jo

jo



04 Jun

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements

29 May

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option

[]
  • Fixed player and bot names on the Team Select screen during bot takeover

[]
  • Fixed a bug where certain graphics configurations resulted in black weapon finishes

[]
  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a...
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Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
  • The game now continues accepting keyboard input while a scoreboard player card is open
  • Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option

[]
  • Fixed player and bot names on the Team Select screen during bot takeover

[]
  • Fixed a bug where certain graphics configurations resulted in black weapon finishes

[]
  • Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
  • Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
  • Fixed a...
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24 May

Post
    jo on Steam - Thread - Direct
[]
  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

[]
  • Minor UI changes

[]

Vertigo:
  • Clipped the wings of runboosters to B site in Wingman
  • Blocked grenades through crane base at A site

Post
    jo on Steam - Thread - Direct
[]
  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

[]
  • Minor UI changes

[]

Vertigo:
  • Clipped the wings of runboosters to B site in Wingman
  • Blocked grenades through crane base at A site


23 May

Post
    jo on Steam - Thread - Direct
[]
  • Added support for AMD Anti-Lag 2.
Post
    jo on Steam - Thread - Direct
[]
  • Added support for AMD Anti-Lag 2.

09 May

Post
    jo on Steam - Thread - Direct
[]
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Post
    jo on Steam - Thread - Direct
[]
  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).

08 Feb

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
[]
  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
[]
  • Various bug fixes and tweaks to inspect animations
[]
  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
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Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
[]
  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
[]
  • Various bug fixes and tweaks to inspect animations
[]
  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
    • Fixed vis regressions
  • Ancient:
    • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
    • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
    • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through the...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where AMD graphics users couldn't move stickers
  • Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory
[]
  • Various bug fixes and tweaks
[]
  • Fixed a performance bug with certain microphone setups
[]
  • cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead
[]
  • Fixed a bug with the Kukri knife inspect animation
  • Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet
[]
  • Removed XP Overload icon from the kill feed
    ...
Read more
Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where AMD graphics users couldn't move stickers
  • Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory
[]
  • Various bug fixes and tweaks
[]
  • Fixed a performance bug with certain microphone setups
[]
  • cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead
[]
  • Fixed a bug with the Kukri knife inspect animation
  • Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet
[]
  • Removed XP Overload icon from the kill feed
    ...
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07 Dec

Post
    jo on Steam - Thread - Direct
[]
  • Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly
[]

Inferno:
  • Fixed a bug where you could plant C4 in planter
Post
    jo on Steam - Thread - Direct
[ゲームプレイ]
  • グレネードを投げた直後に武器を切り替えると、わずかな遅延が発生するバグを修正。
[マップ]

Inferno:
  • プランターにC4を設置できてしまうバグを修正。

13 Oct

Post
    jo on Steam - Thread - Direct
[各種変更点]
  • エージェント、グローブ、ステッカーに対するさまざまなバグ修正と調整
  • レイテンシーが著しく高い場合、マッチ承諾のポップアップにサーバー情報が表示されるように変更
  • シドニーでのping値からの計算に誤りがあり、プレイヤーが遠方のデータセンターに接続されてしまうバグを修正
  • 「最大許容範囲PING」設定に最寄りの公式データセンターのリストを追加
  • Perfect Worldの地域選択ポップアップに前回の選択が保存されないバグを修正
  • 爆弾解除キットがスコアボードに表示されない問題を修正

12 Oct

Post
    jo on Steam - Thread - Direct
[ゲームプレイ]
  • パッチ配信中にマッチが開始されたときなど、サーバーとプレイヤーの装備設定との間に矛盾が生じた場合、購入メニューにはサーバー権限による装備設定が反映されるように変更
  • プレイヤーが天井をすり抜けることができる場合がある問題を修正
  • プレイヤーの視認性を改善するために、キャラクターのシェーダーを調整

[アニメーション]
  • 足元が固定されるバグ(通称「Smooth Criminal」)を修正
  • チーム選択とチーム紹介でShadow Daggerが動作するようにナイフアニメーションを調整

[マップ]
  • Inferno、Mirage、Nuke、Overpass、Vertigoに対するさまざまなバグ修正と調整

[その他]
  • 「HUD カラー」設定に「Player Color」オプションを追加。これにより、対戦モードでHUDが自分または観戦ターゲットのプレイヤーカラーと一致するようになります。
  • 「Use Player Colors on Team ID」のデフォルト設定を「Yes」に変更
  • ラウンド中に、ミニスコアボードのプレイヤーアバターをチームプレイヤー数に置き換える「Large Player Count」設定を追加
  • マッチ中のグラフィティ変更の反映に遅延が起こるバグを修正
  • 武器スキンやステッカーに対するさまざまなバグ修正と調整

[ワークショップツール]
  • 新しいスクリーンショットボタンでゲームウィンドウのスクリーンショットをキャプチャし、.pngファイルをディスクに保存できるように変更。 グレーまたは緑の背景で「Inspect(調べる)」を使用すると、UI要素が非...
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10 Oct

Post
    jo on Steam - Thread - Direct
[グラフィック]
  • スコープで足元を見ると足が黒く見える問題を修正
  • パーティクルによるメモリリークを修正

[アニメーション]
  • ヒットボックスの配置に関するいくつかのバグを修正
  • ナイフの回転がCS:GOほど速く感じられない問題を修正
  • M4A4およびM4A1-S装備時のアニメーションでボルトが動かない問題を修正
  • 武器を調べる際に、サイレンサーの切り替えアニメーションが中断される場合があるバグを修正

[マップ]
  • Mirage、Vertigo、Nukeに対するさまざまなバグ修正と調整

[その他]
  • 「マッチ検索」に関するいくつかのバグを修正
  • 武器スキンやステッカーに対するさまざまなバグ修正と調整
  • ロードアウト変更直後にゲームを終了すると、変更が保存されないバグを修正
  • Steamフレンドのマッチステータスの遅延や欠落に関するバグを修正
  • 武器トレーサーのCPUパフォーマンスを改善
  • 中国の成都市に公式マッチメイキングデータセンターを追加

06 Oct

Post
    jo on Steam - Thread - Direct
[グラフィック]

[アニメーション]
  • 「調べる」を長押しするとグレネードを投げるアニメーションがキャンセルされる問題を修正
  • M4A4とM4A1-Sを引き抜くアニメーションがフレーム外から開始するように調整
  • アニメーションのシステムパフォーマンス最適化を微調整

[マップ]
  • Nuke、Vertigo、Anubis、Overpassにさまざまなバグ修正と調整

[その他]
  • すべての降伏投票の可決に過半数の票が必要となるように変更
  • プレミアのドラフト中にプレイヤーがチャットスパムできる脆弱性を修正
  • 追放されたプレイヤーがCSレーティングの最大ペナルティを受けるバグを修正。 代わりに、追放されたプレイヤーはマッチの最終結果に基づいてCSレーティングを受けるようになりました。
  • テロリストチーム紹介の最初のキャラクターがレンダリングされないバグを修正
  • LinuxでWaylandよりX11を優先するようにSDLを設定
  • Pa...
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