITS]
- Added the bbno$ - u mad! Music Kit, available in regular and StatTrak™ variants.

[GAMEPLAY]
- Danger Zone
— Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map.
— Smoothed camera motion when using ExoJump.

[MISC]
- Added new VO for Trapper and Trapper Agressor Agents.
- Adjusted ragdoll physics.

[MAPS]
- Dust 2
— Re-tired visblocker from T spawn to mid
— Blocked unintended wallbang

- Insertion 2
— New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not.
— other minor tweaks

- Ravine
— Fixed bomb stuck spot near spawn
— Clipping fixes
— Updated radar

- Basalt
— Added a reception desk to B Connector
— Added an additional window to Red Barn
— Removed railing on A for easier movement
— Visual upgrades to bombsite B
— Visual upgrades to Red Barn
— Added literature
— Added a fuzzy carpet
— Small visual upgrades across the whole map

- County
— Disabled physics on window at creek house
— Removed possibility to set metal frame of the quarry building in motion
— Set proper scale on metal containers
— Improved cliff models collision
— Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
— Fixed collision on aspen tree models to prevent players from getting stuck
— Fixed global sound on bunker doors
— Fixed all reported stuck spots while jumping
— Increased fade distance for corn field
— Clipped beach part of the map to prevent players from escaping the map with bump mines
— Extended watertower ladder
— Fixed reported floating barrels/turrets
— Made waterfall floor more shallow so that the items can be picked up
— Closed of some of the rooms in haunted mansion
— Renovated haunted mansion
— Removed killzone on the left side of the bridge
— Optimization





Recent Counter-Strike: Global Offensive Posts