jo

jo



04 Oct

Post
    jo on Steam - Thread - Direct
[]
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected
Post
    jo on Steam - Thread - Direct
[]
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected

02 Oct

Post
    jo on Steam - Thread - Direct
[]
  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory
[]
  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • The Armory is now available in the store (https://store.steampowered.com/sale/armory)
  • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
  • Purchase and activate an Armory Pass to start earning Armory Credits
  • Make progress toward credits whenever you earn XP with an active Armory Pass
  • Redeem credits for items in the Armory
[]
  • Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
  • Drag and drop Charms to precisely place them on the...
Read more

10 Sep

Post
    jo on Steam - Thread - Direct
[]
  • Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").
Post
    jo on Steam - Thread - Direct
[]
  • Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").

09 Sep

Post
    jo on Steam - Thread - Direct
[]
  • Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
  • Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.
Post
    jo on Steam - Thread - Direct
[]
  • Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
  • Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.

03 Sep

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where some commands, including jump, might be ignored under poor network conditions.
  • Fixed a bug that could cause inconsistent jump heights.
  • Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
  • Fixed a case for Linux users where the game would hang when opening the pause menu.
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where some commands, including jump, might be ignored under poor network conditions.
  • Fixed a bug that could cause inconsistent jump heights.
  • Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
  • Fixed a case for Linux users where the game would hang when opening the pause menu.

22 Aug

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where the radar background and radar icons were misaligned
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where the radar background and radar icons were misaligned

21 Aug

Post
    jo on Steam - Thread - Direct
[]

Office
  • Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots
Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots
Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site
Italy
  • Perf improvements
  • Clipping adjustments
Vertigo
  • Adjustments to grenade clipping
An... Read more
Post
    jo on Steam - Thread - Direct
[]

Office
  • Fixed a case where a player could get stuck between a prop and the ceiling
Nuke
  • Fixed a pixel walk
  • Fixed some C4 stuck spots
Mirage
  • Adjusted collision on van for smoother movement
  • Fixed wall penetration issues around some arches
  • Fixed a view jittering issue when jumping on a crate near palace
  • Fixed some collision that allowed smoke grenades to go inside a wall
  • Adjustments to grenade clipping
  • Adjusted collision on some props
  • Fixed some C4 stuck spots
Inferno
  • Fixed some C4 stuck spots
  • Removed a boost spot in pit by A site
Italy
  • Perf improvements
  • Clipping adjustments
Vertigo
  • Adjustments to grenade clipping
An... Read more

20 Aug

Post
    jo on Steam - Thread - Direct
[]
  • The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
[]
  • Fixed a case where audio output was garbled due to running on efficiency CPU cores
[]
  • Minor style adjustments
[]
  • Reduced the amount of performance stutter at end-of-round time
Post
    jo on Steam - Thread - Direct
[]
  • The MASTERMINDS 2 Music Kit Box is now available for purchase in standard and StatTrak versions
[]
  • Fixed a case where audio output was garbled due to running on efficiency CPU cores
[]
  • Minor style adjustments
[]
  • Reduced the amount of performance stutter at end-of-round time

19 Aug

Post
    jo on Steam - Thread - Direct
[]
  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby

[]
  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at ...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
  • Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
    • sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
  • The jump-throw confirmation grunt sound can now be heard by other players nearby

[]
  • Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at ...
Read more

14 Aug

Post
    jo on Steam - Thread - Direct
[]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (...
Read more
Post
    jo on Steam - Thread - Direct
[]

Mills
  • Updated to the latest version from the Community Workshop (Update Notes)
Pool Day
  • Updated to the latest version from the Community Workshop (...
Read more