9 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
9 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
9 months ago - - Direct link
[]
  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

[]
  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

[]
  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout


[]
  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log

[]
  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements

[]

Vertigo:
  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp
Anubis:
  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
  • Clipping improvements
  • Fixed some disappearing mesh
9 months ago - - Direct link
[]
  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

[]
  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

[]
  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout


[]
  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log

[]
  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements

[]

Vertigo:
  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp
Anubis:
  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
  • Clipping improvements
  • Fixed some disappearing mesh





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