[GAMEPLAY]
– Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.
[MAPS]
Ancient:
-Remove cratestack outside of “cave” location
-Fixed pixelgap from inside “cave” towards T mid
-Fixed ground clipping bugs in mid causing players to go slightly airborne
-Smoothed out ground outside of “cave” down towards B ramp
-Blocked archeological dig inside of “cave”
-Smoothed out corners in “donut” room
-Added additional cover near pillar on B
-Blocked one sidepath exit towards A site, widened remaining exit
-Fixed some visual glitches when looking out towards mid from “donut” room
-Reduced wallbang damage through scaffolding at B site
-Boosted light emitted from candles/lanterns
Inferno:
-Increased bomb explosion damage from 500 to 620
Vertigo
-Another attempt at fixing molly through floor bug at mid
-Removed a position by ramp corner
Cache:
-Fixed an exploit. (Thanks El_Exodus!)
Vineyard
-Performance and stability improvements
-Ivy now sways in the wind
-Fixed displacement vphysics issues